Introduced a new FindFileCallback to Registry to compliement the existing ReadFileCallback and WriteFileCallback.
Added support for assign Find, Read and WriteFileCallbacks to osdDB::Options to enable plugins/applications to override the callbacks just for that
read/write call and any nested file operations
the condition around a #pragma warning that is specific to visual
studio as _WIN32 is also defined for mingw compile but the #pragma is
not applicable there."
---------------------------
function FltExportVisitor::writeExternalReference( const osg::ProxyNode& proxy ):
Line 423 in file expPrimaryRecords.cpp has to be changed from
const ParentPools* pp = static_cast<const ParentPools*>(proxy.getUserData() );
to
const ParentPools* pp = dynamic_cast<const ParentPools*>(proxy.getUserData() );
"
"Opcodes.h:
* Added INVALID_OP as -1 in the Opcodes enum. Note that INVALID_OP is not an actual opcode defined in the OpenFlight format. The purpose of INVALID_OP is to mark an opcode variable as invalid or uninitialized.
ReaderWriterFLT.cpp:
* The header node is returned if it exists, even if the file does not contain a node hierarchy. The old behaviour returned a ERROR_IN_READING_FILE error.
* Changed opcodes initialized to -1 to the new enum value INVALID_OP."
In the OSG OpenFlight plugin these names are ignored when reading, and
empty strings are written.
As we need these names in the OSG scene graph by our application, I
changed the plugin code, so the names are now stored in class
"osg::Material" (derived from "osg::Object") by
material->setName();
(see "PaletteRecords.cpp, line 195) when reading the file, and written
to file by
dos.writeString( m.Material->getName(), 12 );
(see MaterialPaletteManager.cpp, line 80).
As these names otherwise get lost when reading an OpenFlight file and
writing it again e.g. by
osgconv example.flt converted_example.flt
these changes make the plugin more complete.
The changes were made to OSG revision 8425, and were tested by
osgconv example.flt converted_example.flt
comparing the material palettes of both files inside Multigen Creator."
It might seem odd that the change actually removes the stub apply(Billboard&) method, but it turns out Billboards are easily supported in subordinate routines of the existing apply(Geode&) method with s dynamic_cast, so there's no need for a separate apply(Billboard&)."
In essence, the FLT exporter was emitting a full set of Mesh records each time it encountered a PrimitiveSet.
Attached is a fix. The code now emits the Mesh set up records, then iterates over all PrimitiveSets and emits a Mesh Primitive record per PrimitiveSet.
It also loops over PrimitiveSets twice, first writing Face records according to the mode, the writing Mesh records (again according to the mode).
The final change included here is support for GL_POINTS as single-vertex Face records.
Billboards are still to come."
* Support for Vec4ubArray for color data
* Support for material transparency
Thanks to Neil Hughes, Jason Daly, yourself, and others for testing and reporting issues."
Changes to existing files:
ReaderWriter.cpp -- to support writeNode() of course.
ReaderWriterATTR.cpp -- to support writeObject -- we write .attr files for textures, if they don't already exist.
AttrData.cpp/.h -- Minor fixes.
CMakeLists.txt -- to include the new files in the build."
From Robert Osfield, port to non Windows platforms just required fixing of header capitilization errors
that windows lets through the net due to having a case insensitive file system.
The files are:
include/osgSim/ObjectRecordData -- The new class. Derives from Object to support .osg IO.
src/osgPlugins/OpenFlight/PrimaryRecords.cpp -- Reads data into that class.
src/osgPlugins/osgSim/IO_ObjectRecordData.cpp -- .osg IO support."
From Robert Osfield, made the OpenFlight read object record data optional via the -O readObjectRecordData ReaderWriter option.