Commit Graph

9 Commits

Author SHA1 Message Date
Robert Osfield
418dc34776 Fixed warnings 2009-01-07 11:24:47 +00:00
Robert Osfield
720551d549 From Michael Platings, Converted std::fstream/ifstream/ofstream to osgDB::fstream/ifstream/ofstream and
fopen to osgDB::fopen to facilitate support for wide character filenames using UT8 encoding.
2008-11-07 15:08:08 +00:00
Robert Osfield
02b456bcfa Converted plugins to use the new supportsExtension()/supportsOptions/supportsProtocl() methods
to help enable better querying of supported features
2008-07-13 22:18:59 +00:00
Robert Osfield
3c0e3af233 From David Spilling, "Please find attached an extension of the Radiance HDR (RGBE) image reader to support writing.
The options are intended to match the existing read options. By default it will only write RGB32F format; if the "RAW" option is selected, it will output 8 bit RGBA as "raw" RGBE. Note also that the writer inserts a flipVertical(); although the RGBE format, according to spec, should support top-to-bottom or bottom-to-top ordering, no software I've found, including that from the formats originator, actually respects this."
2007-09-30 18:42:20 +00:00
Robert Osfield
9e2fe92ef1 From Rudolf Wiedemann, "I need to link OpenSceneGraph statically to my application, so I
completed the new registration of the plugin-readerwriters
("REGISTER_OSGPLUGIN") according to your osgstaticviewer-example (see
attachment, based on today's svn)."
2007-07-06 13:54:26 +00:00
Robert Osfield
cc1ee1fa26 From Marco Jez, adding osgDB::findDataFile() usage. 2006-01-18 12:16:45 +00:00
Robert Osfield
8e3f4e4890 From Fabio Mierlo,
"I add a new option in the HDR Reader.

The RAW option store the RGBE values into a Image, to use
this option you need to decode the RGBE value in the frag-
ment shader. Follow the cube map glsl decoder:

vec4 textureCubeRGBE( uniform samplerCube sampler, vec3 coords )
{
   ivec4 rgbe = textureCube( sampler, coords ) * 255. + 0.5;
   float e = rgbe.a - ( 128 + 8 );
   return vec4( rgbe.rgb * exp2( e ), 1.0 );
}

This option is usefull for who have a outdate hardware like
FX cards and want to do cool things.

Finally this patch is need by a new HDR Rendering example
that I will put on the Wiki."
2005-08-22 13:54:43 +00:00
Robert Osfield
eca7fc210a From Fabio Mierlo, removed cast from float to RGB8, to allow native float imagery
to be correctly importated from HDR files.

From Robert Osfield, tweaked the above to allow the original casting to RGB8 as an
options switched on by a osgDB::ReaderWriter::Options string with a value of "RGB8".
2005-07-26 15:49:19 +00:00
Robert Osfield
d706e9e795 From Igor Kravtchenko, new HDR plugin. 2005-02-10 20:38:50 +00:00