GraphicsWindowCocoa-implementation, which enhances multithreaded
stability, it ensures that modifications to the size of an openglcontext
is done only from one thread.
"
Therefore I have changed all the occurances of atof by asciiToFloat or
asciiToDouble.
I believe that it is safe to do so at least for all the plugins.
Included here are also asciiToFloat conversion of environment variables. One
might argue that these should be locale dependent. But IMO these should be
set and interpreted by osg independent of the current locale.
"
proper functioning when running the osgViewer run-loop in a secondary
thread (e.g. when embedding GraphicsWindowCocoa-windows in a full blown
cocoa application).
OS X is picky when you want to change the user-interface from another
thread than the main thread, not all UI stuff is thread-safe. So now
window closes and showing / hiding the menu bar is done in the main
thread via Cocoa's performSelectorOnMainThread-mechanism.
These changes don't affect the normal osgViewer usage pattern."
First Submission email from Gustav:
"This submission adds a --cache option to osgconv and osgviewer that enables setObjectCacheHint(osgDB::Options::CACHE_ALL); It greatly reduces memory usage when a .osg file has lots of external references with ProxyNode:s that points to the same file.
Options are also added to the osg plugin. The code was already mostly implemented but there was no way to change the options.
includeExternalReferences
writeExternalReferenceFiles
A counter is added to keep track if an external file has already been written down to avoid writing the same file over and over again. If it has already been written once then it is not written again.
The counter is added to the Output class in osgDB.
"
Second Submission email from Gustav:
"This is a continuation to my previous submission.
I noticed that the same problem that I fixed in ProxyNode.cpp for the osg plugin (external files being written over and over again) also existed in the ive plugin. I attached a submission where the ive plugin remembers which external files that have already been written and do not write them again."
Changes to the above done by Robert Osfield,
changed command line parameter to --enable-object-cache
changed set/get methods in osgDB::Output and ive/DataOutputStream.cpp to be s/getExternalFileWritten(const std::string&)
cleaned up set up of osgDB::Options.
of these methods in src/osgViewer/Renderer.cpp to make sure that the draw thread keeps references to all in scene graph Cameras
that are being used by the drawing threads, to keep the Camera's alive even when the main thread removes these Cameras from the scene graph.
implementation of GraoicsWindowCocoa:
Enhancements/Bugfixes:
+ now it's possible to integrate osgViewer better into existing
cocoa-applications:
* create one or more NSOpenGLView(s) and add these to your window(s)
* create one or more NSWindows
* disable the integrated event-polling of osgViewer, and let the work be
done by Cocoa / NSApplicationRun. You'll have to run the osgViewer's
runloop in a separate thread
+ missing menu-event-handling implemented
+ added NSAutoReleasePools where necessary, this fixes some memory-leaks
+ fixed some crashes and thread-issues"
Original email from Frederic at start of thread:
"he patch attached, made from r10068, fix two things, in other of importance :
- the selected cursor is never shown ( second change in file ). Only the left arrow is always displayed.
- remove the arbitrary ( in my sense ) limitation that the user cannot choose a cursor with the same shape that one used when resizing the window. This limitation doesn't exist for X11, and we have a diverging behaviour there ( first change in file ). Flightgear use the LeftRightCursor in look around mode."
Follow up email from Frederic (with changes that finally made it into this check in:
"I've just tested Mark's suggestion and it works perfectly, even when the
cursor goes to the border then come back inside the window.
But his patch doesn't seem to be based on the last revision of the
files, or at least not on the trunk, and there are more changes than
expected in them, including some loss from the previous patches.
The patch attached is based on r10068 of
src/osgViewer/GraphicsWindowWin32.cpp and r10067 of
include/osgViewer/api/Win32/GraphicsWindowWin32"
So, might be a bit fiddly to try and prevent frame update in all situations that SwapBuffers retuns false.
I wondered if we could address this issue by only reporting the error if GetLastError is also non zero. Works for me!
The value returned by GetLastError is zero when SwapBuffers is called for a minimized or off screen window, so we could just add a check for this.
Just say the word, and I'll post my modified GraphicsWindowWin32.cpp to the submissions list. ;-)
Cheers.
Chris.
e.g.
//------------- OSG- 2..8 ----------
void GraphicsWindowWin32::swapBuffersImplementation()
{
if (!_realized) return;
if (!::SwapBuffers(_hdc))
{
reportErrorForScreen("GraphicsWindowWin32::swapBuffersImplementation() - Unable to swap display buffers", _traits->screenNum, ::GetLastError());
}
}
//------------- Modification to remove redundant warnings ----------
void GraphicsWindowWin32::swapBuffersImplementation()
{
if (!_realized) return;
if (!::SwapBuffers(_hdc) && ::GetLastError() != 0)
{
reportErrorForScreen("GraphicsWindowWin32::swapBuffersImplementation() - Unable to swap display buffers", _traits->screenNum, ::GetLastError());
}
}
"
http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg23734.html
The change is source compatible with current osg code and will not affect current users, it simply adds an additional parameter to the GraphicsWindowWin32::WindowData struct constructor and defaults to the current behavior.
Attached are the files "include/osgViewer/api/Win32/GraphicsWindowWin32" and "src/osgViewer/GraphicsWindowWin32.cpp" with my changes, based on svn revision 10045. In addition, I have provided an svn patch file with the same changes for your convenience.
I have discussed the matter with my supervisor, and agreed that my company makes no copyright claim over this extremely trivial change (or to put it another way, we assign copyright to the open scene graph community.)"
The osgViewer::CompositeViewer had partial support for Producer Camera
config files, but it was not working completely. Here is the completed
implementation. File: src/osgViewer/CompositeViewer.cpp.
"
linked with system libraries using LINK_INTERNAL instead of
LINK_EXTERNAL. This caused it to try to link with libXrandrd instead of
libXrandr, which failed. Attached is the fixed CMakeLists.txt."
Also, there was also a small bug in osgDB's CMakeLists.txt that was causing an error when I tested with CMake 2.4.4.
IF(${OSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX} STREQUAL "quicktime")
was changed to
IF(OSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX STREQUAL "quicktime")
"
some stuff out into DarwinUtils.h/.mm so both implementations can share
some of the code. There's even a bugfix for GraphicsWindowCarbon, which
fixes some issues with multiple windows on different screens."
"There is error in WoW shader, you can see it by this simple example:
osgviewer cessna.osg --wowvx-42 --clear-color 0,0,0
Clear color may be choosed any with at least one component equals to 0
or 1. In my case I see weird blinking between normal image and image
with depth map at right side on the screen."
Because there already exists the option to convert slow path geometry to the fast path by computing an internal fast path alternative, I added a new optimizer option that automatically does this. To check the results I also made some changes to the statistics gathering and rendering.
Somewhat unrelated, but also part of the optimizer I disabled removal of CameraView nodes during RemoveRedundantNodes optimization.
As discussed on the ML, CameraViews were removed from the scenegraph. This solves that issue.
Summary:
-Geometry::areFastPathsUsed now also looks at internalOptimizedGeometry
-Added Optimize option to make all slow path geometry compute their internal fast path alternative
-Added fast geometry counter to the statistics
-Disabled removel of CameraViews in optimizer
"