Robert Osfield
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453243ed8c
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Added inline shaders so that the tha example can be run from any directory.
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2006-04-14 16:44:12 +00:00 |
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Robert Osfield
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6f20b47c23
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Further tweaks to settings to improve performance at mid intensity ranges
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2006-04-14 15:03:36 +00:00 |
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Robert Osfield
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839fb12098
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Refined the default settings for rain and snow to achieve better framerates.
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2006-04-14 14:24:12 +00:00 |
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Robert Osfield
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fd838f5787
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Added fog parameters settings.
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2006-04-14 11:04:11 +00:00 |
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Robert Osfield
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f1b52fbd0a
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Added --numberOfParticles, --numberOfCellsX, --numberOfCellsY, --numberOfCellsZ, --boundingBox, --fogEnd and --fogDensity controls
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2006-04-13 20:21:55 +00:00 |
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Robert Osfield
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264ae12770
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Added command line options and various speed improvements.
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2006-04-13 19:05:26 +00:00 |
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Robert Osfield
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7747971b6a
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Implement positioning of cells via vertex attribute.
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2006-04-12 11:59:07 +00:00 |
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Robert Osfield
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19a1d83f33
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Moved common uniforms to top of precipitation subgraph.
Added a run of the SpatializeGroupVisitor to create a balanced subgraph.
Changed the quad to particle transistion distance from 100 to 50m.
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2006-04-12 09:42:25 +00:00 |
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Robert Osfield
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3be10b5a2a
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Added support for LOD's with transistion between quads and point rendering.
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2006-04-11 19:56:53 +00:00 |
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Robert Osfield
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9faf5f9496
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Added support for point sprite particle effects.
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2006-04-11 13:22:59 +00:00 |
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Robert Osfield
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e15c67b9cd
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Added point and line paths.
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2006-04-11 10:53:46 +00:00 |
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Robert Osfield
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abfda5e38a
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Added mipmap generation.
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2006-04-07 19:54:44 +00:00 |
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Robert Osfield
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5335b45146
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Added quad based rain effect
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2006-04-07 18:24:52 +00:00 |
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Robert Osfield
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051f2a5eb9
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Added beginings osgprecipitation example.
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2006-04-05 15:13:17 +00:00 |
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