Robert Osfield
fccd05b290
Converted OpenGL version number code to using osg::asciiToFloat to avoid issues with conversion using locale senstive atof function
2008-11-24 13:19:01 +00:00
Robert Osfield
bf8c3cc07e
From Jason Daly, "This is a plugin (two, actually) that will allow OSG to load .bsp map files from Valve's Source Engine games (Half-Life 2, etc.). One plugin (called "vbsp" to distinguish it from the Quake 3 bsp loader) reads the .bsp file itself, and the other ("vtf") reads the texture files.
...
The set up for this to work is a bit more complex than most files, since the engine expects all files to be in a certain place, and it tends to mix case a lot. I tried to explain everything in the VBSP_README.txt file."
This plugin has been integrated with the pre-exisiting bsp plugin.
2008-11-24 11:39:02 +00:00
Robert Osfield
38f7fabb10
Renamig of files in prep of merge of valve bsp support
2008-11-24 10:28:19 +00:00
Robert Osfield
ed918cf6be
From Tim Moore, "the GraphicsWindowX11 code was not correctly calling GraphicsContext::resized when the window was not mapped with the requested geometry."
2008-11-24 10:16:03 +00:00
Robert Osfield
d7ba995370
Updated wrappers
2008-11-24 10:13:27 +00:00
Robert Osfield
f1b5b75128
Added mechnism for tracking when a VncImage is inactive or not.
2008-11-23 17:28:13 +00:00
Robert Osfield
5b15436935
Added mechanism for tracking when interactive images are being rendered to
...
enable their backends to only rendered them when they are actively being rendered
in the OpenGL window.
2008-11-23 15:51:43 +00:00
Robert Osfield
8264b31fa1
Introduce osg::asciiToDouble/asciiToFloat function.
2008-11-23 11:35:43 +00:00
Robert Osfield
d946a6536e
From Ulrich Hertlein, "I noticed some regression in the BMP loader - some 8-bit (paletted) files wouldn't load anymore but simply crash.
...
After taking a look at the current state of the BMP loader I decided it might be worth a shot at reimplementing that part. For example: the current loader doesn't properly handle 1- and 4-bit files, incorrectly loads 16-bit files as intensity-alpha (they are RGB555), is full of dead code, and generally not in very good shape.
Attached is my re-implementation for review.
I've checked it against the test images from http://wvnvaxa.wvnet.edu/vmswww/bmp.html and models that use BMP files.
"
2008-11-23 10:20:50 +00:00
Robert Osfield
9f55408ca3
Removed the optional build for osgWidget and plugins as these are options that are appropriate for building all the time
2008-11-22 14:30:21 +00:00
Robert Osfield
56a2cc65d0
From Cedric Pinson, Pulled in osgAnimation from OpenSceneGraph-osgWidget-dev into svn/trunk.
2008-11-22 12:14:19 +00:00
Robert Osfield
fdaa75400b
From Danny Valente, submitted bu Jean-Sebastien Guay, "Some context: In the past I submitted a fix to osgViewer::CompositeViewer where events would get wrong input ranges. Later, you made a change to set the eventState's current graphics context to the current graphics context. However, there's a problem in the sequence of events. Here's the recap (doing a graphical diff with the attached file will show this clearly):
...
Before:
1. if the camera is not a slave camera
1.1 set the eventState's graphics context to the current context.
2. if the current master view is not the view which has the focus
2.1 set the current master view to be the view which has the focus
2.2 use the new master view's eventState instead of the old one
Now as you can see from this sequence, the graphics context is set on the eventState before switching to the view which has focus (and thus using another eventState). So the new eventState, in the case we need to switch views, will contain an old graphics context, not the correct one.
Just inversing these steps fixes the problem:
1. if the current master view is not the view which has the focus
1.1 set the current master view to be the view which has the focus
1.2 use the new master view's eventState instead of the old one
2. if the camera is not a slave camera
2.1 set the eventState's graphics context to the current context.
Now, the eventState will refer to the correct graphics context in both cases.
Attached is a fixed CompositeViewer.cpp (based on today's SVN) which does this. Note that some other things are done in the 1. and 2. cases, but they have no influence on each other so they can just be swapped without problems.
"
2008-11-21 18:16:43 +00:00
Robert Osfield
6524788516
Added handling of View::LightingMode
2008-11-21 17:44:16 +00:00
Robert Osfield
d423aff288
Build fix
2008-11-21 17:10:41 +00:00
Robert Osfield
59df690e3e
Added exports
2008-11-21 16:09:28 +00:00
Robert Osfield
e158c78ffa
From David Spilling, better support for multitexture in obj loader.
2008-11-21 13:23:55 +00:00
Robert Osfield
2c4bb15bb6
Updated wrappers
2008-11-21 12:31:28 +00:00
Robert Osfield
344908faad
Made the ParticleSystemUpdate::addParticleSystem, removeParticleSystem, replaceParticleSystem and setParticleSystem methods all virtual to allow them to be overriden.
2008-11-21 12:30:12 +00:00
Robert Osfield
a90bdd1833
From Mario Valle, "Attached two small correction to remove the following warnings from MINGW build."
2008-11-21 12:15:16 +00:00
Robert Osfield
6962b9e49f
From Joakim Simonsson, fixed warning.
2008-11-21 12:05:03 +00:00
Robert Osfield
8eb351d722
From Gordon Tomlinson, "Find enclosed fix for a leak in the Tessellator::reset(), were the new verts were not being deleted, only the container was
...
We have confirmed the leak while running things through Purify,"
Small code tweaks by Robert Osfield to streamline the code.
2008-11-21 11:52:48 +00:00
Robert Osfield
f1faa4aa90
Updated wrappers
2008-11-21 11:27:11 +00:00
Robert Osfield
341abcb315
From Serge Lages, "Here you can find some modifications to osgManipulator to work with double values instead of floats. Indeed I faced problems with the osgManipulator library when working with Earth based scenes, it was impossible to drag objects in a precise way if they were too far from the center of the scene."
2008-11-21 11:23:21 +00:00
Robert Osfield
672a5d14fe
Replaced tabs
2008-11-21 11:09:11 +00:00
Robert Osfield
54835570a0
Added handling of case when there is so scene graph attached to a view.
2008-11-21 10:27:31 +00:00
Robert Osfield
1fa288a399
From Jim Vaughan, "I found a bug in the code I sent you last month. It was working for SoVRMLTransform nodes, but
...
SOTransform nodes are not in the IV scenegraph the way I thought they were. The attached file
contains a fix for this."
2008-11-20 17:27:21 +00:00
Robert Osfield
9da7bbf802
Added readNodeFile support the gecko plugin.
2008-11-20 13:07:21 +00:00
Robert Osfield
98df67c918
Added DisplaySettings::s/getApplication() to help with gecko plugin initialization when it requires the application name
2008-11-20 12:03:21 +00:00
Robert Osfield
d4c1634571
Updated wrappers
2008-11-20 11:47:38 +00:00
Robert Osfield
beae8ab67f
Clean up osgbrowser after moving browser implementation into gecko plugin
2008-11-20 11:28:20 +00:00
Robert Osfield
7bf815332e
Moved browser code from osgbrowser example into gecko plugin to make the browser functionality accessible to other OSG applications
2008-11-20 11:27:36 +00:00
Robert Osfield
5288263528
Moved Browser.h and Browser.cpp from osgbrowser into osgWidget.
2008-11-19 17:16:29 +00:00
Robert Osfield
297dd32011
Changed osgbrowser example to use a local CMakeModules/FindXUL.cmake script,
...
and specialization of GTK dependencies to only non Windows/OSX platforms.
2008-11-18 23:38:18 +00:00
Robert Osfield
fa65527fee
From Philip Lowman, "If you change CMAKE_INSTALL_PREFIX in the cache editor after building the OSG, it causes the entire project to rebuild (at least with the CMake makefile generator due to changing preprocessor definitions applied across all targets).
...
I suggest moving the definition of OSG_DEFAULT_LIBRARY_PATH (which is responsible for this global rebuild) into osgDB/CMakeLists.txt which is the only library in the code where this definition is (and is likely ever to be) used. This way if the user changes it, only osgDB will rebuild."
2008-11-14 20:50:40 +00:00
Robert Osfield
5d975da41a
Removed reduncent #includes
2008-11-14 18:15:12 +00:00
Robert Osfield
10b5f0d041
From Wojciech Lewandowski, "Attached are modifications to GraphicsWindowWin32. By default workaround is
...
set to off. But could be activated/decativated via CMake as well as system
environment variable. I also modified src\osgViewer\CMakeLists.txt to turn
off this workaround by default as suggested."
2008-11-14 17:03:59 +00:00
Robert Osfield
453e595636
Updated wrappers
2008-11-12 14:20:15 +00:00
Robert Osfield
98c9d0e88f
Removed the redundent prepending of application name.
2008-11-11 16:59:12 +00:00
Robert Osfield
7255a23b03
Added commented out flt entry for compiling the old deprecated flight plugin (useful for testing purposes).
2008-11-10 13:56:59 +00:00
Robert Osfield
f5e1d17c13
Fix to traversal of children of an LOD - based on a suggestion from Katharina Plugge.
2008-11-10 13:48:36 +00:00
Robert Osfield
5bb6fe2ee7
Added support for Camera::PACKED_DEPTH_STENCIL_BUFFER to .osg and .ive formats
2008-11-09 11:56:02 +00:00
Robert Osfield
2090fb1450
From Jaromir Vitek, "patch contains extension to fbo and camera. Camera can attach new render buffer for depth and stencil logical buffer in packed form."
2008-11-09 11:55:11 +00:00
Robert Osfield
ee0832c182
From Csaba Halasz, fix for hang when running in CullThreadPerCameraDrawThreadPerContext threading model.
2008-11-07 17:40:25 +00:00
Robert Osfield
60af3fd6fc
Fixed typo
2008-11-07 17:23:55 +00:00
Robert Osfield
fd4dc1b9c6
Removed fstream for wrapper due to problems with wrapping.
2008-11-07 16:14:49 +00:00
Robert Osfield
b18840d438
Removed due to problems with build
2008-11-07 16:03:37 +00:00
Robert Osfield
0790bf18ec
Updated wrappers
2008-11-07 15:38:40 +00:00
Robert Osfield
720551d549
From Michael Platings, Converted std::fstream/ifstream/ofstream to osgDB::fstream/ifstream/ofstream and
...
fopen to osgDB::fopen to facilitate support for wide character filenames using UT8 encoding.
2008-11-07 15:08:08 +00:00
Robert Osfield
0ccf7d8383
Converted tabs to four spaces
2008-11-07 15:01:15 +00:00
Robert Osfield
4f5379389d
From Martins Innus, "Here is a fix to add requestWarpPointer for OS X. It seems to work for me, I just took what osgProducer had. These are updated files to 2.7.3"
2008-11-07 10:23:57 +00:00