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Author SHA1 Message Date
Robert Osfield
35b99afc49 Release OpenSceneGraph-2.8.0 2009-02-12 14:50:35 +00:00
662 changed files with 25474 additions and 71572 deletions

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@@ -1,6 +1,6 @@
OpenSceneGraph Library 2.8.2 OpenSceneGraph Library 2.8.0
373 Contributors: 365 Contributors:
Firstname Surname Firstname Surname
----------------- -----------------
@@ -9,9 +9,9 @@ Don Burns
Marco Jez Marco Jez
Paul Martz Paul Martz
Mike Weiblen Mike Weiblen
Mathias Fr<46>hlich
Eric Wing Eric Wing
Stephan Huber Stephan Huber
Mathias Fr<46>hlich
Brede Johansen Brede Johansen
Geoff Michel Geoff Michel
Farshid Lashkari Farshid Lashkari
@@ -31,67 +31,66 @@ Colin McDonald
Andy Skinner Andy Skinner
Roger James Roger James
Pavel Moloshtan Pavel Moloshtan
Mattias Helsing
Tom Jolley Tom Jolley
Jeremy Moles Jeremy Moles
Jason Beverage Jason Beverage
Norman Vine Norman Vine
Mattias Helsing
Cedric Pinson Cedric Pinson
Art Tevs Art Tevs
Alberto Farre Alberto Farre
Roland Smeenk
Michael Platings
Andr<EFBFBD> Garneau Andr<EFBFBD> Garneau
Ruben Lopez Ruben Lopez
Roland Smeenk
Randall Hopper Randall Hopper
Jason Daly Michael Platings
J.P. Delport
Adrian Egli Adrian Egli
Olaf Flebbe Olaf Flebbe
Mathieu Marache Jason Daly
J.P. Delport
Gideon May Gideon May
Don Tidrow Don Tidrow
Sherman Wilcox Sherman Wilcox
Romano Jos<6F> Magacho da Silva Romano Jos<6F> Magacho da Silva
Per Fahlberg Per Fahlberg
Michael Gronager Michael Gronager
Mathieu Marache
Joakim Simonsson Joakim Simonsson
David Spilling David Spilling
Daniel Sj<53>lie Daniel Sj<53>lie
Chris Hanson Chris Hanson
Alberto Luaces Alberto Luaces
Philip Lowman Philip Lowman
Chris Denham
Melchior Franz Melchior Franz
Lionel Lagarde Chris Denham
David Fries
Bryan Thrall
Terry Welsh
Serge Lages Serge Lages
Joran Jessurun Joran Jessurun
Frederic Marmond Frederic Marmond
David Fries
Bryan Thrall
Boris Bralo Boris Bralo
Yefei He Yefei He
Tim Moore Tim Moore
Terry Welsh
Stephane Lamoliatte Stephane Lamoliatte
Sondra Iverson Sondra Iverson
Rune Schmidt Jensen Rune Schmidt Jensen
Rainer Oder Rainer Oder
Neil Groves
Mike Connell Mike Connell
Martin Aumueller
Mario Valle Mario Valle
Gordon Tomlinson Gordon Tomlinson
Gino van den Bergen Gino van den Bergen
Carlo Camporesi Carlo Camporesi
Ben Discoe Ben Discoe
Andreas Ekstrand Andreas Ekstrand
Thibault Genessay
Sukender Sukender
Sasa Bistrovic Sasa Bistrovic
Neil Groves
Martin Naylor Martin Naylor
Martin Aumueller
Markus Trenkwalder Markus Trenkwalder
Loic Dachary Loic Dachary
Lionel Lagarde
Joseph Steel Joseph Steel
John Shue John Shue
Jan Peciva Jan Peciva
@@ -99,6 +98,7 @@ Jan Ciger
Glenn Waldron Glenn Waldron
Brad Colbert Brad Colbert
Vivek Rajan Vivek Rajan
Thibault Genessay
Sean Spicer Sean Spicer
Ravi Mathur Ravi Mathur
Peter Hrenka Peter Hrenka
@@ -168,7 +168,6 @@ Wang Rui
Tugkan Calapoglu Tugkan Calapoglu
Tim Daoust Tim Daoust
Terrex Terrex
Tanguy Fautr<74>
Sylvain Marie Sylvain Marie
Steve Lunsford Steve Lunsford
Stephane Simon Stephane Simon
@@ -176,12 +175,9 @@ Stephan Eilemann
Stanislav Blinov Stanislav Blinov
Sergey Leontyev Sergey Leontyev
Sebastian Messerschmidt Sebastian Messerschmidt
Rene Molenaar
Ralf Kern Ralf Kern
Pierre Haritchabalet Pierre Haritchabalet
Perry Miller Perry Miller
Paul Obermeier
Neil Hughes
Nathan Monteleone Nathan Monteleone
Morn<EFBFBD> Pistorius Morn<EFBFBD> Pistorius
Michael Henheffer Michael Henheffer
@@ -189,9 +185,7 @@ Michael Guerrero
Maya Leonard Maya Leonard
Max Bandazian Max Bandazian
Mathew May Mathew May
Martin Spott
Martijn Kragtwijk Martijn Kragtwijk
Konstantin Sinitsyn
Kevin Moiule Kevin Moiule
Keith Steffen Keith Steffen
Katharina Plugge Katharina Plugge
@@ -206,11 +200,9 @@ Gustavo Wagner
Guillaume Chouvenc Guillaume Chouvenc
Gerrick Bivins Gerrick Bivins
George Tarantilis George Tarantilis
Frederic Bouvier
Ferdi Smit Ferdi Smit
Ewe Woessner Ewe Woessner
Erik den Dekker Erik den Dekker
Emmanuel Roche
Edgar Ellis Edgar Ellis
Don Leich Don Leich
David Ergo David Ergo
@@ -237,6 +229,8 @@ Tomas Hnilica
Tino Schwarze Tino Schwarze
Thomas Weidner Thomas Weidner
Thom Carlo Thom Carlo
Tery Welsh
Tanguy Fautr<74>
Steven Thomas Steven Thomas
Simon Hammett Simon Hammett
Sid Byce Sid Byce
@@ -244,14 +238,13 @@ Shuxing Xiao
Shane Arnott Shane Arnott
Sebastien Kuntz Sebastien Kuntz
Ruth Lang Ruth Lang
Ruben Smelik
Ross Anderson
Ronny Krueger Ronny Krueger
Robert Swain Robert Swain
Rob Bloemkool Rob Bloemkool
Rick Pingry Rick Pingry
Rick Appleton Rick Appleton
Ricard Schmidt Ricard Schmidt
Rene Molenaar
Reinhard Sainitzer Reinhard Sainitzer
Rein Kadijk Rein Kadijk
Raymond de Vries Raymond de Vries
@@ -260,10 +253,9 @@ Qing Shen
Piotr Rak Piotr Rak
Philipp Siemoleit Philipp Siemoleit
Philipp M<>chler Philipp M<>chler
Petr Salinger
Paul Palumbo Paul Palumbo
Paul Obermeier
Paul Fredrikson Paul Fredrikson
Paul Fotheringham
Patrick Hartling Patrick Hartling
Parag Chaudhur Parag Chaudhur
Panagiotis Papadakos Panagiotis Papadakos
@@ -271,6 +263,7 @@ Panagiotis Koutsourakis
Orhun Birsoy Orhun Birsoy
Ole-Morten Duesund Ole-Morten Duesund
Nicolas Brodu Nicolas Brodu
Neil Hughes
Nathan Cournia Nathan Cournia
Morten Haukness Morten Haukness
Mirko Viviani Mirko Viviani
@@ -288,11 +281,13 @@ Matt Burke
Mathia Walker Mathia Walker
Mason Menninger Mason Menninger
Martins Innus Martins Innus
Martin Spott
Martin Amueller
Mario Guimaraes Mario Guimaraes
Marin Lavery Marin Lavery
Marco Lehmann Marco Lehmann
Marcin Prus Marcin Prus
Maciej Krol Maceij Krol
Lukas Diduch Lukas Diduch
Louis Hamilton Louis Hamilton
Lilin Xiong Lilin Xiong
@@ -311,28 +306,26 @@ John Donovan
John Davis John Davis
John Argentieri John Argentieri
Joan Abadie Joan Abadie
Jeroen den Dekker Jeoen den Dekker
Jean-Christophe Lombardo Jean-Christophe Lombardo
Jay Zuckerman Jay Zuckerman
Jason Howlett Jason Howlett
Jason Ballenger Jason Ballenger
J.E. Hoffmann J.E. Hoffmann
Humar Carmona
Henrique Bucher Henrique Bucher
Hautio Jari Hautio Jari
Guillaume Millet Guillaume Millet
Graeme Harkness Graeme Harkness
Glen Waldron
Gian Lorenzetto Gian Lorenzetto
George Papagiannakis George Papagiannakis
Galen Faidley Galen Faidley
Frederic Bouvier
Frank Warmerdam Frank Warmerdam
Frank Midgley
Frank Lindeman Frank Lindeman
Frank Lichtenheld Frank Lichtenheld
Ferdinand Cornelissen Ferdinand Cornelissen
Fajran Iman
Fabien Dachicourt Fabien Dachicourt
Emmanuel Roche
Edmond Gheury Edmond Gheury
Ed Ralston Ed Ralston
Duvan Cope Duvan Cope
@@ -346,7 +339,6 @@ Danny Valente
Daniel Stien Daniel Stien
Dan Minor Dan Minor
Cyril Brulebois Cyril Brulebois
Cory Riddell
Clay Fowler Clay Fowler
Chuck Sembroski Chuck Sembroski
Chuck Seberion Chuck Seberion

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@@ -1,5 +1,3 @@
set(CMAKE_ALLOW_LOOSE_LOOP_CONSTRUCTS TRUE)
IF(WIN32) IF(WIN32)
CMAKE_MINIMUM_REQUIRED(VERSION 2.4.6 FATAL_ERROR) CMAKE_MINIMUM_REQUIRED(VERSION 2.4.6 FATAL_ERROR)
ELSE(WIN32) ELSE(WIN32)
@@ -30,8 +28,8 @@ PROJECT(OpenSceneGraph)
SET(OPENSCENEGRAPH_MAJOR_VERSION 2) SET(OPENSCENEGRAPH_MAJOR_VERSION 2)
SET(OPENSCENEGRAPH_MINOR_VERSION 8) SET(OPENSCENEGRAPH_MINOR_VERSION 8)
SET(OPENSCENEGRAPH_PATCH_VERSION 3) SET(OPENSCENEGRAPH_PATCH_VERSION 0)
SET(OPENSCENEGRAPH_SOVERSION 65) SET(OPENSCENEGRAPH_SOVERSION 55)
# set to 0 when not a release candidate, non zero means that any generated # set to 0 when not a release candidate, non zero means that any generated
# svn tags will be treated as release candidates of given number # svn tags will be treated as release candidates of given number
@@ -133,7 +131,7 @@ IF (OSG_MAINTAINER)
ADD_CUSTOM_TARGET(ChangeLog ADD_CUSTOM_TARGET(ChangeLog
COMMAND ${SVNCOMMAND} update COMMAND ${SVNCOMMAND} update
COMMAND ${GENERATELOGS} ${SVNSOURCEDIR} COMMAND ${GENERATELOGS}
) )
ENDIF(OSG_MAINTAINER) ENDIF(OSG_MAINTAINER)
@@ -265,8 +263,6 @@ MARK_AS_ADVANCED(OSG_DISABLE_MSVC_WARNINGS)
OPTION(OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION "Set to ON to use the ref_ptr<> T* operator() output conversion. " ON) OPTION(OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION "Set to ON to use the ref_ptr<> T* operator() output conversion. " ON)
OPTION(OSG_CPP_EXCEPTIONS_AVAILABLE "Set to OFF to disable compile of OSG components that use C++ exceptions." ON)
################################################################################ ################################################################################
# Set Config file # Set Config file
@@ -297,7 +293,6 @@ FIND_PACKAGE(Inventor)
FIND_PACKAGE(Jasper) FIND_PACKAGE(Jasper)
FIND_PACKAGE(OpenEXR) FIND_PACKAGE(OpenEXR)
FIND_PACKAGE(COLLADA) FIND_PACKAGE(COLLADA)
FIND_PACKAGE(FBX)
FIND_PACKAGE(ZLIB) FIND_PACKAGE(ZLIB)
FIND_PACKAGE(Xine) FIND_PACKAGE(Xine)
FIND_PACKAGE(OpenVRML) FIND_PACKAGE(OpenVRML)
@@ -307,9 +302,7 @@ FIND_PACKAGE(CURL)
FIND_PACKAGE(ITK) FIND_PACKAGE(ITK)
FIND_PACKAGE(LibVNCServer) FIND_PACKAGE(LibVNCServer)
FIND_PACKAGE(OurDCMTK) FIND_PACKAGE(OurDCMTK)
FIND_PACKAGE(OpenAL)
FIND_PACKAGE(XUL) FIND_PACKAGE(XUL)
FIND_PACKAGE(FFmpeg)
#use pkg-config to find various modues #use pkg-config to find various modues
INCLUDE(FindPkgConfig OPTIONAL) INCLUDE(FindPkgConfig OPTIONAL)

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@@ -55,13 +55,12 @@ ENDMACRO(FIND_DEPENDENCY DEPNAME INCLUDEFILE LIBRARY_NAMES SEARCHPATHLIST DEBUGS
MACRO(SEARCH_3RDPARTY OSG_3RDPARTY_BIN) MACRO(SEARCH_3RDPARTY OSG_3RDPARTY_BIN)
FIND_DEPENDENCY(TIFF tiff.h libtiff ${OSG_3RDPARTY_BIN} "D") FIND_DEPENDENCY(TIFF tiff.h libtiff ${OSG_3RDPARTY_BIN} "D")
FIND_DEPENDENCY(FREETYPE ft2build.h "freetype;freetype234;freetype234MT;freetype235;freetype237" ${OSG_3RDPARTY_BIN} "_D") FIND_DEPENDENCY(FREETYPE ft2build.h "freetype;freetype234;freetype234MT;freetype235" ${OSG_3RDPARTY_BIN} "_D")
IF(FREETYPE_FOUND) IF(FREETYPE_FOUND)
#forcing subsequent FindFreeType stuff to not search for other variables.... kind of a hack #forcing subsequent FindFreeType stuff to not search for other variables.... kind of a hack
SET(FREETYPE_INCLUDE_DIR_ft2build ${FREETYPE_INCLUDE_DIR} CACHE PATH "" FORCE) SET(FREETYPE_INCLUDE_DIR_ft2build ${FREETYPE_INCLUDE_DIR} CACHE PATH "")
SET(FREETYPE_INCLUDE_DIR_freetype2 ${FREETYPE_INCLUDE_DIR} CACHE PATH "" FORCE) SET(FREETYPE_INCLUDE_DIR_freetype2 ${FREETYPE_INCLUDE_DIR} CACHE PATH "")
MARK_AS_ADVANCED(FREETYPE_INCLUDE_DIR_ft2build FREETYPE_INCLUDE_DIR_freetype2) MARK_AS_ADVANCED(FREETYPE_INCLUDE_DIR_ft2build FREETYPE_INCLUDE_DIR_freetype2)
SET(FREETYPE_INCLUDE_DIRS "${FREETYPE_INCLUDE_DIR_ft2build};${FREETYPE_INCLUDE_DIR_freetype2}")
ENDIF(FREETYPE_FOUND) ENDIF(FREETYPE_FOUND)
FIND_DEPENDENCY(CURL curl/curl.h "libcurl;curllib" ${OSG_3RDPARTY_BIN} "D") FIND_DEPENDENCY(CURL curl/curl.h "libcurl;curllib" ${OSG_3RDPARTY_BIN} "D")
FIND_DEPENDENCY(JPEG jpeglib.h libjpeg ${OSG_3RDPARTY_BIN} "D") FIND_DEPENDENCY(JPEG jpeglib.h libjpeg ${OSG_3RDPARTY_BIN} "D")

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@@ -15,17 +15,6 @@
SET(COLLADA_DOM_ROOT "$ENV{COLLADA_DIR}/dom" CACHE PATH "Location of Collada DOM directory") SET(COLLADA_DOM_ROOT "$ENV{COLLADA_DIR}/dom" CACHE PATH "Location of Collada DOM directory")
IF(APPLE)
SET(COLLADA_BUILDNAME "mac")
ELSEIF(MINGW)
SET(COLLADA_BUILDNAME "mingw")
ELSEIF(MSVC90)
SET(COLLADA_BUILDNAME "vc9")
ELSE(APPLE)
SET(COLLADA_BUILDNAME "vc8")
ENDIF(APPLE)
FIND_PATH(COLLADA_INCLUDE_DIR dae.h FIND_PATH(COLLADA_INCLUDE_DIR dae.h
${COLLADA_DOM_ROOT}/include ${COLLADA_DOM_ROOT}/include
$ENV{COLLADA_DIR}/include $ENV{COLLADA_DIR}/include
@@ -48,10 +37,10 @@ FIND_PATH(COLLADA_INCLUDE_DIR dae.h
) )
FIND_LIBRARY(COLLADA_DYNAMIC_LIBRARY FIND_LIBRARY(COLLADA_DYNAMIC_LIBRARY
NAMES collada_dom collada14dom Collada14Dom libcollada14dom21 libcollada14dom22 NAMES collada_dom collada14dom libcollada14dom21
PATHS PATHS
${COLLADA_DOM_ROOT}/build/${COLLADA_BUILDNAME}-1.4 ${COLLADA_DOM_ROOT}/build/vc8-1.4
$ENV{COLLADA_DIR}/build/${COLLADA_BUILDNAME}-1.4 $ENV{COLLADA_DIR}/build/vc8-1.4
$ENV{COLLADA_DIR}/lib $ENV{COLLADA_DIR}/lib
$ENV{COLLADA_DIR}/lib-dbg $ENV{COLLADA_DIR}/lib-dbg
$ENV{COLLADA_DIR} $ENV{COLLADA_DIR}
@@ -73,10 +62,10 @@ FIND_LIBRARY(COLLADA_DYNAMIC_LIBRARY
) )
FIND_LIBRARY(COLLADA_DYNAMIC_LIBRARY_DEBUG FIND_LIBRARY(COLLADA_DYNAMIC_LIBRARY_DEBUG
NAMES collada_dom-d collada14dom-d Collada14Dom-d libcollada14dom21-d libcollada14dom22-d NAMES collada_dom-d collada14dom-d libcollada14dom21-d
PATHS PATHS
${COLLADA_DOM_ROOT}/build/${COLLADA_BUILDNAME}-1.4-d ${COLLADA_DOM_ROOT}/build/vc8-1.4-d
$ENV{COLLADA_DIR}/build/${COLLADA_BUILDNAME}-1.4-d $ENV{COLLADA_DIR}/build/vc8-1.4-d
$ENV{COLLADA_DIR}/lib $ENV{COLLADA_DIR}/lib
$ENV{COLLADA_DIR}/lib-dbg $ENV{COLLADA_DIR}/lib-dbg
$ENV{COLLADA_DIR} $ENV{COLLADA_DIR}
@@ -98,10 +87,10 @@ FIND_LIBRARY(COLLADA_DYNAMIC_LIBRARY_DEBUG
) )
FIND_LIBRARY(COLLADA_STATIC_LIBRARY FIND_LIBRARY(COLLADA_STATIC_LIBRARY
NAMES libcollada14dom21-s libcollada14dom22-s NAMES libcollada14dom21-s
PATHS PATHS
${COLLADA_DOM_ROOT}/build/${COLLADA_BUILDNAME}-1.4 ${COLLADA_DOM_ROOT}/build/vc8-1.4
$ENV{COLLADA_DIR}/build/${COLLADA_BUILDNAME}-1.4 $ENV{COLLADA_DIR}/build/vc8-1.4
$ENV{COLLADA_DIR}/lib $ENV{COLLADA_DIR}/lib
$ENV{COLLADA_DIR}/lib-dbg $ENV{COLLADA_DIR}/lib-dbg
$ENV{COLLADA_DIR} $ENV{COLLADA_DIR}
@@ -123,10 +112,10 @@ FIND_LIBRARY(COLLADA_STATIC_LIBRARY
) )
FIND_LIBRARY(COLLADA_STATIC_LIBRARY_DEBUG FIND_LIBRARY(COLLADA_STATIC_LIBRARY_DEBUG
NAMES collada_dom-sd collada14dom-sd libcollada14dom21-sd libcollada14dom22-sd NAMES collada_dom-sd collada14dom-sd libcollada14dom21-sd
PATHS PATHS
${COLLADA_DOM_ROOT}/build/${COLLADA_BUILDNAME}-1.4-d ${COLLADA_DOM_ROOT}/build/vc8-1.4-d
$ENV{COLLADA_DIR}/build/${COLLADA_BUILDNAME}-1.4-d $ENV{COLLADA_DIR}/build/vc8-1.4-d
$ENV{COLLADA_DIR}/lib $ENV{COLLADA_DIR}/lib
$ENV{COLLADA_DIR}/lib-dbg $ENV{COLLADA_DIR}/lib-dbg
$ENV{COLLADA_DIR} $ENV{COLLADA_DIR}
@@ -147,6 +136,8 @@ FIND_LIBRARY(COLLADA_STATIC_LIBRARY_DEBUG
/usr/freeware/lib64 /usr/freeware/lib64
) )
IF(COLLADA_STATIC_LIBRARY)
# find extra libraries that the static linking requires # find extra libraries that the static linking requires
FIND_PACKAGE(LibXml2) FIND_PACKAGE(LibXml2)
@@ -177,80 +168,105 @@ FIND_LIBRARY(COLLADA_STATIC_LIBRARY_DEBUG
ENDIF(WIN32) ENDIF(WIN32)
ENDIF(ZLIB_FOUND) ENDIF(ZLIB_FOUND)
FIND_LIBRARY(COLLADA_PCRECPP_LIBRARY IF(WIN32)
NAMES pcrecpp
PATHS
${COLLADA_DOM_ROOT}/external-libs/pcre/lib/${COLLADA_BUILDNAME}
${COLLADA_DOM_ROOT}/external-libs/pcre/lib/mac
${COLLADA_DOM_ROOT}/external-libs/pcre/lib/mingw
)
FIND_LIBRARY(COLLADA_PCRECPP_LIBRARY_DEBUG FIND_LIBRARY(COLLADA_PCRECPP_LIBRARY
NAMES pcrecpp-d NAMES pcrecpp
PATHS PATHS
${COLLADA_DOM_ROOT}/external-libs/pcre/lib/${COLLADA_BUILDNAME} ${COLLADA_DOM_ROOT}/external-libs/pcre/lib/vc8
${COLLADA_DOM_ROOT}/external-libs/pcre/lib/mac ${COLLADA_DOM_ROOT}/external-libs/pcre/lib/vc9
${COLLADA_DOM_ROOT}/external-libs/pcre/lib/mingw ${COLLADA_DOM_ROOT}/external-libs/pcre/lib/mac
) ${COLLADA_DOM_ROOT}/external-libs/pcre/lib/mingw
)
FIND_LIBRARY(COLLADA_PCRE_LIBRARY FIND_LIBRARY(COLLADA_PCRECPP_LIBRARY_DEBUG
NAMES pcre NAMES pcrecpp-d
PATHS PATHS
${COLLADA_DOM_ROOT}/external-libs/pcre/lib/${COLLADA_BUILDNAME} ${COLLADA_DOM_ROOT}/external-libs/pcre/lib/vc8
${COLLADA_DOM_ROOT}/external-libs/pcre/lib/mac ${COLLADA_DOM_ROOT}/external-libs/pcre/lib/vc9
${COLLADA_DOM_ROOT}/external-libs/pcre/lib/mingw ${COLLADA_DOM_ROOT}/external-libs/pcre/lib/mac
) ${COLLADA_DOM_ROOT}/external-libs/pcre/lib/mingw
)
FIND_LIBRARY(COLLADA_PCRE_LIBRARY_DEBUG FIND_LIBRARY(COLLADA_PCRE_LIBRARY
NAMES pcre-d NAMES pcre
PATHS PATHS
${COLLADA_DOM_ROOT}/external-libs/pcre/lib/${COLLADA_BUILDNAME} ${COLLADA_DOM_ROOT}/external-libs/pcre/lib/vc8
${COLLADA_DOM_ROOT}/external-libs/pcre/lib/mac ${COLLADA_DOM_ROOT}/external-libs/pcre/lib/vc9
${COLLADA_DOM_ROOT}/external-libs/pcre/lib/mingw ${COLLADA_DOM_ROOT}/external-libs/pcre/lib/mac
) ${COLLADA_DOM_ROOT}/external-libs/pcre/lib/mingw
)
FIND_LIBRARY(COLLADA_MINIZIP_LIBRARY FIND_LIBRARY(COLLADA_PCRE_LIBRARY_DEBUG
NAMES minizip NAMES pcre-d
PATHS PATHS
${COLLADA_DOM_ROOT}/external-libs/minizip/win32/lib ${COLLADA_DOM_ROOT}/external-libs/pcre/lib/vc8
${COLLADA_DOM_ROOT}/external-libs/minizip/mac ${COLLADA_DOM_ROOT}/external-libs/pcre/lib/vc9
) ${COLLADA_DOM_ROOT}/external-libs/pcre/lib/mac
${COLLADA_DOM_ROOT}/external-libs/pcre/lib/mingw
)
FIND_LIBRARY(COLLADA_MINIZIP_LIBRARY_DEBUG FIND_LIBRARY(COLLADA_MINIZIP_LIBRARY
NAMES minizip-d NAMES minizip
PATHS PATHS
${COLLADA_DOM_ROOT}/external-libs/minizip/win32/lib ${COLLADA_DOM_ROOT}/external-libs/minizip/win32/lib
${COLLADA_DOM_ROOT}/external-libs/minizip/mac ${COLLADA_DOM_ROOT}/external-libs/minizip/mac
) )
FIND_LIBRARY(COLLADA_BOOST_FILESYSTEM_LIBRARY FIND_LIBRARY(COLLADA_MINIZIP_LIBRARY_DEBUG
NAMES libboost_filesystem boost_filesystem NAMES minizip-d
PATHS PATHS
${COLLADA_DOM_ROOT}/external-libs/boost/lib/${COLLADA_BUILDNAME} ${COLLADA_DOM_ROOT}/external-libs/minizip/win32/lib
${COLLADA_DOM_ROOT}/external-libs/boost/lib/mingw ${COLLADA_DOM_ROOT}/external-libs/minizip/mac
) )
FIND_LIBRARY(COLLADA_BOOST_FILESYSTEM_LIBRARY_DEBUG ENDIF(WIN32)
NAMES libboost_filesystem-d boost_filesystem-d
PATHS
${COLLADA_DOM_ROOT}/external-libs/boost/lib/${COLLADA_BUILDNAME}
${COLLADA_DOM_ROOT}/external-libs/boost/lib/mingw
)
FIND_LIBRARY(COLLADA_BOOST_SYSTEM_LIBRARY ENDIF(COLLADA_STATIC_LIBRARY)
NAMES libboost_system boost_system
PATHS
${COLLADA_DOM_ROOT}/external-libs/boost/lib/${COLLADA_BUILDNAME}
${COLLADA_DOM_ROOT}/external-libs/boost/lib/mingw
)
FIND_LIBRARY(COLLADA_BOOST_SYSTEM_LIBRARY_DEBUG IF(COLLADA_DYNAMIC_LIBRARY OR COLLADA_STATIC_LIBRARY)
NAMES libboost_system-d boost_system-d
PATHS
${COLLADA_DOM_ROOT}/external-libs/boost/lib/${COLLADA_BUILDNAME}
${COLLADA_DOM_ROOT}/external-libs/boost/lib/mingw
)
IF(WIN32)
FIND_LIBRARY(COLLADA_BOOST_FILESYSTEM_LIBRARY
NAMES libboost_filesystem
PATHS
${COLLADA_DOM_ROOT}/external-libs/boost/lib/vc8
${COLLADA_DOM_ROOT}/external-libs/boost/lib/vc9
${COLLADA_DOM_ROOT}/external-libs/boost/lib/mingw
)
FIND_LIBRARY(COLLADA_BOOST_FILESYSTEM_LIBRARY_DEBUG
NAMES libboost_filesystem-d
PATHS
${COLLADA_DOM_ROOT}/external-libs/boost/lib/vc8
${COLLADA_DOM_ROOT}/external-libs/boost/lib/vc9
${COLLADA_DOM_ROOT}/external-libs/boost/lib/mingw
)
FIND_LIBRARY(COLLADA_BOOST_SYSTEM_LIBRARY
NAMES libboost_system
PATHS
${COLLADA_DOM_ROOT}/external-libs/boost/lib/vc8
${COLLADA_DOM_ROOT}/external-libs/boost/lib/vc9
${COLLADA_DOM_ROOT}/external-libs/boost/lib/mingw
)
FIND_LIBRARY(COLLADA_BOOST_SYSTEM_LIBRARY_DEBUG
NAMES libboost_system-d
PATHS
${COLLADA_DOM_ROOT}/external-libs/boost/lib/vc8
${COLLADA_DOM_ROOT}/external-libs/boost/lib/vc9
${COLLADA_DOM_ROOT}/external-libs/boost/lib/mingw
)
FIND_PATH(COLLADA_BOOST_INCLUDE_DIR boost/filesystem/convenience.hpp
${COLLADA_DOM_ROOT}/external-libs/boost
)
ENDIF(WIN32)
ENDIF(COLLADA_DYNAMIC_LIBRARY OR COLLADA_STATIC_LIBRARY)
SET(COLLADA_FOUND "NO") SET(COLLADA_FOUND "NO")
IF(COLLADA_DYNAMIC_LIBRARY OR COLLADA_STATIC_LIBRARY) IF(COLLADA_DYNAMIC_LIBRARY OR COLLADA_STATIC_LIBRARY)

View File

@@ -1,51 +0,0 @@
# Locate FBX
# This module defines:
# FBX_INCLUDE_DIR, where to find the headers
#
# FBX_LIBRARY, FBX_LIBRARY_DEBUG
# FBX_FOUND
#
# $FBX_DIR is an environment variable that would
# correspond to the ./configure --prefix=$FBX_DIR
IF(WIN32)
SET(FBX_ROOT "$ENV{PROGRAMFILES}/Autodesk/FBX/FbxSdk/2010.2" CACHE PATH "Location of FBX SDK directory")
ELSE(WIN32)
SET(FBX_ROOT $ENV{FBX_DIR} CACHE PATH "Location of FBX SDK directory")
ENDIF(WIN32)
IF(APPLE)
SET(FBX_LIBNAME "libfbxsdk_gcc4_ub")
ELSEIF(CMAKE_COMPILER_IS_GNUCXX)
SET(FBX_LIBNAME "libfbxsdk_gcc4")#TODO: libs are provided for GCC 3.4 & 4.0 in both 32 and 64 bit versions, but I don't know how to confgure that here.
ELSEIF(MSVC71)
SET(FBX_LIBNAME "fbxsdk_md2003")
ELSEIF(MSVC80)
SET(FBX_LIBNAME "fbxsdk_md2005")
ELSEIF(MSVC90 OR MSVC_VER>1500)
SET(FBX_LIBNAME "fbxsdk_md2008")
ENDIF(APPLE)
IF(CMAKE_CL_64)
SET(FBX_LIBNAME ${FBX_LIBNAME}_amd64)
ENDIF(CMAKE_CL_64)
IF(APPLE)
SET(FBX_LIBNAME_DEBUG ${FBX_LIBNAME})
ELSE(APPLE)
SET(FBX_LIBNAME_DEBUG ${FBX_LIBNAME}d)
ENDIF(APPLE)
FIND_PATH(FBX_INCLUDE_DIR fbxsdk.h
${FBX_ROOT}/include
)
FIND_LIBRARY(FBX_LIBRARY ${FBX_LIBNAME} ${FBX_ROOT}/lib)
FIND_LIBRARY(FBX_LIBRARY_DEBUG ${FBX_LIBNAME_DEBUG} ${FBX_ROOT}/lib)
IF(FBX_LIBRARY AND FBX_LIBRARY_DEBUG AND FBX_INCLUDE_DIR)
SET(FBX_FOUND "YES")
ELSE(FBX_LIBRARY AND FBX_LIBRARY_DEBUG AND FBX_INCLUDE_DIR)
SET(FBX_FOUND "NO")
ENDIF(FBX_LIBRARY AND FBX_LIBRARY_DEBUG AND FBX_INCLUDE_DIR)

View File

@@ -1,165 +0,0 @@
# Locate ffmpeg
# This module defines
# FFMPEG_LIBRARIES
# FFMPEG_FOUND, if false, do not try to link to ffmpeg
# FFMPEG_INCLUDE_DIR, where to find the headers
#
# $FFMPEG_DIR is an environment variable that would
# correspond to the ./configure --prefix=$FFMPEG_DIR
#
# Created by Robert Osfield.
#In ffmpeg code, old version use "#include <header.h>" and newer use "#include <libname/header.h>"
#In OSG ffmpeg plugin, we use "#include <header.h>" for compatibility with old version of ffmpeg
#We have to search the path which contain the header.h (usefull for old version)
#and search the path which contain the libname/header.h (usefull for new version)
#Then we need to include ${FFMPEG_libname_INCLUDE_DIRS} (in old version case, use by ffmpeg header and osg plugin code)
# (in new version case, use by ffmpeg header)
#and ${FFMPEG_libname_INCLUDE_DIRS/libname} (in new version case, use by osg plugin code)
# Macro to find header and lib directories
# example: FFMPEG_FIND(AVFORMAT avformat avformat.h)
MACRO(FFMPEG_FIND varname shortname headername)
# old version of ffmpeg put header in $prefix/include/[ffmpeg]
# so try to find header in include directory
FIND_PATH(FFMPEG_${varname}_INCLUDE_DIRS lib${shortname}/${headername}
PATHS
${FFMPEG_ROOT}/include
$ENV{FFMPEG_DIR}/include
~/Library/Frameworks
/Library/Frameworks
/usr/local/include
/usr/include
/sw/include # Fink
/opt/local/include # DarwinPorts
/opt/csw/include # Blastwave
/opt/include
/usr/freeware/include
PATH_SUFFIXES ffmpeg
DOC "Location of FFMPEG Headers"
)
FIND_PATH(FFMPEG_${varname}_INCLUDE_DIRS ${headername}
PATHS
${FFMPEG_ROOT}/include
$ENV{FFMPEG_DIR}/include
~/Library/Frameworks
/Library/Frameworks
/usr/local/include
/usr/include
/sw/include # Fink
/opt/local/include # DarwinPorts
/opt/csw/include # Blastwave
/opt/include
/usr/freeware/include
PATH_SUFFIXES ffmpeg
DOC "Location of FFMPEG Headers"
)
FIND_LIBRARY(FFMPEG_${varname}_LIBRARIES
NAMES ${shortname}
PATHS
${FFMPEG_ROOT}/lib
$ENV{FFMPEG_DIR}/lib
~/Library/Frameworks
/Library/Frameworks
/usr/local/lib
/usr/local/lib64
/usr/lib
/usr/lib64
/sw/lib
/opt/local/lib
/opt/csw/lib
/opt/lib
/usr/freeware/lib64
DOC "Location of FFMPEG Libraries"
)
IF (FFMPEG_${varname}_LIBRARIES AND FFMPEG_${varname}_INCLUDE_DIRS)
SET(FFMPEG_${varname}_FOUND 1)
ENDIF(FFMPEG_${varname}_LIBRARIES AND FFMPEG_${varname}_INCLUDE_DIRS)
ENDMACRO(FFMPEG_FIND)
SET(FFMPEG_ROOT "$ENV{FFMPEG_DIR}" CACHE PATH "Location of FFMPEG")
# find stdint.h
IF(WIN32)
FIND_PATH(FFMPEG_STDINT_INCLUDE_DIR stdint.h
PATHS
${FFMPEG_ROOT}/include
$ENV{FFMPEG_DIR}/include
~/Library/Frameworks
/Library/Frameworks
/usr/local/include
/usr/include
/sw/include # Fink
/opt/local/include # DarwinPorts
/opt/csw/include # Blastwave
/opt/include
/usr/freeware/include
PATH_SUFFIXES ffmpeg
DOC "Location of FFMPEG stdint.h Header"
)
IF (FFMPEG_STDINT_INCLUDE_DIR)
SET(STDINT_OK TRUE)
ENDIF()
ELSE()
SET(STDINT_OK TRUE)
ENDIF()
FFMPEG_FIND(LIBAVFORMAT avformat avformat.h)
FFMPEG_FIND(LIBAVDEVICE avdevice avdevice.h)
FFMPEG_FIND(LIBAVCODEC avcodec avcodec.h)
FFMPEG_FIND(LIBAVUTIL avutil avutil.h)
FFMPEG_FIND(LIBSWSCALE swscale swscale.h) # not sure about the header to look for here.
SET(FFMPEG_FOUND "NO")
# Note we don't check FFMPEG_LIBSWSCALE_FOUND here, it's optional.
IF (FFMPEG_LIBAVFORMAT_FOUND AND FFMPEG_LIBAVDEVICE_FOUND AND FFMPEG_LIBAVCODEC_FOUND AND FFMPEG_LIBAVUTIL_FOUND AND STDINT_OK)
SET(FFMPEG_FOUND "YES")
SET(FFMPEG_INCLUDE_DIRS
${FFMPEG_LIBAVFORMAT_INCLUDE_DIRS} ${FFMPEG_LIBAVFORMAT_INCLUDE_DIRS}/libavformat
${FFMPEG_LIBAVDEVICE_INCLUDE_DIRS} ${FFMPEG_LIBAVDEVICE_INCLUDE_DIRS}/libavdevice
${FFMPEG_LIBAVCODEC_INCLUDE_DIRS} ${FFMPEG_LIBAVCODEC_INCLUDE_DIRS}/libavcodec
${FFMPEG_LIBAVUTIL_INCLUDE_DIRS} ${FFMPEG_LIBAVUTIL_INCLUDE_DIRS}/libavutil
)
IF (${FFMPEG_STDINT_INCLUDE_DIR})
SET(FFMPEG_INCLUDE_DIRS
${FFMPEG_INCLUDE_DIRS}
${FFMPEG_STDINT_INCLUDE_DIR}
${FFMPEG_STDINT_INCLUDE_DIR}/libavformat
${FFMPEG_STDINT_INCLUDE_DIR}/libavdevice
${FFMPEG_STDINT_INCLUDE_DIR}/libavcodec
${FFMPEG_STDINT_INCLUDE_DIR}/libavutil
)
ENDIF()
SET(FFMPEG_LIBRARY_DIRS ${FFMPEG_LIBAVFORMAT_LIBRARY_DIRS})
# Note we don't add FFMPEG_LIBSWSCALE_LIBRARIES here, it will be added if found later.
SET(FFMPEG_LIBRARIES
${FFMPEG_LIBAVFORMAT_LIBRARIES}
${FFMPEG_LIBAVDEVICE_LIBRARIES}
${FFMPEG_LIBAVCODEC_LIBRARIES}
${FFMPEG_LIBAVUTIL_LIBRARIES})
ELSE ()
# MESSAGE(STATUS "Could not find FFMPEG")
ENDIF()

View File

@@ -1,41 +1,10 @@
# # - Locate Inventor
# Find Open Inventor
#
# This module defines: # This module defines:
# INVENTOR_FOUND, if false, do not try to link against Inventor. # INVENTOR_FOUND, if false, do not try to link against Inventor.
# INVENTOR_INCLUDE_DIR, where to find headers. # INVENTOR_INCLUDE_DIR, where to find headers.
# INVENTOR_LIBRARY, the library to link against. # INVENTOR_LIBRARY, the library to link against.
# INVENTOR_LIBRARY_DEBUG, the debug library to link against. # INVENTOR_LIBRARY_DEBUG, the debug library to link against.
# INVENTOR_SOWIN_LIBRARY, the SoWin library - window binding library for Inventor
# INVENTOR_SOWIN_LIBRARY, the SoWin debug library
# INVENTOR_SOXT_LIBRARY, the SoXt library - window binding library for Inventor
# INVENTOR_SOXT_LIBRARY, the SoXt debug library
#
#
# Inventor
#
# notes:
# - Coin is honored over SGI Inventor
# - Coin is detected by coin-config script, COINDIR environment variable,
# and finally standard system locations are searched
# - SGI Inventor is searched at standard system locations only
#
# coin-config tells much of Coin instalation (if present)
execute_process (COMMAND coin-config --prefix
OUTPUT_VARIABLE COIN_PREFIX
OUTPUT_STRIP_TRAILING_WHITESPACE)
# try to find Inventor includes (priority paths)
FIND_PATH(INVENTOR_INCLUDE_DIR Inventor/So.h
${COIN_PREFIX}/include
$ENV{COINDIR}/include
NO_DEFAULT_PATH
)
# try to find Inventor includes (regular paths)
FIND_PATH(INVENTOR_INCLUDE_DIR Inventor/So.h FIND_PATH(INVENTOR_INCLUDE_DIR Inventor/So.h
/usr/local/include /usr/local/include
/usr/include /usr/include
@@ -43,164 +12,52 @@ FIND_PATH(INVENTOR_INCLUDE_DIR Inventor/So.h
/opt/local/include /opt/local/include
/opt/csw/include /opt/csw/include
/opt/include /opt/include
$ENV{COINDIR}/include
) )
# default Inventor lib search paths FIND_LIBRARY(INVENTOR_LIBRARY
SET(INVENTOR_LIB_SEARCH_PATH NAMES coin2 Coin
PATHS
/usr/local/lib /usr/local/lib
/usr/lib /usr/lib
/sw/lib /sw/lib
/opt/local/lib /opt/local/lib
/opt/csw/lib /opt/csw/lib
/opt/lib /opt/lib
$ENV{COINDIR}/lib
) )
IF(NOT INVENTOR_LIBRARY)
# If we can't find libCoin try libInventor
FIND_LIBRARY(INVENTOR_LIBRARY
NAMES Inventor
PATHS
/usr/local/lib
/usr/lib
/sw/lib
/opt/local/lib
/opt/csw/lib
/opt/lib
)
ENDIF(NOT INVENTOR_LIBRARY)
# try to find Coin release lib (priority paths)
FIND_LIBRARY(INVENTOR_LIBRARY_RELEASE
NAMES coin5 coin4 coin3 coin2 coin1 Coin
PATHS ${COIN_PREFIX}/lib
$ENV{COINDIR}/lib
NO_DEFAULT_PATH
)
# try to find Coin release lib (regular paths)
FIND_LIBRARY(INVENTOR_LIBRARY_RELEASE
NAMES coin5 coin4 coin3 coin2 coin1 Coin
PATHS ${INVENTOR_LIB_SEARCH_PATH}
)
# try to find SGI Inventor lib
FIND_LIBRARY(INVENTOR_LIBRARY_RELEASE
NAMES Inventor
PATHS ${INVENTOR_LIB_SEARCH_PATH}
)
# try to find Coin debug lib (priority paths)
FIND_LIBRARY(INVENTOR_LIBRARY_DEBUG FIND_LIBRARY(INVENTOR_LIBRARY_DEBUG
NAMES coin5d coin4d coin3d coin2d coin1d NAMES coin2d
PATHS ${COIN_PREFIX}/lib PATHS
$ENV{COINDIR}/lib /usr/local/lib
NO_DEFAULT_PATH /usr/lib
/sw/lib
/opt/local/lib
/opt/csw/lib
/opt/lib
$ENV{COINDIR}/lib
) )
IF(NOT INVENTOR_LIBRARY_DEBUG)
IF(INVENTOR_LIBRARY)
SET(INVENTOR_LIBRARY_DEBUG ${INVENTOR_LIBRARY})
ENDIF(INVENTOR_LIBRARY)
ENDIF(NOT INVENTOR_LIBRARY_DEBUG)
# try to find Coin debug lib (regular paths)
FIND_LIBRARY(INVENTOR_LIBRARY_DEBUG
NAMES coin5d coin4d coin3d coin2d coin1d
PATHS ${INVENTOR_LIB_SEARCH_PATH}
)
# set release to debug if only debug found
IF(NOT INVENTOR_LIBRARY_RELEASE AND INVENTOR_LIBRARY_DEBUG)
SET(INVENTOR_LIBRARY_RELEASE ${INVENTOR_LIBRARY_DEBUG})
ENDIF(NOT INVENTOR_LIBRARY_RELEASE AND INVENTOR_LIBRARY_DEBUG)
# set debug to release (if only release found)
IF(NOT INVENTOR_LIBRARY_DEBUG AND INVENTOR_LIBRARY_RELEASE)
SET(INVENTOR_LIBRARY_DEBUG ${INVENTOR_LIBRARY_RELEASE})
ENDIF(NOT INVENTOR_LIBRARY_DEBUG AND INVENTOR_LIBRARY_RELEASE)
# INVENTOR_LIBRARY
IF (CMAKE_CONFIGURATION_TYPES OR CMAKE_BUILD_TYPE)
SET(INVENTOR_LIBRARY
optimized ${INVENTOR_LIBRARY_RELEASE}
debug ${INVENTOR_LIBRARY_DEBUG})
ELSE(CMAKE_CONFIGURATION_TYPES OR CMAKE_BUILD_TYPE)
SET(INVENTOR_LIBRARY
${INVENTOR_LIBRARY_RELEASE})
ENDIF(CMAKE_CONFIGURATION_TYPES OR CMAKE_BUILD_TYPE)
# set INVENTOR_FOUND appropriately
SET(INVENTOR_FOUND "NO") SET(INVENTOR_FOUND "NO")
IF(INVENTOR_INCLUDE_DIR AND INVENTOR_LIBRARY) IF(INVENTOR_INCLUDE_DIR AND INVENTOR_LIBRARY)
SET(INVENTOR_FOUND "YES") SET(INVENTOR_FOUND "YES")
ENDIF(INVENTOR_INCLUDE_DIR AND INVENTOR_LIBRARY) ENDIF(INVENTOR_INCLUDE_DIR AND INVENTOR_LIBRARY)
#
# SoWin
#
# notes: SoWin is searched by COINDIR environment variable
# (as expected to be located at Windows platform)
# try to find SoWin lib (priority paths)
FIND_LIBRARY(INVENTOR_SOWIN_LIBRARY
NAMES sowin1
PATHS $ENV{COINDIR}/lib
NO_DEFAULT_PATH
)
# try to find SoWin lib (regular paths)
FIND_LIBRARY(INVENTOR_SOWIN_LIBRARY
NAMES sowin1
PATHS ${INVENTOR_LIB_SEARCH_PATH}
)
# try to find SoWin debug lib (priority paths)
FIND_LIBRARY(INVENTOR_SOWIN_LIBRARY_DEBUG
NAMES sowin1d
PATHS $ENV{COINDIR}/lib
NO_DEFAULT_PATH
)
# try to find SoWin debug lib (regular paths)
FIND_LIBRARY(INVENTOR_SOWIN_LIBRARY_DEBUG
NAMES sowin1d
PATHS ${INVENTOR_LIB_SEARCH_PATH}
)
# SoWin debug library defaults to non-debug lib
IF(NOT INVENTOR_SOWIN_LIBRARY_DEBUG)
IF(INVENTOR_SOWIN_LIBRARY)
SET(INVENTOR_SOWIN_LIBRARY_DEBUG INVENTOR_SOWIN_LIBRARY)
ENDIF(INVENTOR_SOWIN_LIBRARY)
ENDIF(NOT INVENTOR_SOWIN_LIBRARY_DEBUG)
#
# SoXt
#
# notes:
# - SoXt is detected by soxt-config script (as expected by
# Coin's SoXt on Linux/Unix) and on standard system locations
# - SGI's InventorXt support is missing now
#
# soxt-config tells much of SoXt instalation (if present)
execute_process (COMMAND soxt-config --prefix
OUTPUT_VARIABLE SOXT_PREFIX
OUTPUT_STRIP_TRAILING_WHITESPACE)
# try to find SoXt lib (priority paths)
FIND_LIBRARY(INVENTOR_SOXT_LIBRARY
NAMES soxt1 SoXt
PATHS ${SOXT_PREFIX}/lib
$ENV{COINDIR}/lib
NO_DEFAULT_PATH
)
# try to find SoXt lib (regular paths)
FIND_LIBRARY(INVENTOR_SOXT_LIBRARY
NAMES soxt1 SoXt
PATHS ${INVENTOR_LIB_SEARCH_PATH}
)
# try to find SoXt debug lib (priority paths)
FIND_LIBRARY(INVENTOR_SOXT_LIBRARY_DEBUG
NAMES soxt1d
PATHS ${SOXT_PREFIX}/lib
$ENV{COINDIR}/lib
NO_DEFAULT_PATH
)
# try to find SoXt debug lib (regular paths)
FIND_LIBRARY(INVENTOR_SOXT_LIBRARY_DEBUG
NAMES soxt1d
PATHS ${INVENTOR_LIB_SEARCH_PATH}
)
# SoXt debug library defaults to non-debug lib
IF(NOT INVENTOR_SOXT_LIBRARY_DEBUG)
IF(INVENTOR_SOXT_LIBRARY)
SET(INVENTOR_SOXT_LIBRARY_DEBUG INVENTOR_SOXT_LIBRARY)
ENDIF(INVENTOR_SOXT_LIBRARY)
ENDIF(NOT INVENTOR_SOXT_LIBRARY_DEBUG)

View File

@@ -15,7 +15,7 @@
IF(APPLE) IF(APPLE)
FIND_PATH(QUICKTIME_INCLUDE_DIR QuickTime/QuickTime.h) FIND_PATH(QUICKTIME_INCLUDE_DIR QuickTime/QuickTime.h)
FIND_LIBRARY(QUICKTIME_LIBRARY QuickTime) FIND_LIBRARY(QUICKTIME_LIBRARY QuickTime)
ELSE() ELSE(APPLE)
FIND_PATH(QUICKTIME_INCLUDE_DIR QuickTime.h FIND_PATH(QUICKTIME_INCLUDE_DIR QuickTime.h
$ENV{QUICKTIME_DIR}/include $ENV{QUICKTIME_DIR}/include
$ENV{QUICKTIME_DIR} $ENV{QUICKTIME_DIR}
@@ -39,24 +39,11 @@ ELSE()
PATH_SUFFIXES lib64 lib PATH_SUFFIXES lib64 lib
) )
FIND_LIBRARY(QUICKTIME_LIBRARY QuickTime) FIND_LIBRARY(QUICKTIME_LIBRARY QuickTime)
ENDIF() ENDIF(APPLE)
SET(QUICKTIME_FOUND "NO") SET(QUICKTIME_FOUND "NO")
IF(QUICKTIME_LIBRARY AND QUICKTIME_INCLUDE_DIR) IF(QUICKTIME_LIBRARY AND QUICKTIME_INCLUDE_DIR)
SET(QUICKTIME_FOUND "YES") SET(QUICKTIME_FOUND "YES")
ENDIF() ENDIF(QUICKTIME_LIBRARY AND QUICKTIME_INCLUDE_DIR)
IF(APPLE)
#Quicktime is not supported under 64bit OSX build so we need to detect it and disable it.
#First check to see if we are running with a native 64-bit compiler (10.6 default) and implicit arch
IF(NOT CMAKE_OSX_ARCHITECTURES AND CMAKE_SIZEOF_VOID_P EQUAL 8)
SET(QUICKTIME_FOUND "NO")
ELSE()
#Otherwise check to see if 64-bit is explicitly called for.
LIST(FIND CMAKE_OSX_ARCHITECTURES "x86_64" has64Compile)
IF(NOT has64Compile EQUAL -1)
SET(QUICKTIME_FOUND "NO")
ENDIF()
ENDIF()
ENDIF()

View File

@@ -13,9 +13,9 @@
# require i386 so this is for the future # require i386 so this is for the future
IF("${CMAKE_SYSTEM_PROCESSOR}" STREQUAL "i686") IF("${CMAKE_SYSTEM_PROCESSOR}" STREQUAL "i686")
SET(SYSTEM_ARCH "i386") SET(SYSTEM_ARCH "i386")
ELSE() ELSE("${CMAKE_SYSTEM_PROCESSOR}" STREQUAL "i686")
SET(SYSTEM_ARCH ${CMAKE_SYSTEM_PROCESSOR}) SET(SYSTEM_ARCH ${CMAKE_SYSTEM_PROCESSOR})
ENDIF() ENDIF("${CMAKE_SYSTEM_PROCESSOR}" STREQUAL "i686")
# set a default system name - use CMake setting (Linux|Windows|...) # set a default system name - use CMake setting (Linux|Windows|...)
SET(SYSTEM_NAME ${CMAKE_SYSTEM_NAME}) SET(SYSTEM_NAME ${CMAKE_SYSTEM_NAME})
@@ -26,34 +26,30 @@ SET(SYSTEM_NAME ${CMAKE_SYSTEM_NAME})
IF(MSVC) IF(MSVC)
IF(CMAKE_CL_64) IF(CMAKE_CL_64)
SET(SYSTEM_NAME "win64") SET(SYSTEM_NAME "win64")
ELSE() ELSE(CMAKE_CL_64)
SET(SYSTEM_NAME "win32") SET(SYSTEM_NAME "win32")
ENDIF() ENDIF(CMAKE_CL_64)
ENDIF() ENDIF(MSVC)
# Guess the compiler (is this desired for other platforms than windows?) # Guess the compiler (is this desired for other platforms than windows?)
IF(NOT DEFINED OSG_CPACK_COMPILER) IF(NOT DEFINED OSG_CPACK_COMPILER)
INCLUDE(OsgDetermineCompiler) INCLUDE(OsgDetermineCompiler)
ENDIF() ENDIF(NOT DEFINED OSG_CPACK_COMPILER)
# expose the compiler setting to the user # expose the compiler setting to the user
SET(OSG_CPACK_COMPILER "${OSG_COMPILER}" CACHE STRING "This ia short string (vc90, vc80sp1, gcc-4.3, ...) describing your compiler. The string is used for creating package filenames") SET(OSG_CPACK_COMPILER "${OSG_COMPILER}" CACHE STRING "This ia short string (vc90, vc80sp1, gcc-4.3, ...) describing your compiler. The string is used for creating package filenames")
IF(OSG_CPACK_COMPILER) IF(OSG_CPACK_COMPILER)
SET(OSG_CPACK_SYSTEM_SPEC_STRING ${SYSTEM_NAME}-${SYSTEM_ARCH}-${OSG_CPACK_COMPILER}) SET(OSG_CPACK_SYSTEM_SPEC_STRING ${SYSTEM_NAME}-${SYSTEM_ARCH}-${OSG_CPACK_COMPILER})
ELSE() ELSE(OSG_CPACK_COMPILER)
SET(OSG_CPACK_SYSTEM_SPEC_STRING ${SYSTEM_NAME}-${SYSTEM_ARCH}) SET(OSG_CPACK_SYSTEM_SPEC_STRING ${SYSTEM_NAME}-${SYSTEM_ARCH})
ENDIF() ENDIF(OSG_CPACK_COMPILER)
## variables that apply to all packages ## variables that apply to all packages
SET(CPACK_PACKAGE_FILE_NAME "${CMAKE_PROJECT_NAME}-${OPENSCENEGRAPH_VERSION}") SET(CPACK_PACKAGE_FILE_NAME "${CMAKE_PROJECT_NAME}-${OPENSCENEGRAPH_VERSION}")
# these goes for all platforms. Setting these stops the CPack.cmake script from generating options about other package compression formats (.z .tz, etc.) # these goes for all platforms. Setting these stops the CPack.cmake script from generating options about other package compression formats (.z .tz, etc.)
IF(WIN32) SET(CPACK_GENERATOR "TGZ")
SET(CPACK_GENERATOR "ZIP")
ELSE()
SET(CPACK_GENERATOR "TGZ")
ENDIF()
SET(CPACK_SOURCE_GENERATOR "TGZ") SET(CPACK_SOURCE_GENERATOR "TGZ")
@@ -61,15 +57,15 @@ SET(CPACK_SOURCE_GENERATOR "TGZ")
IF(MSVC_IDE) IF(MSVC_IDE)
SET(OSG_CPACK_CONFIGURATION "$(OutDir)") SET(OSG_CPACK_CONFIGURATION "$(OutDir)")
SET(PACKAGE_TARGET_PREFIX "Package ") SET(PACKAGE_TARGET_PREFIX "Package ")
ELSE() ELSE(MSVC_IDE)
# on un*x an empty CMAKE_BUILD_TYPE means release # on un*x an empty CMAKE_BUILD_TYPE means release
IF(CMAKE_BUILD_TYPE) IF(CMAKE_BUILD_TYPE)
SET(OSG_CPACK_CONFIGURATION ${CMAKE_BUILD_TYPE}) SET(OSG_CPACK_CONFIGURATION ${CMAKE_BUILD_TYPE})
ELSE() ELSE(CMAKE_BUILD_TYPE)
SET(OSG_CPACK_CONFIGURATION "Release") SET(OSG_CPACK_CONFIGURATION "Release")
ENDIF() ENDIF(CMAKE_BUILD_TYPE)
SET(PACKAGE_TARGET_PREFIX "package_") SET(PACKAGE_TARGET_PREFIX "package_")
ENDIF() ENDIF(MSVC_IDE)
# Get all defined components # Get all defined components
GET_CMAKE_PROPERTY(CPACK_COMPONENTS_ALL COMPONENTS) GET_CMAKE_PROPERTY(CPACK_COMPONENTS_ALL COMPONENTS)
@@ -78,7 +74,7 @@ IF(NOT CPACK_COMPONENTS_ALL)
# I set it manually to be the packages that can always be packaged # I set it manually to be the packages that can always be packaged
MESSAGE("When building packages please consider using cmake version 2.6.1 or above") MESSAGE("When building packages please consider using cmake version 2.6.1 or above")
SET(CPACK_COMPONENTS_ALL libopenscenegraph libopenthreads openscenegraph libopenscenegraph-dev libopenthreads-dev) SET(CPACK_COMPONENTS_ALL libopenscenegraph libopenthreads openscenegraph libopenscenegraph-dev libopenthreads-dev)
ENDIF() ENDIF(NOT CPACK_COMPONENTS_ALL)
# Create a target that will be used to generate all packages defined below # Create a target that will be used to generate all packages defined below
SET(PACKAGE_ALL_TARGETNAME "${PACKAGE_TARGET_PREFIX}ALL") SET(PACKAGE_ALL_TARGETNAME "${PACKAGE_TARGET_PREFIX}ALL")
@@ -90,12 +86,12 @@ MACRO(GENERATE_PACKAGING_TARGET package_name)
# the doc packages don't need a system-arch specification # the doc packages don't need a system-arch specification
IF(${package} MATCHES -doc) IF(${package} MATCHES -doc)
SET(OSG_PACKAGE_FILE_NAME ${package_name}-${OPENSCENEGRAPH_VERSION}) SET(OSG_PACKAGE_FILE_NAME ${package_name}-${OPENSCENEGRAPH_VERSION})
ELSE() ELSE(${package} MATCHES -doc)
SET(OSG_PACKAGE_FILE_NAME ${package_name}-${OPENSCENEGRAPH_VERSION}-${OSG_CPACK_SYSTEM_SPEC_STRING}-${OSG_CPACK_CONFIGURATION}) SET(OSG_PACKAGE_FILE_NAME ${package_name}-${OPENSCENEGRAPH_VERSION}-${OSG_CPACK_SYSTEM_SPEC_STRING}-${OSG_CPACK_CONFIGURATION})
IF(NOT DYNAMIC_OPENSCENEGRAPH) IF(NOT DYNAMIC_OPENSCENEGRAPH)
SET(OSG_PACKAGE_FILE_NAME ${OSG_PACKAGE_FILE_NAME}-static) SET(OSG_PACKAGE_FILE_NAME ${OSG_PACKAGE_FILE_NAME}-static)
ENDIF() ENDIF(NOT DYNAMIC_OPENSCENEGRAPH)
ENDIF() ENDIF(${package} MATCHES -doc)
CONFIGURE_FILE("${OpenSceneGraph_SOURCE_DIR}/CMakeModules/OsgCPackConfig.cmake.in" "${OpenSceneGraph_BINARY_DIR}/CPackConfig-${package_name}.cmake" IMMEDIATE) CONFIGURE_FILE("${OpenSceneGraph_SOURCE_DIR}/CMakeModules/OsgCPackConfig.cmake.in" "${OpenSceneGraph_BINARY_DIR}/CPackConfig-${package_name}.cmake" IMMEDIATE)
@@ -104,32 +100,25 @@ MACRO(GENERATE_PACKAGING_TARGET package_name)
# This is naive and will probably need fixing eventually # This is naive and will probably need fixing eventually
IF(MSVC) IF(MSVC)
SET(MOVE_COMMAND "move") SET(MOVE_COMMAND "move")
ELSE() ELSE(MSVC)
SET(MOVE_COMMAND "mv") SET(MOVE_COMMAND "mv")
ENDIF() ENDIF(MSVC)
# Set in and out archive filenames. Windows = zip, others = tar.gz
IF(WIN32)
SET(ARCHIVE_EXT "zip")
ELSE()
SET(ARCHIVE_EXT "tar.gz")
ENDIF()
# Create a target that creates the current package # Create a target that creates the current package
# and rename the package to give it proper filename # and rename the package to give it proper filename
ADD_CUSTOM_TARGET(${PACKAGE_TARGETNAME}) ADD_CUSTOM_TARGET(${PACKAGE_TARGETNAME})
ADD_CUSTOM_COMMAND(TARGET ${PACKAGE_TARGETNAME} ADD_CUSTOM_COMMAND(TARGET ${PACKAGE_TARGETNAME}
COMMAND ${CMAKE_CPACK_COMMAND} -C ${OSG_CPACK_CONFIGURATION} --config ${OpenSceneGraph_BINARY_DIR}/CPackConfig-${package_name}.cmake COMMAND ${CMAKE_CPACK_COMMAND} -C ${OSG_CPACK_CONFIGURATION} --config ${OpenSceneGraph_BINARY_DIR}/CPackConfig-${package_name}.cmake
COMMAND "${MOVE_COMMAND}" "${CPACK_PACKAGE_FILE_NAME}.${ARCHIVE_EXT}" "${OSG_PACKAGE_FILE_NAME}.${ARCHIVE_EXT}" COMMAND "${MOVE_COMMAND}" "${CPACK_PACKAGE_FILE_NAME}.tar.gz" "${OSG_PACKAGE_FILE_NAME}.tar.gz"
COMMAND ${CMAKE_COMMAND} -E echo "renamed ${CPACK_PACKAGE_FILE_NAME}.${ARCHIVE_EXT} -> ${OSG_PACKAGE_FILE_NAME}.${ARCHIVE_EXT}" COMMAND ${CMAKE_COMMAND} -E echo "renamed ${CPACK_PACKAGE_FILE_NAME}.tar.gz -> ${OSG_PACKAGE_FILE_NAME}.tar.gz"
COMMENT "Run CPack packaging for ${package_name}..." COMMENT "Run CPack packaging for ${package_name}..."
) )
# Add the exact same custom command to the all package generating target. # Add the exact same custom command to the all package generating target.
# I can't use add_dependencies to do this because it would allow parallell building of packages so am going brute here # I can't use add_dependencies to do this because it would allow parallell building of packages so am going brute here
ADD_CUSTOM_COMMAND(TARGET ${PACKAGE_ALL_TARGETNAME} ADD_CUSTOM_COMMAND(TARGET ${PACKAGE_ALL_TARGETNAME}
COMMAND ${CMAKE_CPACK_COMMAND} -C ${OSG_CPACK_CONFIGURATION} --config ${OpenSceneGraph_BINARY_DIR}/CPackConfig-${package_name}.cmake COMMAND ${CMAKE_CPACK_COMMAND} -C ${OSG_CPACK_CONFIGURATION} --config ${OpenSceneGraph_BINARY_DIR}/CPackConfig-${package_name}.cmake
COMMAND "${MOVE_COMMAND}" "${CPACK_PACKAGE_FILE_NAME}.${ARCHIVE_EXT}" "${OSG_PACKAGE_FILE_NAME}.${ARCHIVE_EXT}" COMMAND "${MOVE_COMMAND}" "${CPACK_PACKAGE_FILE_NAME}.tar.gz" "${OSG_PACKAGE_FILE_NAME}.tar.gz"
COMMAND ${CMAKE_COMMAND} -E echo "renamed ${CPACK_PACKAGE_FILE_NAME}.${ARCHIVE_EXT} -> ${OSG_PACKAGE_FILE_NAME}.${ARCHIVE_EXT}" COMMAND ${CMAKE_COMMAND} -E echo "renamed ${CPACK_PACKAGE_FILE_NAME}.tar.gz -> ${OSG_PACKAGE_FILE_NAME}.tar.gz"
) )
ENDMACRO(GENERATE_PACKAGING_TARGET) ENDMACRO(GENERATE_PACKAGING_TARGET)
@@ -141,4 +130,4 @@ GENERATE_PACKAGING_TARGET(openscenegraph-all)
FOREACH(package ${CPACK_COMPONENTS_ALL}) FOREACH(package ${CPACK_COMPONENTS_ALL})
SET(OSG_CPACK_COMPONENT ${package}) SET(OSG_CPACK_COMPONENT ${package})
GENERATE_PACKAGING_TARGET(${package}) GENERATE_PACKAGING_TARGET(${package})
ENDFOREACH() ENDFOREACH(package ${CPACK_COMPONENTS_ALL})

View File

@@ -8,6 +8,6 @@ set(CTEST_PROJECT_NAME "OpenSceneGraph")
set(CTEST_NIGHTLY_START_TIME "00:00:00 CET") set(CTEST_NIGHTLY_START_TIME "00:00:00 CET")
set(CTEST_DROP_METHOD "http") set(CTEST_DROP_METHOD "http")
set(CTEST_DROP_SITE "cdash.openscenegraph.org") set(CTEST_DROP_SITE "www.cdash.org")
set(CTEST_DROP_LOCATION "/submit.php?project=OpenSceneGraph") set(CTEST_DROP_LOCATION "/CDashPublic/submit.php?project=OpenSceneGraph")
set(CTEST_DROP_SITE_CDASH TRUE) set(CTEST_DROP_SITE_CDASH TRUE)

1148
ChangeLog

File diff suppressed because it is too large Load Diff

View File

@@ -13,9 +13,8 @@
under the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 under the terms of the OpenSceneGraph Public License (OSGPL) version 0.0
or later. or later.
Notes: the OSGPL is based on the LGPL, with the 4 exceptions laid Notes: the OSGPL is based on the LGPL, with the 4 exceptions laid in the wxWindows
out in the wxWindows section below. The LGPL is contained in the section below. The LGPL in the final section of this license.
final section of this license.
------------------------------------------------------------------------------- -------------------------------------------------------------------------------
@@ -188,7 +187,7 @@ modification follow. Pay close attention to the difference between a
former contains code derived from the library, whereas the latter must former contains code derived from the library, whereas the latter must
be combined with the library in order to run. be combined with the library in order to run.
GNU LESSER GENERAL PUBLIC LICENSE GNU LESSER GENERAL PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. This License Agreement applies to any software library or other 0. This License Agreement applies to any software library or other

147
NEWS.txt
View File

@@ -1,62 +1,14 @@
OSG News OSG News
======== ========
= !OpenSceneGraph 2.8.2 release - bug fix release = = !OpenSceneGraph 2.8 release adds osgAnimation and osgVolume libraries, DICOM support, LispSM shadowing and much more. =
PERTHSHIRE, Scotland - 28th July 2009 - !OpenSceneGraph Professional Services announces the release of !OpenSceneGraph 2.8.2, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. !OpenSceneGraph 2.8 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. !OpenSceneGraph 2.8 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems. PERTHSHIRE, Scotland - 12th February 2009 - !OpenSceneGraph Professional Services announces the release of !OpenSceneGraph 2.8, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. !OpenSceneGraph 2.8 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. !OpenSceneGraph 2.8 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.
=== Open-source development delivers industry-leading features and performance === === Open-source development delivers industry-leading features and performance ===
The !OpenSceneGraph 2.8.2 release is the culmination of 10 years of work by the lead developers and the open-source community that has grown up around the project. The real-time graphics industry and academia embraced it from the very beginning, deploying it in real-world applications, and actively participating in its development, testing and refinement. The end result is a high-quality library with a feature set relevant to application developers' needs. The !OpenSceneGraph 2.8 release is the culmination of 10 years of work by the lead developers and the open-source community that has grown up around the project. The real-time graphics industry and academia embraced it from the very beginning, deploying it in real-world applications, and actively participating in its development, testing and refinement. The end result is a high-quality library with a feature set relevant to application developers' needs.
=== Updates between 2.8.2 and 2.8.1 releases include: === === Updates include: ===
* Build fixes for:
* !RedHat Enterprise Linux
* Building of dicom plugin with ITK under Linux
* Crash fixes to:
* crash during window destruction under Windows when using closing a MFC based !GraphicsWindow
* deadlock under Windows due threading issues with atomic operations in Win32 Barrier implementation
* !OpenFlight plugin crashed due to not handling spaces at the end of option strings
* !OpenFlight plugin crashed when exported scene graphs contain no TexEnv objects
* osganimationtimeline crashed when example model was not found
* Bug fixes to :
* vertical anchor in osgWidget::Widow was inverted
* bsp an mdl plugins to better handling transparency and lighting
* computation of sector range in osgSim::!LightPoint
* extension checking of FBO packed stencil support
* position of tabs at corners of manipulators
* threading bug in .osg plugin that occurred during multi-threaded initialization
* alignment of Text what setting alignment after assign text string
* loading of compressed texture arrays
* texture generate mipmap for non power of two textures
* regression in X11 key symbol remapping, improved support for Russian keyboards
* regression of !StencilMask setting in !RenderStage
* small memory leak in X11 usage
* Transform::computeBound() double !BoundingSphere support
* Resize handling when master and slave Cameras share the same !GraphicsContext
* Handling of locale in plugins and env var parsing so it always follows the '.' decimal place convention regardless of the desktop/application locale.
=== Updates between 2.8.1 and 2.8.0 releases include: ===
* Build fixes under FreeBSD and IBM AIX, and RedHat Enterprise Linux
* Improved compatibility with SWIG wrapper building
* Crash fixes in osg::State, osg::Geometry and osgWidget
* Bug fixes to :
* draw instanced support
* Optimizer - MergeGeometryVisitor, RemoveLoadedProxyNodesVisitor and SpatializeGroupsVistor
* hdr image loader
* handling of opacity maps in 3ds loader
* dxf loader
* frame buffer object
* cursor/event handling in windows
* windows threading
* memory leak in Collada loader
* fixes to display lists/vbo creation that prevent crash under ATI drivers
* subface PolygonOffset setting in OpenFlight
* osgconv --formats under OSX
* osgTerrain::Layer bounding volume calculation
=== Updates between 2.8 and 2.6 include: ===
* New osgVolume library for volume rendering, with support for: * New osgVolume library for volume rendering, with support for:
* High quality GPU based Ray tracing * High quality GPU based Ray tracing
@@ -105,96 +57,7 @@ The !OpenSceneGraph Quick Start Guide is now available in Chinese as well as Eng
=== Community support and contributions === === Community support and contributions ===
The diverse and growing community of over 2000 developers is centred around the public osg-users mailing list, where members discuss how best to use !OpenSceneGraph, provide mutual support, and coordinate development of new features and bug fixes. Members of this community come from many different countries with backgrounds ranging from some of the world's largest aerospace companies, game companies, and visual simulation specialists to university researchers, students and hobbyists. The diverse and growing community of over 2000 developers is centred around the public osg-users mailing list, where members discuss how best to use !OpenSceneGraph, provide mutual support, and coordinate development of new features and bug fixes. Members of this community come from many different countries with backgrounds ranging from some of the world's largest aerospace companies, game companies, and visual simulation specialists to university researchers, students and hobbyists.
The !OpenSceneGraph project owes a great deal to the community for its development and support, in particular we wish to thank the [http://www.openscenegraph.org/projects/osg/wiki/Support/Contributors/TwoPointEight 365 individuals] from around the world that have directly contributed to the development and refinement of the !OpenSceneGraph code base. The !OpenSceneGraph project owes a great deal to the community for its development and support, in particular we wish to thank the [http://www.openscenegraph.org/projects/osg/wiki/Support/Contributors/TwoPointEight 364 individuals] from around the world that have directly contributed to the development and refinement of the !OpenSceneGraph code base.
----
About !OpenSceneGraph: [[BR]]
The !OpenSceneGraph Project was founded in September 1999 by Don Burns and Robert Osfield.
Further information, screenshots, downloads, documentation, and support links can be found on the !OpenSceneGraph project website http://www.openscenegraph.org.
About !OpenSceneGraph Professional Services:[[BR]]
!OpenSceneGraph Professional Services, founded by project lead Robert Osfield in April 2001, is based in Callander, Perhshire, Scotland, and provides professional services on top of !OpenSceneGraph. Further information about the services it provides can be found at http://www.openscenegraph.com.
----------------------------------------------------------------------------------------
= !OpenSceneGraph 2.8.1 release - bug fix release =
PERTHSHIRE, Scotland - 19th May 2009 - !OpenSceneGraph Professional Services announces the release of !OpenSceneGraph 2.8.1, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. !OpenSceneGraph 2.8 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. !OpenSceneGraph 2.8 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.
=== Open-source development delivers industry-leading features and performance ===
The !OpenSceneGraph 2.8.1 release is the culmination of 10 years of work by the lead developers and the open-source community that has grown up around the project. The real-time graphics industry and academia embraced it from the very beginning, deploying it in real-world applications, and actively participating in its development, testing and refinement. The end result is a high-quality library with a feature set relevant to application developers' needs.
=== Updates between 2.8.1 and 2.8.0 releases include: ===
* Build fixes under FreeBSD and IBM AIX, and RedHat Enterprise Linux.
* Improved compatibility with SWIG wrapper building
* Crash fixes in osg::State, osg::Geometry and osgWidget.
* Bug fixes to :
* draw instanced support
* Optimizer - MergeGeometryVisitor, RemoveLoadedProxyNodesVisitor and SpatializeGroupsVistor
* hdr image loader
* handling of opacity maps in 3ds loader
* dxf loader
* frame buffer object
* cursor/event handling in windows
* windows threading
* memory leak in Collada loader
* fixes to display lists/vbo creation that prevent crash under ATI drivers
* subface PolygonOffset setting in OpenFlight
* osgconv --formats under OSX
* osgTerrain::Layer bounding volume calculation.
=== Updates between 2.8 and 2.6 include: ===
* New osgVolume library for volume rendering, with support for:
* High quality GPU based Ray tracing
* Transfer functions
* Per pixel lighting
* Iso surface rendering
* Maximum Intensity Projection rendering
* Non-power-of-two 3D textures, and 3D texture compression
* DICOM loading for reading dicom medical data
* New osgAnimation library for character and scene animation.
* New plugin for reading Biovision hierarchical files (.BVH) to generate character motion animations.
* New osgShadow support for Light Space Perspective Shadow Maps (LispSM).
* Three new scene graph widgets for placing traditional 2D capability into fully interactive 3D scenes:
* PDF widget (based on libPoppler)
* VNC client widget (based on libVNCServer)
* Internet browser client widget (based on Gecko/UBrowser)
* New plugins for loading Half-Life 2 maps and models.
* New plugin for loading EXR, high dynamic range imagery
* Improvements to !DatabasePager, tailored for low latency paging.
* Improved runtime stats collection and on screen reporting.
* Performance improvements through optimization of matrix operations.
* Support for the OpenGL "draw instanced" extension.
* Support for zlib compressed native .ive and .gz files
* Improvements to COLLADA support.
* Build reporting using CDash
* New packaging support using CPack
* A wide range of build and bug fixes
=== Downloads and Licensing ===
!OpenSceneGraph is open-source, so full source code is provided, and can be copied, modified and used free of charge for commercial and non-commercial use. Access to the source allows end users greater flexibility in how they develop, debug and deploy their applications. They gain productivity and freedom by being able to leverage the tool chain in accordance with their own release cycles. Downloads of binaries and source can be found in the [http://www.openscenegraph.org/projects/osg/wiki/Downloads Downloads] section of the openscenegraph.org website.
!OpenSceneGraph is released under the [http://www.openscenegraph.org/projects/osg/wiki/Legal OpenSceneGraph Public License], which is based on the Lesser GNU Public License (LGPL), permitting the software to be used free of charge across the full spectrum of commercial and open-source applications. Furthermore, it allows both static and dynamic linking of the !OpenSceneGraph libraries without restricting the licensing of the user's software.
=== !OpenSceneGraph Books now available ===
The !OpenSceneGraph Quick Start Guide is now available in Chinese as well as English, and alongside the Reference Manual, books can be found at [http://www.osgbooks.com OsgBooks].
=== Professional support and services ===
!OpenSceneGraph project is backed up with professional services by [http://www.openscenegraph.com OpenSceneGraph Professional Services], based in Scotland, and [http://www.skew-matrix.com Skew-Matrix] and [http://www.blue-newt.com Blue-Newt Software] both based in the USA, and a range of [wiki:Community/Contractors Contractors] from around the world. Services available include:
* Confidential Professional Support
* Bespoke development
* Consultancy
* Training
=== Community support and contributions ===
The diverse and growing community of over 2000 developers is centred around the public osg-users mailing list, where members discuss how best to use !OpenSceneGraph, provide mutual support, and coordinate development of new features and bug fixes. Members of this community come from many different countries with backgrounds ranging from some of the world's largest aerospace companies, game companies, and visual simulation specialists to university researchers, students and hobbyists.
The !OpenSceneGraph project owes a great deal to the community for its development and support, in particular we wish to thank the [http://www.openscenegraph.org/projects/osg/wiki/Support/Contributors/TwoPointEight 365 individuals] from around the world that have directly contributed to the development and refinement of the !OpenSceneGraph code base.
---- ----

View File

@@ -12,9 +12,10 @@ subscribe to our public mailing list:
http://www.openscenegraph.org/projects/osg/wiki/MailingLists http://www.openscenegraph.org/projects/osg/wiki/MailingLists
Robert Osfield. Robert Osfield.
Project Lead. Project Lead.
28th July 2009. 12th February 2009.
-- --

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@@ -0,0 +1,24 @@
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<plist version="1.0">
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<string>English</string>
<key>CFBundleExecutable</key>
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<key>CFBundleIconFile</key>
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<key>CFBundleIdentifier</key>
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<true/>
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View File

@@ -0,0 +1,5 @@
//
// Prefix header for all source files of the 'OpenThreads' target in the 'OpenThreads' project.
//
//#include <Carbon/Carbon.h>

View File

@@ -0,0 +1,16 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>BuildVersion</key>
<string>38</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>ProjectName</key>
<string>CarbonProjectTemplates</string>
<key>SourceVersion</key>
<string>140000</string>
</dict>
</plist>

View File

@@ -79,12 +79,7 @@ int main( int argc, char **argv )
else if (fileType==osgDB::DIRECTORY) else if (fileType==osgDB::DIRECTORY)
{ {
osgDB::DirectoryContents directory = osgDB::getDirectoryContents(arguments[pos]); osgDB::DirectoryContents directory = osgDB::getDirectoryContents(arguments[pos]);
osgDB::DirectoryContents::iterator it = directory.begin(); files.insert(files.end(),directory.begin(),directory.end());
while( it != directory.end())
{
files.push_back(filePath + "/" + (*it));
++it;
}
} }
} }
else else

View File

@@ -1,10 +1,5 @@
SET(TARGET_SRC osgversion.cpp ) SET(TARGET_SRC osgversion.cpp )
IF (OSG_MAINTAINER)
SET(TARGET_SRC ${TARGET_SRC} Contributors.cpp )
ADD_DEFINITIONS("-DBUILD_CONTRIBUTORS")
ENDIF(OSG_MAINTAINER)
SET(TARGET_COMMON_LIBRARIES SET(TARGET_COMMON_LIBRARIES
OpenThreads OpenThreads
osg osg

View File

@@ -1,838 +0,0 @@
// The majority of the application is dedicated to building the
// current contribitors list by parsing the ChangeLog, it just takes
// one line in the main itself to report the version number.
#include <set>
#include <vector>
#include <iostream>
#include <OpenThreads/Version>
#include <osg/Notify>
#include <osg/Version>
#include <osg/ArgumentParser>
#include <osg/ApplicationUsage>
#include <osg/Matrix>
#include <osg/Plane>
#include <osg/BoundingBox>
#include <osg/BoundingSphere>
#include <osgDB/fstream>
using namespace std;
#if defined(_MSC_VER)
#pragma setlocale("C")
#endif
typedef pair<string, string> NamePair;
typedef map<NamePair, unsigned int> NameMap;
typedef vector<string> Words;
NamePair EmptyNamePair;
NamePair NameRobertOsfield("Robert", "Osfield");
NamePair NameDonBurns ("Don", "Burns");
const char* validNames[] =
{
"de",
"den",
"van"
};
const char* invalidNames[] =
{
"Added",
"AnimationPath",
"AnimationPathCallback",
"AnimationPathManipulator",
"ArgumentParser",
"AttrData",
"AutoTransform",
"AutoTransform.",
"Azimuth",
"BlenColour(Vec4",
"Camera",
"CameraBarrierCallback",
"CameraNode",
"Canvas",
"CluserCullingCallback",
"ClusterCullingCallback",
"CoordinateSystem",
"CoordinateSystemNode",
"CoordinateSystemNode&",
"CopyOp",
"Copyright",
"Core",
"Creator",
"CullCallbacks",
"CullingSettngs",
"CullVisitor",
"CullVistor",
"Cygwin",
"DatabasePager",
"DataSet",
"DataVariance",
"DeleteHandler",
"DisplaySettings",
"Drawable",
"DrawElementsUByte",
"Endian",
"Escape",
"EventQueue",
"Face",
"Files",
"Fixed",
"Fixes",
"FluidProgram",
"FontImplementation",
"FrameStats",
"Framstamp",
"FreeBSD",
"Geode",
"GeoemtryTechnique",
"GeometryTechnique",
"GeoSet",
"GraphicsContext",
"GraphicsContextImplementation",
"GraphicsThread",
"GraphicsWindowX11",
"Group",
"Image",
"ImageOptions",
"Images",
"Images/SolarSystem",
"ImageStream",
"Improved",
"IndexBlock",
"IndexFaceSets",
"IntersectVisitor",
"Inventor",
"KdTree",
"KeyboardMouse",
"KeyboardMouseCallback",
"LightModel",
"LightPointNode",
"LineSegment",
"LineStipple",
"Logos",
"LongIDRecord",
"Make",
"Makefile",
"Material",
"Matrix",
"Matrix*",
"MatrixManipulator",
"MatrixTransform",
"MemoryManager",
"MergeGeometryVisitor",
"MeshRecord",
"Mode",
"Mr",
"Multigen",
"New",
"NewCullVisitor",
"NodeVisitor",
"Object",
"OpenDX",
"OpenSceneGraph",
"OpenSceneGraph-2",
"OpenSceneGraph-osgWidget-dev",
"OpenThreads",
"OperationThread",
"Optimizer",
"OrientationConverter",
"Osfields",
"Ouput",
"Output",
"OveralyNode",
"PagedLOD",
"PageLOD",
"Paging",
"ParentList",
"Performer",
"PickHandler",
"PixelDataBufferObject",
"PolygonStipple",
"PolytopeVisitor",
"PrimitiveIndexFunctor",
"Prodcuer",
"Producer",
"ProducerEventCallback",
"Program",
"Proxy",
"ProxyNode",
"Quake3",
"Quicktime",
"ReaderWriters",
"ReentrantMutex",
"Referenced",
"ReferenceFrame",
"Removed",
"RemoveLoadedProxyNodes",
"RenderStage",
"RenderTargetFallback",
"RenderToTextureStage",
"SceneGraphBuilder",
"SceneView",
"Sequence",
"Shape",
"SimpleViewer",
"SimpleViewer",
"SmokeTrailEffect",
"Source",
"SpotExponent",
"State",
"StateAttribute",
"Stats",
"StatsVisitor",
"Studio",
"Support",
"Switch",
"TechniqueEventHandler",
"TerraPage",
"TessellationHints",
"TestManipulator",
"TestSupportCallback",
"TexEnv",
"TexMat(Matrix",
"Texture",
"Texture2DArray",
"Texture3D",
"TextureCubeMap",
"TextureObjectManager",
"TextureRectangle",
"TextureRectangle(Image*",
"TextureType",
"Texuture",
"TriStripVisitor",
"TrPageViewer",
"Uniform",
"UseFarLineSegments",
"UserData",
"Valve",
"Vec*",
"Vec2d",
"Vec3d",
"Vec4ub",
"Version",
"VertexData",
"View",
"Viewer",
"ViewPoint",
"Viewport",
"Viewport",
"Visual",
"VisualStudio",
"WindowData",
"Windows",
"X",
"Xcode",
"Y"
};
struct TypoCorrection
{
const char* original;
const char* corrected;
};
TypoCorrection typoCorrections[] =
{
{"Aderian", "Adrian"},
{"Adndre", "Andre"},
{"Adrain", "Adrian"},
{"Amueller", "Aumueller"},
{"Andew", "Andrew"},
{"André", "Andr<EFBFBD>"},
{"Antione", "Antoine"},
{"Antonoine", "Antoine"},
{"Atr", "Art"},
{"Baverage", "Beverage"},
{"Bistroviae", "Bistrovic"},
{"Callue", "Callu"},
{"Christaiansen", "Christiansen"},
{"Cobin", "Corbin"},
{"Comporesi", "Camporesi"},
{"Connel", "Connell"},
{"Cullu", "Callu"},
{"Daneil", "Daniel"},
{"Daust", "Daoust"},
{"Daved", "David"},
{"Drederic", "Frederic"},
{"Eileman", "Eilemann"},
{"Elgi", "Egli"},
{"Fabian", "Fabien"},
{"Fautre", "Fautr<EFBFBD>"},
{"Frashid", "Farshid"},
{"Fred", "Frederic"},
{"Fredrick", "Frederic"},
{"Fredric", "Frederic"},
{"Froechlich", "Fr<EFBFBD>hlich"},
{"Froehilch", "Fr<EFBFBD>hlich"},
{"Froehlich", "Fr<EFBFBD>hlich"},
{"Froelich", "Fr<EFBFBD>hlich"},
{"Froenlich", "Fr<EFBFBD>hlich"},
{"Fröhlich", "Fr<EFBFBD>hlich"},
{"Fruciel", "Frauciel"},
{"García", "Garcea"},
{"Garrat", "Garrett"},
{"Garret", "Garrett"},
{"Geof", "Geoff"},
{"Giatan", "Gaitan"},
{"Gronenger", "Gronager"},
{"Gronger", "Gronager"},
{"Haritchablaet", "Haritchabalet"},
{"Hebelin", "Herbelin"},
{"Heirtlein", "Hertlein"},
{"Heirtlein", "Hertlein"},
{"Hertleinm", "Hertlein"},
{"Hertlien", "Hertlein"},
{"Hi", "He"},
{"Hooper", "Hopper"},
{"Inverson", "Iverson"},
{"Iversion", "Iverson"},
{"Jean-Sebastein", "Jean-Sebastien"},
{"Jean-Sebastian", "Jean-Sebastien"},
{"Jean-Sebastirn", "Jean-Sebastien"},
{"Jea-Sebastien", "Jean-Sebastien"},
{"Johhansen", "Johansen"},
{"Johnansen", "Johansen"},
{"Johnasen", "Johansen"},
{"Jolly", "Jolley"},
{"Jose", "Jos<EFBFBD>"},
{"José", "Jos<EFBFBD>"},
{"Joson", "Jason"},
{"J", "Jos<EFBFBD>"},
{"Keuhne", "Kuehne"},
{"Kheune", "Kuehne"},
{"Lagrade", "Lagarde"},
{"Largade", "Lagarde"},
{"Larshkari", "Lashkari"},
{"Lashakari", "Lashkari"},
{"Lashari", "Lashkari"},
{"Lasharki", "Lashkari"},
{"Laskari", "Lashkari"},
{"Leandowski", "Lewandowski"},
{"Lawandowski", "Lewandowski"},
{"Lucas", "Luaces"},
{"Lugi", "Luigi"},
{"Lweandowski", "Lewandowski"},
{"Maceij", "Maciej"},
{"Machler", "M<EFBFBD>chler"},
{"Macro", "Marco"},
{"Maechler", "M<EFBFBD>chler"},
{"Mahai", "Mihai"},
{"Mammond", "Marmond"},
{"March", "Marco"},
{"Martsz", "Martz"},
{"Marz", "Martz"},
{"Matz", "Martz"},
{"Melchoir", "Melchior"},
{"Mellis", "Melis"},
{"Messerschimdt", "Messerschmidt"},
{"Micheal", "Michael"},
{"Mihair", "Mihai"},
{"Molishtan", "Moloshtan"},
{"Molishtan", "Moloshtan"},
{"Moloshton", "Moloshtan"},
{"Morné", "Morn<EFBFBD>"},
{"Morne", "Morn<EFBFBD>"},
{"Moule", "Moiule"},
{"Narache", "Marache"},
{"Nicklov", "Nikolov"},
{"Nickolov", "Nikolov"},
{"Olad", "Olaf"},
{"Olar", "Olaf"},
{"Oritz", "Ortiz"},
{"Osfeld", "Osfield"},
{"Osfied", "Osfield"},
{"Pail", "Paul"},
{"Rajce", "Trajce"},
{"Randal", "Randall"},
{"Robet", "Robert"},
{"Rodger", "Roger"},
{"Rolad", "Roland"},
{"Rucard", "Richard"},
{"Sekender", "Sukender"},
{"Sewel", "Sewell"},
{"Simmonson", "Simonsson"},
{"Simmonsson", "Simonsson"},
{"Sjolie", "Sj<EFBFBD>lie"},
{"Sjölie", "Sj<EFBFBD>lie"},
{"Skinnder", "Skinner"},
{"Sokolosky", "Sokolowsky"},
{"Sokolowky", "Sokolowsky"},
{"Sokolowki", "Sokolowsky"},
{"Sokolowski", "Sokolowsky"},
{"Sokolsky", "Sokolowsky"},
{"Sokolwsky", "Sokolowsky"},
{"Sonda", "Sondra"},
{"Stansilav", "Stanislav"},
{"Stefan", "Stephan"},
{"Stell", "Steel"},
{"Sylvan", "Sylvain"},
{"Takeahei", "Takahei"},
{"Takehei", "Takahei"},
{"Tery", "Terry"},
{"Tarantilils", "Tarantilis"},
{"Trastenjak", "Trstenjak"},
{"Urlich", "Ulrich"},
{"Vines", "Vine"},
{"Waldrom", "Waldron"},
{"Wedner", "Weidner"},
{"Weidemann", "Wiedemann"},
{"Wieblen", "Weiblen"},
{"Woesnner", "Woessner"},
{"Wojchiech", "Wojciech"},
{"Wojiech", "Wojciech"},
{"Xennon", "Hanson"},
{"Yefrei", "Yefei"},
{"Yfei", "Yefei"}
};
struct NameCorrection
{
const char* originalFirst;
const char* originalSecond;
const char* correctedFirst;
const char* correctedSecond;
};
NameCorrection nameCorrections[] =
{
{"Marc", "Sciabica",
"Mark", "Sciabica"},
{"Jean", "Sebastien",
"Jean-Sebastien", "Guay"},
{"Michale", "Platings",
"Michael", "Platings"},
{"Mick", "",
"Maik", "Keller"},
{"Gary", "Quin",
"Gary", "Quinn"},
{"BjornHein", "",
"Bj<EFBFBD>rn", "Hein"},
{"Bjorn", "Hein",
"Bj<EFBFBD>rn", "Hein"},
{"Erik", "van",
"Erik", "den Dekker"},
{"Erik", "den",
"Erik", "den Dekker"},
{"Jeoen", "den",
"Jeroen", "den Dekker"},
{"John", "Vidar",
"John", "Vidar Larring"},
{"John", "Vida",
"John", "Vidar Larring"},
{"Sebastien", "Messerschmidt",
"Sebastian", "Messerschmidt"},
{"Mattias", "Fr<EFBFBD>hlich",
"Mathias", "Fr<EFBFBD>hlich"},
{"Mathias", "Helsing",
"Mattias", "Helsing"},
{"Jose", "Delport",
"J.P.", "Delport"},
{"Jos<EFBFBD>", "Delport",
"J.P.", "Delport"},
{"Franz", "Melchior",
"Melchior", "Franz"},
{"Glen", "Waldon",
"Glenn", "Waldron"},
{"Ralf", "Karn",
"Ralf", "Kern"},
{"Donny", "Cipperly",
"Donald", "Cipperly"},
{"Gino", "van",
"Gino", "van den Bergen"},
{"Radu", "Mihai",
"Mihai", "Radu"},
{"Art", "Trevs",
"Art", "Tevs"},
{"Tim", "More",
"Tim", "Moore"},
{"Andre", "Garneau",
"Andr<EFBFBD>", "Garneau"},
{"Eric", "Hammil",
"Chris", "Hanson"},
{"Paul", "de",
"Paul", "de Repentigny"},
{"Raymond", "de",
"Raymond", "de Vries"},
{"Nick", "",
"Trajce", "Nikolov"},
{"Daniel", "",
"Daniel", "Sj<EFBFBD>lie"},
{"Julia", "Ortiz",
"Julian", "Ortiz"},
{"Rune", "Schmidt",
"Rune", "Schmidt Jensen"},
{"Romano", "Jos<EFBFBD>",
"Romano", "Jos<EFBFBD> Magacho da Silva"},
{"Rommano", "Silva",
"Romano", "Jos<EFBFBD> Magacho da Silva"},
{"Leandro", "Motta",
"Leandro", "Motta Barros"},
{"A", "Botorabi",
"Ali", "Botorabi"},
{"Waltice", "",
"Walter", "J. Altice"},
{"Drew", "",
"Drew", "Whitehouse"},
{"Douglas", "A",
"Douglas", "A. Pouk"},
{"Colin", "MacDonald",
"Colin", "McDonald"},
{"Nikolov", "Trajce",
"Trajce", "Nikolov"},
{"Frauciel", "Luc",
"Luc", "Frauciel"},
};
bool validName(const string& first)
{
// Check for valid names
for (unsigned int i = 0; i < sizeof(validNames) / sizeof(char*); ++i)
{
if (first == validNames[i])
{
return true;
}
}
if (first.empty()) return false;
if (first[0] < 'A' || first[0] > 'Z') return false;
if (first.size() >= 2 && (first[1] < 'a' || first[1] > 'z') && (first[1] != '.') && (first[1] != ',')) return false;
// Check for invalid names
for (unsigned int i = 0; i < sizeof(invalidNames) / sizeof(char*); ++i)
{
if (first == invalidNames[i])
{
return false;
}
}
// Default to a valid name
return true;
}
string typoCorrection(const string& name)
{
// Loop over all known typo corrections
for (unsigned int i = 0; i < sizeof(typoCorrections) / sizeof(TypoCorrection); ++i)
{
// If a typo is found
if (name == typoCorrections[i].original)
{
// Return the correction
return typoCorrections[i].corrected;
}
}
return name;
}
void nameCorrection(NamePair& name)
{
// Loop over all known name corrections
for (unsigned int i = 0; i < sizeof(nameCorrections) / sizeof(NameCorrection); ++i)
{
// If a matching name is found
if (name.first == nameCorrections[i].originalFirst &&
name.second == nameCorrections[i].originalSecond)
{
// Return the correction
name.first = nameCorrections[i].correctedFirst;
name.second = nameCorrections[i].correctedSecond;
// Early out, since we don't want corrections of corrections
return;
}
}
}
void lastValidCharacter(const string& name, unsigned int& pos, char c)
{
for (unsigned int i = 0; i < pos; ++i)
{
if (name[i] == c)
{
pos = i;
return;
}
}
}
void lastValidCharacter(const string& name, unsigned int& last)
{
lastValidCharacter(name, last, '.');
lastValidCharacter(name, last, ',');
lastValidCharacter(name, last, '\'');
lastValidCharacter(name, last, '/');
lastValidCharacter(name, last, '\\');
lastValidCharacter(name, last, ':');
lastValidCharacter(name, last, ';');
lastValidCharacter(name, last, ')');
}
NamePair createName(const string& first, const string& second)
{
if (first.empty()) return EmptyNamePair;
// cout << "first = " << first << " second = " << second << endl;
unsigned int last = first.size();
lastValidCharacter(first, last);
if (last == 0) return EmptyNamePair;
string name;
name.append(first.begin(), first.begin() + last);
if (!validName(name)) return EmptyNamePair;
name = typoCorrection(name);
if (second.empty() ||
!validName(second))
{
// filter any single or two letter words as unlike to be names.
if (name.size() <= 2) return EmptyNamePair;
return NamePair(name, "");
}
last = second.size();
lastValidCharacter(second, last);
if (last > 0)
{
string surname(second.begin(), second.begin() + last);
if (validName(surname))
{
surname = typoCorrection(surname);
return NamePair(name, surname);
}
}
// filter any single or two letter words as unlike to be names.
if (name.size() <= 2) return EmptyNamePair;
return NamePair(name, "");
}
bool submissionsSequence(const Words& words, unsigned int& i)
{
if (i + 1 >= words.size()) return false;
if (words[i] == "From" ||
words[i] == "from" ||
words[i] == "From:" ||
words[i] == "from:" ||
words[i] == "Merged" ||
words[i] == "Integrated") return true;
if (i + 2 >= words.size()) return false;
if (words[i] == "submitted" && words[i + 1] == "by")
{
i += 1;
return true;
}
if (words[i] == "Folded" && words[i + 1] == "in")
{
i += 1;
return true;
}
if (words[i] == "Rolled" && words[i + 1] == "in")
{
i += 1;
return true;
}
if (words[i] == "Checked" && words[i + 1] == "in")
{
i += 1;
return true;
}
if (i + 3 >= words.size()) return false;
if (words[i] == "sent" && words[i + 1] == "in" && words[i + 2] == "by")
{
i += 2;
return true;
}
return false;
}
void readContributors(NameMap& names, const string& file)
{
osgDB::ifstream fin(file.c_str());
Words words;
while(fin)
{
string keyword;
fin >> keyword;
words.push_back(keyword);
}
string blank_string;
for(unsigned int i = 0; i < words.size(); ++i)
{
if (submissionsSequence(words, i))
{
if (i + 2 < words.size() && validName(words[i + 1]))
{
NamePair name = createName(words[i + 1], words[i + 2]);
nameCorrection(name);
if (!name.first.empty()) ++names[name];
i += 2;
}
else if (i + 1 < words.size() && validName(words[i + 1]))
{
NamePair name = createName(words[i + 1], blank_string);
nameCorrection(name);
if (!name.first.empty()) ++names[name];
i += 1;
}
}
else
{
if (words[i] == "robert")
{
++names[NameRobertOsfield];
}
else if (words[i] == "don")
{
++names[NameDonBurns];
}
}
}
// reassign fisrt name entries to their full names entries
if (names.size() > 1)
{
for (NameMap::iterator itr = names.begin(); itr != names.end(); )
{
if (itr->first.second.empty())
{
NameMap::iterator next_itr = itr;
++next_itr;
if (next_itr != names.end() && itr->first.first == next_itr->first.first)
{
next_itr->second += itr->second;
names.erase(itr);
itr = next_itr;
}
else
{
++itr;
}
}
else
{
++itr;
}
}
}
// remove the double entries from Robert's contributions
if (names.size() > 1)
{
for (NameMap::iterator itr = names.begin(); itr != names.end(); ++itr)
{
if (itr->first != NameRobertOsfield && itr->first != NameDonBurns)
{
names[NameRobertOsfield] -= itr->second;
}
}
}
}
void buildContributors(NameMap& names)
{
// top five contributors
++names[NamePair("Robert", "Osfield")];
++names[NamePair("Don", "Burns")];
++names[NamePair("Marco", "Jez")];
++names[NamePair("Mike", "Weiblen")];
++names[NamePair("Geoff", "Michel")];
++names[NamePair("Ben", "van Basten")];
// contributors that don't appear in the ChangeLog due to their contributions
// being before CVS started for the OSG, or before the name logging began.
++names[NamePair("Karsten", "Weiss")];
++names[NamePair("Graeme", "Harkness")];
++names[NamePair("Axel", "Volley")];
++names[NamePair("Nikolaus", "Hanekamp")];
++names[NamePair("Kristopher", "Bixler")];
++names[NamePair("Tanguy", "Fautr<EFBFBD>")];
++names[NamePair("J.E.", "Hoffmann")];
}
void printContributors(const std::string& changeLog, bool printNumEntries)
{
NameMap names;
buildContributors(names);
if (!changeLog.empty())
{
readContributors(names, changeLog);
}
typedef multimap<unsigned int, NamePair> SortedNameMap;
SortedNameMap sortedNames;
for (NameMap::iterator itr = names.begin(); itr != names.end(); ++itr)
{
sortedNames.insert(SortedNameMap::value_type(itr->second, itr->first));
}
cout << names.size() << " Contributors:" << endl << endl;
if (printNumEntries)
{
cout << "Entries Firstname Surname" << endl;
cout << "-------------------------" << endl;
for (SortedNameMap::reverse_iterator sitr = sortedNames.rbegin(); sitr != sortedNames.rend(); ++sitr)
{
cout << sitr->first << "\t" << sitr->second.first << " " << sitr->second.second << endl;
}
}
else
{
cout << "Firstname Surname" << endl;
cout << "-----------------" << endl;
for (SortedNameMap::reverse_iterator sitr = sortedNames.rbegin(); sitr != sortedNames.rend(); ++sitr)
{
cout << sitr->second.first << " " << sitr->second.second << endl;
}
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -57,6 +57,7 @@ IF(DYNAMIC_OPENSCENEGRAPH)
ADD_SUBDIRECTORY(osglogicop) ADD_SUBDIRECTORY(osglogicop)
ADD_SUBDIRECTORY(osglogo) ADD_SUBDIRECTORY(osglogo)
ADD_SUBDIRECTORY(osgmanipulator) ADD_SUBDIRECTORY(osgmanipulator)
ADD_SUBDIRECTORY(osgmemorytest)
ADD_SUBDIRECTORY(osgmotionblur) ADD_SUBDIRECTORY(osgmotionblur)
ADD_SUBDIRECTORY(osgmovie) ADD_SUBDIRECTORY(osgmovie)
ADD_SUBDIRECTORY(osgmultiplerendertargets) ADD_SUBDIRECTORY(osgmultiplerendertargets)
@@ -107,10 +108,10 @@ IF(DYNAMIC_OPENSCENEGRAPH)
ADD_SUBDIRECTORY(osgtexture3D) ADD_SUBDIRECTORY(osgtexture3D)
ADD_SUBDIRECTORY(osgtexturerectangle) ADD_SUBDIRECTORY(osgtexturerectangle)
ADD_SUBDIRECTORY(osgthirdpersonview) ADD_SUBDIRECTORY(osgthirdpersonview)
ADD_SUBDIRECTORY(osgunittests)
ADD_SUBDIRECTORY(osgvertexprogram) ADD_SUBDIRECTORY(osgvertexprogram)
ADD_SUBDIRECTORY(osgvolume) ADD_SUBDIRECTORY(osgvolume)
ADD_SUBDIRECTORY(osgwindows) ADD_SUBDIRECTORY(osgwindows)
ADD_SUBDIRECTORY(osganimationhardware)
ADD_SUBDIRECTORY(osganimationtimeline) ADD_SUBDIRECTORY(osganimationtimeline)
ADD_SUBDIRECTORY(osganimationnode) ADD_SUBDIRECTORY(osganimationnode)
ADD_SUBDIRECTORY(osganimationmakepath) ADD_SUBDIRECTORY(osganimationmakepath)
@@ -134,11 +135,6 @@ IF(DYNAMIC_OPENSCENEGRAPH)
ADD_SUBDIRECTORY(osgwidgettable) ADD_SUBDIRECTORY(osgwidgettable)
ADD_SUBDIRECTORY(osgwidgetwindow) ADD_SUBDIRECTORY(osgwidgetwindow)
IF(OSG_CPP_EXCEPTIONS_AVAILABLE)
ADD_SUBDIRECTORY(osgunittests)
ADD_SUBDIRECTORY(osgmemorytest)
ENDIF()
ADD_SUBDIRECTORY(osgpdf) ADD_SUBDIRECTORY(osgpdf)
IF (BUILD_OSG_WRAPPERS) IF (BUILD_OSG_WRAPPERS)
@@ -165,13 +161,9 @@ IF(DYNAMIC_OPENSCENEGRAPH)
ADD_SUBDIRECTORY(osgviewerWX) ADD_SUBDIRECTORY(osgviewerWX)
ENDIF(wxWidgets_FOUND) ENDIF(wxWidgets_FOUND)
IF (QT_FOUND) IF (QT_FOUND AND QT_QTOPENGL_LIBRARY)
OPTION(BUILD_QT_EXAMPLES "Enable the build of the examples that depend on Qt" ON) ADD_SUBDIRECTORY(osgviewerQT)
ENDIF(QT_FOUND AND QT_QTOPENGL_LIBRARY)
IF (BUILD_QT_EXAMPLES AND QT_QTOPENGL_LIBRARY)
ADD_SUBDIRECTORY(osgviewerQT)
ENDIF()
ENDIF()
IF (FLTK_FOUND) IF (FLTK_FOUND)
ADD_SUBDIRECTORY(osgviewerFLTK) ADD_SUBDIRECTORY(osgviewerFLTK)

View File

@@ -1,3 +0,0 @@
SET(TARGET_SRC osganimationhardware.cpp )
SET(TARGET_ADDED_LIBRARIES osgAnimation )
SETUP_EXAMPLE(osganimationhardware)

View File

@@ -1,264 +0,0 @@
/* -*-c++-*-
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <iostream>
#include <osgDB/ReadFile>
#include <osgViewer/ViewerEventHandlers>
#include <osgGA/TrackballManipulator>
#include <osgGA/FlightManipulator>
#include <osgGA/DriveManipulator>
#include <osgGA/KeySwitchMatrixManipulator>
#include <osgGA/StateSetManipulator>
#include <osgGA/AnimationPathManipulator>
#include <osgGA/TerrainManipulator>
#include <osg/Drawable>
#include <osg/MatrixTransform>
#include <osgAnimation/BasicAnimationManager>
#include <osgAnimation/RigGeometry>
#include <osgAnimation/RigTransformHardware>
#include <osgAnimation/AnimationManagerBase>
#include <osgAnimation/BoneMapVisitor>
#include <sstream>
static unsigned int getRandomValueinRange(unsigned int v)
{
return static_cast<unsigned int>((rand() * 1.0 * v)/(RAND_MAX-1));
}
osg::ref_ptr<osg::Program> program;
// show how to override the default RigTransformHardware for customized usage
struct MyRigTransformHardware : public osgAnimation::RigTransformHardware
{
void operator()(osgAnimation::RigGeometry& geom)
{
if (_needInit)
if (!init(geom))
return;
computeMatrixPaletteUniform(geom.getMatrixFromSkeletonToGeometry(), geom.getInvMatrixFromSkeletonToGeometry());
}
bool init(osgAnimation::RigGeometry& geom)
{
osg::Vec3Array* pos = dynamic_cast<osg::Vec3Array*>(geom.getVertexArray());
if (!pos) {
osg::notify(osg::WARN) << "RigTransformHardware no vertex array in the geometry " << geom.getName() << std::endl;
return false;
}
if (!geom.getSkeleton()) {
osg::notify(osg::WARN) << "RigTransformHardware no skeleting set in geometry " << geom.getName() << std::endl;
return false;
}
osgAnimation::BoneMapVisitor mapVisitor;
geom.getSkeleton()->accept(mapVisitor);
osgAnimation::BoneMap bm = mapVisitor.getBoneMap();
if (!createPalette(pos->size(),bm, geom.getVertexInfluenceSet().getVertexToBoneList()))
return false;
int attribIndex = 11;
int nbAttribs = getNumVertexAttrib();
// use a global program for all avatar
if (!program.valid()) {
program = new osg::Program;
program->setName("HardwareSkinning");
if (!_shader.valid())
_shader = osg::Shader::readShaderFile(osg::Shader::VERTEX,"shaders/skinning.vert");
if (!_shader.valid()) {
osg::notify(osg::WARN) << "RigTransformHardware can't load VertexShader" << std::endl;
return false;
}
// replace max matrix by the value from uniform
{
std::string str = _shader->getShaderSource();
std::string toreplace = std::string("MAX_MATRIX");
std::size_t start = str.find(toreplace);
std::stringstream ss;
ss << getMatrixPaletteUniform()->getNumElements();
str.replace(start, toreplace.size(), ss.str());
_shader->setShaderSource(str);
osg::notify(osg::INFO) << "Shader " << str << std::endl;
}
program->addShader(_shader.get());
for (int i = 0; i < nbAttribs; i++)
{
std::stringstream ss;
ss << "boneWeight" << i;
program->addBindAttribLocation(ss.str(), attribIndex + i);
osg::notify(osg::INFO) << "set vertex attrib " << ss.str() << std::endl;
}
}
for (int i = 0; i < nbAttribs; i++)
{
std::stringstream ss;
ss << "boneWeight" << i;
geom.setVertexAttribData(attribIndex + i, osg::Geometry::ArrayData(getVertexAttrib(i),osg::Geometry::BIND_PER_VERTEX));
}
osg::ref_ptr<osg::StateSet> ss = new osg::StateSet;
ss->addUniform(getMatrixPaletteUniform());
ss->addUniform(new osg::Uniform("nbBonesPerVertex", getNumBonesPerVertex()));
ss->setAttributeAndModes(program.get());
geom.setStateSet(ss.get());
_needInit = false;
return true;
}
};
struct SetupRigGeometry : public osg::NodeVisitor
{
bool _hardware;
SetupRigGeometry( bool hardware = true) : osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN), _hardware(hardware) {}
void apply(osg::Geode& geode)
{
for (unsigned int i = 0; i < geode.getNumDrawables(); i++)
apply(*geode.getDrawable(i));
}
void apply(osg::Drawable& geom)
{
if (_hardware) {
osgAnimation::RigGeometry* rig = dynamic_cast<osgAnimation::RigGeometry*>(&geom);
if (rig)
rig->setRigTransformImplementation(new MyRigTransformHardware);
}
#if 0
if (geom.getName() != std::string("BoundingBox")) // we disable compute of bounding box for all geometry except our bounding box
geom.setComputeBoundingBoxCallback(new osg::Drawable::ComputeBoundingBoxCallback);
// geom.setInitialBound(new osg::Drawable::ComputeBoundingBoxCallback);
#endif
}
};
osg::Group* createCharacterInstance(osg::Group* character, bool hardware)
{
osg::ref_ptr<osg::Group> c ;
if (hardware)
c = osg::clone(character, osg::CopyOp::DEEP_COPY_ALL & ~osg::CopyOp::DEEP_COPY_PRIMITIVES & ~osg::CopyOp::DEEP_COPY_ARRAYS);
else
c = osg::clone(character, osg::CopyOp::DEEP_COPY_ALL);
osgAnimation::AnimationManagerBase* animationManager = dynamic_cast<osgAnimation::AnimationManagerBase*>(c->getUpdateCallback());
osgAnimation::BasicAnimationManager* anim = dynamic_cast<osgAnimation::BasicAnimationManager*>(animationManager);
const osgAnimation::AnimationList& list = animationManager->getAnimationList();
int v = getRandomValueinRange(list.size());
if (list[v]->getName() == std::string("MatIpo_ipo")) {
anim->playAnimation(list[v].get());
v = (v + 1)%list.size();
}
anim->playAnimation(list[v].get());
SetupRigGeometry switcher(hardware);
c->accept(switcher);
return c.release();
}
int main (int argc, char* argv[])
{
std::cerr << "This example works better with nathan.osg" << std::endl;
osg::ArgumentParser psr(&argc, argv);
osgViewer::Viewer viewer(psr);
bool hardware = true;
int maxChar = 10;
while (psr.read("--software")) { hardware = false; }
while (psr.read("--number", maxChar)) {}
osg::ref_ptr<osg::Group> root = dynamic_cast<osg::Group*>(osgDB::readNodeFiles(psr));
if (!root)
{
std::cout << psr.getApplicationName() <<": No data loaded" << std::endl;
return 1;
}
{
osgAnimation::AnimationManagerBase* animationManager = dynamic_cast<osgAnimation::AnimationManagerBase*>(root->getUpdateCallback());
if(!animationManager)
{
osg::notify(osg::FATAL) << "no AnimationManagerBase found, updateCallback need to animate elements" << std::endl;
return 1;
}
}
osg::ref_ptr<osg::Group> scene = new osg::Group;
// add the state manipulator
viewer.addEventHandler( new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()) );
// add the thread model handler
viewer.addEventHandler(new osgViewer::ThreadingHandler);
// add the window size toggle handler
viewer.addEventHandler(new osgViewer::WindowSizeHandler);
// add the stats handler
viewer.addEventHandler(new osgViewer::StatsHandler);
// add the help handler
viewer.addEventHandler(new osgViewer::HelpHandler(psr.getApplicationUsage()));
// add the LOD Scale handler
viewer.addEventHandler(new osgViewer::LODScaleHandler);
// add the screen capture handler
viewer.addEventHandler(new osgViewer::ScreenCaptureHandler);
viewer.setSceneData(scene.get());
viewer.realize();
double xChar = maxChar;
double yChar = xChar * 9.0/16;
for (double i = 0.0; i < xChar; i++) {
for (double j = 0.0; j < yChar; j++) {
osg::ref_ptr<osg::Group> c = createCharacterInstance(root.get(), hardware);
osg::MatrixTransform* tr = new osg::MatrixTransform;
tr->setMatrix(osg::Matrix::translate( 2.0 * (i - xChar * .5),
0.0,
2.0 * (j - yChar * .5)));
tr->addChild(c.get());
scene->addChild(tr);
}
}
std::cout << "created " << xChar * yChar << " instance" << std::endl;
return viewer.run();
}

View File

@@ -1,5 +1,5 @@
/* -*-c++-*- /* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net> * Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
* *
* This library is open source and may be redistributed and/or modified under * This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
@@ -18,19 +18,14 @@
#include <osg/Geode> #include <osg/Geode>
#include <osgViewer/Viewer> #include <osgViewer/Viewer>
#include <osgGA/TrackballManipulator> #include <osgGA/TrackballManipulator>
#include <osgDB/WriteFile>
#include <osgUtil/SmoothingVisitor> #include <osgUtil/SmoothingVisitor>
#include <osg/io_utils> #include <osg/io_utils>
#include <osgAnimation/Bone> #include <osgAnimation/Bone>
#include <osgAnimation/Skeleton> #include <osgAnimation/Skeleton>
#include <osgAnimation/RigGeometry> #include <osgAnimation/RigGeometry>
#include <osgAnimation/Skinning>
#include <osgAnimation/BasicAnimationManager> #include <osgAnimation/BasicAnimationManager>
#include <osgAnimation/UpdateMatrixTransform>
#include <osgAnimation/UpdateBone>
#include <osgAnimation/StackedTransform>
#include <osgAnimation/StackedTranslateElement>
#include <osgAnimation/StackedRotateAxisElement>
osg::Geode* createAxis() osg::Geode* createAxis()
{ {
@@ -64,9 +59,8 @@ osg::Geode* createAxis()
osgAnimation::RigGeometry* createTesselatedBox(int nsplit, float size) osgAnimation::RigGeometry* createTesselatedBox(int nsplit, float size)
{ {
osgAnimation::RigGeometry* riggeometry = new osgAnimation::RigGeometry; osgAnimation::RigGeometry* geometry = new osgAnimation::RigGeometry;
osg::Geometry* geometry = new osg::Geometry;
osg::ref_ptr<osg::Vec3Array> vertices (new osg::Vec3Array()); osg::ref_ptr<osg::Vec3Array> vertices (new osg::Vec3Array());
osg::ref_ptr<osg::Vec3Array> colors (new osg::Vec3Array()); osg::ref_ptr<osg::Vec3Array> colors (new osg::Vec3Array());
geometry->setVertexArray (vertices.get()); geometry->setVertexArray (vertices.get());
@@ -126,8 +120,7 @@ osgAnimation::RigGeometry* createTesselatedBox(int nsplit, float size)
geometry->addPrimitiveSet(new osg::DrawElementsUInt(osg::PrimitiveSet::TRIANGLES, array->size(), &array->front())); geometry->addPrimitiveSet(new osg::DrawElementsUInt(osg::PrimitiveSet::TRIANGLES, array->size(), &array->front()));
geometry->setUseDisplayList( false ); geometry->setUseDisplayList( false );
riggeometry->setSourceGeometry(geometry); return geometry;
return riggeometry;
} }
@@ -171,27 +164,22 @@ int main (int argc, char* argv[])
osg::ref_ptr<osgAnimation::Skeleton> skelroot = new osgAnimation::Skeleton; osg::ref_ptr<osgAnimation::Skeleton> skelroot = new osgAnimation::Skeleton;
skelroot->setDefaultUpdateCallback(); skelroot->setDefaultUpdateCallback();
osg::ref_ptr<osgAnimation::Bone> root = new osgAnimation::Bone; osg::ref_ptr<osgAnimation::Bone> root = new osgAnimation::Bone;
root->setInvBindMatrixInSkeletonSpace(osg::Matrix::inverse(osg::Matrix::translate(-1,0,0))); {
root->setName("root"); root->setBindMatrixInBoneSpace(osg::Matrix::identity());
osgAnimation::UpdateBone* pRootUpdate = new osgAnimation::UpdateBone("root"); root->setBindMatrixInBoneSpace(osg::Matrix::translate(-1,0,0));
pRootUpdate->getStackedTransforms().push_back(new osgAnimation::StackedTranslateElement("translate",osg::Vec3(-1,0,0))); root->setName("root");
root->setUpdateCallback(pRootUpdate); root->setDefaultUpdateCallback();
}
osg::ref_ptr<osgAnimation::Bone> right0 = new osgAnimation::Bone; osg::ref_ptr<osgAnimation::Bone> right0 = new osgAnimation::Bone;
right0->setInvBindMatrixInSkeletonSpace(osg::Matrix::inverse(osg::Matrix::translate(0,0,0))); right0->setBindMatrixInBoneSpace(osg::Matrix::translate(1,0,0));
right0->setName("right0"); right0->setName("right0");
osgAnimation::UpdateBone* pRight0Update = new osgAnimation::UpdateBone("right0"); right0->setDefaultUpdateCallback("right0");
pRight0Update->getStackedTransforms().push_back(new osgAnimation::StackedTranslateElement("translate", osg::Vec3(1,0,0)));
pRight0Update->getStackedTransforms().push_back(new osgAnimation::StackedRotateAxisElement("rotate", osg::Vec3(0,0,1), 0));
right0->setUpdateCallback(pRight0Update);
osg::ref_ptr<osgAnimation::Bone> right1 = new osgAnimation::Bone; osg::ref_ptr<osgAnimation::Bone> right1 = new osgAnimation::Bone;
right1->setInvBindMatrixInSkeletonSpace(osg::Matrix::inverse(osg::Matrix::translate(1,0,0))); right1->setBindMatrixInBoneSpace(osg::Matrix::translate(1,0,0));
right1->setName("right1"); right1->setName("right1");
osgAnimation::UpdateBone* pRight1Update = new osgAnimation::UpdateBone("right1"); right1->setDefaultUpdateCallback("right1");
pRight1Update->getStackedTransforms().push_back(new osgAnimation::StackedTranslateElement("translate", osg::Vec3(1,0,0)));
pRight1Update->getStackedTransforms().push_back(new osgAnimation::StackedRotateAxisElement("rotate", osg::Vec3(0,0,1), 0));
right1->setUpdateCallback(pRight1Update);
root->addChild(right0.get()); root->addChild(right0.get());
right0->addChild(right1.get()); right0->addChild(right1.get());
@@ -203,27 +191,33 @@ int main (int argc, char* argv[])
osgAnimation::Animation* anim = new osgAnimation::Animation; osgAnimation::Animation* anim = new osgAnimation::Animation;
{ {
osgAnimation::FloatKeyframeContainer* keys0 = new osgAnimation::FloatKeyframeContainer; osgAnimation::QuatKeyframeContainer* keys0 = new osgAnimation::QuatKeyframeContainer;
keys0->push_back(osgAnimation::FloatKeyframe(0,0)); osg::Quat rotate;
keys0->push_back(osgAnimation::FloatKeyframe(3,osg::PI_2)); rotate.makeRotate(osg::PI_2, osg::Vec3(0,0,1));
keys0->push_back(osgAnimation::FloatKeyframe(6,osg::PI_2)); keys0->push_back(osgAnimation::QuatKeyframe(0,osg::Quat(0,0,0,1)));
osgAnimation::FloatLinearSampler* sampler = new osgAnimation::FloatLinearSampler; keys0->push_back(osgAnimation::QuatKeyframe(3,rotate));
keys0->push_back(osgAnimation::QuatKeyframe(6,rotate));
osgAnimation::QuatSphericalLinearSampler* sampler = new osgAnimation::QuatSphericalLinearSampler;
sampler->setKeyframeContainer(keys0); sampler->setKeyframeContainer(keys0);
osgAnimation::FloatLinearChannel* channel = new osgAnimation::FloatLinearChannel(sampler); // osgAnimation::AnimationUpdateCallback* cb = dynamic_cast<osgAnimation::AnimationUpdateCallback*>(right0->getUpdateCallback());
channel->setName("rotate"); osgAnimation::QuatSphericalLinearChannel* channel = new osgAnimation::QuatSphericalLinearChannel(sampler);
channel->setName("quaternion");
channel->setTargetName("right0"); channel->setTargetName("right0");
anim->addChannel(channel); anim->addChannel(channel);
} }
{ {
osgAnimation::FloatKeyframeContainer* keys1 = new osgAnimation::FloatKeyframeContainer; osgAnimation::QuatKeyframeContainer* keys1 = new osgAnimation::QuatKeyframeContainer;
keys1->push_back(osgAnimation::FloatKeyframe(0,0)); osg::Quat rotate;
keys1->push_back(osgAnimation::FloatKeyframe(3,0)); rotate.makeRotate(osg::PI_2, osg::Vec3(0,0,1));
keys1->push_back(osgAnimation::FloatKeyframe(6,osg::PI_2)); keys1->push_back(osgAnimation::QuatKeyframe(0,osg::Quat(0,0,0,1)));
osgAnimation::FloatLinearSampler* sampler = new osgAnimation::FloatLinearSampler; keys1->push_back(osgAnimation::QuatKeyframe(3,osg::Quat(0,0,0,1)));
keys1->push_back(osgAnimation::QuatKeyframe(6,rotate));
osgAnimation::QuatSphericalLinearSampler* sampler = new osgAnimation::QuatSphericalLinearSampler;
sampler->setKeyframeContainer(keys1); sampler->setKeyframeContainer(keys1);
osgAnimation::FloatLinearChannel* channel = new osgAnimation::FloatLinearChannel(sampler); osgAnimation::QuatSphericalLinearChannel* channel = new osgAnimation::QuatSphericalLinearChannel(sampler);
channel->setName("rotate"); //osgAnimation::AnimationUpdateCallback* cb = dynamic_cast<osgAnimation::AnimationUpdateCallback*>(right1->getUpdateCallback());
channel->setName("quaternion");
channel->setTargetName("right1"); channel->setTargetName("right1");
anim->addChannel(channel); anim->addChannel(channel);
} }
@@ -252,7 +246,7 @@ int main (int argc, char* argv[])
osg::Geode* geode = new osg::Geode; osg::Geode* geode = new osg::Geode;
geode->addDrawable(geom); geode->addDrawable(geom);
skelroot->addChild(geode); skelroot->addChild(geode);
osg::ref_ptr<osg::Vec3Array> src = dynamic_cast<osg::Vec3Array*>(geom->getSourceGeometry()->getVertexArray()); osg::ref_ptr<osg::Vec3Array> src = dynamic_cast<osg::Vec3Array*>(geom->getVertexArray());
geom->getOrCreateStateSet()->setMode(GL_LIGHTING, false); geom->getOrCreateStateSet()->setMode(GL_LIGHTING, false);
geom->setDataVariance(osg::Object::DYNAMIC); geom->setDataVariance(osg::Object::DYNAMIC);
@@ -267,7 +261,6 @@ int main (int argc, char* argv[])
viewer.frame(); viewer.frame();
} }
osgDB::writeNodeFile(*scene, "skinning.osg");
return 0; return 0;
} }

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@@ -1,5 +1,5 @@
/* -*-c++-*- /* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net> * Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
* *
* This library is open source and may be redistributed and/or modified under * This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
@@ -22,8 +22,7 @@
#include <osgAnimation/BasicAnimationManager> #include <osgAnimation/BasicAnimationManager>
#include <osgAnimation/Channel> #include <osgAnimation/Channel>
#include <osgAnimation/UpdateMatrixTransform> #include <osgAnimation/UpdateCallback>
#include <osgAnimation/StackedTranslateElement>
using namespace osgAnimation; using namespace osgAnimation;
@@ -75,9 +74,7 @@ int main (int argc, char* argv[])
osg::ref_ptr<osg::MatrixTransform> trans = new osg::MatrixTransform(); osg::ref_ptr<osg::MatrixTransform> trans = new osg::MatrixTransform();
trans->setName("AnimatedNode"); trans->setName("AnimatedNode");
trans->setDataVariance(osg::Object::DYNAMIC); trans->setDataVariance(osg::Object::DYNAMIC);
osgAnimation::UpdateMatrixTransform* updatecb = new osgAnimation::UpdateMatrixTransform("AnimatedCallback"); trans->setUpdateCallback(new osgAnimation::UpdateTransform("AnimatedCallback"));
updatecb->getStackedTransforms().push_back(new osgAnimation::StackedTranslateElement("position"));
trans->setUpdateCallback(updatecb);
trans->setMatrix(osg::Matrix::identity()); trans->setMatrix(osg::Matrix::identity());
trans->addChild (geode.get()); trans->addChild (geode.get());

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@@ -1,5 +1,5 @@
/* -*-c++-*- /* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net> * Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
* *
* This library is open source and may be redistributed and/or modified under * This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
@@ -26,19 +26,15 @@
#include <osgAnimation/Bone> #include <osgAnimation/Bone>
#include <osgAnimation/Skeleton> #include <osgAnimation/Skeleton>
#include <osgAnimation/RigGeometry> #include <osgAnimation/RigGeometry>
#include <osgAnimation/Skinning>
#include <osgAnimation/Timeline> #include <osgAnimation/Timeline>
#include <osgAnimation/AnimationManagerBase> #include <osgAnimation/AnimationManagerBase>
#include <osgAnimation/TimelineAnimationManager> #include <osgAnimation/TimelineAnimationManager>
#include <osgAnimation/ActionStripAnimation>
#include <osgAnimation/ActionBlendIn>
#include <osgAnimation/ActionBlendOut>
#include <osgAnimation/ActionAnimation>
struct NoseBegin : public osgAnimation::Action::Callback struct NoseBegin : public osgAnimation::Action::Callback
{ {
virtual void operator()(osgAnimation::Action* action, osgAnimation::ActionVisitor* nv) virtual void operator()(osgAnimation::Action* action)
{ {
std::cout << "sacrebleu, it scratches my nose, let me scratch it" << std::endl; std::cout << "sacrebleu, it scratches my nose, let me scratch it" << std::endl;
std::cout << "process NoseBegin call back " << action->getName() << std::endl << std::endl; std::cout << "process NoseBegin call back " << action->getName() << std::endl << std::endl;
@@ -47,7 +43,7 @@ struct NoseBegin : public osgAnimation::Action::Callback
struct NoseEnd : public osgAnimation::Action::Callback struct NoseEnd : public osgAnimation::Action::Callback
{ {
virtual void operator()(osgAnimation::Action* action, osgAnimation::ActionVisitor* nv) virtual void operator()(osgAnimation::Action* action)
{ {
std::cout << "shhhrt shrrrrt shhhhhhrrrrt, haaa it's better"<< std::endl; std::cout << "shhhrt shrrrrt shhhhhhrrrrt, haaa it's better"<< std::endl;
std::cout << "process NoseEnd call back " << action->getName() << std::endl << std::endl; std::cout << "process NoseEnd call back " << action->getName() << std::endl << std::endl;
@@ -56,9 +52,9 @@ struct NoseEnd : public osgAnimation::Action::Callback
struct ExampleTimelineUsage : public osgGA::GUIEventHandler struct ExampleTimelineUsage : public osgGA::GUIEventHandler
{ {
osg::ref_ptr<osgAnimation::ActionStripAnimation> _mainLoop; osg::ref_ptr<osgAnimation::StripAnimation> _mainLoop;
osg::ref_ptr<osgAnimation::ActionStripAnimation> _scratchHead; osg::ref_ptr<osgAnimation::StripAnimation> _scratchHead;
osg::ref_ptr<osgAnimation::ActionStripAnimation> _scratchNose; osg::ref_ptr<osgAnimation::StripAnimation> _scratchNose;
osg::ref_ptr<osgAnimation::TimelineAnimationManager> _manager; osg::ref_ptr<osgAnimation::TimelineAnimationManager> _manager;
bool _releaseKey; bool _releaseKey;
@@ -73,14 +69,14 @@ struct ExampleTimelineUsage : public osgGA::GUIEventHandler
for (osgAnimation::AnimationList::const_iterator it = list.begin(); it != list.end(); it++) for (osgAnimation::AnimationList::const_iterator it = list.begin(); it != list.end(); it++)
map[(*it)->getName()] = *it; map[(*it)->getName()] = *it;
_mainLoop = new osgAnimation::ActionStripAnimation(map["Idle_Main"].get(),0.0,0.0); _mainLoop = new osgAnimation::StripAnimation(map["Idle_Main"].get(),0.0,0.0);
_mainLoop->setLoop(0); // means forever _mainLoop->setLoop(0); // means forever
_scratchHead = new osgAnimation::ActionStripAnimation(map["Idle_Head_Scratch.02"].get(),0.2,0.3); _scratchHead = new osgAnimation::StripAnimation(map["Idle_Head_Scratch.02"].get(),0.2,0.3);
_scratchHead->setLoop(1); // one time _scratchHead->setLoop(1); // one time
map["Idle_Nose_Scratch.01"]->setDuration(10.0); // set this animation duration to 10 seconds map["Idle_Nose_Scratch.01"]->setDuration(10.0); // set this animation duration to 10 seconds
_scratchNose = new osgAnimation::ActionStripAnimation(map["Idle_Nose_Scratch.01"].get(),0.2,0.3); _scratchNose = new osgAnimation::StripAnimation(map["Idle_Nose_Scratch.01"].get(),0.2,0.3);
_scratchNose->setLoop(1); // one time _scratchNose->setLoop(1); // one time
// add the main loop at priority 0 at time 0. // add the main loop at priority 0 at time 0.
@@ -161,26 +157,22 @@ struct ExampleTimelineUsage : public osgGA::GUIEventHandler
int main (int argc, char* argv[]) int main (int argc, char* argv[])
{ {
std::cerr << "This example works only with nathan.osg" << std::endl; std::cerr << "This example works only with osgAnimation/nathan.osg" << std::endl;
osg::ArgumentParser psr(&argc, argv); osg::ArgumentParser psr(&argc, argv);
osgViewer::Viewer viewer(psr); osgViewer::Viewer viewer(psr);
std::string file = "nathan.osg"; std::string file = "osgAnimation/nathan.osg";
if(argc >= 2) if(argc >= 2)
file = psr[1]; file = psr[1];
// replace the manager // replace the manager
osg::Group* root = dynamic_cast<osg::Group*>(osgDB::readNodeFile(file)); osg::Group* root = dynamic_cast<osg::Group*>(osgDB::readNodeFile(file));
if (!root) {
osg::notify(osg::FATAL) << "can't read file " << file << std::endl;
return 1;
}
osgAnimation::AnimationManagerBase* animationManager = dynamic_cast<osgAnimation::AnimationManagerBase*>(root->getUpdateCallback()); osgAnimation::AnimationManagerBase* animationManager = dynamic_cast<osgAnimation::AnimationManagerBase*>(root->getUpdateCallback());
if(!animationManager) if(!animationManager)
{ {
osg::notify(osg::FATAL) << "Did not find AnimationManagerBase updateCallback needed to animate elements" << std::endl; std::cerr << "Did not find AnimationManagerBase updateCallback needed to animate elements" << std::endl;
return 1; return 1;
} }

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@@ -37,7 +37,7 @@
#if defined(__linux) #if defined(__linux)
#include <unistd.h> #include <unistd.h>
#include <linux/sockios.h> #include <linux/sockios.h>
#elif defined(__FreeBSD__) || defined(__FreeBSD_kernel__) #elif defined(__FreeBSD__)
#include <unistd.h> #include <unistd.h>
#include <sys/sockio.h> #include <sys/sockio.h>
#elif defined(__sgi) #elif defined(__sgi)

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@@ -351,6 +351,7 @@ int main( int argc, char **argv )
// set up the usage document, in case we need to print out how to use this program. // set up the usage document, in case we need to print out how to use this program.
arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName()); arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName());
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the standard OpenSceneGraph example which loads and visualises 3d models.");
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ..."); arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
arguments.getApplicationUsage()->addCommandLineOption("--image <filename>","Load an image and render it on a quad"); arguments.getApplicationUsage()->addCommandLineOption("--image <filename>","Load an image and render it on a quad");
arguments.getApplicationUsage()->addCommandLineOption("--dem <filename>","Load an image/DEM and render it on a HeightField"); arguments.getApplicationUsage()->addCommandLineOption("--dem <filename>","Load an image/DEM and render it on a HeightField");

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@@ -1,19 +1,7 @@
# INCLUDE_DIRECTORIES( ${OPENAL_INCLUDE_DIR} ) #this file is automatically generated
# SET(TARGET_EXTERNAL_LIBRARIES ${OPENAL_LIBRARY} alut)
IF (SDL_FOUND)
SET(TARGET_EXTERNAL_LIBRARIES ${SDL_LIBRARY} )
INCLUDE_DIRECTORIES(${SDL_INCLUDE_DIR} )
ADD_DEFINITIONS(-DUSE_SDL)
IF (MINGW)
SET(TARGET_EXTERNAL_LIBRARIES ${TARGET_EXTERNAL_LIBRARIES} winmm dinput ddraw dxguid)
ENDIF()
ENDIF(SDL_FOUND)
SET(TARGET_SRC osgmovie.cpp ) SET(TARGET_SRC osgmovie.cpp )
SET(TARGET_ADDED_LIBRARIES osgGA ) SET(TARGET_ADDED_LIBRARIES osgGA )
#### end var setup ### #### end var setup ###
SETUP_EXAMPLE(osgmovie) SETUP_EXAMPLE(osgmovie)

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@@ -43,7 +43,7 @@ class MovieEventHandler : public osgGA::GUIEventHandler
{ {
public: public:
MovieEventHandler():_trackMouse(false) {} MovieEventHandler():_playToggle(true),_trackMouse(false) {}
void setMouseTracking(bool track) { _trackMouse = track; } void setMouseTracking(bool track) { _trackMouse = track; }
bool getMouseTracking() const { return _trackMouse; } bool getMouseTracking() const { return _trackMouse; }
@@ -116,9 +116,9 @@ protected:
}; };
bool _playToggle;
bool _trackMouse; bool _trackMouse;
ImageStreamList _imageStreamList; ImageStreamList _imageStreamList;
unsigned int _seekIncr;
}; };
@@ -211,16 +211,17 @@ bool MovieEventHandler::handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIAction
itr!=_imageStreamList.end(); itr!=_imageStreamList.end();
++itr) ++itr)
{ {
osg::ImageStream::StreamStatus playToggle = (*itr)->getStatus(); _playToggle = !_playToggle;
if (playToggle != osg::ImageStream::PLAYING) if ( _playToggle )
{ {
std::cout<< (*itr).get() << " Play"<<std::endl; // playing, so pause
std::cout<<"Play"<<std::endl;
(*itr)->play(); (*itr)->play();
} }
else else
{ {
// playing, so pause // playing, so pause
std::cout<< (*itr).get() << " Pause"<<std::endl; std::cout<<"Pause"<<std::endl;
(*itr)->pause(); (*itr)->pause();
} }
} }
@@ -232,29 +233,12 @@ bool MovieEventHandler::handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIAction
itr!=_imageStreamList.end(); itr!=_imageStreamList.end();
++itr) ++itr)
{ {
std::cout<< (*itr).get() << " Restart"<<std::endl; std::cout<<"Restart"<<std::endl;
(*itr)->rewind(); (*itr)->rewind();
(*itr)->play(); (*itr)->play();
} }
return true; return true;
} }
else if (ea.getKey()=='>')
{
for(ImageStreamList::iterator itr=_imageStreamList.begin();
itr!=_imageStreamList.end();
++itr)
{
std::cout<<"Seeking"<<std::endl;
if(_seekIncr > 3) _seekIncr = 0;
double length = (*itr)->getLength();
double t_pos = (length/4.0f)*_seekIncr;
//(*itr)->rewind();
(*itr)->seek(t_pos);
(*itr)->play();
_seekIncr++;
}
return true;
}
else if (ea.getKey()=='L') else if (ea.getKey()=='L')
{ {
for(ImageStreamList::iterator itr=_imageStreamList.begin(); for(ImageStreamList::iterator itr=_imageStreamList.begin();
@@ -263,53 +247,17 @@ bool MovieEventHandler::handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIAction
{ {
if ( (*itr)->getLoopingMode() == osg::ImageStream::LOOPING) if ( (*itr)->getLoopingMode() == osg::ImageStream::LOOPING)
{ {
std::cout<< (*itr).get() << " Toggle Looping Off"<<std::endl; std::cout<<"Toggle Looping Off"<<std::endl;
(*itr)->setLoopingMode( osg::ImageStream::NO_LOOPING ); (*itr)->setLoopingMode( osg::ImageStream::NO_LOOPING );
} }
else else
{ {
std::cout<< (*itr).get() << " Toggle Looping On"<<std::endl; std::cout<<"Toggle Looping On"<<std::endl;
(*itr)->setLoopingMode( osg::ImageStream::LOOPING ); (*itr)->setLoopingMode( osg::ImageStream::LOOPING );
} }
} }
return true; return true;
} }
else if (ea.getKey()=='+')
{
for(ImageStreamList::iterator itr=_imageStreamList.begin();
itr!=_imageStreamList.end();
++itr)
{
double tm = (*itr)->getTimeMultiplier();
tm += 0.1;
(*itr)->setTimeMultiplier(tm);
std::cout << (*itr).get() << " Increase speed rate "<< (*itr)->getTimeMultiplier() << std::endl;
}
return true;
}
else if (ea.getKey()=='-')
{
for(ImageStreamList::iterator itr=_imageStreamList.begin();
itr!=_imageStreamList.end();
++itr)
{
double tm = (*itr)->getTimeMultiplier();
tm -= 0.1;
(*itr)->setTimeMultiplier(tm);
std::cout << (*itr).get() << " Decrease speed rate "<< (*itr)->getTimeMultiplier() << std::endl;
}
return true;
}
else if (ea.getKey()=='o')
{
for(ImageStreamList::iterator itr=_imageStreamList.begin();
itr!=_imageStreamList.end();
++itr)
{
std::cout<< (*itr).get() << " Frame rate "<< (*itr)->getFrameRate() <<std::endl;
}
return true;
}
return false; return false;
} }
@@ -324,10 +272,6 @@ void MovieEventHandler::getUsage(osg::ApplicationUsage& usage) const
usage.addKeyboardMouseBinding("p","Play/Pause movie"); usage.addKeyboardMouseBinding("p","Play/Pause movie");
usage.addKeyboardMouseBinding("r","Restart movie"); usage.addKeyboardMouseBinding("r","Restart movie");
usage.addKeyboardMouseBinding("l","Toggle looping of movie"); usage.addKeyboardMouseBinding("l","Toggle looping of movie");
usage.addKeyboardMouseBinding("+","Increase speed of movie");
usage.addKeyboardMouseBinding("-","Decrease speed of movie");
usage.addKeyboardMouseBinding("o","Display frame rate of movie");
usage.addKeyboardMouseBinding(">","Advance the movie using seek");
} }
@@ -376,33 +320,6 @@ osg::Geometry* myCreateTexturedQuadGeometry(const osg::Vec3& pos,float width,flo
} }
} }
#if USE_SDL
class SDLAudioSink : public osg::AudioSink
{
public:
SDLAudioSink(osg::AudioStream* audioStream):
_started(false),
_paused(false),
_audioStream(audioStream) {}
~SDLAudioSink();
virtual void play();
virtual void pause();
virtual void stop();
virtual bool playing() const { return _started && !_paused; }
bool _started;
bool _paused;
osg::observer_ptr<osg::AudioStream> _audioStream;
};
#endif
int main(int argc, char** argv) int main(int argc, char** argv)
{ {
// use an ArgumentParser object to manage the program arguments. // use an ArgumentParser object to manage the program arguments.
@@ -509,63 +426,24 @@ int main(int argc, char** argv)
bool xyPlane = fullscreen; bool xyPlane = fullscreen;
bool useAudioSink = false;
while(arguments.read("--audio")) { useAudioSink = true; }
#if USE_SDL
unsigned int numAudioStreamsEnabled = 0;
#endif
for(int i=1;i<arguments.argc();++i) for(int i=1;i<arguments.argc();++i)
{ {
if (arguments.isString(i)) if (arguments.isString(i))
{ {
osg::Image* image = osgDB::readImageFile(arguments[i]); osg::Image* image = osgDB::readImageFile(arguments[i]);
osg::ImageStream* imagestream = dynamic_cast<osg::ImageStream*>(image); osg::ImageStream* imagestream = dynamic_cast<osg::ImageStream*>(image);
if (imagestream) if (imagestream) imagestream->play();
{
osg::ImageStream::AudioStreams& audioStreams = imagestream->getAudioStreams();
if (useAudioSink && !audioStreams.empty())
{
osg::AudioStream* audioStream = audioStreams[0].get();
osg::notify(osg::NOTICE)<<"AudioStream read ["<<audioStream->getName()<<"]"<<std::endl;
#if USE_SDL
if (numAudioStreamsEnabled==0)
{
audioStream->setAudioSink(new SDLAudioSink(audioStream));
++numAudioStreamsEnabled;
}
#endif
}
imagestream->play();
}
if (image) if (image)
{ {
osg::notify(osg::NOTICE)<<"image->s()"<<image->s()<<" image-t()="<<image->t()<<" aspectRatio="<<image->getPixelAspectRatio()<<std::endl; osg::notify(osg::NOTICE)<<"image->s()"<<image->s()<<" image-t()="<<image->t()<<std::endl;
float width = image->s() * image->getPixelAspectRatio(); geode->addDrawable(myCreateTexturedQuadGeometry(pos,image->s(),image->t(),image, useTextureRectangle, xyPlane, flip));
float height = image->t();
osg::ref_ptr<osg::Drawable> drawable = myCreateTexturedQuadGeometry(pos, width, height,image, useTextureRectangle, xyPlane, flip); bottomright = pos + osg::Vec3(static_cast<float>(image->s()),static_cast<float>(image->t()),0.0f);
if (image->isImageTranslucent()) if (xyPlane) pos.y() += image->t()*1.05f;
{ else pos.z() += image->t()*1.05f;
osg::notify(osg::NOTICE)<<"Transparent movie, enabling blending."<<std::endl;
drawable->getOrCreateStateSet()->setMode(GL_BLEND, osg::StateAttribute::ON);
drawable->getOrCreateStateSet()->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
}
geode->addDrawable(drawable.get());
bottomright = pos + osg::Vec3(width,height,0.0f);
if (xyPlane) pos.y() += height*1.05f;
else pos.z() += height*1.05f;
} }
else else
{ {
@@ -607,43 +485,7 @@ int main(int argc, char** argv)
{ {
viewer.realize(); viewer.realize();
viewer.getCamera()->setClearColor(osg::Vec4(0.0f,0.0f,0.0f,1.0f));
float screenAspectRatio = 1280.0f/1024.0f;
osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface();
if (wsi)
{
unsigned int width, height;
wsi->getScreenResolution(osg::GraphicsContext::ScreenIdentifier(0), width, height);
screenAspectRatio = float(width) / float(height);
}
float modelAspectRatio = (bottomright.x()-topleft.x())/(bottomright.y()-topleft.y());
viewer.getCamera()->setViewMatrix(osg::Matrix::identity()); viewer.getCamera()->setViewMatrix(osg::Matrix::identity());
osg::Vec3 center = (bottomright + topleft)*0.5f;
osg::Vec3 dx(bottomright.x()-center.x(), 0.0f, 0.0f);
osg::Vec3 dy(0.0f, topleft.y()-center.y(), 0.0f);
float ratio = modelAspectRatio/screenAspectRatio;
if (ratio>1.0f)
{
// use model width as the control on model size.
bottomright = center + dx - dy * ratio;
topleft = center - dx + dy * ratio;
}
else
{
// use model height as the control on model size.
bottomright = center + dx / ratio - dy;
topleft = center - dx / ratio + dy;
}
viewer.getCamera()->setProjectionMatrixAsOrtho2D(topleft.x(),bottomright.x(),topleft.y(),bottomright.y()); viewer.getCamera()->setProjectionMatrixAsOrtho2D(topleft.x(),bottomright.x(),topleft.y(),bottomright.y());
while(!viewer.done()) while(!viewer.done())
@@ -659,83 +501,3 @@ int main(int argc, char** argv)
} }
} }
#if USE_SDL
#include "SDL.h"
static void soundReadCallback(void * user_data, uint8_t * data, int datalen)
{
SDLAudioSink * sink = reinterpret_cast<SDLAudioSink*>(user_data);
osg::ref_ptr<osg::AudioStream> as = sink->_audioStream.get();
if (as.valid())
{
as->consumeAudioBuffer(data, datalen);
}
}
SDLAudioSink::~SDLAudioSink()
{
stop();
}
void SDLAudioSink::play()
{
if (_started)
{
if (_paused)
{
SDL_PauseAudio(0);
_paused = false;
}
return;
}
_started = true;
_paused = false;
osg::notify(osg::NOTICE)<<"SDLAudioSink()::startPlaying()"<<std::endl;
osg::notify(osg::NOTICE)<<" audioFrequency()="<<_audioStream->audioFrequency()<<std::endl;
osg::notify(osg::NOTICE)<<" audioNbChannels()="<<_audioStream->audioNbChannels()<<std::endl;
osg::notify(osg::NOTICE)<<" audioSampleFormat()="<<_audioStream->audioSampleFormat()<<std::endl;
SDL_AudioSpec specs = { 0 };
SDL_AudioSpec wanted_specs = { 0 };
wanted_specs.freq = _audioStream->audioFrequency();
wanted_specs.format = AUDIO_S16SYS;
wanted_specs.channels = _audioStream->audioNbChannels();
wanted_specs.silence = 0;
wanted_specs.samples = 1024;
wanted_specs.callback = soundReadCallback;
wanted_specs.userdata = this;
if (SDL_OpenAudio(&wanted_specs, &specs) < 0)
throw "SDL_OpenAudio() failed (" + std::string(SDL_GetError()) + ")";
SDL_PauseAudio(0);
}
void SDLAudioSink::pause()
{
if (_started)
{
SDL_PauseAudio(1);
_paused = true;
}
}
void SDLAudioSink::stop()
{
if (_started)
{
if (!_paused) SDL_PauseAudio(1);
SDL_CloseAudio();
osg::notify(osg::NOTICE)<<"~SDLAudioSink() destructor, but still playing"<<std::endl;
}
}
#endif

View File

@@ -604,6 +604,7 @@ int main(int argc, char** argv)
osg::ArgumentParser arguments(&argc,argv); osg::ArgumentParser arguments(&argc,argv);
arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName()); arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName());
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the standard OpenSceneGraph example which loads and visualises 3d models.");
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ..."); arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
osgViewer::Viewer viewer(arguments); osgViewer::Viewer viewer(arguments);

View File

@@ -600,9 +600,6 @@ int main(int argc, char** argv)
if (arguments.read("--sv")) if (arguments.read("--sv"))
{ {
// sv isn't yet thread safe
viewer.setThreadingModel(osgViewer::Viewer::SingleThreaded);
// hint to tell viewer to request stencil buffer when setting up windows // hint to tell viewer to request stencil buffer when setting up windows
osg::DisplaySettings::instance()->setMinimumNumStencilBits(8); osg::DisplaySettings::instance()->setMinimumNumStencilBits(8);
@@ -625,9 +622,6 @@ int main(int argc, char** argv)
} }
else if (arguments.read("--pssm")) else if (arguments.read("--pssm"))
{ {
// pssm isn't yet thread safe
viewer.setThreadingModel(osgViewer::Viewer::SingleThreaded);
int mapcount = 3; int mapcount = 3;
while (arguments.read("--mapcount", mapcount)); while (arguments.read("--mapcount", mapcount));
osg::ref_ptr<osgShadow::ParallelSplitShadowMap> pssm = new osgShadow::ParallelSplitShadowMap(NULL,mapcount); osg::ref_ptr<osgShadow::ParallelSplitShadowMap> pssm = new osgShadow::ParallelSplitShadowMap(NULL,mapcount);

View File

@@ -1,25 +1,20 @@
SET(TARGET_EXTERNAL_LIBRARIES ${SDL_LIBRARY} )
IF("${SDL_LIBRARY}" MATCHES "SDLmain") IF("${SDL_LIBRARY}" MATCHES "SDLmain")
# Found a precompiled SDLmain library. # Found a precompiled SDLmain library.
SET(TARGET_SRC osgviewerSDL.cpp) SET(TARGET_SRC osgviewerSDL.cpp)
ELSE() ELSE("${SDL_LIBRARY}" MATCHES "SDLmain")
# No SDLmain has been found. # No SDLmain has been found.
# Depending on platform, code may need to be provided for SDLmain. # Depending on platform, code may need to be provided for SDLmain.
IF(APPLE) IF(APPLE)
SET(TARGET_SRC osgviewerSDL.cpp SDLMainForMacOSX.m SDLMainForMacOSX.h) SET(TARGET_SRC osgviewerSDL.cpp SDLMainForMacOSX.m SDLMainForMacOSX.h)
ELSE() ELSE(APPLE)
# Unhandled case. No libsdlmain has been found and no code substitute. # Unhandled case. No libsdlmain has been found and no code substitute.
# Depending on platform (or SDL version), # Depending on platform (or SDL version),
# this may or may not link successfully. # this may or may not link successfully.
SET(TARGET_SRC osgviewerSDL.cpp) SET(TARGET_SRC osgviewerSDL.cpp)
SET(TARGET_EXTERNAL_LIBRARIES ${SDLMAIN_LIBRARY} ${TARGET_EXTERNAL_LIBRARIES} ) ENDIF(APPLE)
ENDIF() ENDIF("${SDL_LIBRARY}" MATCHES "SDLmain")
ENDIF()
IF (MINGW) SET(TARGET_EXTERNAL_LIBRARIES ${SDL_LIBRARY} )
SET(TARGET_EXTERNAL_LIBRARIES mingw32 ${TARGET_EXTERNAL_LIBRARIES} winmm dinput ddraw dxguid)
ENDIF()
INCLUDE_DIRECTORIES(${SDL_INCLUDE_DIR} ) INCLUDE_DIRECTORIES(${SDL_INCLUDE_DIR} )

View File

@@ -17,17 +17,17 @@
#include <OpenThreads/Config> #include <OpenThreads/Config>
#include <OpenThreads/Exports> #include <OpenThreads/Exports>
#if defined(_OPENTHREADS_ATOMIC_USE_BSD_ATOMIC) #if defined(_OPENTHREADS_ATOMIC_USE_GCC_BUILTINS) && defined(__i386__)
# include <libkern/OSAtomic.h> #define _OPENTHREADS_ATOMIC_USE_LIBRARY_ROUTINES
# define _OPENTHREADS_ATOMIC_USE_LIBRARY_ROUTINES
#elif defined(_OPENTHREADS_ATOMIC_USE_GCC_BUILTINS) && defined(__i386__)
# define _OPENTHREADS_ATOMIC_USE_LIBRARY_ROUTINES
#elif defined(_OPENTHREADS_ATOMIC_USE_WIN32_INTERLOCKED) #elif defined(_OPENTHREADS_ATOMIC_USE_WIN32_INTERLOCKED)
# define _OPENTHREADS_ATOMIC_USE_LIBRARY_ROUTINES #define _OPENTHREADS_ATOMIC_USE_LIBRARY_ROUTINES
#elif defined(_OPENTHREADS_ATOMIC_USE_SUN) #elif defined(_OPENTHREADS_ATOMIC_USE_SUN)
# include <atomic.h> # include <atomic.h>
# include "Mutex" # include "Mutex"
# include "ScopedLock" # include "ScopedLock"
#elif defined(_OPENTHREADS_ATOMIC_USE_BSD_ATOMIC)
# include <libkern/OSAtomic.h>
# define _OPENTHREADS_ATOMIC_USE_LIBRARY_ROUTINES
#elif defined(_OPENTHREADS_ATOMIC_USE_MUTEX) #elif defined(_OPENTHREADS_ATOMIC_USE_MUTEX)
# include "Mutex" # include "Mutex"
# include "ScopedLock" # include "ScopedLock"

View File

@@ -1,85 +0,0 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_AUDIOSTREAM
#define OSG_AUDIOSTREAM 1
#include <osg/Image>
namespace osg {
/** Pure virtual AudioSink bass class that is used to connect the audio system with AudioStreams. */
class OSG_EXPORT AudioSink : public osg::Object
{
public:
AudioSink();
virtual const char * libraryName() const { return "osg"; }
virtual const char * className() const { return "AudioSinkInterface"; }
virtual void play() = 0;
virtual void pause() = 0;
virtual void stop() = 0;
virtual bool playing() const = 0;
virtual double getDelay() const { return _delay; }
virtual void setDelay(const double delay) { _delay = delay; }
virtual void setVolume(float) {}
virtual float getVolume() const { return 0.0f; }
private:
virtual AudioSink * cloneType() const { return 0; }
virtual AudioSink * clone(const osg::CopyOp &) const { return 0; }
double _delay;
};
/** Pure virtual AudioStream base class. Subclasses provide mechanism for reading/generating audio data*/
class OSG_EXPORT AudioStream : public osg::Object
{
public:
AudioStream();
/** Copy constructor using CopyOp to manage deep vs shallow copy. */
AudioStream(const AudioStream& audio,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const AudioStream*>(obj)!=0; }
virtual const char* libraryName() const { return "osg"; }
virtual const char* className() const { return "AudioStream"; }
virtual void setAudioSink(osg::AudioSink* audio_sink) = 0;
virtual void consumeAudioBuffer(void * const buffer, const size_t size) = 0;
virtual int audioFrequency() const = 0;
virtual int audioNbChannels() const = 0;
enum SampleFormat
{
SAMPLE_FORMAT_U8,
SAMPLE_FORMAT_S16,
SAMPLE_FORMAT_S24,
SAMPLE_FORMAT_S32,
SAMPLE_FORMAT_F32
};
virtual SampleFormat audioSampleFormat() const = 0;
};
} // namespace
#endif

View File

@@ -35,7 +35,7 @@ class BoundingSphereImpl
{ {
public: public:
typedef VT vec_type; typedef VT vec_type;
typedef typename VT::value_type value_type; typedef typename vec_type::value_type value_type;
vec_type _center; vec_type _center;
value_type _radius; value_type _radius;

View File

@@ -24,15 +24,12 @@ class Image;
class Texture; class Texture;
class StateSet; class StateSet;
class StateAttribute; class StateAttribute;
class StateAttributeCallback;
class Uniform; class Uniform;
class Node; class Node;
class Drawable; class Drawable;
class Array; class Array;
class PrimitiveSet; class PrimitiveSet;
class Shape; class Shape;
class NodeCallback;
/** Copy Op(erator) used to control whether shallow or deep copy is used /** Copy Op(erator) used to control whether shallow or deep copy is used
* during copy construction and clone operation.*/ * during copy construction and clone operation.*/
@@ -55,7 +52,6 @@ class OSG_EXPORT CopyOp
DEEP_COPY_PRIMITIVES = 1<<8, DEEP_COPY_PRIMITIVES = 1<<8,
DEEP_COPY_SHAPES = 1<<9, DEEP_COPY_SHAPES = 1<<9,
DEEP_COPY_UNIFORMS = 1<<10, DEEP_COPY_UNIFORMS = 1<<10,
DEEP_COPY_CALLBACKS = 1<<11,
DEEP_COPY_ALL = 0x7FFFFFFF DEEP_COPY_ALL = 0x7FFFFFFF
}; };
@@ -76,8 +72,6 @@ class OSG_EXPORT CopyOp
virtual PrimitiveSet* operator() (const PrimitiveSet* primitives) const; virtual PrimitiveSet* operator() (const PrimitiveSet* primitives) const;
virtual Shape* operator() (const Shape* shape) const; virtual Shape* operator() (const Shape* shape) const;
virtual Uniform* operator() (const Uniform* shape) const; virtual Uniform* operator() (const Uniform* shape) const;
virtual NodeCallback* operator() (const NodeCallback* nodecallback) const;
virtual StateAttributeCallback* operator() (const StateAttributeCallback* stateattributecallback) const;
protected: protected:

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@@ -191,7 +191,7 @@ class OSG_EXPORT DisplaySettings : public osg::Referenced
unsigned int getNumOfDatabaseThreadsHint() const { return _numDatabaseThreadsHint; } unsigned int getNumOfDatabaseThreadsHint() const { return _numDatabaseThreadsHint; }
/** Set the hint for number of threads in the DatbasePager to dedicate to reading http requests.*/ /** Set the hint for number of threads in the DatbasePager to dedicate to reading http requests.*/
void setNumOfHttpDatabaseThreadsHint(unsigned int numThreads) { _numHttpDatabaseThreadsHint = numThreads; } void setNumOfHttpDatabaseThreadsHint(unsigned int numThreads) { _numDatabaseThreadsHint = numThreads; }
/** Get the hint for number of threads in the DatbasePager dedicated to reading http requests.*/ /** Get the hint for number of threads in the DatbasePager dedicated to reading http requests.*/
unsigned int getNumOfHttpDatabaseThreadsHint() const { return _numHttpDatabaseThreadsHint; } unsigned int getNumOfHttpDatabaseThreadsHint() const { return _numHttpDatabaseThreadsHint; }

View File

@@ -26,14 +26,9 @@ enum Endian
inline Endian getCpuByteOrder() inline Endian getCpuByteOrder()
{ {
union { static char big_endian_1[2] = { 0, 1 };
char big_endian_1[2];
short is_it_really_1;
} u;
u.big_endian_1[0] = 0;
u.big_endian_1[1] = 1;
if (u.is_it_really_1 == 1) if ( (*((short*) big_endian_1)) == 1)
return BigEndian; return BigEndian;
else else
return LittleEndian; return LittleEndian;

View File

@@ -16,8 +16,7 @@
#include <osg/GL> #include <osg/GL>
#if defined(__APPLE__) || \ #if defined(__APPLE__) || defined (_AIX)
(defined (_AIX) && !defined (_AIX51))
#include <OpenGL/glu.h> #include <OpenGL/glu.h>
#else #else
#include <GL/glu.h> #include <GL/glu.h>

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@@ -186,9 +186,6 @@ class OSG_EXPORT Image : public Object
void setPacking(unsigned int packing) { _packing = packing; } void setPacking(unsigned int packing) { _packing = packing; }
inline unsigned int getPacking() const { return _packing; } inline unsigned int getPacking() const { return _packing; }
inline void setPixelAspectRatio(float pixelAspectRatio) { _pixelAspectRatio = pixelAspectRatio; }
inline float getPixelAspectRatio() const { return _pixelAspectRatio; }
/** Return the number of bits required for each pixel. */ /** Return the number of bits required for each pixel. */
inline unsigned int getPixelSizeInBits() const { return computePixelSizeInBits(_pixelFormat,_dataType); } inline unsigned int getPixelSizeInBits() const { return computePixelSizeInBits(_pixelFormat,_dataType); }
@@ -349,7 +346,6 @@ class OSG_EXPORT Image : public Object
GLenum _pixelFormat; GLenum _pixelFormat;
GLenum _dataType; GLenum _dataType;
unsigned int _packing; unsigned int _packing;
float _pixelAspectRatio;
AllocationMode _allocationMode; AllocationMode _allocationMode;
unsigned char* _data; unsigned char* _data;

View File

@@ -105,7 +105,7 @@ class OSG_EXPORT ImageSequence : public ImageStream
virtual void update(NodeVisitor* nv); virtual void update(NodeVisitor* nv);
struct OSG_EXPORT UpdateCallback : public osg::StateAttributeCallback struct OSG_EXPORT UpdateCallback : public osg::StateAttribute::Callback
{ {
virtual void operator () (osg::StateAttribute* attr, osg::NodeVisitor* nv); virtual void operator () (osg::StateAttribute* attr, osg::NodeVisitor* nv);
}; };

View File

@@ -15,7 +15,6 @@
#define OSG_IMAGESTREAM 1 #define OSG_IMAGESTREAM 1
#include <osg/Image> #include <osg/Image>
#include <osg/AudioStream>
namespace osg { namespace osg {
@@ -78,7 +77,6 @@ class OSG_EXPORT ImageStream : public Image
virtual double getLength() const { return 0.0; } virtual double getLength() const { return 0.0; }
virtual double getFrameRate() const { return 0.0; }
virtual void setReferenceTime(double) {} virtual void setReferenceTime(double) {}
virtual double getReferenceTime() const { return 0.0; } virtual double getReferenceTime() const { return 0.0; }
@@ -89,11 +87,6 @@ class OSG_EXPORT ImageStream : public Image
virtual void setVolume(float) {} virtual void setVolume(float) {}
virtual float getVolume() const { return 0.0f; } virtual float getVolume() const { return 0.0f; }
typedef std::vector< osg::ref_ptr<osg::AudioStream> > AudioStreams;
void setAudioStreams(const AudioStreams& asl) { _audioStreams = asl; }
AudioStreams& getAudioStreams() { return _audioStreams; }
const AudioStreams& getAudioStreams() const { return _audioStreams; }
protected: protected:
virtual void applyLoopingMode() {} virtual void applyLoopingMode() {}
@@ -102,8 +95,6 @@ class OSG_EXPORT ImageStream : public Image
StreamStatus _status; StreamStatus _status;
LoopingMode _loopingMode; LoopingMode _loopingMode;
AudioStreams _audioStreams;
}; };
} // namespace } // namespace

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@@ -44,9 +44,7 @@
#include <float.h> #include <float.h>
#endif #endif
#if defined (sun) || \ #if defined (sun) || defined (__APPLE__)
defined (__APPLE__) || \
(defined (_AIX) && defined (__GNUC__))
#include <float.h> #include <float.h>
@@ -95,8 +93,7 @@
#if defined (sun) || \ #if defined (sun) || \
defined (__hpux) || \ defined (__hpux) || \
defined (APPLE_PRE_10_2) || \ defined (APPLE_PRE_10_2)
(defined (_AIX) && defined (__GNUC__))
#ifndef floorf #ifndef floorf
inline float floorf(float value) { return static_cast<float>(floor(value)); } inline float floorf(float value) { return static_cast<float>(floor(value)); }

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@@ -88,7 +88,7 @@ public:
// These methods are public so that osgUtil::CullVisitor can access them. // These methods are public so that osgUtil::CullVisitor can access them.
// Not intended for application use. // Not intended for application use.
bool getPassed( const osg::Camera* camera, osg::NodeVisitor& nv ); bool getPassed( const osg::Camera* camera, float distanceToEyePoint );
void traverseQuery( const osg::Camera* camera, osg::NodeVisitor& nv ); void traverseQuery( const osg::Camera* camera, osg::NodeVisitor& nv );
void traverseDebug( osg::NodeVisitor& nv ); void traverseDebug( osg::NodeVisitor& nv );

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@@ -450,12 +450,6 @@ class DrawElements : public PrimitiveSet
if (_ebo.valid()) _ebo->releaseGLObjects(state); if (_ebo.valid()) _ebo->releaseGLObjects(state);
} }
virtual void reserveElements(unsigned int numIndices) = 0;
virtual void setElement(unsigned int, unsigned int) = 0;
virtual unsigned int getElement(unsigned int) = 0;
virtual void addElement(unsigned int) = 0;
protected: protected:
virtual ~DrawElements() virtual ~DrawElements()
@@ -532,11 +526,6 @@ class OSG_EXPORT DrawElementsUByte : public DrawElements, public VectorGLubyte
_rangeModifiedCount = _modifiedCount; _rangeModifiedCount = _modifiedCount;
} }
virtual void reserveElements(unsigned int numIndices) { reserve(numIndices); }
virtual void setElement(unsigned int i, unsigned int v) { (*this)[i] = v; }
virtual unsigned int getElement(unsigned int i) { return (*this)[i]; }
virtual void addElement(unsigned int v) { push_back(GLubyte(v)); }
protected: protected:
virtual ~DrawElementsUByte(); virtual ~DrawElementsUByte();
@@ -612,11 +601,6 @@ class OSG_EXPORT DrawElementsUShort : public DrawElements, public VectorGLushort
_rangeModifiedCount = _modifiedCount; _rangeModifiedCount = _modifiedCount;
} }
virtual void reserveElements(unsigned int numIndices) { reserve(numIndices); }
virtual void setElement(unsigned int i, unsigned int v) { (*this)[i] = v; }
virtual unsigned int getElement(unsigned int i) { return (*this)[i]; }
virtual void addElement(unsigned int v) { push_back(GLushort(v)); }
protected: protected:
virtual ~DrawElementsUShort(); virtual ~DrawElementsUShort();
@@ -692,11 +676,6 @@ class OSG_EXPORT DrawElementsUInt : public DrawElements, public VectorGLuint
_rangeModifiedCount = _modifiedCount; _rangeModifiedCount = _modifiedCount;
} }
virtual void reserveElements(unsigned int numIndices) { reserve(numIndices); }
virtual void setElement(unsigned int i, unsigned int v) { (*this)[i] = v; }
virtual unsigned int getElement(unsigned int i) { return (*this)[i]; }
virtual void addElement(unsigned int v) { push_back(GLuint(v)); }
protected: protected:
virtual ~DrawElementsUInt(); virtual ~DrawElementsUInt();

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@@ -31,13 +31,6 @@ namespace osg {
class DeleteHandler; class DeleteHandler;
class Observer; class Observer;
/** template class to help enforce static initialization order. */
template <typename T, T M()>
struct depends_on
{
depends_on() { M(); }
};
/** Base class from providing referencing counted objects.*/ /** Base class from providing referencing counted objects.*/
class OSG_EXPORT Referenced class OSG_EXPORT Referenced
{ {

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@@ -16,7 +16,6 @@
#include <osg/Export> #include <osg/Export>
#include <osg/Object> #include <osg/Object>
#include <osg/StateAttributeCallback>
#include <osg/GL> #include <osg/GL>
#include <typeinfo> #include <typeinfo>
@@ -191,9 +190,7 @@ class OSG_EXPORT StateAttribute : public Object
StateAttribute(); StateAttribute();
StateAttribute(const StateAttribute& sa,const CopyOp& copyop=CopyOp::SHALLOW_COPY): StateAttribute(const StateAttribute& sa,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
Object(sa,copyop), Object(sa,copyop) {}
_updateCallback(copyop(sa._updateCallback.get()))
{}
/** Clone the type of an attribute, with Object* return type. /** Clone the type of an attribute, with Object* return type.
@@ -285,27 +282,36 @@ class OSG_EXPORT StateAttribute : public Object
return true; return true;
} }
// provide callback for backwards compatibility. struct Callback : public virtual osg::Object
typedef osg::StateAttributeCallback Callback; {
Callback() {}
Callback(const Callback&,const CopyOp&) {}
META_Object(osg,Callback);
/** do customized update code.*/
virtual void operator () (StateAttribute*, NodeVisitor*) {}
};
/** Set the UpdateCallback which allows users to attach customize the updating of an object during the update traversal.*/ /** Set the UpdateCallback which allows users to attach customize the updating of an object during the update traversal.*/
void setUpdateCallback(StateAttributeCallback* uc); void setUpdateCallback(Callback* uc);
/** Get the non const UpdateCallback.*/ /** Get the non const UpdateCallback.*/
StateAttributeCallback* getUpdateCallback() { return _updateCallback.get(); } Callback* getUpdateCallback() { return _updateCallback.get(); }
/** Get the const UpdateCallback.*/ /** Get the const UpdateCallback.*/
const StateAttributeCallback* getUpdateCallback() const { return _updateCallback.get(); } const Callback* getUpdateCallback() const { return _updateCallback.get(); }
/** Set the EventCallback which allows users to attach customize the updating of an object during the Event traversal.*/ /** Set the EventCallback which allows users to attach customize the updating of an object during the Event traversal.*/
void setEventCallback(StateAttributeCallback* ec); void setEventCallback(Callback* ec);
/** Get the non const EventCallback.*/ /** Get the non const EventCallback.*/
StateAttributeCallback* getEventCallback() { return _eventCallback.get(); } Callback* getEventCallback() { return _eventCallback.get(); }
/** Get the const EventCallback.*/ /** Get the const EventCallback.*/
const StateAttributeCallback* getEventCallback() const { return _eventCallback.get(); } const Callback* getEventCallback() const { return _eventCallback.get(); }
/** apply the OpenGL state attributes. /** apply the OpenGL state attributes.
@@ -337,8 +343,8 @@ class OSG_EXPORT StateAttribute : public Object
ParentList _parents; ParentList _parents;
friend class osg::StateSet; friend class osg::StateSet;
ref_ptr<StateAttributeCallback> _updateCallback; ref_ptr<Callback> _updateCallback;
ref_ptr<StateAttributeCallback> _eventCallback; ref_ptr<Callback> _eventCallback;
}; };
} }

View File

@@ -1,39 +0,0 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_STATEATTRIBUTECALLBACK
#define OSG_STATEATTRIBUTECALLBACK 1
#include <osg/Export>
#include <osg/Object>
namespace osg {
class StateAttribute;
class NodeVisitor;
class OSG_EXPORT StateAttributeCallback : public virtual osg::Object
{
public:
StateAttributeCallback() {}
StateAttributeCallback(const StateAttributeCallback&,const CopyOp&) {}
META_Object(osg,StateAttributeCallback);
/** do customized update code.*/
virtual void operator () (StateAttribute*, NodeVisitor*) {}
};
}
#endif

View File

@@ -29,7 +29,7 @@ class Vec2b
// Methods are defined here so that they are implicitly inlined // Methods are defined here so that they are implicitly inlined
/** Type of Vec class.*/ /** Type of Vec class.*/
typedef signed char value_type; typedef char value_type;
/** Number of vector components. */ /** Number of vector components. */
enum { num_components = 2 }; enum { num_components = 2 };
@@ -39,7 +39,7 @@ class Vec2b
Vec2b() { _v[0]=0; _v[1]=0; } Vec2b() { _v[0]=0; _v[1]=0; }
Vec2b(value_type r, value_type g) Vec2b(char r, char g)
{ {
_v[0]=r; _v[1]=g; _v[0]=r; _v[1]=g;
} }
@@ -94,8 +94,8 @@ class Vec2b
/** Unary multiply by scalar. */ /** Unary multiply by scalar. */
inline Vec2b& operator *= (float rhs) inline Vec2b& operator *= (float rhs)
{ {
_v[0]=(value_type)((float)_v[0]*rhs); _v[0]=(char)((float)_v[0]*rhs);
_v[1]=(value_type)((float)_v[1]*rhs); _v[1]=(char)((float)_v[1]*rhs);
return *this; return *this;
} }

View File

@@ -27,7 +27,7 @@ class Vec3b
public: public:
/** Type of Vec class.*/ /** Type of Vec class.*/
typedef signed char value_type; typedef char value_type;
/** Number of vector components. */ /** Number of vector components. */
enum { num_components = 3 }; enum { num_components = 3 };
@@ -94,9 +94,9 @@ class Vec3b
/** Unary multiply by scalar. */ /** Unary multiply by scalar. */
inline Vec3b& operator *= (float rhs) inline Vec3b& operator *= (float rhs)
{ {
_v[0]=(value_type)((float)_v[0]*rhs); _v[0]=(char)((float)_v[0]*rhs);
_v[1]=(value_type)((float)_v[1]*rhs); _v[1]=(char)((float)_v[1]*rhs);
_v[2]=(value_type)((float)_v[2]*rhs); _v[2]=(char)((float)_v[2]*rhs);
return *this; return *this;
} }

View File

@@ -27,7 +27,7 @@ class Vec4b
public: public:
/** Type of Vec class.*/ /** Type of Vec class.*/
typedef signed char value_type; typedef char value_type;
/** Number of vector components. */ /** Number of vector components. */
enum { num_components = 4 }; enum { num_components = 4 };
@@ -101,10 +101,10 @@ class Vec4b
/** Unary multiply by scalar. */ /** Unary multiply by scalar. */
inline Vec4b& operator *= (float rhs) inline Vec4b& operator *= (float rhs)
{ {
_v[0]=(value_type)((float)_v[0]*rhs); _v[0]=(char)((float)_v[0]*rhs);
_v[1]=(value_type)((float)_v[1]*rhs); _v[1]=(char)((float)_v[1]*rhs);
_v[2]=(value_type)((float)_v[2]*rhs); _v[2]=(char)((float)_v[2]*rhs);
_v[3]=(value_type)((float)_v[3]*rhs); _v[3]=(char)((float)_v[3]*rhs);
return *this; return *this;
} }

View File

@@ -62,26 +62,26 @@ class Vec4ub
else return (_v[3]<v._v[3]); else return (_v[3]<v._v[3]);
} }
inline value_type* ptr() { return _v; } inline unsigned char* ptr() { return _v; }
inline const value_type* ptr() const { return _v; } inline const unsigned char* ptr() const { return _v; }
inline void set(value_type r, value_type g, value_type b, value_type a) inline void set(unsigned char r, unsigned char g, unsigned char b, unsigned char a)
{ {
_v[0]=r; _v[1]=g; _v[2]=b; _v[3]=a; _v[0]=r; _v[1]=g; _v[2]=b; _v[3]=a;
} }
inline value_type& operator [] (unsigned int i) { return _v[i]; } inline unsigned char& operator [] (unsigned int i) { return _v[i]; }
inline value_type operator [] (unsigned int i) const { return _v[i]; } inline unsigned char operator [] (unsigned int i) const { return _v[i]; }
inline value_type& r() { return _v[0]; } inline unsigned char& r() { return _v[0]; }
inline value_type& g() { return _v[1]; } inline unsigned char& g() { return _v[1]; }
inline value_type& b() { return _v[2]; } inline unsigned char& b() { return _v[2]; }
inline value_type& a() { return _v[3]; } inline unsigned char& a() { return _v[3]; }
inline value_type r() const { return _v[0]; } inline unsigned char r() const { return _v[0]; }
inline value_type g() const { return _v[1]; } inline unsigned char g() const { return _v[1]; }
inline value_type b() const { return _v[2]; } inline unsigned char b() const { return _v[2]; }
inline value_type a() const { return _v[3]; } inline unsigned char a() const { return _v[3]; }
/** Multiply by scalar. */ /** Multiply by scalar. */
inline Vec4ub operator * (float rhs) const inline Vec4ub operator * (float rhs) const
@@ -94,10 +94,10 @@ class Vec4ub
/** Unary multiply by scalar. */ /** Unary multiply by scalar. */
inline Vec4ub& operator *= (float rhs) inline Vec4ub& operator *= (float rhs)
{ {
_v[0]=(value_type)((float)_v[0]*rhs); _v[0]=(unsigned char)((float)_v[0]*rhs);
_v[1]=(value_type)((float)_v[1]*rhs); _v[1]=(unsigned char)((float)_v[1]*rhs);
_v[2]=(value_type)((float)_v[2]*rhs); _v[2]=(unsigned char)((float)_v[2]*rhs);
_v[3]=(value_type)((float)_v[3]*rhs); _v[3]=(unsigned char)((float)_v[3]*rhs);
return *this; return *this;
} }

View File

@@ -21,20 +21,8 @@ extern "C" {
#define OPENSCENEGRAPH_MAJOR_VERSION 2 #define OPENSCENEGRAPH_MAJOR_VERSION 2
#define OPENSCENEGRAPH_MINOR_VERSION 8 #define OPENSCENEGRAPH_MINOR_VERSION 8
#define OPENSCENEGRAPH_PATCH_VERSION 3 #define OPENSCENEGRAPH_PATCH_VERSION 0
#define OPENSCENEGRAPH_SOVERSION 65 #define OPENSCENEGRAPH_SOVERSION 55
/** convinience macro that can be used to decide whether a feature is present or not i.e.
* #if OSG_MIN_VERSION_REQUIRED(2,9,5)
* your code here
* #endif
*/
#define OSG_MIN_VERSION_REQUIRED(MAJOR, MINOR, PATCH) ((OPENSCENEGRAPH_MAJOR_VERSION>MAJOR) || (OPENSCENEGRAPH_MAJOR_VERSION==MAJOR && (OPENSCENEGRAPH_MINOR_VERSION>MINOR || (OPENSCENEGRAPH_MINOR_VERSION==MINOR && OPENSCENEGRAPH_PATCH_VERSION>=PATCH))))
#define OSG_VERSION_LESS_THAN(MAJOR, MINOR, PATCH) ((OPENSCENEGRAPH_MAJOR_VERSION<MAJOR) || (OPENSCENEGRAPH_MAJOR_VERSION==MAJOR && (OPENSCENEGRAPH_MINOR_VERSION<MINOR || (OPENSCENEGRAPH_MINOR_VERSION==MINOR && OPENSCENEGRAPH_PATCH_VERSION<PATCH))))
#define OSG_VERSION_LESS_OR_EQUAL(MAJOR, MINOR, PATCH) ((OPENSCENEGRAPH_MAJOR_VERSION<MAJOR) || (OPENSCENEGRAPH_MAJOR_VERSION==MAJOR && (OPENSCENEGRAPH_MINOR_VERSION<MINOR || (OPENSCENEGRAPH_MINOR_VERSION==MINOR && OPENSCENEGRAPH_PATCH_VERSION<=PATCH))))
#define OSG_VERSION_GREATER_THAN(MAJOR, MINOR, PATCH) ((OPENSCENEGRAPH_MAJOR_VERSION>MAJOR) || (OPENSCENEGRAPH_MAJOR_VERSION==MAJOR && (OPENSCENEGRAPH_MINOR_VERSION>MINOR || (OPENSCENEGRAPH_MINOR_VERSION==MINOR && OPENSCENEGRAPH_PATCH_VERSION>PATCH))))
#define OSG_VERSION_GREATER_OR_EQUAL(MAJOR, MINOR, PATCH) ((OPENSCENEGRAPH_MAJOR_VERSION>MAJOR) || (OPENSCENEGRAPH_MAJOR_VERSION==MAJOR && (OPENSCENEGRAPH_MINOR_VERSION>MINOR || (OPENSCENEGRAPH_MINOR_VERSION==MINOR && OPENSCENEGRAPH_PATCH_VERSION>=PATCH))))
/** /**
* osgGetVersion() returns the library version number. * osgGetVersion() returns the library version number.

View File

@@ -1,147 +0,0 @@
/* -*-c++-*-
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGANIMATION_ACTION_H
#define OSGANIMATION_ACTION_H
#include <osgAnimation/Export>
#include <osgAnimation/Animation>
#include <osgAnimation/ActionVisitor>
#include <osgAnimation/FrameAction>
#include <iostream>
#define META_Action(library,name) \
virtual osg::Object* cloneType() const { return new name (); } \
virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new name (*this,copyop); } \
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const name *>(obj)!=NULL; } \
virtual const char* className() const { return #name; } \
virtual const char* libraryName() const { return #library; } \
virtual void accept(osgAnimation::ActionVisitor& nv) { nv.apply(*this); } \
namespace osgAnimation
{
class OSGANIMATION_EXPORT Action : public osg::Object
{
public:
class Callback : public osg::Object
{
public:
Callback(){}
Callback(const Callback& nc,const osg::CopyOp&) :
_nestedCallback(nc._nestedCallback) {}
META_Object(osgAnimation,Callback);
virtual void operator()(Action* action, osgAnimation::ActionVisitor* nv) {}
Callback* getNestedCallback() { return _nestedCallback.get(); }
void addNestedCallback(Callback* callback)
{
if (callback) {
if (_nestedCallback.valid())
_nestedCallback->addNestedCallback(callback);
else
_nestedCallback = callback;
}
}
void removeCallback(Callback* cb)
{
if (!cb)
return;
if (_nestedCallback.get() == cb)
_nestedCallback = _nestedCallback->getNestedCallback();
else if (_nestedCallback.valid())
_nestedCallback->removeCallback(cb);
}
protected:
osg::ref_ptr<Callback> _nestedCallback;
};
typedef std::map<unsigned int, osg::ref_ptr<Callback> > FrameCallback;
META_Action(osgAnimation, Action);
Action();
Action(const Action&,const osg::CopyOp&);
void setCallback(double when, Callback* callback)
{
setCallback(static_cast<unsigned int>(floor(when*_fps)), callback);
}
void setCallback(unsigned int frame, Callback* callback)
{
if (_framesCallback[frame].valid())
_framesCallback[frame]->addNestedCallback(callback);
else
_framesCallback[frame] = callback;
}
Callback* getCallback(unsigned int frame)
{
if (_framesCallback.find(frame) == _framesCallback.end())
return 0;
return _framesCallback[frame].get();
}
void removeCallback(Callback*);
Callback* getFrameCallback(unsigned int frame);
Callback* getFrameCallback(double time);
unsigned int getFramesPerSecond() const { return _fps; }
void setNumFrames(unsigned int numFrames) { _numberFrame = numFrames;}
void setDuration(double duration) { _numberFrame = static_cast<unsigned int>(floor(duration * _fps)); }
unsigned int getNumFrames() const { return _numberFrame;}
double getDuration() const { return _numberFrame * 1.0 / _fps; }
// 0 means infini else it's the number of loop
virtual void setLoop(int nb) { _loop = nb; }
virtual unsigned int getLoop() const { return _loop;}
// get the number of loop, the frame relative to loop.
// return true if in range, and false if out of range.
bool evaluateFrame(unsigned int frame, unsigned int& resultframe, unsigned int& nbloop );
virtual void traverse(ActionVisitor& visitor) {}
//virtual void evaluate(unsigned int frame);
protected:
FrameCallback _framesCallback;
double _speed;
unsigned int _fps;
unsigned int _numberFrame;
unsigned int _loop;
enum Status
{
Play,
Stop
};
Status _state;
};
}
#endif

View File

@@ -1,41 +0,0 @@
/* -*-c++-*-
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGANIMATION_ACTION_ANIMATION_H
#define OSGANIMATION_ACTION_ANIMATION_H
#include <osgAnimation/Action>
#include <osgAnimation/Export>
namespace osgAnimation {
class OSGANIMATION_EXPORT ActionAnimation : public Action
{
public:
META_Action(osgAnimation, ActionAnimation);
ActionAnimation();
ActionAnimation(const ActionAnimation& a, const osg::CopyOp& c);
ActionAnimation(Animation* animation);
void updateAnimation(unsigned int frame, int priority);
Animation* getAnimation() { return _animation.get(); }
protected:
osg::ref_ptr<Animation> _animation;
};
}
#endif

View File

@@ -1,44 +0,0 @@
/* -*-c++-*-
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGANIMATION_ACTION_BLENDIN_H
#define OSGANIMATION_ACTION_BLENDIN_H
#include <osgAnimation/Action>
#include <osgAnimation/Export>
namespace osgAnimation {
/// blend in from 0 to weight in duration
class OSGANIMATION_EXPORT ActionBlendIn : public Action
{
public:
META_Action(osgAnimation, ActionBlendIn);
ActionBlendIn();
ActionBlendIn(const ActionBlendIn& a, const osg::CopyOp& c);
ActionBlendIn(Animation* animation, double duration, double weight);
double getWeight() const { return _weight;}
Animation* getAnimation() { return _animation.get(); }
void computeWeight(unsigned int frame);
protected:
double _weight;
osg::ref_ptr<Animation> _animation;
};
}
#endif

View File

@@ -1,45 +0,0 @@
/* -*-c++-*-
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGANIMATION_ACTION_BLENDOUT_H
#define OSGANIMATION_ACTION_BLENDOUT_H
#include <osgAnimation/Action>
#include <osgAnimation/Export>
namespace osgAnimation {
/// blend out from weight to 0 in duration
class OSGANIMATION_EXPORT ActionBlendOut : public Action
{
public:
META_Action(osgAnimation, ActionBlendOut);
ActionBlendOut();
ActionBlendOut(const ActionBlendOut& a, const osg::CopyOp& c);
ActionBlendOut(Animation* animation, double duration);
Animation* getAnimation() { return _animation.get(); }
double getWeight() const { return _weight;}
void computeWeight(unsigned int frame);
protected:
double _weight;
osg::ref_ptr<Animation> _animation;
};
}
#endif

View File

@@ -1,41 +0,0 @@
/* -*-c++-*-
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGANIMATION_ACTION_CALLBACK_H
#define OSGANIMATION_ACTION_CALLBACK_H
#include <osgAnimation/Export>
#include <osgAnimation/Action>
namespace osgAnimation
{
/** Callback used to run new action on the timeline.*/
class OSGANIMATION_EXPORT RunAction : public Action::Callback
{
public:
RunAction(Action* a, int priority = 0) : _action(a), _priority(priority) {}
virtual void operator()(Action* action, ActionVisitor* visitor);
Action* getAction() const { return _action.get(); }
int getPriority() const { return _priority; }
protected:
osg::ref_ptr<Action> _action;
int _priority;
};
}
#endif

View File

@@ -1,57 +0,0 @@
/* -*-c++-*-
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGANIMATION_ACTION_STRIPANIMATION_H
#define OSGANIMATION_ACTION_STRIPANIMATION_H
#include <osgAnimation/Action>
#include <osgAnimation/Export>
#include <osgAnimation/FrameAction>
#include <osgAnimation/ActionBlendIn>
#include <osgAnimation/ActionBlendOut>
#include <osgAnimation/ActionAnimation>
namespace osgAnimation
{
// encapsulate animation with blend in blend out for classic usage
class OSGANIMATION_EXPORT ActionStripAnimation : public Action
{
public:
META_Action(osgAnimation, ActionStripAnimation);
ActionStripAnimation() {}
ActionStripAnimation(const ActionStripAnimation& a, const osg::CopyOp& c);
ActionStripAnimation(Animation* animation, double blendInDuration = 0.0, double blendOutDuration = 0.0, double blendInWeightTarget = 1.0 );
ActionAnimation* getAnimation();
ActionBlendIn* getBlendIn();
ActionBlendOut* getBlendOut();
const ActionAnimation* getAnimation() const;
const ActionBlendIn* getBlendIn() const;
const ActionBlendOut* getBlendOut() const;
unsigned int getBlendOutStartFrame() const;
unsigned int getLoop() const;
void setLoop(unsigned int loop);
void traverse(ActionVisitor& visitor);
protected:
typedef std::pair<unsigned int, osg::ref_ptr<ActionBlendOut> > FrameBlendOut;
osg::ref_ptr<ActionBlendIn> _blendIn;
FrameBlendOut _blendOut;
osg::ref_ptr<ActionAnimation> _animation;
};
}
#endif

View File

@@ -1,117 +0,0 @@
/* -*-c++-*-
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGANIMATION_ACTIONVISITOR_H
#define OSGANIMATION_ACTIONVISITOR_H
#include <vector>
#include <osgAnimation/Export>
#include <osg/Referenced>
#include <osgAnimation/FrameAction>
namespace osgAnimation
{
class Timeline;
class Action;
class ActionBlendIn;
class ActionBlendOut;
class ActionAnimation;
class ActionStripAnimation;
#define META_ActionVisitor(library,name) \
virtual const char* libraryName() const { return #library; }\
virtual const char* className() const { return #name; }
class OSGANIMATION_EXPORT ActionVisitor : public osg::Referenced
{
public:
META_ActionVisitor(osgAnimation, ActionVisitor);
ActionVisitor();
void traverse(Action& visitor);
void pushFrameActionOnStack(const FrameAction& fa);
void popFrameAction();
void pushTimelineOnStack(Timeline* tm);
void popTimeline();
Timeline* getCurrentTimeline();
void setCurrentLayer(int layer) { _currentLayer = layer;}
int getCurrentLayer() const { return _currentLayer; }
const std::vector<FrameAction>& getStackedFrameAction() const { return _stackFrameAction; }
virtual void apply(Action& action);
virtual void apply(Timeline& tm);
virtual void apply(ActionBlendIn& action);
virtual void apply(ActionBlendOut& action);
virtual void apply(ActionAnimation& action);
virtual void apply(ActionStripAnimation& action);
protected:
std::vector<FrameAction> _stackFrameAction;
std::vector<Timeline*> _stackTimeline;
int _currentLayer;
};
class OSGANIMATION_EXPORT UpdateActionVisitor : public osgAnimation::ActionVisitor
{
protected:
unsigned int _frame;
unsigned int _currentAnimationPriority;
public:
META_ActionVisitor(osgAnimation, UpdateActionVisitor);
UpdateActionVisitor();
void setFrame(unsigned int frame) { _frame = frame;}
bool isActive(Action& action) const;
unsigned int getLocalFrame() const;
void apply(Timeline& action);
void apply(Action& action);
void apply(ActionBlendIn& action);
void apply(ActionBlendOut& action);
void apply(ActionAnimation& action);
void apply(ActionStripAnimation& action);
};
class OSGANIMATION_EXPORT ClearActionVisitor : public osgAnimation::ActionVisitor
{
public:
enum ClearType {
BEFORE_FRAME,
AFTER_FRAME
};
META_ActionVisitor(osgAnimation, ClearActionVisitor);
ClearActionVisitor(ClearType type = BEFORE_FRAME);
void setFrame(unsigned int frame) { _frame = frame;}
void apply(Timeline& action);
void apply(Action& action);
protected:
unsigned int _frame;
std::vector<osg::ref_ptr<Action> > _remove;
ClearType _clearType;
};
}
#endif

View File

@@ -1,5 +1,5 @@
/* -*-c++-*- /* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net> * Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
* *
* This library is open source and may be redistributed and/or modified under * This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
@@ -31,7 +31,7 @@ namespace osgAnimation
META_Object(osgAnimation, Animation) META_Object(osgAnimation, Animation)
Animation() : _duration(0), _weight(0), _startTime(0), _playmode(LOOP) {} Animation() : _duration(0), _weight(0), _startTime(0), _playmode(LOOP) {}
Animation(const osgAnimation::Animation&, const osg::CopyOp&); Animation(const osgAnimation::Animation& anim, const osg::CopyOp&);
enum PlayMode enum PlayMode
{ {
@@ -71,12 +71,10 @@ namespace osgAnimation
void setWeight (float weight); void setWeight (float weight);
float getWeight() const; float getWeight() const;
bool update (float time, int priority = 0); bool update (float time);
void resetTargets(); void resetTargets();
void setPlaymode (PlayMode mode) { _playmode = mode; } void setPlaymode (PlayMode mode) { _playmode = mode; }
PlayMode getPlayMode() const { return _playmode; }
void setStartTime(float time) { _startTime = time;} void setStartTime(float time) { _startTime = time;}
float getStartTime() const { return _startTime;} float getStartTime() const { return _startTime;}

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@@ -1,5 +1,5 @@
/* -*-c++-*- /* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net> * Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
* *
* This library is open source and may be redistributed and/or modified under * This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
@@ -12,10 +12,9 @@
* OpenSceneGraph Public License for more details. * OpenSceneGraph Public License for more details.
*/ */
#ifndef OSGANIMATION_ANIMATION_MANAGER_BASE #ifndef OSGANIMATION_ANIMATION_MANAGER_BASE_H
#define OSGANIMATION_ANIMATION_MANAGER_BASE 1 #define OSGANIMATION_ANIMATION_MANAGER_BASE_H
#include <osgAnimation/LinkVisitor>
#include <osgAnimation/Animation> #include <osgAnimation/Animation>
#include <osgAnimation/Export> #include <osgAnimation/Export>
#include <osg/FrameStamp> #include <osg/FrameStamp>
@@ -34,8 +33,7 @@ namespace osgAnimation
AnimationManagerBase(const AnimationManagerBase& b, const osg::CopyOp& copyop= osg::CopyOp::SHALLOW_COPY); AnimationManagerBase(const AnimationManagerBase& b, const osg::CopyOp& copyop= osg::CopyOp::SHALLOW_COPY);
virtual ~AnimationManagerBase(); virtual ~AnimationManagerBase();
virtual void buildTargetReference(); virtual void buildTargetReference();
virtual void registerAnimation (Animation*); virtual void registerAnimation (Animation* animation);
virtual void unregisterAnimation (Animation*);
virtual void link(osg::Node* subgraph); virtual void link(osg::Node* subgraph);
virtual void update(double t) = 0; virtual void update(double t) = 0;
virtual bool needToLink() const; virtual bool needToLink() const;
@@ -44,26 +42,16 @@ namespace osgAnimation
/** Callback method called by the NodeVisitor when visiting a node.*/ /** Callback method called by the NodeVisitor when visiting a node.*/
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv); virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
/** Reset the value of targets /// Operation that must be done each frame
this Operation must be done each frame */
void clearTargets(); void clearTargets();
void normalizeTargets();
LinkVisitor* getOrCreateLinkVisitor();
void setLinkVisitor(LinkVisitor*);
/// set a flag to define the behaviour
void setAutomaticLink(bool);
bool isAutomaticLink() const;
void dirty();
protected: protected:
osg::ref_ptr<LinkVisitor> _linker;
AnimationList _animations; AnimationList _animations;
TargetSet _targets; TargetSet _targets;
bool _needToLink; bool _needToLink;
bool _automaticLink;
}; };
} }
#endif #endif

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@@ -1,72 +0,0 @@
/* -*-c++-*-
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGANIMATION_ANIMATION_UPDATE_CALLBACK
#define OSGANIMATION_ANIMATION_UPDATE_CALLBACK 1
#include <osg/Object>
#include <osgAnimation/Channel>
#include <osgAnimation/Animation>
#include <string>
namespace osgAnimation
{
class AnimationUpdateCallbackBase : public virtual osg::Object
{
public:
virtual bool link(Channel* channel) = 0;
virtual int link(Animation* animation) = 0;
};
template <class T>
class AnimationUpdateCallback : public AnimationUpdateCallbackBase, public T
{
public:
AnimationUpdateCallback() {}
AnimationUpdateCallback(const std::string& name) { T::setName(name);}
AnimationUpdateCallback(const AnimationUpdateCallback& apc,const osg::CopyOp& copyop): T(apc, copyop) {}
META_Object(osgAnimation, AnimationUpdateCallback<T>);
const std::string& getName() const { return T::getName(); }
bool link(Channel* channel) { return 0; }
int link(Animation* animation)
{
if (T::getName().empty())
{
osg::notify(osg::WARN) << "An update callback has no name, it means it could link only with \"\" named Target, often an error, discard" << std::endl;
return 0;
}
int nbLinks = 0;
for (ChannelList::iterator it = animation->getChannels().begin();
it != animation->getChannels().end();
++it)
{
std::string targetName = (*it)->getTargetName();
if (targetName == T::getName())
{
AnimationUpdateCallbackBase* a = this;
a->link((*it).get());
nbLinks++;
}
}
return nbLinks;
}
};
}
#endif

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@@ -1,5 +1,5 @@
/* -*-c++-*- /* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net> * Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
* *
* This library is open source and may be redistributed and/or modified under * This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
@@ -10,26 +10,39 @@
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details. * OpenSceneGraph Public License for more details.
* */
* Authors:
* Cedric Pinson <cedric.pinson@plopbyte.net>
* Michael Platings <mplatings@pixelpower.com>
*/
#ifndef OSGANIMATION_BONE #ifndef OSGANIMATION_BONE_H
#define OSGANIMATION_BONE 1 #define OSGANIMATION_BONE_H
#include <osg/MatrixTransform> #include <osg/Transform>
#include <osg/Quat>
#include <osg/Vec3>
#include <osg/Node>
#include <osg/Geode>
#include <osg/Geometry>
#include <osg/Notify>
#include <osg/io_utils>
#include <osgAnimation/Export> #include <osgAnimation/Export>
#include <osgAnimation/Target>
#include <osgAnimation/Sampler>
#include <osgAnimation/Channel>
#include <osgAnimation/Keyframe>
#include <osgAnimation/UpdateCallback>
#include <osgAnimation/Animation>
#include <osgAnimation/AnimationManagerBase>
#include <osgAnimation/VertexInfluence>
namespace osgAnimation namespace osgAnimation
{ {
// A bone can't have more than one parent Bone, so sharing a part of Bone's hierarchy // A bone can't have more than one parent Bone, so sharing a part of Bone's hierarchy
// makes no sense. You can share the entire hierarchy but not only a part of it. // has not sense. You can share the entire hierarchie but not only a part of
class OSGANIMATION_EXPORT Bone : public osg::MatrixTransform class OSGANIMATION_EXPORT Bone : public osg::Transform
{ {
public: public:
typedef osg::ref_ptr<Bone> PointerType;
typedef std::map<std::string, PointerType > BoneMap;
typedef osg::Matrix MatrixType; typedef osg::Matrix MatrixType;
META_Node(osgAnimation, Bone); META_Node(osgAnimation, Bone);
@@ -38,24 +51,230 @@ namespace osgAnimation
void setDefaultUpdateCallback(const std::string& name = ""); void setDefaultUpdateCallback(const std::string& name = "");
struct BoneMapVisitor : public osg::NodeVisitor
{
BoneMap _map;
BoneMapVisitor(): osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) {}
META_NodeVisitor("osgAnimation","BoneMapVisitor")
void apply(osg::Node&) { return; }
void apply(osg::Transform& node)
{
Bone* bone = dynamic_cast<Bone*>(&node);
if (bone)
{
_map[bone->getName()] = bone;
traverse(node);
}
}
};
struct FindNearestParentAnimationManager : public osg::NodeVisitor
{
osg::ref_ptr<osgAnimation::AnimationManagerBase> _manager;
FindNearestParentAnimationManager() : osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_PARENTS) {}
void apply(osg::Node& node)
{
if (_manager.valid())
return;
osg::NodeCallback* callback = node.getUpdateCallback();
while (callback)
{
_manager = dynamic_cast<osgAnimation::AnimationManagerBase*>(callback);
if (_manager.valid())
return;
callback = callback->getNestedCallback();
}
traverse(node);
}
};
class OSGANIMATION_EXPORT UpdateBone : public AnimationUpdateCallback
{
public:
osg::ref_ptr<osgAnimation::Vec3Target> _position;
osg::ref_ptr<osgAnimation::QuatTarget> _quaternion;
osg::ref_ptr<osgAnimation::Vec3Target> _scale;
public:
META_Object(osgAnimation, UpdateBone);
UpdateBone(const UpdateBone& apc,const osg::CopyOp& copyop);
UpdateBone(const std::string& name = "")
{
setName(name);
_quaternion = new osgAnimation::QuatTarget;
_position = new osgAnimation::Vec3Target;
_scale = new osgAnimation::Vec3Target;
}
void update(osgAnimation::Bone& bone)
{
bone.setTranslation(_position->getValue());
bone.setRotation(_quaternion->getValue());
bone.setScale(_scale->getValue());
bone.dirtyBound();
}
bool needLink() const
{
// the idea is to return true if nothing is linked
return !((_position->getCount() + _quaternion->getCount() + _scale->getCount()) > 3);
}
bool link(osgAnimation::Channel* channel)
{
if (channel->getName().find("quaternion") != std::string::npos)
{
osgAnimation::QuatSphericalLinearChannel* qc = dynamic_cast<osgAnimation::QuatSphericalLinearChannel*>(channel);
if (qc)
{
qc->setTarget(_quaternion.get());
return true;
}
}
else if (channel->getName().find("position") != std::string::npos)
{
osgAnimation::Vec3LinearChannel* vc = dynamic_cast<osgAnimation::Vec3LinearChannel*>(channel);
if (vc)
{
vc->setTarget(_position.get());
return true;
}
}
else if (channel->getName().find("scale") != std::string::npos)
{
osgAnimation::Vec3LinearChannel* vc = dynamic_cast<osgAnimation::Vec3LinearChannel*>(channel);
if (vc)
{
vc->setTarget(_scale.get());
return true;
}
}
else
{
std::cerr << "Channel " << channel->getName() << " does not contain a valid symbolic name for this class" << std::endl;
}
return false;
}
/** Callback method called by the NodeVisitor when visiting a node.*/
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
{
if (nv && nv->getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR)
{
Bone* b = dynamic_cast<Bone*>(node);
if (b && !_manager.valid())
{
FindNearestParentAnimationManager finder;
if (b->getParents().size() > 1)
{
osg::notify(osg::WARN) << "A Bone should not have multi parent ( " << b->getName() << " ) has parents ";
osg::notify(osg::WARN) << "( " << b->getParents()[0]->getName();
for (int i = 1; i < (int)b->getParents().size(); i++)
osg::notify(osg::WARN) << ", " << b->getParents()[i]->getName();
osg::notify(osg::WARN) << ")" << std::endl;
return;
}
b->getParents()[0]->accept(finder);
if (!finder._manager.valid())
{
osg::notify(osg::WARN) << "Warning can't update Bone, path to parent AnimationManagerBase not found" << std::endl;
return;
}
_manager = finder._manager.get();
}
updateLink();
update(*b);
}
traverse(node,nv);
}
};
virtual bool computeLocalToWorldMatrix(osg::Matrix& matrix,osg::NodeVisitor* nv) const;
virtual bool computeWorldToLocalMatrix(osg::Matrix& matrix,osg::NodeVisitor* nv) const;
Bone* getBoneParent(); Bone* getBoneParent();
const Bone* getBoneParent() const; const Bone* getBoneParent() const;
const osg::Matrix& getMatrixInBoneSpace() const { return getMatrix();} void setTranslation(const osg::Vec3& trans) { _position = trans;}
void setRotation(const osg::Quat& quat) { _rotation = quat;}
void setScale(const osg::Vec3& scale) { _scale = scale;}
const osg::Vec3& getTranslation() const { return _position;}
const osg::Quat& getRotation() const { return _rotation;}
osg::Matrix getMatrixInBoneSpace() const { return (osg::Matrix(getRotation())) * osg::Matrix::translate(getTranslation()) * _bindInBoneSpace;}
const osg::Matrix& getBindMatrixInBoneSpace() const { return _bindInBoneSpace; }
const osg::Matrix& getMatrixInSkeletonSpace() const { return _boneInSkeletonSpace; } const osg::Matrix& getMatrixInSkeletonSpace() const { return _boneInSkeletonSpace; }
const osg::Matrix& getInvBindMatrixInSkeletonSpace() const { return _invBindInSkeletonSpace;} const osg::Matrix& getInvBindMatrixInSkeletonSpace() const { return _invBindInSkeletonSpace;}
void setMatrixInSkeletonSpace(const osg::Matrix& matrix) { _boneInSkeletonSpace = matrix; } void setMatrixInSkeletonSpace(const osg::Matrix& matrix) { _boneInSkeletonSpace = matrix; }
void setInvBindMatrixInSkeletonSpace(const osg::Matrix& matrix) { _invBindInSkeletonSpace = matrix; } void setBindMatrixInBoneSpace(const osg::Matrix& matrix)
{
_bindInBoneSpace = matrix;
_needToRecomputeBindMatrix = true;
}
inline bool needToComputeBindMatrix() { return _needToRecomputeBindMatrix;}
virtual void computeBindMatrix();
bool needLink() const;
void setNeedToComputeBindMatrix(bool state) { _needToRecomputeBindMatrix = state; }
/** Add Node to Group.
* If node is not NULL and is not contained in Group then increment its
* reference count, add it to the child list and dirty the bounding
* sphere to force it to recompute on next getBound() and return true for success.
* Otherwise return false. Scene nodes can't be added as child nodes.
*/
virtual bool addChild( Node *child );
BoneMap getBoneMap();
protected: protected:
osg::Vec3 _position;
osg::Quat _rotation;
osg::Vec3 _scale;
// flag to recompute bind pose
bool _needToRecomputeBindMatrix;
// bind data // bind data
osg::Matrix _bindInBoneSpace;
osg::Matrix _invBindInSkeletonSpace; osg::Matrix _invBindInSkeletonSpace;
// bone updated // bone updated
osg::Matrix _boneInSkeletonSpace; osg::Matrix _boneInSkeletonSpace;
}; };
typedef std::map<std::string, osg::ref_ptr<Bone> > BoneMap;
inline bool Bone::computeLocalToWorldMatrix(osg::Matrix& matrix,osg::NodeVisitor*) const
{
if (_referenceFrame==RELATIVE_RF)
matrix.preMult(getMatrixInBoneSpace());
else
matrix = getMatrixInBoneSpace();
return true;
}
inline bool Bone::computeWorldToLocalMatrix(osg::Matrix& matrix,osg::NodeVisitor*) const
{
if (_referenceFrame==RELATIVE_RF)
matrix.postMult(osg::Matrix::inverse(getMatrixInBoneSpace()));
else
matrix = osg::Matrix::inverse(getMatrixInBoneSpace());
return true;
}
} }
#endif #endif

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@@ -1,42 +0,0 @@
/* -*-c++-*-
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*
* Authors:
* Cedric Pinson <cedric.pinson@plopbyte.net>
*/
#ifndef OSGANIMATION_BONEMAP_VISITOR
#define OSGANIMATION_BONEMAP_VISITOR 1
#include <osgAnimation/Export>
#include <osgAnimation/Bone>
#include <osg/NodeVisitor>
namespace osgAnimation
{
class OSGANIMATION_EXPORT BoneMapVisitor : public osg::NodeVisitor
{
public:
META_NodeVisitor("osgAnimation","BoneMapVisitor")
BoneMapVisitor();
void apply(osg::Node&);
void apply(osg::Transform& node);
const BoneMap& getBoneMap() const;
protected:
BoneMap _map;
};
}
#endif

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@@ -1,5 +1,5 @@
/* -*-c++-*- /* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net> * Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
* *
* This library is open source and may be redistributed and/or modified under * This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
@@ -10,11 +10,7 @@
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details. * OpenSceneGraph Public License for more details.
* */
* Authors:
* Cedric Pinson <cedric.pinson@plopbyte.net>
* Michael Platings <mplatings@pixelpower.com>
*/
#ifndef OSGANIMATION_CHANNEL_H #ifndef OSGANIMATION_CHANNEL_H
#define OSGANIMATION_CHANNEL_H #define OSGANIMATION_CHANNEL_H
@@ -33,14 +29,11 @@ namespace osgAnimation
public: public:
Channel(); Channel();
Channel(const Channel& channel);
virtual ~Channel(); virtual ~Channel();
virtual Channel* clone() const = 0;
virtual void update(float time, float weight, int priority) = 0; virtual void update(float time) = 0;
virtual void reset() = 0; virtual void reset() = 0;
virtual Target* getTarget() = 0; virtual Target* getTarget() = 0;
virtual bool setTarget(Target*) = 0;
const std::string& getName() const; const std::string& getName() const;
void setName(const std::string& name); void setName(const std::string& name);
@@ -51,18 +44,17 @@ namespace osgAnimation
const std::string& getTargetName() const; const std::string& getTargetName() const;
void setTargetName(const std::string& name); void setTargetName(const std::string& name);
float getWeight() const;
void setWeight(float w);
virtual Sampler* getSampler() = 0; virtual Sampler* getSampler() = 0;
virtual const Sampler* getSampler() const = 0; virtual const Sampler* getSampler() const = 0;
// create a keyframe container from current target value
// with one key only, can be used for debug or to create
// easily a default channel from an existing one
virtual bool createKeyframeContainerFromTargetValue() = 0;
protected: protected:
std::string _targetName; std::string _targetName;
std::string _name; std::string _name;
float _weight;
}; };
@@ -74,17 +66,6 @@ namespace osgAnimation
typedef typename SamplerType::UsingType UsingType; typedef typename SamplerType::UsingType UsingType;
typedef TemplateTarget<UsingType> TargetType; typedef TemplateTarget<UsingType> TargetType;
typedef TemplateKeyframeContainer<typename SamplerType::KeyframeType> KeyframeContainerType; typedef TemplateKeyframeContainer<typename SamplerType::KeyframeType> KeyframeContainerType;
Channel* clone() const { return new TemplateChannel<SamplerType>(*this); }
TemplateChannel (const TemplateChannel& channel) :
Channel(channel)
{
if (channel.getTargetTyped())
_target = new TargetType(*channel.getTargetTyped());
if (channel.getSamplerTyped())
_sampler = new SamplerType(*channel.getSamplerTyped());
}
TemplateChannel (SamplerType* s = 0,TargetType* target = 0) TemplateChannel (SamplerType* s = 0,TargetType* target = 0)
{ {
@@ -95,40 +76,18 @@ namespace osgAnimation
_sampler = s; _sampler = s;
} }
virtual bool createKeyframeContainerFromTargetValue()
{
if (!_target.valid()) // no target it does not make sense to do it
{
return false;
}
// create a key from current target value
typename KeyframeContainerType::KeyType key(0, _target->getValue());
// recreate the keyframe container
getOrCreateSampler()->setKeyframeContainer(0);
getOrCreateSampler()->getOrCreateKeyframeContainer();
// add the key
_sampler->getKeyframeContainerTyped()->push_back(key);
return true;
}
virtual ~TemplateChannel() {} virtual ~TemplateChannel() {}
virtual void update(float time, float weight, int priority) virtual void update(float time)
{ {
// skip if weight == 0 // skip if weight == 0
if (weight < 1e-4) if (_weight < 1e-4)
return; return;
typename SamplerType::UsingType value; typename SamplerType::UsingType value;
_sampler->getValueAt(time, value); _sampler->getValueAt(time, value);
_target->update(weight, value, priority); _target->update(_weight, value);
} }
virtual void reset() { _target->reset(); } virtual void reset() { _target->reset(); }
virtual Target* getTarget() { return _target.get();} virtual Target* getTarget() { return _target.get();}
virtual bool setTarget(Target* target)
{
_target = dynamic_cast<TargetType*>(target);
return _target.get() == target;
}
SamplerType* getOrCreateSampler() SamplerType* getOrCreateSampler()
{ {
@@ -145,7 +104,6 @@ namespace osgAnimation
void setSampler(SamplerType* sampler) { _sampler = sampler; } void setSampler(SamplerType* sampler) { _sampler = sampler; }
TargetType* getTargetTyped() { return _target.get(); } TargetType* getTargetTyped() { return _target.get(); }
const TargetType* getTargetTyped() const { return _target.get(); }
void setTarget(TargetType* target) { _target = target; } void setTarget(TargetType* target) { _target = target; }
virtual float getStartTime() const { return _sampler->getStartTime(); } virtual float getStartTime() const { return _sampler->getStartTime(); }
@@ -158,21 +116,13 @@ namespace osgAnimation
typedef std::vector<osg::ref_ptr<osgAnimation::Channel> > ChannelList; typedef std::vector<osg::ref_ptr<osgAnimation::Channel> > ChannelList;
typedef TemplateChannel<DoubleStepSampler> DoubleStepChannel;
typedef TemplateChannel<FloatStepSampler> FloatStepChannel;
typedef TemplateChannel<Vec2StepSampler> Vec2StepChannel;
typedef TemplateChannel<Vec3StepSampler> Vec3StepChannel;
typedef TemplateChannel<Vec4StepSampler> Vec4StepChannel;
typedef TemplateChannel<QuatStepSampler> QuatStepChannel;
typedef TemplateChannel<DoubleLinearSampler> DoubleLinearChannel; typedef TemplateChannel<DoubleLinearSampler> DoubleLinearChannel;
typedef TemplateChannel<FloatLinearSampler> FloatLinearChannel; typedef TemplateChannel<FloatLinearSampler> FloatLinearChannel;
typedef TemplateChannel<Vec2LinearSampler> Vec2LinearChannel; typedef TemplateChannel<Vec2LinearSampler> Vec2LinearChannel;
typedef TemplateChannel<Vec3LinearSampler> Vec3LinearChannel; typedef TemplateChannel<Vec3LinearSampler> Vec3LinearChannel;
typedef TemplateChannel<Vec4LinearSampler> Vec4LinearChannel; typedef TemplateChannel<Vec4LinearSampler> Vec4LinearChannel;
typedef TemplateChannel<QuatSphericalLinearSampler> QuatSphericalLinearChannel; typedef TemplateChannel<QuatSphericalLinearSampler> QuatSphericalLinearChannel;
typedef TemplateChannel<MatrixLinearSampler> MatrixLinearChannel;
typedef TemplateChannel<FloatCubicBezierSampler> FloatCubicBezierChannel; typedef TemplateChannel<FloatCubicBezierSampler> FloatCubicBezierChannel;
typedef TemplateChannel<DoubleCubicBezierSampler> DoubleCubicBezierChannel; typedef TemplateChannel<DoubleCubicBezierSampler> DoubleCubicBezierChannel;

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@@ -1,5 +1,5 @@
/* -*-c++-*- /* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net> * Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
* *
* This library is open source and may be redistributed and/or modified under * This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
@@ -12,62 +12,39 @@
* OpenSceneGraph Public License for more details. * OpenSceneGraph Public License for more details.
*/ */
#ifndef OSGANIMATION_CUBIC_BEZIER #ifndef OSGANIMATION_CUBIC_BEZIER_H
#define OSGANIMATION_CUBIC_BEZIER 1 #define OSGANIMATION_CUBIC_BEZIER_H
#include <osg/Vec2> #include <osg/Vec2>
#include <osg/Vec3> #include <osg/Vec3>
#include <osg/Vec4> #include <osg/Vec4>
#include <osg/Quat>
namespace osgAnimation namespace osgAnimation
{ {
template <class T> template <class T>
class TemplateCubicBezier struct TemplateCubicBezier
{ {
public: T mPoint[3];
const T& getP0() const { return mPoint[0];}
const T& getP1() const { return mPoint[1];}
const T& getP2() const { return mPoint[2];}
TemplateCubicBezier(const T& v0, const T& v1, const T& v2)
{
mPoint[0] = v0;
mPoint[1] = v1;
mPoint[2] = v2;
}
TemplateCubicBezier() {} TemplateCubicBezier() {}
TemplateCubicBezier(const T& p, const T& i, const T& o) : _position(p), _controlPointIn(i), _controlPointOut(o) const T& getPosition() const { return mPoint[0];}
{ const T& getTangentPoint1() const { return mPoint[1];}
} const T& getTangentPoint2() const { return mPoint[2];}
// Constructor with value only
TemplateCubicBezier(const T& p) : _position(p), _controlPointIn(p), _controlPointOut(p)
{
}
const T& getPosition() const { return _position;}
const T& getControlPointIn() const { return _controlPointIn;}
const T& getControlPointOut() const { return _controlPointOut;}
T& getPosition() { return _position;}
T& getControlPointIn() { return _controlPointIn;}
T& getControlPointOut() { return _controlPointOut;}
void setPosition(const T& v) {_position = v;}
void setControlPointIn(const T& v) {_controlPointIn = v;}
void setControlPointOut(const T& v) {_controlPointOut = v;}
// steaming operators.
friend std::ostream& operator << (std::ostream& output, const TemplateCubicBezier<T>& tcb)
{
output << tcb._position << " "
<< tcb._controlPointIn << " "
<< tcb._controlPointOut;
return output; // to enable cascading
}
friend std::istream& operator >> (std::istream& input, TemplateCubicBezier<T>& tcb)
{
input >> tcb._position >> tcb._controlPointIn >> tcb._controlPointOut;
return input;
}
protected:
T _position, _controlPointIn, _controlPointOut;
}; };
typedef TemplateCubicBezier<float> FloatCubicBezier; typedef TemplateCubicBezier<float> FloatCubicBezier;
typedef TemplateCubicBezier<double> DoubleCubicBezier; typedef TemplateCubicBezier<double> DoubleCubicBezier;
typedef TemplateCubicBezier<osg::Vec2> Vec2CubicBezier; typedef TemplateCubicBezier<osg::Vec2> Vec2CubicBezier;

View File

@@ -1,5 +1,5 @@
/* -*-c++-*- /* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net> * Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
* *
* This library is open source and may be redistributed and/or modified under * This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
@@ -10,10 +10,10 @@
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details. * OpenSceneGraph Public License for more details.
*/ */
#ifndef OSGANIMATION_EASE_MOTION #ifndef OSGANIMATION_EASE_MOTION_H
#define OSGANIMATION_EASE_MOTION 1 #define OSGANIMATION_EASE_MOTION_H
#include <osg/Referenced> #include <osg/Referenced>
#include <osg/ref_ptr> #include <osg/ref_ptr>
@@ -21,8 +21,9 @@
#include <osg/Math> #include <osg/Math>
#include <vector> #include <vector>
namespace osgAnimation namespace osgAnimation {
{
struct OutBounceFunction struct OutBounceFunction
{ {
inline static void getValueAt(float t, float& result) inline static void getValueAt(float t, float& result)
@@ -75,12 +76,14 @@ namespace osgAnimation
} }
}; };
/// Linear function /// Linear function
struct LinearFunction struct LinearFunction
{ {
inline static void getValueAt(float t, float& result) { result = t;} inline static void getValueAt(float t, float& result) { result = t;}
}; };
/// Quad function /// Quad function
struct OutQuadFunction struct OutQuadFunction
{ {
@@ -91,47 +94,46 @@ namespace osgAnimation
{ {
inline static void getValueAt(float t, float& result) { result = t*t;} inline static void getValueAt(float t, float& result) { result = t*t;}
}; };
struct InOutQuadFunction struct InOutQuadFunction
{ {
inline static void getValueAt(float t, float& result) inline static void getValueAt(float t, float& result)
{ {
t *= 2.0; t = t * 2.0;
if (t < 1.0) if (t < 1.0)
result = 0.5 * t * t; result = 0.5 * t * t;
else else
{ {
t -= 1.0; t = t - 1.0;
result = - 0.5 * (t * ( t - 2) - 1); result = - 0.5 * t * ( t - 2) - 1;
} }
} }
}; };
/// Cubic function /// Cubic function
struct OutCubicFunction struct OutCubicFunction
{ {
inline static void getValueAt(float t, float& result) { t = t-1.0; result = t*t*t + 1;} inline static void getValueAt(float t, float& result) { t = t-1.0; result = t*t*t + 1;}
}; };
struct InCubicFunction struct InCubicFunction
{ {
inline static void getValueAt(float t, float& result) { result = t*t*t;} inline static void getValueAt(float t, float& result) { result = t*t*t;}
}; };
struct InOutCubicFunction struct InOutCubicFunction
{ {
inline static void getValueAt(float t, float& result) inline static void getValueAt(float t, float& result)
{ {
t *= 2.0f; t = t * 2;
if (t < 1.0f) if (t < 1.0)
result = 0.5f * t * t * t; result = 0.5 * t * t * t;
else { else {
t -= 2.0f; t = t - 2;
result = 0.5 * (t * t * t + 2.0f); result = 0.5 * t * t * t + 2;
} }
} }
}; };
/// Quart function /// Quart function
struct InQuartFunction struct InQuartFunction
{ {
@@ -158,191 +160,7 @@ namespace osgAnimation
} }
}; };
/// Elastic function
struct OutElasticFunction
{
inline static void getValueAt(float t, float& result)
{
result = pow(2.0f, -10.0f * t) * sinf((t - 0.3f / 4.0f) * (2.0f * osg::PI) / 0.3f) + 1.0f;
}
};
struct InElasticFunction
{
inline static void getValueAt(float t, float& result)
{
OutElasticFunction::getValueAt(1.0f - t, result);
result = 1.0f - result;
}
};
struct InOutElasticFunction
{
inline static void getValueAt(float t, float& result)
{
t *= 2.0f;
if (t < 1.0f)
{
t -= 1.0f;
result = -0.5 * (1.0f * pow(2.0f, 10.0f * t) * sinf((t - 0.45f / 4.0f) * (2.0f * osg::PI) / 0.45f));
}
else
{
t -= 1.0f;
result = pow(2.0f, -10.0f * t) * sinf((t - 0.45f / 4.0f) * (2.0f * osg::PI) / 0.45f) * 0.5f + 1.0f;
}
}
};
// Sine function
struct OutSineFunction
{
inline static void getValueAt(float t, float& result)
{
result = sinf(t * (osg::PI / 2.0f));
}
};
struct InSineFunction
{
inline static void getValueAt(float t, float& result)
{
result = -cosf(t * (osg::PI / 2.0f)) + 1.0f;
}
};
struct InOutSineFunction
{
inline static void getValueAt(float t, float& result)
{
result = -0.5f * (cosf((osg::PI * t)) - 1.0f);
}
};
// Back function
struct OutBackFunction
{
inline static void getValueAt(float t, float& result)
{
t -= 1.0f;
result = t * t * ((1.70158 + 1.0f) * t + 1.70158) + 1.0f;
}
};
struct InBackFunction
{
inline static void getValueAt(float t, float& result)
{
result = t * t * ((1.70158 + 1.0f) * t - 1.70158);
}
};
struct InOutBackFunction
{
inline static void getValueAt(float t, float& result)
{
float s = 1.70158 * 1.525f;
t *= 2.0f;
if (t < 1.0f)
{
result = 0.5f * (t * t * ((s + 1.0f) * t - s));
}
else
{
float p = t -= 2.0f;
result = 0.5f * ((p) * t * ((s + 1.0f) * t + s) + 2.0f);
}
}
};
// Circ function
struct OutCircFunction
{
inline static void getValueAt(float t, float& result)
{
t -= 1.0f;
result = sqrt(1.0f - t * t);
}
};
struct InCircFunction
{
inline static void getValueAt(float t, float& result)
{
result = -(sqrt(1.0f - (t * t)) - 1.0f);
}
};
struct InOutCircFunction
{
inline static void getValueAt(float t, float& result)
{
t *= 2.0f;
if (t < 1.0f)
{
result = -0.5f * (sqrt(1.0f - t * t) - 1.0f);
}
else
{
t -= 2.0f;
result = 0.5f * (sqrt(1 - t * t) + 1.0f);
}
}
};
// Expo function
struct OutExpoFunction
{
inline static void getValueAt(float t, float& result)
{
if(t == 1.0f)
{
result = 0.0f;
}
else
{
result = -powf(2.0f, -10.0f * t) + 1.0f;
}
}
};
struct InExpoFunction
{
inline static void getValueAt(float t, float& result)
{
if(t == 0.0f)
{
result = 0.0f;
}
else
{
result = powf(2.0f, 10.0f * (t - 1.0f));
}
}
};
struct InOutExpoFunction
{
inline static void getValueAt(float t, float& result)
{
if(t == 0.0f || t == 1.0f)
{
result = 0.0f;
}
else
{
t *= 2.0f;
if(t < 1.0f)
{
result = 0.5f * powf(2.0f, 10.0f * (t - 1.0f));
}
else
{
result = 0.5f * (-powf(2.0f, -10.0f * (t - 1.0f)) + 2.0f);
}
}
}
};
class Motion : public osg::Referenced class Motion : public osg::Referenced
{ {
@@ -460,7 +278,7 @@ namespace osgAnimation
osg::notify(osg::WARN) << "CompositeMotion::getValueInNormalizedRange no Motion in the CompositeMotion, add motion to have result" << std::endl; osg::notify(osg::WARN) << "CompositeMotion::getValueInNormalizedRange no Motion in the CompositeMotion, add motion to have result" << std::endl;
return; return;
} }
for (MotionList::const_iterator it = _motions.begin(); it != _motions.end(); ++it) for (MotionList::const_iterator it = _motions.begin(); it != _motions.end(); it++)
{ {
const Motion* motion = static_cast<const Motion*>(it->get()); const Motion* motion = static_cast<const Motion*>(it->get());
float durationInRange = motion->getDuration() / getDuration(); float durationInRange = motion->getDuration() / getDuration();
@@ -496,35 +314,13 @@ namespace osgAnimation
typedef MathMotionTemplate<InQuartFunction> InQuartMotion; typedef MathMotionTemplate<InQuartFunction> InQuartMotion;
typedef MathMotionTemplate<InOutQuartFunction> InOutQuartMotion; typedef MathMotionTemplate<InOutQuartFunction> InOutQuartMotion;
// bounce // bounce
typedef MathMotionTemplate<OutBounceFunction > OutBounceMotion; typedef MathMotionTemplate<OutBounceFunction > OutBounceMotion;
typedef MathMotionTemplate<InBounceFunction> InBounceMotion; typedef MathMotionTemplate<InBounceFunction> InBounceMotion;
typedef MathMotionTemplate<InOutBounceFunction> InOutBounceMotion; typedef MathMotionTemplate<InOutBounceFunction> InOutBounceMotion;
// elastic
typedef MathMotionTemplate<OutElasticFunction > OutElasticMotion;
typedef MathMotionTemplate<InElasticFunction > InElasticMotion;
typedef MathMotionTemplate<InOutElasticFunction > InOutElasticMotion;
// sine
typedef MathMotionTemplate<OutSineFunction > OutSineMotion;
typedef MathMotionTemplate<InSineFunction > InSineMotion;
typedef MathMotionTemplate<InOutSineFunction > InOutSineMotion;
// back
typedef MathMotionTemplate<OutBackFunction > OutBackMotion;
typedef MathMotionTemplate<InBackFunction > InBackMotion;
typedef MathMotionTemplate<InOutBackFunction > InOutBackMotion;
// circ
typedef MathMotionTemplate<OutCircFunction > OutCircMotion;
typedef MathMotionTemplate<InCircFunction > InCircMotion;
typedef MathMotionTemplate<InOutCircFunction > InOutCircMotion;
// expo
typedef MathMotionTemplate<OutExpoFunction > OutExpoMotion;
typedef MathMotionTemplate<InExpoFunction > InExpoMotion;
typedef MathMotionTemplate<InOutExpoFunction > InOutExpoMotion;
} }
#endif #endif

View File

@@ -1,26 +0,0 @@
/* -*-c++-*-
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGANIMATION_FRAMEACTION_H
#define OSGANIMATION_FRAMEACTION_H
#include <map>
#include <osg/ref_ptr>
namespace osgAnimation
{
class Action;
typedef std::pair<unsigned int, osg::ref_ptr<Action> > FrameAction;
}
#endif

View File

@@ -1,5 +1,5 @@
/* -*-c++-*- /* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net> * Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
* *
* This library is open source and may be redistributed and/or modified under * This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
@@ -10,16 +10,13 @@
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details. * OpenSceneGraph Public License for more details.
* */
* Authors:
* Cedric Pinson <cedric.pinson@plopbyte.net>
* Michael Platings <mplatings@pixelpower.com>
*/
#ifndef OSGANIMATION_INTERPOLATOR #ifndef OSGANIMATION_INTERPOLATOR_H
#define OSGANIMATION_INTERPOLATOR 1 #define OSGANIMATION_INTERPOLATOR_H
#include <osg/Notify> #include <osg/Notify>
#include <osgAnimation/Interpolator>
#include <osgAnimation/Keyframe> #include <osgAnimation/Keyframe>
namespace osgAnimation namespace osgAnimation
@@ -64,32 +61,6 @@ namespace osgAnimation
}; };
template <class TYPE, class KEY=TYPE>
class TemplateStepInterpolator : public TemplateInterpolatorBase<TYPE,KEY>
{
public:
TemplateStepInterpolator() {}
void getValue(const TemplateKeyframeContainer<KEY>& keyframes, float time, TYPE& result) const
{
if (time >= keyframes.back().getTime())
{
result = keyframes.back().getValue();
return;
}
else if (time <= keyframes.front().getTime())
{
result = keyframes.front().getValue();
return;
}
int i = getKeyIndexFromTime(keyframes,time);
result = keyframes[i].getValue();
}
};
template <class TYPE, class KEY=TYPE> template <class TYPE, class KEY=TYPE>
class TemplateLinearInterpolator : public TemplateInterpolatorBase<TYPE,KEY> class TemplateLinearInterpolator : public TemplateInterpolatorBase<TYPE,KEY>
{ {
@@ -205,22 +176,14 @@ namespace osgAnimation
float t2 = t * t; float t2 = t * t;
TYPE v0 = keyframes[i].getValue().getPosition() * one_minus_t3; TYPE v0 = keyframes[i].getValue().getPosition() * one_minus_t3;
TYPE v1 = keyframes[i].getValue().getControlPointIn() * (3.0 * t * one_minus_t2); TYPE v1 = keyframes[i].getValue().getTangentPoint1() * (3.0 * t * one_minus_t2);
TYPE v2 = keyframes[i].getValue().getControlPointOut() * (3.0 * t2 * one_minus_t); TYPE v2 = keyframes[i].getValue().getTangentPoint2() * (3.0 * t2 * one_minus_t);
TYPE v3 = keyframes[i+1].getValue().getPosition() * (t2 * t); TYPE v3 = keyframes[i+1].getValue().getPosition() * (t2 * t);
result = v0 + v1 + v2 + v3; result = v0 + v1 + v2 + v3;
} }
}; };
typedef TemplateStepInterpolator<double, double> DoubleStepInterpolator;
typedef TemplateStepInterpolator<float, float> FloatStepInterpolator;
typedef TemplateStepInterpolator<osg::Vec2, osg::Vec2> Vec2StepInterpolator;
typedef TemplateStepInterpolator<osg::Vec3, osg::Vec3> Vec3StepInterpolator;
typedef TemplateStepInterpolator<osg::Vec3, Vec3Packed> Vec3PackedStepInterpolator;
typedef TemplateStepInterpolator<osg::Vec4, osg::Vec4> Vec4StepInterpolator;
typedef TemplateStepInterpolator<osg::Quat, osg::Quat> QuatStepInterpolator;
typedef TemplateLinearInterpolator<double, double> DoubleLinearInterpolator; typedef TemplateLinearInterpolator<double, double> DoubleLinearInterpolator;
typedef TemplateLinearInterpolator<float, float> FloatLinearInterpolator; typedef TemplateLinearInterpolator<float, float> FloatLinearInterpolator;
typedef TemplateLinearInterpolator<osg::Vec2, osg::Vec2> Vec2LinearInterpolator; typedef TemplateLinearInterpolator<osg::Vec2, osg::Vec2> Vec2LinearInterpolator;
@@ -228,7 +191,6 @@ namespace osgAnimation
typedef TemplateLinearInterpolator<osg::Vec3, Vec3Packed> Vec3PackedLinearInterpolator; typedef TemplateLinearInterpolator<osg::Vec3, Vec3Packed> Vec3PackedLinearInterpolator;
typedef TemplateLinearInterpolator<osg::Vec4, osg::Vec4> Vec4LinearInterpolator; typedef TemplateLinearInterpolator<osg::Vec4, osg::Vec4> Vec4LinearInterpolator;
typedef TemplateSphericalLinearInterpolator<osg::Quat, osg::Quat> QuatSphericalLinearInterpolator; typedef TemplateSphericalLinearInterpolator<osg::Quat, osg::Quat> QuatSphericalLinearInterpolator;
typedef TemplateLinearInterpolator<osg::Matrixf, osg::Matrixf> MatrixLinearInterpolator;
typedef TemplateCubicBezierInterpolator<float, FloatCubicBezier > FloatCubicBezierInterpolator; typedef TemplateCubicBezierInterpolator<float, FloatCubicBezier > FloatCubicBezierInterpolator;
typedef TemplateCubicBezierInterpolator<double, DoubleCubicBezier> DoubleCubicBezierInterpolator; typedef TemplateCubicBezierInterpolator<double, DoubleCubicBezier> DoubleCubicBezierInterpolator;

View File

@@ -23,7 +23,6 @@
#include <osg/Vec4> #include <osg/Vec4>
#include <osg/Vec3> #include <osg/Vec3>
#include <osg/Vec2> #include <osg/Vec2>
#include <osg/Matrixf>
namespace osgAnimation namespace osgAnimation
{ {
@@ -100,9 +99,6 @@ namespace osgAnimation
typedef TemplateKeyframe<float> FloatKeyframe; typedef TemplateKeyframe<float> FloatKeyframe;
typedef TemplateKeyframeContainer<float> FloatKeyframeContainer; typedef TemplateKeyframeContainer<float> FloatKeyframeContainer;
typedef TemplateKeyframe<double> DoubleKeyframe;
typedef TemplateKeyframeContainer<double> DoubleKeyframeContainer;
typedef TemplateKeyframe<osg::Vec2> Vec2Keyframe; typedef TemplateKeyframe<osg::Vec2> Vec2Keyframe;
typedef TemplateKeyframeContainer<osg::Vec2> Vec2KeyframeContainer; typedef TemplateKeyframeContainer<osg::Vec2> Vec2KeyframeContainer;
@@ -115,24 +111,17 @@ namespace osgAnimation
typedef TemplateKeyframe<osg::Quat> QuatKeyframe; typedef TemplateKeyframe<osg::Quat> QuatKeyframe;
typedef TemplateKeyframeContainer<osg::Quat> QuatKeyframeContainer; typedef TemplateKeyframeContainer<osg::Quat> QuatKeyframeContainer;
typedef TemplateKeyframe<osg::Matrixf> MatrixKeyframe;
typedef TemplateKeyframeContainer<osg::Matrixf> MatrixKeyframeContainer;
typedef TemplateKeyframe<Vec3Packed> Vec3PackedKeyframe; typedef TemplateKeyframe<Vec3Packed> Vec3PackedKeyframe;
typedef TemplateKeyframeContainer<Vec3Packed> Vec3PackedKeyframeContainer; typedef TemplateKeyframeContainer<Vec3Packed> Vec3PackedKeyframeContainer;
typedef TemplateKeyframe<FloatCubicBezier> FloatCubicBezierKeyframe; typedef TemplateKeyframe<FloatCubicBezier> FloatCubicBezierKeyframe;
typedef TemplateKeyframeContainer<FloatCubicBezier> FloatCubicBezierKeyframeContainer; typedef TemplateKeyframeContainer<FloatCubicBezier> FloatCubicBezierKeyframeContainer;
typedef TemplateKeyframe<DoubleCubicBezier> DoubleCubicBezierKeyframe; typedef TemplateKeyframe<DoubleCubicBezier> DoubleCubicBezierKeyframe;
typedef TemplateKeyframeContainer<DoubleCubicBezier> DoubleCubicBezierKeyframeContainer; typedef TemplateKeyframeContainer<DoubleCubicBezier> DoubleCubicBezierKeyframeContainer;
typedef TemplateKeyframe<Vec2CubicBezier> Vec2CubicBezierKeyframe; typedef TemplateKeyframe<Vec2CubicBezier> Vec2CubicBezierKeyframe;
typedef TemplateKeyframeContainer<Vec2CubicBezier> Vec2CubicBezierKeyframeContainer; typedef TemplateKeyframeContainer<Vec2CubicBezier> Vec2CubicBezierKeyframeContainer;
typedef TemplateKeyframe<Vec3CubicBezier> Vec3CubicBezierKeyframe; typedef TemplateKeyframe<Vec3CubicBezier> Vec3CubicBezierKeyframe;
typedef TemplateKeyframeContainer<Vec3CubicBezier> Vec3CubicBezierKeyframeContainer; typedef TemplateKeyframeContainer<Vec3CubicBezier> Vec3CubicBezierKeyframeContainer;
typedef TemplateKeyframe<Vec4CubicBezier> Vec4CubicBezierKeyframe; typedef TemplateKeyframe<Vec4CubicBezier> Vec4CubicBezierKeyframe;
typedef TemplateKeyframeContainer<Vec4CubicBezier> Vec4CubicBezierKeyframeContainer; typedef TemplateKeyframeContainer<Vec4CubicBezier> Vec4CubicBezierKeyframeContainer;

View File

@@ -1,5 +1,5 @@
/* -*-c++-*- /* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net> * Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
* *
* This library is open source and may be redistributed and/or modified under * This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
@@ -16,39 +16,37 @@
#define OSGANIMATION_NODE_VISITOR_H #define OSGANIMATION_NODE_VISITOR_H
#include <osg/NodeVisitor> #include <osg/NodeVisitor>
#include <osg/StateSet>
#include <osgAnimation/Animation> #include <osgAnimation/Animation>
#include <osgAnimation/UpdateCallback>
namespace osgAnimation namespace osgAnimation
{ {
class AnimationUpdateCallbackBase;
/** This class is instancied by the AnimationManagerBase, it will link animation target to updatecallback that have the same name struct LinkVisitor : public osg::NodeVisitor
*/
class OSGANIMATION_EXPORT LinkVisitor : public osg::NodeVisitor
{ {
public:
LinkVisitor();
META_NodeVisitor("osgAnimation","LinkVisitor");
void apply(osg::Node& node);
void apply(osg::Geode& node);
AnimationList& getAnimationList();
void reset();
unsigned int getNbLinkedTarget() const { return _nbLinkedTarget; }
protected:
void handle_stateset(osg::StateSet* stateset);
void link(osgAnimation::AnimationUpdateCallbackBase* cb);
// animation list to link
AnimationList _animations; AnimationList _animations;
// number of success link done
unsigned int _nbLinkedTarget; unsigned int _nbLinkedTarget;
LinkVisitor(Animation* animation) : osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) { _animations.push_back(animation); _nbLinkedTarget = 0;}
LinkVisitor(const AnimationList& animations) : osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) { _animations = animations; _nbLinkedTarget = 0;}
META_NodeVisitor("osgAnimation","LinkVisitor")
void apply(osg::Node& node)
{
osgAnimation::AnimationUpdateCallback* cb = dynamic_cast<osgAnimation::AnimationUpdateCallback*>(node.getUpdateCallback());
if (cb)
{
int result = 0;
for (int i = 0; i < (int)_animations.size(); i++)
{
result += cb->link(_animations[i].get());
_nbLinkedTarget += result;
}
std::cout << "LinkVisitor links " << result << " for \"" << cb->getName() << '"' << std::endl;
}
traverse(node);
}
}; };
} }

View File

@@ -1,154 +0,0 @@
/* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGANIMATION_MORPHGEOMETRY_H
#define OSGANIMATION_MORPHGEOMETRY_H
#include <osgAnimation/Export>
#include <osgAnimation/AnimationUpdateCallback>
#include <osg/Geometry>
namespace osgAnimation
{
class OSGANIMATION_EXPORT MorphGeometry : public osg::Geometry
{
public:
enum Method {
NORMALIZED,
RELATIVE
};
class MorphTarget
{
protected:
osg::ref_ptr<osg::Geometry> _geom;
float _weight;
public:
MorphTarget(osg::Geometry* geom, float w = 1.0) : _geom(geom), _weight(w) {}
void setWeight(float weight) { _weight = weight; }
const float getWeight() const { return _weight; }
osg::Geometry* getGeometry() { return _geom.get(); }
const osg::Geometry* getGeometry() const { return _geom.get(); }
void setGeometry(osg::Geometry* geom) { _geom = geom; }
};
typedef std::vector<MorphTarget> MorphTargetList;
struct UpdateVertex : public osg::Drawable::UpdateCallback
{
virtual void update(osg::NodeVisitor*, osg::Drawable* drw)
{
MorphGeometry* geom = dynamic_cast<MorphGeometry*>(drw);
if (!geom)
return;
geom->transformSoftwareMethod();
}
};
MorphGeometry();
MorphGeometry(const osg::Geometry& b);
MorphGeometry(const MorphGeometry& b, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
virtual osg::Object* cloneType() const { return new MorphGeometry(); }
virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new MorphGeometry(*this,copyop); }
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const MorphGeometry*>(obj)!=NULL; }
virtual const char* libraryName() const { return "osgAnimation"; }
virtual const char* className() const { return "MorphGeometry"; }
virtual void transformSoftwareMethod();
/** Set the morphing method. */
void setMethod(Method method) { _method = method; }
/** Get the morphing method. */
inline Method getMethod() const { return _method; }
/** Set flag for morphing normals. */
void setMorphNormals(bool morphNormals) { _morphNormals = morphNormals; }
/** Get the flag for morphing normals. */
inline bool getMorphNormals() const { return _morphNormals; }
/** Add a \c MorphTarget to the \c MorphGeometry.
* If \c MorphTarget is not \c NULL and is not contained in the \c MorphGeometry
* then increment its reference count, add it to the MorphTargets list and
* dirty the bounding sphere to force it to be recomputed on the next
* call to \c getBound().
* @param morphTarget The \c MorphTarget to be added to the \c MorphGeometry.
* @param weight The weight to be added to the \c MorphGeometry.
* @return \c true for success; \c false otherwise.
*/
virtual void addMorphTarget( osg::Geometry *morphTarget, float weight = 1.0 ) { _morphTargets.push_back(MorphTarget(morphTarget, weight)); _dirty = true; }
void setWeight(unsigned int index, float morphWeight)
{
if (index < _morphTargets.size())
{
_morphTargets[index].setWeight(morphWeight);
dirty();
}
}
/** Set the MorphGeometry dirty.*/
void dirty() { _dirty = true; }
/** Get the list of MorphTargets.*/
const MorphTargetList& getMorphTargetList() const { return _morphTargets; }
/** Get the list of MorphTargets. Warning if you modify this array you will have to call dirty() */
MorphTargetList& getMorphTargetList() { return _morphTargets; }
/** Return the \c MorphTarget at position \c i.*/
inline const MorphTarget& getMorphTarget( unsigned int i ) const { return _morphTargets[i]; }
/** Return the \c MorphTarget at position \c i.*/
inline MorphTarget& getMorphTarget( unsigned int i ) { return _morphTargets[i]; }
protected:
/// Do we need to recalculate the morphed geometry?
bool _dirty;
Method _method;
MorphTargetList _morphTargets;
std::vector<osg::Vec3> _positionSource;
std::vector<osg::Vec3> _normalSource;
/// Do we also morph between normals?
bool _morphNormals;
};
class OSGANIMATION_EXPORT UpdateMorph : public AnimationUpdateCallback<osg::NodeCallback>
{
protected:
std::map<int, osg::ref_ptr<osgAnimation::FloatTarget> > _weightTargets;
public:
META_Object(osgAnimation, UpdateMorph);
UpdateMorph(const std::string& name = "");
UpdateMorph(const UpdateMorph& apc,const osg::CopyOp& copyop);
/** Callback method called by the NodeVisitor when visiting a node.*/
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
bool needLink() const;
bool link(osgAnimation::Channel* channel);
};
}
#endif

View File

@@ -1,5 +1,5 @@
/* -*-c++-*- /* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net> * Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
* *
* This library is open source and may be redistributed and/or modified under * This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
@@ -16,9 +16,8 @@
#define OSGANIMATION_RIGGEOMETRY_H #define OSGANIMATION_RIGGEOMETRY_H
#include <osgAnimation/Export> #include <osgAnimation/Export>
#include <osgAnimation/Skinning>
#include <osgAnimation/Skeleton> #include <osgAnimation/Skeleton>
#include <osgAnimation/RigTransform>
#include <osgAnimation/VertexInfluence>
#include <osg/Geometry> #include <osg/Geometry>
namespace osgAnimation namespace osgAnimation
@@ -29,63 +28,49 @@ namespace osgAnimation
public: public:
RigGeometry(); RigGeometry();
// RigGeometry(const osg::Geometry& b); RigGeometry(const osg::Geometry& b);
RigGeometry(const RigGeometry& b, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY); RigGeometry(const RigGeometry& b, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
META_Object(osgAnimation, RigGeometry); META_Object(osgAnimation, RigGeometry);
void setInfluenceMap(VertexInfluenceMap* vertexInfluenceMap) { _vertexInfluenceMap = vertexInfluenceMap; } void setInfluenceMap(osgAnimation::VertexInfluenceMap* vertexInfluenceMap) { _vertexInfluenceMap = vertexInfluenceMap; }
const VertexInfluenceMap* getInfluenceMap() const { return _vertexInfluenceMap.get();} const osgAnimation::VertexInfluenceMap* getInfluenceMap() const { return _vertexInfluenceMap.get();}
VertexInfluenceMap* getInfluenceMap() { return _vertexInfluenceMap.get();} osgAnimation::VertexInfluenceMap* getInfluenceMap() { return _vertexInfluenceMap.get();}
const Skeleton* getSkeleton() const; const Skeleton* getSkeleton() const;
Skeleton* getSkeleton(); Skeleton* getSkeleton();
// will be used by the update callback to init correctly the rig mesh
void setSkeleton(Skeleton*);
void setNeedToComputeMatrix(bool state) { _needToComputeMatrix = state;} void setNeedToComputeMatrix(bool state) { _needToComputeMatrix = state;}
bool getNeedToComputeMatrix() const { return _needToComputeMatrix;} bool getNeedToComputeMatrix() const { return _needToComputeMatrix;}
void buildVertexSet();
// this build the internal database about vertex influence and bones void buildTransformer(Skeleton* root);
void buildVertexInfluenceSet();
const VertexInfluenceSet& getVertexInfluenceSet() const;
void computeMatrixFromRootSkeleton(); void computeMatrixFromRootSkeleton();
virtual void transformSoftwareMethod();
const osgAnimation::VertexInfluenceSet& getVertexInfluenceSet() const { return _vertexInfluenceSet;}
// set implementation of rig method const std::vector<osg::Vec3>& getPositionSource() const { return _positionSource;}
void setRigTransformImplementation(RigTransform*); const std::vector<osg::Vec3>& getNormalSource() const { return _normalSource;}
RigTransform* getRigTransformImplementation();
virtual void drawImplementation(osg::RenderInfo& renderInfo) const;
void update();
const osg::Matrix& getMatrixFromSkeletonToGeometry() const;
const osg::Matrix& getInvMatrixFromSkeletonToGeometry() const;
osg::Geometry* getSourceGeometry();
const osg::Geometry* getSourceGeometry() const;
void setSourceGeometry(osg::Geometry* geometry);
void copyFrom(osg::Geometry& from);
protected: protected:
osg::ref_ptr<osg::Geometry> _geometry; std::vector<osg::Vec3> _positionSource;
osg::ref_ptr<RigTransform> _rigTransformImplementation; std::vector<osg::Vec3> _normalSource;
VertexInfluenceSet _vertexInfluenceSet; osgAnimation::VertexInfluenceSet _vertexInfluenceSet;
osg::ref_ptr<VertexInfluenceMap> _vertexInfluenceMap; osg::ref_ptr<osgAnimation::VertexInfluenceMap> _vertexInfluenceMap;
osgAnimation::TransformVertexFunctor _transformVertexes;
osg::Matrix _matrixFromSkeletonToGeometry; osg::Matrix _matrixFromSkeletonToGeometry;
osg::Matrix _invMatrixFromSkeletonToGeometry; osg::Matrix _invMatrixFromSkeletonToGeometry;
osg::observer_ptr<Skeleton> _root; osg::observer_ptr<Skeleton> _root;
bool _needToComputeMatrix; bool _needToComputeMatrix;
struct FindNearestParentSkeleton : public osg::NodeVisitor struct FindNearestParentSkeleton : public osg::NodeVisitor
{ {
osg::ref_ptr<Skeleton> _root; osg::ref_ptr<osgAnimation::Skeleton> _root;
FindNearestParentSkeleton() : osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_PARENTS) {} FindNearestParentSkeleton() : osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_PARENTS) {}
void apply(osg::Transform& node) void apply(osg::Transform& node)
{ {
@@ -112,12 +97,9 @@ namespace osgAnimation
geom->getParents()[0]->accept(finder); geom->getParents()[0]->accept(finder);
if (!finder._root.valid()) if (!finder._root.valid())
{
osg::notify(osg::WARN) << "A RigGeometry did not find a parent skeleton for RigGeomtry ( " << geom->getName() << " )" << std::endl;
return; return;
} geom->buildVertexSet();
geom->buildVertexInfluenceSet(); geom->buildTransformer(finder._root.get());
geom->setSkeleton(finder._root.get());
} }
if (!geom->getSkeleton()) if (!geom->getSkeleton())
@@ -125,10 +107,34 @@ namespace osgAnimation
if (geom->getNeedToComputeMatrix()) if (geom->getNeedToComputeMatrix())
geom->computeMatrixFromRootSkeleton(); geom->computeMatrixFromRootSkeleton();
geom->transformSoftwareMethod();
geom->update();
} }
}; };
/** BuildVertexTransformerVisitor is used to setup RigGeometry drawable
* throw a subgraph.
*/
struct BuildVertexTransformerVisitor : public osg::NodeVisitor
{
osg::ref_ptr<Skeleton> _root;
BuildVertexTransformerVisitor(Skeleton* root): osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) { _root = root;}
META_NodeVisitor("osgAnimation","BuildVertexTransformerVisitor")
void apply(osg::Geode& node)
{
int num = node.getNumDrawables();
for (int i = 0; i < num; i++) {
RigGeometry* geom = dynamic_cast<RigGeometry*>(node.getDrawable(i));
if (geom)
{
geom->buildVertexSet();
geom->buildTransformer(_root.get());
}
}
}
};
}; };
} }

View File

@@ -1,36 +0,0 @@
/* -*-c++-*-
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGANIMATION_RIGTRANSFORM
#define OSGANIMATION_RIGTRANSFORM 1
#include <osg/Referenced>
namespace osgAnimation
{
class RigGeometry;
class RigTransform : public osg::Referenced
{
public:
RigTransform() {}
virtual ~RigTransform() {}
virtual void operator()(RigGeometry& geometry) {}
};
}
#endif

View File

@@ -1,85 +0,0 @@
/* -*-c++-*-
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGANIMATION_RIG_TRANSFORM_HARDWARE
#define OSGANIMATION_RIG_TRANSFORM_HARDWARE 1
#include <osgAnimation/Export>
#include <osgAnimation/RigTransform>
#include <osgAnimation/VertexInfluence>
#include <osgAnimation/Bone>
#include <osg/Matrix>
#include <osg/Array>
namespace osgAnimation
{
class RigGeometry;
/// This class manage format for hardware skinning
class OSGANIMATION_EXPORT RigTransformHardware : public RigTransform
{
public:
typedef osg::Matrix MatrixType;
typedef osgAnimation::Bone BoneType;
typedef std::vector<osg::ref_ptr<osg::Vec4Array> > BoneWeightAttribList;
typedef std::vector<osg::ref_ptr<BoneType> > BonePalette;
typedef std::vector<osg::Matrix> MatrixPalette;
struct IndexWeightEntry
{
int _boneIndex;
float _boneWeight;
IndexWeightEntry() { _boneIndex = 0; _boneWeight = 0;}
IndexWeightEntry(int index, float weight) { _boneIndex = index; _boneWeight = weight;}
int getIndex() const { return _boneIndex; }
float getWeight() const { return _boneWeight; }
};
typedef std::vector<std::vector<IndexWeightEntry> > VertexIndexWeightList;
RigTransformHardware();
osg::Vec4Array* getVertexAttrib(int index);
int getNumVertexAttrib();
osg::Uniform* getMatrixPaletteUniform();
void computeMatrixPaletteUniform(const osg::Matrix& transformFromSkeletonToGeometry, const osg::Matrix& invTransformFromSkeletonToGeometry);
int getNumBonesPerVertex() const;
int getNumVertexes() const;
bool createPalette(int nbVertexes, BoneMap boneMap, const VertexInfluenceSet::VertexIndexToBoneWeightMap& vertexIndexToBoneWeightMap);
virtual void operator()(RigGeometry&);
void setShader(osg::Shader*);
protected:
bool init(RigGeometry&);
BoneWeightAttribList createVertexAttribList();
osg::Uniform* createVertexUniform();
int _bonesPerVertex;
int _nbVertexes;
VertexIndexWeightList _vertexIndexMatrixWeightList;
BonePalette _bonePalette;
BoneWeightAttribList _boneWeightAttribArrays;
osg::ref_ptr<osg::Uniform> _uniformMatrixPalette;
osg::ref_ptr<osg::Shader> _shader;
bool _needInit;
};
}
#endif

View File

@@ -1,172 +0,0 @@
/* -*-c++-*-
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGANIMATION_RIGTRANSFORM_SOFTWARE
#define OSGANIMATION_RIGTRANSFORM_SOFTWARE 1
#include <osgAnimation/Export>
#include <osgAnimation/RigTransform>
#include <osgAnimation/Bone>
#include <osgAnimation/VertexInfluence>
#include <osg/observer_ptr>
namespace osgAnimation
{
class RigGeometry;
/// This class manage format for hardware skinning
class OSGANIMATION_EXPORT RigTransformSoftware : public RigTransform
{
public:
RigTransformSoftware();
virtual void operator()(RigGeometry&);
class BoneWeight
{
public:
BoneWeight(Bone* bone, float weight) : _bone(bone), _weight(weight) {}
const Bone* getBone() const { return _bone.get(); }
float getWeight() const { return _weight; }
void setWeight(float w) { _weight = w; }
protected:
osg::observer_ptr<Bone> _bone;
float _weight;
};
typedef std::vector<BoneWeight> BoneWeightList;
typedef std::vector<int> VertexList;
class UniqBoneSetVertexSet
{
public:
BoneWeightList& getBones() { return _bones; }
VertexList& getVertexes() { return _vertexes; }
void resetMatrix()
{
_result.set(0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 1);
}
void accummulateMatrix(const osg::Matrix& invBindMatrix, const osg::Matrix& matrix, osg::Matrix::value_type weight)
{
osg::Matrix m = invBindMatrix * matrix;
osg::Matrix::value_type* ptr = m.ptr();
osg::Matrix::value_type* ptrresult = _result.ptr();
ptrresult[0] += ptr[0] * weight;
ptrresult[1] += ptr[1] * weight;
ptrresult[2] += ptr[2] * weight;
ptrresult[4] += ptr[4] * weight;
ptrresult[5] += ptr[5] * weight;
ptrresult[6] += ptr[6] * weight;
ptrresult[8] += ptr[8] * weight;
ptrresult[9] += ptr[9] * weight;
ptrresult[10] += ptr[10] * weight;
ptrresult[12] += ptr[12] * weight;
ptrresult[13] += ptr[13] * weight;
ptrresult[14] += ptr[14] * weight;
}
void computeMatrixForVertexSet()
{
if (_bones.empty())
{
osg::notify(osg::WARN) << this << " RigTransformSoftware::UniqBoneSetVertexSet no bones found" << std::endl;
_result = osg::Matrix::identity();
return;
}
resetMatrix();
int size = _bones.size();
for (int i = 0; i < size; i++)
{
const Bone* bone = _bones[i].getBone();
if (!bone)
{
osg::notify(osg::WARN) << this << " RigTransformSoftware::computeMatrixForVertexSet Warning a bone is null, skip it" << std::endl;
continue;
}
const osg::Matrix& invBindMatrix = bone->getInvBindMatrixInSkeletonSpace();
const osg::Matrix& matrix = bone->getMatrixInSkeletonSpace();
osg::Matrix::value_type w = _bones[i].getWeight();
accummulateMatrix(invBindMatrix, matrix, w);
}
}
const osg::Matrix& getMatrix() const { return _result;}
protected:
BoneWeightList _bones;
VertexList _vertexes;
osg::Matrix _result;
};
template <class V> void compute(const osg::Matrix& transform, const osg::Matrix& invTransform, const V* src, V* dst)
{
// the result of matrix mult should be cached to be used for vertexes transform and normal transform and maybe other computation
int size = _boneSetVertexSet.size();
for (int i = 0; i < size; i++)
{
UniqBoneSetVertexSet& uniq = _boneSetVertexSet[i];
uniq.computeMatrixForVertexSet();
osg::Matrix matrix = transform * uniq.getMatrix() * invTransform;
const VertexList& vertexes = uniq.getVertexes();
int vertexSize = vertexes.size();
for (int j = 0; j < vertexSize; j++)
{
int idx = vertexes[j];
dst[idx] = src[idx] * matrix;
}
}
}
template <class V> void computeNormal(const osg::Matrix& transform, const osg::Matrix& invTransform, const V* src, V* dst)
{
int size = _boneSetVertexSet.size();
for (int i = 0; i < size; i++)
{
UniqBoneSetVertexSet& uniq = _boneSetVertexSet[i];
uniq.computeMatrixForVertexSet();
osg::Matrix matrix = transform * uniq.getMatrix() * invTransform;
const VertexList& vertexes = uniq.getVertexes();
int vertexSize = vertexes.size();
for (int j = 0; j < vertexSize; j++)
{
int idx = vertexes[j];
dst[idx] = osg::Matrix::transform3x3(src[idx],matrix);
}
}
}
protected:
bool init(RigGeometry&);
void initVertexSetFromBones(const BoneMap& map, const VertexInfluenceSet::UniqVertexSetToBoneSetList& influence);
std::vector<UniqBoneSetVertexSet> _boneSetVertexSet;
bool _needInit;
};
}
#endif

View File

@@ -1,5 +1,5 @@
/* -*-c++-*- /* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net> * Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
* *
* This library is open source and may be redistributed and/or modified under * This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
@@ -10,11 +10,7 @@
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details. * OpenSceneGraph Public License for more details.
* */
* Authors:
* Cedric Pinson <cedric.pinson@plopbyte.net>
* Michael Platings <mplatings@pixelpower.com>
*/
#ifndef OSGANIMATION_SAMPLER_H #ifndef OSGANIMATION_SAMPLER_H
#define OSGANIMATION_SAMPLER_H #define OSGANIMATION_SAMPLER_H
@@ -112,21 +108,12 @@ namespace osgAnimation
}; };
typedef TemplateSampler<DoubleStepInterpolator> DoubleStepSampler;
typedef TemplateSampler<FloatStepInterpolator> FloatStepSampler;
typedef TemplateSampler<Vec2StepInterpolator> Vec2StepSampler;
typedef TemplateSampler<Vec3StepInterpolator> Vec3StepSampler;
typedef TemplateSampler<Vec4StepInterpolator> Vec4StepSampler;
typedef TemplateSampler<QuatStepInterpolator> QuatStepSampler;
typedef TemplateSampler<DoubleLinearInterpolator> DoubleLinearSampler; typedef TemplateSampler<DoubleLinearInterpolator> DoubleLinearSampler;
typedef TemplateSampler<FloatLinearInterpolator> FloatLinearSampler; typedef TemplateSampler<FloatLinearInterpolator> FloatLinearSampler;
typedef TemplateSampler<Vec2LinearInterpolator> Vec2LinearSampler; typedef TemplateSampler<Vec2LinearInterpolator> Vec2LinearSampler;
typedef TemplateSampler<Vec3LinearInterpolator> Vec3LinearSampler; typedef TemplateSampler<Vec3LinearInterpolator> Vec3LinearSampler;
typedef TemplateSampler<Vec4LinearInterpolator> Vec4LinearSampler; typedef TemplateSampler<Vec4LinearInterpolator> Vec4LinearSampler;
typedef TemplateSampler<QuatSphericalLinearInterpolator> QuatSphericalLinearSampler; typedef TemplateSampler<QuatSphericalLinearInterpolator> QuatSphericalLinearSampler;
typedef TemplateSampler<MatrixLinearInterpolator> MatrixLinearSampler;
typedef TemplateSampler<FloatCubicBezierInterpolator> FloatCubicBezierSampler; typedef TemplateSampler<FloatCubicBezierInterpolator> FloatCubicBezierSampler;
typedef TemplateSampler<DoubleCubicBezierInterpolator> DoubleCubicBezierSampler; typedef TemplateSampler<DoubleCubicBezierInterpolator> DoubleCubicBezierSampler;
typedef TemplateSampler<Vec2CubicBezierInterpolator> Vec2CubicBezierSampler; typedef TemplateSampler<Vec2CubicBezierInterpolator> Vec2CubicBezierSampler;

View File

@@ -1,5 +1,5 @@
/* -*-c++-*- /* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net> * Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
* *
* This library is open source and may be redistributed and/or modified under * This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
@@ -12,36 +12,33 @@
* OpenSceneGraph Public License for more details. * OpenSceneGraph Public License for more details.
*/ */
#ifndef OSGANIMATION_SKELETON #ifndef OSGANIMATION_SKELETON_H
#define OSGANIMATION_SKELETON 1 #define OSGANIMATION_SKELETON_H
#include <osgAnimation/Export>
#include <osg/MatrixTransform> #include <osg/MatrixTransform>
#include <osgAnimation/Bone>
#include <osgAnimation/Export>
namespace osgAnimation namespace osgAnimation
{ {
class OSGANIMATION_EXPORT Skeleton : public osg::MatrixTransform class OSGANIMATION_EXPORT Skeleton : public Bone
{ {
public: public:
META_Node(osgAnimation, Skeleton); META_Node(osgAnimation, Skeleton);
class OSGANIMATION_EXPORT UpdateSkeleton : public osg::NodeCallback struct OSGANIMATION_EXPORT UpdateSkeleton : public osg::NodeCallback
{ {
public:
META_Object(osgAnimation, UpdateSkeleton); META_Object(osgAnimation, UpdateSkeleton);
UpdateSkeleton(); UpdateSkeleton() {}
UpdateSkeleton(const UpdateSkeleton&, const osg::CopyOp&); UpdateSkeleton(const UpdateSkeleton& us, const osg::CopyOp& copyop= osg::CopyOp::SHALLOW_COPY) : osg::NodeCallback(us, copyop) {}
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv); virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
bool needToValidate() const;
protected:
bool _needValidate;
}; };
Skeleton(const Skeleton& b, const osg::CopyOp& copyop= osg::CopyOp::SHALLOW_COPY) : Bone(b,copyop) {}
Skeleton(); Skeleton();
Skeleton(const Skeleton&, const osg::CopyOp&); void setDefaultUpdateCallback(void);
void setDefaultUpdateCallback(); void computeBindMatrix() { _invBindInSkeletonSpace = osg::Matrix::inverse(_bindInBoneSpace); }
}; };
} }

View File

@@ -1,54 +0,0 @@
/* -*-c++-*-
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGANIMATION_STACKED_MATRIX_ELEMENT
#define OSGANIMATION_STACKED_MATRIX_ELEMENT 1
#include <osg/Object>
#include <osgAnimation/Export>
#include <osgAnimation/StackedTransformElement>
#include <osgAnimation/Target>
namespace osgAnimation
{
class OSGANIMATION_EXPORT StackedMatrixElement : public StackedTransformElement
{
public:
META_Object(osgAnimation, StackedMatrixElement);
StackedMatrixElement();
StackedMatrixElement(const StackedMatrixElement&, const osg::CopyOp&);
StackedMatrixElement(const std::string& name, const osg::Matrix& matrix);
StackedMatrixElement(const osg::Matrix& matrix);
void applyToMatrix(osg::Matrix& matrix) const { matrix = _matrix * matrix; }
osg::Matrix getAsMatrix() const { return _matrix; }
const osg::Matrix& getMatrix() const { return _matrix;}
void setMatrix(const osg::Matrix& matrix) { _matrix = matrix;}
bool isIdentity() const { return _matrix.isIdentity(); }
void update();
virtual Target* getOrCreateTarget();
virtual Target* getTarget() {return _target.get();}
virtual const Target* getTarget() const {return _target.get();}
protected:
osg::Matrix _matrix;
osg::ref_ptr<MatrixTarget> _target;
};
}
#endif

View File

@@ -1,54 +0,0 @@
/* -*-c++-*-
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGANIMATION_STACKED_QUATERNION_ELEMENT
#define OSGANIMATION_STACKED_QUATERNION_ELEMENT 1
#include <osgAnimation/Export>
#include <osgAnimation/StackedTransformElement>
#include <osgAnimation/Target>
namespace osgAnimation
{
class OSGANIMATION_EXPORT StackedQuaternionElement : public StackedTransformElement
{
public:
META_Object(osgAnimation, StackedQuaternionElement);
StackedQuaternionElement();
StackedQuaternionElement(const StackedQuaternionElement&, const osg::CopyOp&);
StackedQuaternionElement(const std::string&, const osg::Quat& q = osg::Quat(0,0,0,1));
StackedQuaternionElement(const osg::Quat&);
void applyToMatrix(osg::Matrix& matrix) const;
osg::Matrix getAsMatrix() const;
bool isIdentity() const;
void update();
const osg::Quat& getQuaternion() const;
void setQuaternion(const osg::Quat&);
virtual Target* getOrCreateTarget();
virtual Target* getTarget();
virtual const Target* getTarget() const;
protected:
osg::Quat _quaternion;
osg::ref_ptr<QuatTarget> _target;
};
}
#endif

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@@ -1,59 +0,0 @@
/* -*-c++-*-
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGANIMATION_STACKED_ROTATE_AXIS_ELEMENT
#define OSGANIMATION_STACKED_ROTATE_AXIS_ELEMENT 1
#include <osgAnimation/Export>
#include <osgAnimation/StackedTransformElement>
#include <osgAnimation/Target>
#include <osg/Vec3>
namespace osgAnimation
{
class OSGANIMATION_EXPORT StackedRotateAxisElement : public StackedTransformElement
{
public:
META_Object(osgAnimation, StackedRotateAxisElement);
StackedRotateAxisElement();
StackedRotateAxisElement(const StackedRotateAxisElement&, const osg::CopyOp&);
StackedRotateAxisElement(const std::string& name, const osg::Vec3& axis, double angle);
StackedRotateAxisElement(const osg::Vec3& axis, double angle);
void applyToMatrix(osg::Matrix& matrix) const;
osg::Matrix getAsMatrix() const;
bool isIdentity() const { return (_angle == 0); }
void update();
const osg::Vec3& getAxis() const;
const double getAngle() const;
void setAxis(const osg::Vec3&);
void setAngle(const double&);
virtual Target* getOrCreateTarget();
virtual Target* getTarget() {return _target.get();}
virtual const Target* getTarget() const {return _target.get();}
protected:
osg::Vec3 _axis;
double _angle;
osg::ref_ptr<FloatTarget> _target;
};
}
#endif

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@@ -1,56 +0,0 @@
/* -*-c++-*-
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGANIMATION_STACKED_SCALE_ELEMENT
#define OSGANIMATION_STACKED_SCALE_ELEMENT 1
#include <osg/Object>
#include <osgAnimation/Export>
#include <osgAnimation/StackedTransformElement>
#include <osgAnimation/Target>
namespace osgAnimation
{
class OSGANIMATION_EXPORT StackedScaleElement : public StackedTransformElement
{
public:
META_Object(osgAnimation, StackedScaleElement)
StackedScaleElement();
StackedScaleElement(const StackedScaleElement&, const osg::CopyOp&);
StackedScaleElement(const std::string& name, const osg::Vec3& scale = osg::Vec3(1,1,1));
StackedScaleElement(const osg::Vec3& scale);
void applyToMatrix(osg::Matrix& matrix) const;
osg::Matrix getAsMatrix() const;
bool isIdentity() const;
void update();
const osg::Vec3& getScale() const;
void setScale(const osg::Vec3& scale);
virtual Target* getOrCreateTarget();
virtual Target* getTarget();
virtual const Target* getTarget() const;
protected:
osg::Vec3 _scale;
osg::ref_ptr<Vec3Target> _target;
};
}
#endif

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@@ -1,42 +0,0 @@
/* -*-c++-*-
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGANIMATION_STACKED_TRANSFORM
#define OSGANIMATION_STACKED_TRANSFORM 1
#include <osg/MixinVector>
#include <osgAnimation/Export>
#include <osgAnimation/StackedTransformElement>
namespace osgAnimation
{
class OSGANIMATION_EXPORT StackedTransform : public osg::MixinVector<osg::ref_ptr<StackedTransformElement> >
{
public:
StackedTransform();
StackedTransform(const StackedTransform&, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
void update();
const osg::Matrix& getMatrix() const;
protected:
osg::Matrix _matrix;
};
}
#endif

View File

@@ -1,42 +0,0 @@
/* -*-c++-*-
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGANIMATION_STACKED_TRANSFORM_ELEMENT
#define OSGANIMATION_STACKED_TRANSFORM_ELEMENT 1
#include <osgAnimation/Export>
#include <osg/Object>
#include <osg/Matrix>
namespace osgAnimation
{
class Target;
class OSGANIMATION_EXPORT StackedTransformElement : public osg::Object
{
public:
StackedTransformElement() {}
StackedTransformElement(const StackedTransformElement& rhs, const osg::CopyOp& c) : osg::Object(rhs, c) {}
virtual void applyToMatrix(osg::Matrix& matrix) const = 0;
virtual osg::Matrix getAsMatrix() const = 0;
virtual bool isIdentity() const = 0;
virtual void update() = 0;
virtual Target* getOrCreateTarget() {return 0;}
virtual Target* getTarget() {return 0;}
virtual const Target* getTarget() const {return 0;}
};
}
#endif

View File

@@ -1,54 +0,0 @@
/* -*-c++-*-
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGANIMATION_STACKED_TRANSLATE_ELEMENT
#define OSGANIMATION_STACKED_TRANSLATE_ELEMENT 1
#include <osgAnimation/Export>
#include <osgAnimation/StackedTransformElement>
#include <osgAnimation/Target>
namespace osgAnimation
{
class OSGANIMATION_EXPORT StackedTranslateElement : public StackedTransformElement
{
public:
META_Object(osgAnimation, StackedTranslateElement);
StackedTranslateElement();
StackedTranslateElement(const StackedTranslateElement&, const osg::CopyOp&);
StackedTranslateElement(const std::string&, const osg::Vec3& translate = osg::Vec3(0,0,0));
StackedTranslateElement(const osg::Vec3& translate);
void applyToMatrix(osg::Matrix& matrix) const;
osg::Matrix getAsMatrix() const;
bool isIdentity() const;
void update();
const osg::Vec3& getTranslate() const;
void setTranslate(const osg::Vec3& );
virtual Target* getOrCreateTarget();
virtual Target* getTarget();
virtual const Target* getTarget() const;
protected:
osg::Vec3 _translate;
osg::ref_ptr<Vec3Target> _target;
};
}
#endif

View File

@@ -1,113 +0,0 @@
/* -*-c++-*-
* Copyright (C) 2009 Cedric Pinson <mornifle@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGANIMATION_STATSHANDLER_H
#define OSGANIMATION_STATSHANDLER_H
#include <osgAnimation/Timeline>
#include <osgGA/GUIEventHandler>
#include <osgViewer/ViewerBase>
#include <osgViewer/Viewer>
#include <osgText/Text>
namespace osgAnimation
{
#if 0
struct StatAction
{
std::string _name;
osg::ref_ptr<osg::Group> _group;
osg::ref_ptr<osg::Geode> _label;
osg::ref_ptr<osg::MatrixTransform> _graph;
osg::ref_ptr<osgText::Text> _textLabel;
void init(osg::Stats* stats, const std::string& name, const osg::Vec3& pos, float width, float heigh, const osg::Vec4& color);
void setPosition(const osg::Vec3& pos);
void setAlpha(float v);
};
#endif
/** Event handler for adding on screen stats reporting to Viewers.*/
class OSGANIMATION_EXPORT StatsHandler : public osgGA::GUIEventHandler
{
public:
StatsHandler();
enum StatsType
{
NO_STATS = 0,
FRAME_RATE = 1,
LAST = 2
};
void setKeyEventTogglesOnScreenStats(int key) { _keyEventTogglesOnScreenStats = key; }
int getKeyEventTogglesOnScreenStats() const { return _keyEventTogglesOnScreenStats; }
void setKeyEventPrintsOutStats(int key) { _keyEventPrintsOutStats = key; }
int getKeyEventPrintsOutStats() const { return _keyEventPrintsOutStats; }
double getBlockMultiplier() const { return _blockMultiplier; }
void reset();
osg::Camera* getCamera() { return _camera.get(); }
const osg::Camera* getCamera() const { return _camera.get(); }
virtual bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa);
/** Get the keyboard and mouse usage of this manipulator.*/
virtual void getUsage(osg::ApplicationUsage& usage) const;
protected:
void setUpHUDCamera(osgViewer::ViewerBase* viewer);
osg::Geometry* createBackgroundRectangle(const osg::Vec3& pos, const float width, const float height, osg::Vec4& color);
osg::Geometry* createGeometry(const osg::Vec3& pos, float height, const osg::Vec4& colour, unsigned int numBlocks);
osg::Geometry* createFrameMarkers(const osg::Vec3& pos, float height, const osg::Vec4& colour, unsigned int numBlocks);
osg::Geometry* createTick(const osg::Vec3& pos, float height, const osg::Vec4& colour, unsigned int numTicks);
osg::Node* createCameraTimeStats(const std::string& font, osg::Vec3& pos, float startBlocks, bool acquireGPUStats, float characterSize, osg::Stats* viewerStats, osg::Camera* camera);
void setUpScene(osgViewer::Viewer* viewer);
int _keyEventTogglesOnScreenStats;
int _keyEventPrintsOutStats;
int _statsType;
bool _initialized;
osg::ref_ptr<osg::Camera> _camera;
osg::ref_ptr<osg::Switch> _switch;
osg::ref_ptr<osg::Group> _group;
unsigned int _frameRateChildNum;
unsigned int _numBlocks;
double _blockMultiplier;
float _statsWidth;
float _statsHeight;
// std::map<std::string, StatAction > _actions;
};
}
#endif

View File

@@ -1,53 +0,0 @@
/* -*-c++-*-
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGANIMATION_STATSVISITOR_H
#define OSGANIMATION_STATSVISITOR_H
#include <osgAnimation/Export>
#include <osgAnimation/ActionVisitor>
#include <osg/Stats>
#include <vector>
namespace osgAnimation
{
class OSGANIMATION_EXPORT StatsActionVisitor : public osgAnimation::UpdateActionVisitor
{
protected:
osg::ref_ptr<osg::Stats> _stats;
std::vector<std::string> _channels;
public:
META_ActionVisitor(osgAnimation, StatsActionVisitor);
StatsActionVisitor();
StatsActionVisitor(osg::Stats* stats, unsigned int frame);
void reset();
const std::vector<std::string>& getChannels() const { return _channels; }
osg::Stats* getStats() { return _stats.get(); }
void setStats(osg::Stats* stats) { _stats = stats; }
void setFrame(unsigned int frame) { _frame = frame; }
void apply(Timeline& action);
void apply(Action& action);
void apply(ActionBlendIn& action);
void apply(ActionBlendOut& action);
void apply(ActionAnimation& action);
void apply(ActionStripAnimation& action);
};
}
#endif

View File

@@ -1,5 +1,5 @@
/* -*-c++-*- /* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net> * Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
* *
* This library is open source and may be redistributed and/or modified under * This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
@@ -34,14 +34,15 @@ namespace osgAnimation
public: public:
Target(); Target();
virtual ~Target() {} virtual ~Target();
void reset() { _weight = 0; _priorityWeight = 0; } virtual void normalize() = 0;
int getCount() const { return referenceCount(); }
float getWeight() const { return _weight; } float getWeight() const { return _weight; }
void reset() { _weight = 0;}
int getCount() const { return referenceCount(); }
protected: protected:
void addWeight(float w) { _weight += w; }
float _weight; float _weight;
float _priorityWeight;
int _lastPriority;
}; };
@@ -50,78 +51,75 @@ namespace osgAnimation
{ {
public: public:
TemplateTarget() : _target() {} TemplateTarget() {}
TemplateTarget(const T& v) { setValue(v); } TemplateTarget(const T& v) { setValue(v); }
TemplateTarget(const TemplateTarget& v) { setValue(v.getValue()); }
inline void lerp(float t, const T& a, const T& b); void update(float weight, const T& val)
/**
* The priority is used to detect a change of priority
* It's important to update animation target in priority
* order. eg:
* all animation with priority 1
* all animation with priority 0
* all animation with priority -1
* ...
*/
void update(float weight, const T& val, int priority)
{ {
if (_weight || _priorityWeight) if (!_weight)
{ _target = val * weight;
if (_lastPriority != priority)
{
// change in priority
// add to weight with the same previous priority cumulated weight
_weight += _priorityWeight * (1.0 - _weight);
_priorityWeight = 0;
_lastPriority = priority;
}
_priorityWeight += weight;
float t = (1.0 - _weight) * weight / _priorityWeight;
lerp(t, _target, val);
}
else else
{ {
_priorityWeight = weight; weight = (1.0 - _weight) * weight;
_lastPriority = priority; _target += val * weight;
_target = val;
} }
addWeight(weight);
} }
const T& getValue() const { return _target; } const T& getValue() const { return _target;}
void setValue(const T& value) { _target = value; } void normalize()
{
float weightSummed = getWeight();
if (fabs(weightSummed) < 1e-4 || fabs(weightSummed-1) < 1e-4)
return;
(_target) /= weightSummed;
}
void setValue(const T& value) { _target = value;}
protected: protected:
T _target; T _target;
}; };
template <class T>
inline void TemplateTarget<T>::lerp(float t, const T& a, const T& b)
{
_target = a * (1.0f - t) + b * t;
}
// Target Specialisation for Quaternions
template <> template <>
inline void TemplateTarget<osg::Quat>::lerp(float t, const osg::Quat& a, const osg::Quat& b) class TemplateTarget< osg::Quat > : public Target
{ {
if (a.asVec4() * b.asVec4() < 0.0) public:
TemplateTarget () {}
const osg::Quat& getValue() const { return _target;}
void update(float weight, const osg::Quat& val)
{ {
_target = a * (1.0f - t) + b * -t; if (!_weight)
} _target = val * weight;
else else
{ {
_target = a * (1.0f - t) + b * t; weight = (1.0 - _weight) * weight;
_target += val * weight;
}
addWeight(weight);
} }
osg::Quat::value_type len2 = _target.length2(); // maybe normalize could be non virtual and put on ITarget
if ( len2 != 1.0 && len2 != 0.0) void normalize()
_target *= 1.0/sqrt(len2); {
} float weightSummed = getWeight();
if (fabs(weightSummed) < 1e-4 || fabs(weightSummed-1.0) < 1e-4)
return;
(_target) /= weightSummed;
}
void setValue(const osg::Quat& value) { _target = value;}
protected:
osg::Quat _target;
};
typedef TemplateTarget<osg::Matrixf> MatrixTarget;
typedef TemplateTarget<osg::Quat> QuatTarget; typedef TemplateTarget<osg::Quat> QuatTarget;
typedef TemplateTarget<osg::Vec3> Vec3Target; typedef TemplateTarget<osg::Vec3> Vec3Target;
typedef TemplateTarget<osg::Vec4> Vec4Target; typedef TemplateTarget<osg::Vec4> Vec4Target;

View File

@@ -1,5 +1,5 @@
/* -*-c++-*- /* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net> * Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
* *
* This library is open source and may be redistributed and/or modified under * This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
@@ -12,88 +12,180 @@
* OpenSceneGraph Public License for more details. * OpenSceneGraph Public License for more details.
*/ */
#ifndef OSGANIMATION_TIMELINE #ifndef OSGANIMATION_TIMELINE_H
#define OSGANIMATION_TIMELINE 1 #define OSGANIMATION_TIMELINE_H
#include <osgAnimation/Export> #include <osgAnimation/Export>
#include <osg/Object>
#include <map> #include <map>
#include <vector> #include <vector>
#include <osg/observer_ptr>
#include <osg/Notify> #include <osg/Notify>
#include <osg/Stats> #include <osg/Group>
#include <osgAnimation/Action> #include <osgAnimation/Animation>
#include <osgAnimation/FrameAction>
#include <osgAnimation/AnimationManagerBase> #include <osgAnimation/AnimationManagerBase>
#include <osgAnimation/StatsVisitor>
namespace osgAnimation namespace osgAnimation
{ {
class OSGANIMATION_EXPORT Timeline : public Action
class Action : public osg::Object
{ {
public: public:
Timeline(); class Callback : public osg::Object
Timeline(const Timeline& nc,const osg::CopyOp& op = osg::CopyOp::SHALLOW_COPY); {
public:
Callback(){}
Callback(const Callback&,const osg::CopyOp&) {}
META_Action(osgAnimation, Timeline); META_Object(osgAnimation,Callback);
enum TimelineStatus virtual void operator()(Action* /*action*/) {}
void addNestedCallback(Callback* callback)
{
if (_nested.valid())
_nested->addNestedCallback(callback);
else
_nested = callback;
}
protected:
osg::ref_ptr<Callback> _nested;
};
typedef std::map<unsigned int, osg::ref_ptr<Callback> > FrameCallback;
META_Object(osgAnimation, Action);
Action()
{
_numberFrame = 25;
_fps = 25;
_speed = 1.0;
_loop = 1;
}
Action(const Action&,const osg::CopyOp&) {}
void setCallback(double when, Callback* callback)
{
setCallback(static_cast<unsigned int>(floor(when*_fps)), callback);
}
void setCallback(unsigned int frame, Callback* callback)
{
if (_framesCallback[frame].valid())
_framesCallback[frame]->addNestedCallback(callback);
else
_framesCallback[frame] = callback;
}
Callback* getCallback(unsigned int frame)
{
if (_framesCallback.find(frame) == _framesCallback.end())
return 0;
return _framesCallback[frame].get();
}
void setNumFrames(unsigned int numFrames) { _numberFrame = numFrames;}
void setDuration(double duration) { _numberFrame = static_cast<unsigned int>(floor(duration * _fps)); }
unsigned int getNumFrames() const { return _numberFrame;}
double getDuration() const { return _numberFrame * 1.0 / _fps; }
// 0 means infini else it's the number of loop
virtual void setLoop(int nb) { _loop = nb; }
virtual unsigned int getLoop() const { return _loop;}
// get the number of loop, the frame relative to loop.
// return true if in range, and false if out of range.
bool evaluateFrame(unsigned int frame, unsigned int& resultframe, unsigned int& nbloop )
{
nbloop = frame / getNumFrames();
resultframe = frame;
if (frame > getNumFrames()-1)
{
if (!getLoop())
resultframe = frame % getNumFrames();
else
{
if (nbloop >= getLoop())
return false;
else
resultframe = frame % getNumFrames();
}
}
return true;
}
virtual void evaluate(unsigned int frame)
{
unsigned int frameInAction;
unsigned int loopDone;
if (!evaluateFrame(frame, frameInAction, loopDone))
osg::notify(osg::DEBUG_INFO) << getName() << " Action frame " << frameInAction << " finished" << std::endl;
else
osg::notify(osg::DEBUG_INFO) << getName() << " Action frame " << frame << " relative to loop " << frameInAction << " no loop " << loopDone<< std::endl;
}
virtual void evaluateCallback(unsigned int frame)
{
unsigned int frameInAction;
unsigned int loopDone;
if (!evaluateFrame(frame, frameInAction, loopDone))
return;
frame = frameInAction;
if (_framesCallback.find(frame) != _framesCallback.end())
{
std::cout << getName() << " evaluate callback " << _framesCallback[frame]->getName() << " at " << frame << std::endl;
(*_framesCallback[frame])(this);
}
}
protected:
FrameCallback _framesCallback;
double _speed;
unsigned int _fps;
unsigned int _numberFrame;
unsigned int _loop;
enum State
{ {
Play, Play,
Stop Stop
}; };
TimelineStatus getStatus() const { return _state; } State _state;
};
class Timeline : public osg::Object
{
protected:
typedef std::pair<unsigned int, osg::ref_ptr<Action> > FrameAction;
typedef std::vector<FrameAction> ActionList; typedef std::vector<FrameAction> ActionList;
typedef std::map<int, ActionList> ActionLayers; typedef std::map<int, ActionList> ActionLayers;
enum State
{
Play,
Stop
};
const ActionList& getActionLayer(int i) { return _actions[i];}
unsigned int getCurrentFrame() const { return _currentFrame;}
double getCurrentTime() const { return _currentFrame * 1.0 / _fps;}
void play() { _state = Play; }
void gotoFrame(unsigned int frame) { _currentFrame = frame; }
void stop() { _state = Stop; }
bool getEvaluating() const { return _evaluating;}
bool isActive(Action* activeAction);
void removeAction(Action* action);
virtual void addActionAt(unsigned int frame, Action* action, int priority = 0);
virtual void addActionAt(double t, Action* action, int priority = 0);
void addActionNow(Action* action, int priority = 0);
void clearActions();
virtual void update(double simulationTime);
void setLastFrameEvaluated(unsigned int frame) { _previousFrameEvaluated = frame; }
void setEvaluating(bool state) { _evaluating = state;}
void traverse(ActionVisitor& visitor);
void setStats(osg::Stats* stats);
osg::Stats* getStats();
void collectStats(bool state);
osgAnimation::StatsActionVisitor* getStatsVisitor();
const ActionLayers& getActionLayers() const { return _actions; }
void processPendingOperation();
void setAnimationManager(AnimationManagerBase*);
protected:
osg::observer_ptr<AnimationManagerBase> _animationManager;
ActionLayers _actions; ActionLayers _actions;
double _lastUpdate; double _lastUpdate;
double _speed; double _speed;
unsigned int _currentFrame; unsigned int _currentFrame;
unsigned int _fps;
unsigned int _numberFrame;
unsigned int _previousFrameEvaluated; unsigned int _previousFrameEvaluated;
bool _loop;
bool _initFirstFrame; bool _initFirstFrame;
TimelineStatus _state;
bool _collectStats; State _state;
osg::ref_ptr<osg::Stats> _stats;
osg::ref_ptr<osgAnimation::StatsActionVisitor> _statsVisitor;
// to manage pending operation // to manage pending operation
bool _evaluating; bool _evaluating;
@@ -110,9 +202,331 @@ namespace osgAnimation
CommandList _addActionOperations; CommandList _addActionOperations;
ActionList _removeActionOperations; ActionList _removeActionOperations;
void internalRemoveAction(Action* action); void setEvaluating(bool state) { _evaluating = state;}
void internalAddAction(int priority, const FrameAction& ftl); void processPendingOperation()
{
// process all pending add action operation
while( !_addActionOperations.empty())
{
internalAddAction(_addActionOperations.back()._priority, _addActionOperations.back()._action);
_addActionOperations.pop_back();
}
// process all pending remove action operation
while( !_removeActionOperations.empty())
{
internalRemoveAction(_removeActionOperations.back().second.get());
_removeActionOperations.pop_back();
}
}
void internalRemoveAction(Action* action)
{
for (ActionLayers::iterator it = _actions.begin(); it != _actions.end(); it++)
{
ActionList& fa = it->second;
for (unsigned int i = 0; i < fa.size(); i++)
if (fa[i].second.get() == action)
{
fa.erase(fa.begin() + i);
return;
}
}
}
void internalAddAction(int priority, const FrameAction& ftl)
{
_actions[priority].push_back(ftl);
}
public:
META_Object(osgAnimation, Timeline);
Timeline();
Timeline(const Timeline& nc,const osg::CopyOp& op = osg::CopyOp::SHALLOW_COPY);
State getStatus() const { return _state; }
const ActionList& getActionLayer(int i)
{
return _actions[i];
}
unsigned int getCurrentFrame() const { return _currentFrame;}
double getCurrentTime() const { return _currentFrame * 1.0 / _fps;}
void play() { _state = Play; }
void gotoFrame(unsigned int frame) { _currentFrame = frame; }
void stop() { _state = Stop; }
bool getEvaluating() const { return _evaluating;}
bool isActive(Action* activeAction)
{
// update from high priority to low priority
for( ActionLayers::iterator iterAnim = _actions.begin(); iterAnim != _actions.end(); ++iterAnim )
{
// update all animation
ActionList& list = iterAnim->second;
for (unsigned int i = 0; i < list.size(); i++)
{
Action* action = list[i].second.get();
if (action == activeAction)
{
unsigned int firstFrame = list[i].first;
// check if current frame of timeline hit an action interval
if (_currentFrame >= firstFrame &&
_currentFrame < (firstFrame + action->getNumFrames()) )
return true;
}
}
}
return false;
}
void removeAction(Action* action)
{
if (getEvaluating())
_removeActionOperations.push_back(FrameAction(0, action));
else
internalRemoveAction(action);
}
virtual void addActionAt(unsigned int frame, Action* action, int priority = 0)
{
if (getEvaluating())
_addActionOperations.push_back(Command(priority,FrameAction(frame, action)));
else
internalAddAction(priority, FrameAction(frame, action));
}
virtual void addActionAt(double t, Action* action, int priority = 0)
{
unsigned int frame = static_cast<unsigned int>(floor(t * _fps));
addActionAt(frame, action, priority);
}
virtual void evaluate(unsigned int frame)
{
setEvaluating(true);
osg::notify(osg::DEBUG_INFO) << getName() << " evaluate frame " << _currentFrame << std::endl;
// update from high priority to low priority
for( ActionLayers::reverse_iterator iterAnim = _actions.rbegin(); iterAnim != _actions.rend(); ++iterAnim )
{
// update all animation
ActionList& list = iterAnim->second;
for (unsigned int i = 0; i < list.size(); i++)
{
unsigned int firstFrame = list[i].first;
Action* action = list[i].second.get();
// check if current frame of timeline hit an action interval
if (frame >= firstFrame &&
frame < (firstFrame + action->getNumFrames()) )
action->evaluate(frame - firstFrame);
}
}
setEvaluating(false);
// evaluate callback after updating all animation
evaluateCallback(frame);
_previousFrameEvaluated = frame;
}
virtual void evaluateCallback(unsigned int frame)
{
// update from high priority to low priority
for( ActionLayers::reverse_iterator iterAnim = _actions.rbegin(); iterAnim != _actions.rend(); ++iterAnim )
{
// update all animation
ActionList& list = iterAnim->second;
for (unsigned int i = 0; i < list.size(); i++)
{
unsigned int firstFrame = list[i].first;
Action* action = list[i].second.get();
// check if current frame of timeline hit an action interval
if (frame >= firstFrame &&
frame < (firstFrame + action->getNumFrames()) )
action->evaluateCallback(frame - firstFrame);
}
}
processPendingOperation();
}
virtual void update(double simulationTime)
{
// first time we call update we generate one frame
if (!_initFirstFrame)
{
_lastUpdate = simulationTime;
_initFirstFrame = true;
evaluate(_currentFrame);
}
// find the number of frame pass since the last update
double delta = (simulationTime - _lastUpdate);
double nbframes = delta * _fps * _speed;
unsigned int nb = static_cast<unsigned int>(floor(nbframes));
for (unsigned int i = 0; i < nb; i++)
{
if (_state == Play)
_currentFrame++;
evaluate(_currentFrame);
}
if (nb)
{
_lastUpdate += ((double)nb) / _fps;
}
}
};
// blend in from 0 to weight in duration
class BlendIn : public Action
{
double _weight;
osg::ref_ptr<Animation> _animation;
public:
BlendIn(Animation* animation, double duration, double weight)
{
_animation = animation;
_weight = weight;
float d = duration * _fps;
setNumFrames(static_cast<unsigned int>(floor(d)) + 1);
setName("BlendIn");
}
double getWeight() const { return _weight;}
virtual void evaluate(unsigned int frame)
{
Action::evaluate(frame);
// frame + 1 because the start is 0 and we want to start the blend in at the first
// frame.
double ratio = ( (frame+1) * 1.0 / (getNumFrames()) );
double w = _weight;
if (frame < getNumFrames() -1 ) // the last frame we set the target weight the user asked
w = _weight * ratio;
_animation->setWeight(w);
}
};
// blend in from 0 to weight in duration
class BlendOut : public Action
{
double _weight;
osg::ref_ptr<Animation> _animation;
public:
BlendOut(Animation* animation, double duration)
{
_animation = animation;
float d = duration * _fps;
setNumFrames(static_cast<unsigned int>(floor(d) + 1));
_weight = 1.0;
setName("BlendOut");
}
double getWeight() const { return _weight;}
virtual void evaluate(unsigned int frame)
{
Action::evaluate(frame);
// frame + 1 because the start is 0 and we want to start the blend in at the first
// frame.
double ratio = ( (frame+1) * 1.0 / (getNumFrames()) );
double w = 0.0;
if (frame < getNumFrames() -1 ) // the last frame we set the target weight the user asked
w = _weight * (1.0-ratio);
_animation->setWeight(w);
}
};
class ActionAnimation : public Action
{
public:
ActionAnimation(Animation* animation) : _animation(animation)
{
setDuration(animation->getDuration());
setName(animation->getName());
}
virtual void evaluate(unsigned int frame)
{
Action::evaluate(frame);
_animation->update(frame * 1.0/_fps);
}
Animation* getAnimation() { return _animation.get(); }
protected:
osg::ref_ptr<Animation> _animation;
};
// encapsulate animation with blend in blend out for classic usage
class StripAnimation : public Action
{
protected:
typedef std::pair<unsigned int, osg::ref_ptr<Action> > FrameAction;
public:
StripAnimation(Animation* animation, double blendInDuration, double blendOutDuration, double blendInWeightTarget = 1.0 )
{
_blendIn = new BlendIn(animation, blendInDuration, blendInWeightTarget);
_animation = new ActionAnimation(animation);
unsigned int start = static_cast<unsigned int>(floor((_animation->getDuration() - blendOutDuration) * _fps));
_blendOut = FrameAction(start, new BlendOut(animation, blendOutDuration));
setName(animation->getName() + "_Strip");
_blendIn->setName(_animation->getName() + "_" + _blendIn->getName());
_blendOut.second->setName(_animation->getName() + "_" + _blendOut.second->getName());
setDuration(animation->getDuration());
}
ActionAnimation* getActionAnimation() { return _animation.get(); }
BlendIn* getBlendIn() { return _blendIn.get(); }
BlendOut* getBlendOut() { return dynamic_cast<BlendOut*>(_blendOut.second.get()); }
const ActionAnimation* getActionAnimation() const { return _animation.get(); }
const BlendIn* getBlendIn() const { return _blendIn.get(); }
const BlendOut* getBlendOut() const { return dynamic_cast<BlendOut*>(_blendOut.second.get()); }
unsigned int getLoop() const { return _animation->getLoop(); }
void setLoop(unsigned int loop)
{
_animation->setLoop(loop);
if (!loop)
setDuration(-1);
else
setDuration(loop * _animation->getDuration());
// duration changed re evaluate the blendout duration
unsigned int start = static_cast<unsigned int>(floor((getDuration() - _blendOut.second->getDuration()) * _fps));
_blendOut = FrameAction(start, _blendOut.second);
}
virtual void evaluate(unsigned int frame)
{
if (frame > getNumFrames() - 1)
return;
Action::evaluate(frame);
if (frame < _blendIn->getNumFrames())
_blendIn->evaluate(frame);
if (frame >= _blendOut.first)
_blendOut.second->evaluate(frame - _blendOut.first);
_animation->evaluate(frame);
}
protected:
osg::ref_ptr<BlendIn> _blendIn;
FrameAction _blendOut;
osg::ref_ptr<ActionAnimation> _animation;
};
class RunAction : public Action::Callback
{
protected:
osg::ref_ptr<Timeline> _tm;
osg::ref_ptr<Action> _action;
public:
RunAction(Timeline* tm, Action* a) : _tm(tm), _action(a) {}
virtual void operator()(Action* /*action*/)
{
_tm->addActionAt(_tm->getCurrentFrame(), _action.get()); // warning we are trsversing the vector
}
}; };

View File

@@ -1,5 +1,5 @@
/* -*-c++-*- /* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net> * Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
* *
* This library is open source and may be redistributed and/or modified under * This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
@@ -10,10 +10,10 @@
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details. * OpenSceneGraph Public License for more details.
*/ */
#ifndef OSGANIMATION_TIMELINE_ANIMATION_MANAGER #ifndef OSGANIMATION_TIMELINE_ANIMATION_MANAGER_H
#define OSGANIMATION_TIMELINE_ANIMATION_MANAGER 1 #define OSGANIMATION_TIMELINE_ANIMATION_MANAGER_H
#include <osgAnimation/Export> #include <osgAnimation/Export>
#include <osgAnimation/AnimationManagerBase> #include <osgAnimation/AnimationManagerBase>
@@ -23,21 +23,21 @@
namespace osgAnimation namespace osgAnimation
{ {
class OSGANIMATION_EXPORT TimelineAnimationManager : public AnimationManagerBase class OSGANIMATION_EXPORT TimelineAnimationManager : public AnimationManagerBase
{ {
protected: protected:
osg::ref_ptr<Timeline> _timeline; osg::ref_ptr<Timeline> _timeline;
public: public:
META_Object(osgAnimation, TimelineAnimationManager); META_Object(osgAnimation, TimelineAnimationManager);
TimelineAnimationManager(); TimelineAnimationManager();
TimelineAnimationManager(const AnimationManagerBase& manager); TimelineAnimationManager(const AnimationManagerBase& manager);
TimelineAnimationManager(const TimelineAnimationManager& nc,const osg::CopyOp&); TimelineAnimationManager(const TimelineAnimationManager& nc,const osg::CopyOp&);
Timeline* getTimeline() { return _timeline.get(); } Timeline* getTimeline() { return _timeline.get(); }
const Timeline* getTimeline() const { return _timeline.get(); } const Timeline* getTimeline() const { return _timeline.get(); }
void update(double time); void update(double time);
}; };
} }

View File

@@ -1,36 +0,0 @@
/* -*-c++-*-
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGANIMATION_UPDATE_BONE
#define OSGANIMATION_UPDATE_BONE 1
#include <osgAnimation/Export>
#include <osgAnimation/UpdateMatrixTransform>
namespace osgAnimation
{
class OSGANIMATION_EXPORT UpdateBone : public UpdateMatrixTransform
{
public:
META_Object(osgAnimation, UpdateBone);
UpdateBone(const std::string& name = "");
UpdateBone(const UpdateBone&,const osg::CopyOp&);
void operator()(osg::Node* node, osg::NodeVisitor* nv);
};
}
#endif

View File

@@ -1,46 +0,0 @@
/* -*-c++-*-
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGANIMATION_UPDATE_MATERIAL
#define OSGANIMATION_UPDATE_MATERIAL 1
#include <osgAnimation/AnimationUpdateCallback>
#include <osgAnimation/Export>
#include <osg/StateAttribute>
#include <osg/Material>
namespace osgAnimation
{
class OSGANIMATION_EXPORT UpdateMaterial : public AnimationUpdateCallback<osg::StateAttributeCallback>
{
protected:
osg::ref_ptr<Vec4Target> _diffuse;
public:
META_Object(osgAnimation, UpdateMaterial);
UpdateMaterial(const std::string& name = "");
UpdateMaterial(const UpdateMaterial& apc,const osg::CopyOp& copyop);
/** Callback method called by the NodeVisitor when visiting a node.*/
virtual void operator () (osg::StateAttribute*, osg::NodeVisitor*);
void update(osg::Material& material);
bool link(Channel* channel);
Vec4Target* getDiffuse();
};
}
#endif

View File

@@ -1,48 +0,0 @@
/* -*-c++-*-
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGANIMATION_UPDATE_MATRIX_TRANSFORM
#define OSGANIMATION_UPDATE_MATRIX_TRANSFORM 1
#include <osgAnimation/Export>
#include <osgAnimation/AnimationUpdateCallback>
#include <osgAnimation/StackedTransform>
#include <osg/NodeCallback>
namespace osgAnimation
{
class OSGANIMATION_EXPORT UpdateMatrixTransform : public AnimationUpdateCallback<osg::NodeCallback>
{
public:
META_Object(osgAnimation, UpdateMatrixTransform);
UpdateMatrixTransform(const std::string& name = "");
UpdateMatrixTransform(const UpdateMatrixTransform& apc,const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
// Callback method called by the NodeVisitor when visiting a node.
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
virtual bool link(osgAnimation::Channel* channel);
StackedTransform& getStackedTransforms() { return _transforms;}
const StackedTransform& getStackedTransforms() const { return _transforms;}
protected:
StackedTransform _transforms;
};
}
#endif

View File

@@ -1,5 +1,5 @@
/* -*-c++-*- /* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net> * Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
* *
* This library is open source and may be redistributed and/or modified under * This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
@@ -12,8 +12,8 @@
* OpenSceneGraph Public License for more details. * OpenSceneGraph Public License for more details.
*/ */
#ifndef OSGANIMATION_VERTEX_INFLUENCE #ifndef OSGANIMATION_VERTEX_INFLUENCES_H
#define OSGANIMATION_VERTEX_INFLUENCE 1 #define OSGANIMATION_VERTEX_INFLUENCES_H
#include <osg/Object> #include <osg/Object>
#include <osgAnimation/Export> #include <osgAnimation/Export>
@@ -38,6 +38,8 @@ namespace osgAnimation
std::string _name; std::string _name;
}; };
// typedef std::map<std::string, VertexInfluence> VertexInfluenceMap;
class VertexInfluenceMap : public std::map<std::string, VertexInfluence> , public osg::Object class VertexInfluenceMap : public std::map<std::string, VertexInfluence> , public osg::Object
{ {
public: public:
@@ -50,7 +52,7 @@ namespace osgAnimation
// this class manage VertexInfluence database by mesh // this class manage VertexInfluence database by mesh
// reference bones per vertex ... // reference bones per vertex ...
class OSGANIMATION_EXPORT VertexInfluenceSet class VertexInfluenceSet
{ {
public: public:
typedef std::vector<VertexInfluence> BoneToVertexList; typedef std::vector<VertexInfluence> BoneToVertexList;
@@ -86,12 +88,14 @@ namespace osgAnimation
typedef std::vector<UniqVertexSetToBoneSet> UniqVertexSetToBoneSetList; typedef std::vector<UniqVertexSetToBoneSet> UniqVertexSetToBoneSetList;
const UniqVertexSetToBoneSetList& getUniqVertexSetToBoneSetList() const { return _uniqVertexSetToBoneSet;} const UniqVertexSetToBoneSetList& getUniqVertexSetToBoneSetList() const { return _uniqVertexSetToBoneSet;}
void addVertexInfluence(const VertexInfluence& v); void addVertexInfluence(const VertexInfluence& v) { _bone2Vertexes.push_back(v); }
void buildVertex2BoneList(); void buildVertex2BoneList();
void buildUniqVertexSetToBoneSetList(); void buildUniqVertexSetToBoneSetList();
void clear(); void clear()
{
const VertexIndexToBoneWeightMap& getVertexToBoneList() const; _bone2Vertexes.clear();
_uniqVertexSetToBoneSet.clear();
}
protected: protected:
BoneToVertexList _bone2Vertexes; BoneToVertexList _bone2Vertexes;
VertexIndexToBoneWeightMap _vertex2Bones; VertexIndexToBoneWeightMap _vertex2Bones;

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