/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include using namespace osgDB; /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // FindFileCallback default implementation // std::string FindFileCallback::findDataFile(const std::string& filename, const Options* options, CaseSensitivity caseSensitivity) { return osgDB::Registry::instance()->findDataFileImplementation(filename, options, caseSensitivity); } std::string FindFileCallback::findLibraryFile(const std::string& filename, const Options* options, CaseSensitivity caseSensitivity) { return osgDB::Registry::instance()->findLibraryFileImplementation(filename, options, caseSensitivity); } /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // ReadFileCallback default implementation // ReaderWriter::ReadResult ReadFileCallback::openArchive(const std::string& filename,ReaderWriter::ArchiveStatus status, unsigned int indexBlockSizeHint, const Options* useObjectCache) { return osgDB::Registry::instance()->openArchiveImplementation(filename, status, indexBlockSizeHint, useObjectCache); } ReaderWriter::ReadResult ReadFileCallback::readObject(const std::string& filename, const Options* options) { return osgDB::Registry::instance()->readObjectImplementation(filename,options); } ReaderWriter::ReadResult ReadFileCallback::readImage(const std::string& filename, const Options* options) { return osgDB::Registry::instance()->readImageImplementation(filename,options); } ReaderWriter::ReadResult ReadFileCallback::readHeightField(const std::string& filename, const Options* options) { return osgDB::Registry::instance()->readHeightFieldImplementation(filename,options); } ReaderWriter::ReadResult ReadFileCallback::readNode(const std::string& filename, const Options* options) { return osgDB::Registry::instance()->readNodeImplementation(filename,options); } ReaderWriter::ReadResult ReadFileCallback::readShader(const std::string& filename, const Options* options) { return osgDB::Registry::instance()->readShaderImplementation(filename,options); } ReaderWriter::ReadResult ReadFileCallback::readScript(const std::string& filename, const Options* options) { return osgDB::Registry::instance()->readScriptImplementation(filename,options); } /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // WriteFileCallback default implementation // ReaderWriter::WriteResult WriteFileCallback::writeObject(const osg::Object& obj, const std::string& fileName,const Options* options) { return osgDB::Registry::instance()->writeObjectImplementation(obj,fileName,options); } ReaderWriter::WriteResult WriteFileCallback::writeImage(const osg::Image& obj, const std::string& fileName,const Options* options) { return osgDB::Registry::instance()->writeImageImplementation(obj,fileName,options); } ReaderWriter::WriteResult WriteFileCallback::writeHeightField(const osg::HeightField& obj, const std::string& fileName,const Options* options) { return osgDB::Registry::instance()->writeHeightFieldImplementation(obj,fileName,options); } ReaderWriter::WriteResult WriteFileCallback::writeNode(const osg::Node& obj, const std::string& fileName,const Options* options) { return osgDB::Registry::instance()->writeNodeImplementation(obj,fileName,options); } ReaderWriter::WriteResult WriteFileCallback::writeShader(const osg::Shader& obj, const std::string& fileName,const Options* options) { return osgDB::Registry::instance()->writeShaderImplementation(obj,fileName,options); } ReaderWriter::WriteResult WriteFileCallback::writeScript(const osg::Script& obj, const std::string& fileName,const Options* options) { return osgDB::Registry::instance()->writeScriptImplementation(obj,fileName,options); }