/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include #include #include #include #include using namespace osgShadow; ShadowedScene::ShadowedScene(ShadowTechnique* st) { setNumChildrenRequiringUpdateTraversal(1); setShadowSettings(new ShadowSettings); if (st) setShadowTechnique(st); } ShadowedScene::ShadowedScene(const ShadowedScene& ss, const osg::CopyOp& copyop): osg::Group(ss,copyop) { setNumChildrenRequiringUpdateTraversal(getNumChildrenRequiringUpdateTraversal()+1); if (ss._shadowTechnique.valid()) { setShadowTechnique( dynamic_cast(ss._shadowTechnique->clone(copyop)) ); } if (ss._shadowSettings) { setShadowSettings(ss._shadowSettings.get()); } else { setShadowSettings(new ShadowSettings); } } ShadowedScene::~ShadowedScene() { setShadowTechnique(0); } void ShadowedScene::traverse(osg::NodeVisitor& nv) { if (_shadowTechnique.valid()) { _shadowTechnique->traverse(nv); } else { osg::Group::traverse(nv); } } void ShadowedScene::setShadowSettings(ShadowSettings* ss) { _shadowSettings = ss; } void ShadowedScene::setShadowTechnique(ShadowTechnique* technique) { if (_shadowTechnique == technique) return; if (_shadowTechnique.valid()) { _shadowTechnique->cleanSceneGraph(); _shadowTechnique->setShadowedScene(0); } _shadowTechnique = technique; if (_shadowTechnique.valid()) { _shadowTechnique->setShadowedScene(this); _shadowTechnique->dirty(); } } void ShadowedScene::cleanSceneGraph() { if (_shadowTechnique.valid()) { _shadowTechnique->cleanSceneGraph(); } } void ShadowedScene::dirty() { if (_shadowTechnique.valid()) { _shadowTechnique->dirty(); } } void ShadowedScene::resizeGLObjectBuffers(unsigned int maxSize) { if (_shadowTechnique.valid()) _shadowTechnique->resizeGLObjectBuffers(maxSize); Group::resizeGLObjectBuffers(maxSize); } void ShadowedScene::releaseGLObjects(osg::State* state) const { if (_shadowTechnique.valid()) _shadowTechnique->releaseGLObjects(state); Group::releaseGLObjects(state); }