#include "osg/LightSource" #include "osgDB/Registry" #include "osgDB/Input" #include "osgDB/Output" using namespace osg; using namespace osgDB; // forward declare functions to use later. bool LightSource_readLocalData(Object& obj, Input& fr); bool LightSource_writeLocalData(const Object& obj, Output& fw); // register the read and write functions with the osgDB::Registry. RegisterDotOsgWrapperProxy g_LightSourceProxy ( new osg::LightSource, "LightSource", "Object Node LightSource", &LightSource_readLocalData, &LightSource_writeLocalData ); bool LightSource_readLocalData(Object& obj, Input& fr) { bool iteratorAdvanced = false; LightSource& lightsource = static_cast(obj); StateAttribute* light=fr.readStateAttribute(); if (light) { lightsource.setLight(light); iteratorAdvanced = true; } return iteratorAdvanced; } bool LightSource_writeLocalData(const Object& obj, Output& fw) { const LightSource& lightsource = static_cast(obj); if (lightsource.getLight()) fw.writeObject(*lightsource.getLight()); return true; }