#include #include #include #include REGISTER_OBJECT_WRAPPER( osgManipulator_AntiSquish, new osgManipulator::AntiSquish, osgManipulator::AntiSquish, "osg::Object osg::Node osg::Group osg::Transform osg::MatrixTransform osgManipulator::AntiSquish" ) { ADD_VEC3D_SERIALIZER( Pivot, osg::Vec3d() ); // _pivot ADD_VEC3D_SERIALIZER( Position, osg::Vec3d() ); // _position }