/* -*-c++-*- * Copyright (C) 2009 Cedric Pinson * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include using namespace osgAnimation; StackedMatrixElement::StackedMatrixElement() {} StackedMatrixElement::StackedMatrixElement(const std::string& name, const osg::Matrix& matrix) : StackedTransformElement(), _matrix(matrix) { setName(name); } StackedMatrixElement::StackedMatrixElement(const osg::Matrix& matrix) : _matrix(matrix) { setName("matrix"); } StackedMatrixElement::StackedMatrixElement(const StackedMatrixElement& rhs, const osg::CopyOp& c) : StackedTransformElement(rhs, c), _matrix(rhs._matrix) { if (rhs._target.valid()) _target = new MatrixTarget(*rhs._target); } Target* StackedMatrixElement::getOrCreateTarget() { if (!_target.valid()) _target = new MatrixTarget(_matrix); return _target.get(); } void StackedMatrixElement::update(float /*t*/) { if (_target.valid()) _matrix = _target->getValue(); }