/* -*-c++-*- * Copyright (C) 2009 Cedric Pinson * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include using namespace osgAnimation; StackedTranslateElement::StackedTranslateElement(const std::string& name, const osg::Vec3& translate) : _translate(translate) { setName(name); } StackedTranslateElement::StackedTranslateElement(const osg::Vec3& translate) : _translate(translate) { setName("translate"); } StackedTranslateElement::StackedTranslateElement() {} StackedTranslateElement::StackedTranslateElement(const StackedTranslateElement& rhs, const osg::CopyOp&) : StackedTransformElement(rhs), _translate(rhs._translate) { if (rhs._target.valid()) _target = new Vec3Target(*rhs._target); } void StackedTranslateElement::applyToMatrix(osg::Matrix& matrix) const {matrix.preMultTranslate(_translate);} osg::Matrix StackedTranslateElement::getAsMatrix() const { return osg::Matrix::translate(_translate); } bool StackedTranslateElement::isIdentity() const { return (_translate[0] == 0 && _translate[1] == 0 && _translate[2] == 0); } const osg::Vec3& StackedTranslateElement::getTranslate() const { return _translate; } void StackedTranslateElement::setTranslate(const osg::Vec3& value) { _translate = value; } Target* StackedTranslateElement::getOrCreateTarget() { if (!_target.valid()) _target = new Vec3Target(_translate); return _target.get(); } Target* StackedTranslateElement::getTarget() {return _target.get();} const Target* StackedTranslateElement::getTarget() const {return _target.get();} void StackedTranslateElement::update(float /*t*/) { if (_target.valid()) _translate = _target->getValue(); }