// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif TYPE_NAME_ALIAS(std::pair< GLuint COMMA int >, osgViewer::OpenGLQuerySupport::QueryFrameNumberPair) TYPE_NAME_ALIAS(std::list< osgViewer::OpenGLQuerySupport::QueryFrameNumberPair >, osgViewer::OpenGLQuerySupport::QueryFrameNumberList) TYPE_NAME_ALIAS(std::vector< GLuint >, osgViewer::OpenGLQuerySupport::QueryList) BEGIN_VALUE_REFLECTOR(osgViewer::OpenGLQuerySupport) I_DeclaringFile("osgViewer/Renderer"); I_Constructor0(____OpenGLQuerySupport, "", ""); I_Method1(void, setStartTick, IN, osg::Timer_t, startTick, Properties::NON_VIRTUAL, __void__setStartTick__osg_Timer_t, "", ""); I_Method0(osg::Timer_t, getStartTick, Properties::NON_VIRTUAL, __osg_Timer_t__getStartTick, "", ""); I_Method1(void, checkQuery, IN, osg::Stats *, stats, Properties::NON_VIRTUAL, __void__checkQuery__osg_Stats_P1, "", ""); I_Method0(GLuint, createQueryObject, Properties::NON_VIRTUAL, __GLuint__createQueryObject, "", ""); I_Method1(void, beginQuery, IN, int, frameNumber, Properties::NON_VIRTUAL, __void__beginQuery__int, "", ""); I_Method0(void, endQuery, Properties::NON_VIRTUAL, __void__endQuery, "", ""); I_Method1(void, initialize, IN, osg::State *, state, Properties::NON_VIRTUAL, __void__initialize__osg_State_P1, "", ""); I_SimpleProperty(osg::Timer_t, StartTick, __osg_Timer_t__getStartTick, __void__setStartTick__osg_Timer_t); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osgViewer::Renderer) I_DeclaringFile("osgViewer/Renderer"); I_BaseType(osg::GraphicsOperation); I_BaseType(osgViewer::OpenGLQuerySupport); I_Constructor1(IN, osg::Camera *, camera, Properties::NON_EXPLICIT, ____Renderer__osg_Camera_P1, "", ""); I_Method1(osgUtil::SceneView *, getSceneView, IN, unsigned int, i, Properties::NON_VIRTUAL, __osgUtil_SceneView_P1__getSceneView__unsigned_int, "", ""); I_Method1(void, setDone, IN, bool, done, Properties::NON_VIRTUAL, __void__setDone__bool, "", ""); I_Method0(bool, getDone, Properties::NON_VIRTUAL, __bool__getDone, "", ""); I_Method1(void, setGraphicsThreadDoesCull, IN, bool, flag, Properties::NON_VIRTUAL, __void__setGraphicsThreadDoesCull__bool, "", ""); I_Method0(bool, getGraphicsThreadDoesCull, Properties::NON_VIRTUAL, __bool__getGraphicsThreadDoesCull, "", ""); I_Method0(void, cull, Properties::NON_VIRTUAL, __void__cull, "", ""); I_Method0(void, draw, Properties::NON_VIRTUAL, __void__draw, "", ""); I_Method0(void, cull_draw, Properties::NON_VIRTUAL, __void__cull_draw, "", ""); I_Method0(void, release, Properties::VIRTUAL, __void__release, "if this operation is a barrier then release it. ", ""); I_ProtectedMethod1(void, updateSceneView, IN, osgUtil::SceneView *, sceneView, Properties::NON_VIRTUAL, Properties::NON_CONST, __void__updateSceneView__osgUtil_SceneView_P1, "", ""); I_SimpleProperty(bool, Done, __bool__getDone, __void__setDone__bool); I_SimpleProperty(bool, GraphicsThreadDoesCull, __bool__getGraphicsThreadDoesCull, __void__setGraphicsThreadDoesCull__bool); END_REFLECTOR STD_LIST_REFLECTOR(std::list< osgViewer::OpenGLQuerySupport::QueryFrameNumberPair >) STD_PAIR_REFLECTOR(std::pair< GLuint COMMA int >)