/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include using namespace osg; using namespace osgGA; FlightManipulator::FlightManipulator() { _modelScale = 0.01f; _acceleration = 100.0f; _velocity = 0.0f; _yawMode = YAW_AUTOMATICALLY_WHEN_BANKED; _distance = 1.0f; } FlightManipulator::~FlightManipulator() { } void FlightManipulator::setNode(osg::Node* node) { _node = node; if (_node.get()) { const osg::BoundingSphere& boundingSphere=_node->getBound(); _modelScale = boundingSphere._radius; } if (getAutoComputeHomePosition()) computeHomePosition(); } const osg::Node* FlightManipulator::getNode() const { return _node.get(); } osg::Node* FlightManipulator::getNode() { return _node.get(); } void FlightManipulator::home(const GUIEventAdapter& ea,GUIActionAdapter& us) { if (getAutoComputeHomePosition()) computeHomePosition(); computePosition(_homeEye, _homeCenter, _homeUp); _velocity = 0.0; us.requestRedraw(); us.requestContinuousUpdate(false); us.requestWarpPointer((ea.getXmin()+ea.getXmax())/2.0f,(ea.getYmin()+ea.getYmax())/2.0f); flushMouseEventStack(); } void FlightManipulator::init(const GUIEventAdapter& ea,GUIActionAdapter& us) { flushMouseEventStack(); us.requestContinuousUpdate(false); _velocity = 0.0f; if (ea.getEventType()!=GUIEventAdapter::RESIZE) { us.requestWarpPointer((ea.getXmin()+ea.getXmax())/2.0f,(ea.getYmin()+ea.getYmax())/2.0f); } } bool FlightManipulator::handle(const GUIEventAdapter& ea,GUIActionAdapter& us) { switch(ea.getEventType()) { case(GUIEventAdapter::FRAME): addMouseEvent(ea); if (calcMovement()) us.requestRedraw(); return false; case(GUIEventAdapter::RESIZE): init(ea,us); us.requestRedraw(); return true; default: break; } if (ea.getHandled()) return false; switch(ea.getEventType()) { case(GUIEventAdapter::PUSH): { addMouseEvent(ea); us.requestContinuousUpdate(true); if (calcMovement()) us.requestRedraw(); return true; } case(GUIEventAdapter::RELEASE): { addMouseEvent(ea); us.requestContinuousUpdate(true); if (calcMovement()) us.requestRedraw(); return true; } case(GUIEventAdapter::DRAG): { addMouseEvent(ea); us.requestContinuousUpdate(true); if (calcMovement()) us.requestRedraw(); return true; } case(GUIEventAdapter::MOVE): { addMouseEvent(ea); us.requestContinuousUpdate(true); if (calcMovement()) us.requestRedraw(); return true; } case(GUIEventAdapter::KEYDOWN): { if (ea.getKey()==GUIEventAdapter::KEY_Space) { flushMouseEventStack(); home(ea,us); us.requestRedraw(); us.requestContinuousUpdate(false); return true; } else if (ea.getKey()=='q') { _yawMode = YAW_AUTOMATICALLY_WHEN_BANKED; return true; } else if (ea.getKey()=='a') { _yawMode = NO_AUTOMATIC_YAW; return true; } return false; } default: return false; } } void FlightManipulator::getUsage(osg::ApplicationUsage& usage) const { usage.addKeyboardMouseBinding("Flight: Space","Reset the viewing position to home"); usage.addKeyboardMouseBinding("Flight: q","Automatically yaw when banked (default)"); usage.addKeyboardMouseBinding("Flight: a","No yaw when banked"); } void FlightManipulator::flushMouseEventStack() { _ga_t1 = NULL; _ga_t0 = NULL; } void FlightManipulator::addMouseEvent(const GUIEventAdapter& ea) { _ga_t1 = _ga_t0; _ga_t0 = &ea; } void FlightManipulator::setByMatrix(const osg::Matrixd& matrix) { _eye = matrix.getTrans(); _rotation = matrix.getRotate(); _distance = 1.0f; } osg::Matrixd FlightManipulator::getMatrix() const { return osg::Matrixd::rotate(_rotation)*osg::Matrixd::translate(_eye); } osg::Matrixd FlightManipulator::getInverseMatrix() const { return osg::Matrixd::translate(-_eye)*osg::Matrixd::rotate(_rotation.inverse()); } void FlightManipulator::computePosition(const osg::Vec3& eye,const osg::Vec3& center,const osg::Vec3& up) { osg::Vec3d lv = center-eye; osg::Vec3 f(lv); f.normalize(); osg::Vec3 s(f^up); s.normalize(); osg::Vec3 u(s^f); u.normalize(); osg::Matrixd rotation_matrix(s[0], u[0], -f[0], 0.0f, s[1], u[1], -f[1], 0.0f, s[2], u[2], -f[2], 0.0f, 0.0f, 0.0f, 0.0f, 1.0f); _eye = eye; _distance = lv.length(); _rotation = rotation_matrix.getRotate().inverse(); } bool FlightManipulator::calcMovement() { // return if less then two events have been added. if (_ga_t0.get()==NULL || _ga_t1.get()==NULL) return false; double dt = _ga_t0->getTime()-_ga_t1->getTime(); if (dt<0.0f) { notify(INFO) << "warning dt = "<getButtonMask(); if (buttonMask==GUIEventAdapter::LEFT_MOUSE_BUTTON) { // pan model. _velocity += dt*(_acceleration+_velocity); } else if (buttonMask==GUIEventAdapter::MIDDLE_MOUSE_BUTTON || buttonMask==(GUIEventAdapter::LEFT_MOUSE_BUTTON|GUIEventAdapter::RIGHT_MOUSE_BUTTON)) { _velocity = 0.0f; } else if (buttonMask==GUIEventAdapter::RIGHT_MOUSE_BUTTON) { _velocity -= dt*(_acceleration+_velocity); } float dx = _ga_t0->getXnormalized(); float dy = _ga_t0->getYnormalized(); osg::CoordinateFrame cf=getCoordinateFrame(_eye); osg::Matrixd rotation_matrix; rotation_matrix.makeRotate(_rotation); osg::Vec3d up = osg::Vec3(0.0,1.0,0.0) * rotation_matrix; osg::Vec3d lv = osg::Vec3(0.0,0.0,-1.0) * rotation_matrix; osg::Vec3d sv = lv^up; sv.normalize(); double pitch = -inDegrees(dy*50.0f*dt); double roll = inDegrees(dx*50.0f*dt); osg::Quat delta_rotate; osg::Quat roll_rotate; osg::Quat pitch_rotate; pitch_rotate.makeRotate(pitch,sv.x(),sv.y(),sv.z()); roll_rotate.makeRotate(roll,lv.x(),lv.y(),lv.z()); delta_rotate = pitch_rotate*roll_rotate; if (_yawMode==YAW_AUTOMATICALLY_WHEN_BANKED) { //float bank = asinf(sv.z()); double bank = asinf(sv *getUpVector(cf)); double yaw = inRadians(bank)*dt; osg::Quat yaw_rotate; //yaw_rotate.makeRotate(yaw,0.0f,0.0f,1.0f); yaw_rotate.makeRotate(yaw,getUpVector(cf)); delta_rotate = delta_rotate*yaw_rotate; } lv *= (_velocity*dt); _eye += lv; _rotation = _rotation*delta_rotate; return true; }