#include #include #ifndef WIN32 #include //for strncasecmp #endif #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #if defined(_MSC_VER) #pragma warning( disable : 4505 ) #pragma warning( default : 4996 ) #endif #include #include "ReaderWriterFBX.h" #include "fbxReader.h" #include "WriterNodeVisitor.h" /// Returns true if the given node is a basic root group with no special information. /// Used in conjunction with UseFbxRoot option. /// Identity transforms are considered as basic root nodes. bool isBasicRootNode(const osg::Node& node) { const osg::Group* osgGroup = node.asGroup(); if (!osgGroup) { // Geodes & such are not basic root nodes return false; } // Test if we've got an empty transform (= a group!) const osg::Transform* transform = osgGroup->asTransform(); if (transform) { if (const osg::MatrixTransform* matrixTransform = transform->asMatrixTransform()) { if (!matrixTransform->getMatrix().isIdentity()) { // Non-identity matrix transform return false; } } else if (const osg::PositionAttitudeTransform* pat = transform->asPositionAttitudeTransform()) { if (pat->getPosition() != osg::Vec3d() || pat->getAttitude() != osg::Quat() || pat->getScale() != osg::Vec3d(1.0f, 1.0f, 1.0f) || pat->getPivotPoint() != osg::Vec3d()) { // Non-identity position attribute transform return false; } } else { // Other transform (not identity or not predefined type) return false; } } // Test the presence of a non-empty stateset if (node.getStateSet()) { osg::ref_ptr emptyStateSet = new osg::StateSet; if (node.getStateSet()->compare(*emptyStateSet, true) != 0) { return false; } } return true; } class CleanUpFbx { KFbxSdkManager* m_pSdkManager; public: explicit CleanUpFbx(KFbxSdkManager* pSdkManager) : m_pSdkManager(pSdkManager) {} ~CleanUpFbx() { m_pSdkManager->Destroy(); } }; //Some files don't correctly mark their skeleton nodes, so this function infers //them from the nodes that skin deformers linked to. void findLinkedFbxSkeletonNodes(KFbxNode* pNode, std::set& fbxSkeletons) { if (const KFbxGeometry* pMesh = KFbxCast(pNode->GetNodeAttribute())) { for (int i = 0; i < pMesh->GetDeformerCount(KFbxDeformer::eSKIN); ++i) { const KFbxSkin* pSkin = (const KFbxSkin*)pMesh->GetDeformer(i, KFbxDeformer::eSKIN); for (int j = 0; j < pSkin->GetClusterCount(); ++j) { const KFbxNode* pSkeleton = pSkin->GetCluster(j)->GetLink(); fbxSkeletons.insert(pSkeleton); } } } for (int i = 0; i < pNode->GetChildCount(); ++i) { findLinkedFbxSkeletonNodes(pNode->GetChild(i), fbxSkeletons); } } void resolveBindMatrices( osg::Node& root, const BindMatrixMap& boneBindMatrices, const std::map& nodeMap) { std::set nodeNames; for (std::map::const_iterator it = nodeMap.begin(); it != nodeMap.end(); ++it) { nodeNames.insert(it->second->getName()); } for (BindMatrixMap::const_iterator it = boneBindMatrices.begin(); it != boneBindMatrices.end();) { KFbxNode* const fbxBone = it->first.first; std::map::const_iterator nodeIt = nodeMap.find(fbxBone); if (nodeIt != nodeMap.end()) { const osg::Matrix bindMatrix = it->second; osgAnimation::Bone& osgBone = dynamic_cast(*nodeIt->second); osgBone.setInvBindMatrixInSkeletonSpace(bindMatrix); ++it; for (; it != boneBindMatrices.end() && it->first.first == fbxBone; ++it) { if (it->second != bindMatrix) { std::string name; for (int i = 0;; ++i) { std::stringstream ss; ss << osgBone.getName() << '_' << i; name = ss.str(); if (nodeNames.insert(name).second) { break; } } osgAnimation::Bone* newBone = new osgAnimation::Bone(name); newBone->setDefaultUpdateCallback(); newBone->setInvBindMatrixInSkeletonSpace(it->second); osgBone.addChild(newBone); osgAnimation::RigGeometry* pRigGeometry = it->first.second; osgAnimation::VertexInfluenceMap* vertexInfluences = pRigGeometry->getInfluenceMap(); osgAnimation::VertexInfluenceMap::iterator vimIt = vertexInfluences->find(osgBone.getName()); if (vimIt != vertexInfluences->end()) { osgAnimation::VertexInfluence vi; vi.swap(vimIt->second); vertexInfluences->erase(vimIt); osgAnimation::VertexInfluence& vi2 = (*vertexInfluences)[name]; vi.swap(vi2); vi2.setName(name); } else { OSG_WARN << "No vertex influences found for \"" << osgBone.getName() << "\"" << std::endl; } } } } else { OSG_WARN << "No bone found for \"" << fbxBone->GetName() << "\"" << std::endl; ++it; } } } osgDB::ReaderWriter::ReadResult ReaderWriterFBX::readNode(const std::string& filenameInit, const Options* options) const { try { std::string ext(osgDB::getLowerCaseFileExtension(filenameInit)); if (!acceptsExtension(ext)) return ReadResult::FILE_NOT_HANDLED; std::string filename(osgDB::findDataFile(filenameInit, options)); if (filename.empty()) return ReadResult::FILE_NOT_FOUND; KFbxSdkManager* pSdkManager = KFbxSdkManager::Create(); if (!pSdkManager) { return ReadResult::ERROR_IN_READING_FILE; } CleanUpFbx cleanUpFbx(pSdkManager); pSdkManager->SetIOSettings(KFbxIOSettings::Create(pSdkManager, IOSROOT)); KFbxScene* pScene = KFbxScene::Create(pSdkManager, ""); // The FBX SDK interprets the filename as UTF-8 #ifdef OSG_USE_UTF8_FILENAME const std::string& utf8filename(filename); #else std::string utf8filename(osgDB::convertStringFromCurrentCodePageToUTF8(filename)); #endif KFbxImporter* lImporter = KFbxImporter::Create(pSdkManager, ""); if (!lImporter->Initialize(utf8filename.c_str(), -1, pSdkManager->GetIOSettings())) { return std::string(lImporter->GetLastErrorString()); } if (!lImporter->IsFBX()) { return ReadResult::ERROR_IN_READING_FILE; } for (int i = 0; KFbxTakeInfo* lTakeInfo = lImporter->GetTakeInfo(i); i++) { lTakeInfo->mSelect = true; } if (!lImporter->Import(pScene)) { return std::string(lImporter->GetLastErrorString()); } //KFbxAxisSystem::OpenGL.ConvertScene(pScene); // Doesn't work as expected. Still need to transform vertices. if (KFbxNode* pNode = pScene->GetRootNode()) { bool useFbxRoot = false; bool lightmapTextures = false; bool tessellatePolygons = false; if (options) { std::istringstream iss(options->getOptionString()); std::string opt; while (iss >> opt) { if (opt == "UseFbxRoot") { useFbxRoot = true; } if (opt == "LightmapTextures") { lightmapTextures = true; } if (opt == "TessellatePolygons") { tessellatePolygons = true; } } } bool bIsBone = false; int nLightCount = 0; osg::ref_ptr localOptions = NULL; if (options) localOptions = options->cloneOptions(); else localOptions = new osgDB::Options(); localOptions->setObjectCacheHint(osgDB::ReaderWriter::Options::CACHE_IMAGES); std::string filePath = osgDB::getFilePath(filename); FbxMaterialToOsgStateSet fbxMaterialToOsgStateSet(filePath, localOptions.get(), lightmapTextures); std::set fbxSkeletons; findLinkedFbxSkeletonNodes(pNode, fbxSkeletons); OsgFbxReader::AuthoringTool authoringTool = OsgFbxReader::UNKNOWN; if (KFbxDocumentInfo* pDocInfo = pScene->GetDocumentInfo()) { struct ToolName { const char* name; OsgFbxReader::AuthoringTool tool; }; ToolName authoringTools[] = { {"OpenSceneGraph", OsgFbxReader::OPENSCENEGRAPH}, {"3ds Max", OsgFbxReader::AUTODESK_3DSTUDIO_MAX} }; fbxString appName = pDocInfo->LastSaved_ApplicationName.Get(); for (unsigned int i = 0; i < sizeof(authoringTools) / sizeof(authoringTools[0]); ++i) { if (0 == #ifdef WIN32 _strnicmp #else strncasecmp #endif (appName, authoringTools[i].name, strlen(authoringTools[i].name))) { authoringTool = authoringTools[i].tool; break; } } } OsgFbxReader reader(*pSdkManager, *pScene, fbxMaterialToOsgStateSet, fbxSkeletons, *localOptions, authoringTool, lightmapTextures, tessellatePolygons); ReadResult res = reader.readFbxNode(pNode, bIsBone, nLightCount); if (res.success()) { fbxMaterialToOsgStateSet.checkInvertTransparency(); resolveBindMatrices(*res.getNode(), reader.boneBindMatrices, reader.nodeMap); osg::Node* osgNode = res.getNode(); for (int light = 0; light < nLightCount; ++light) osgNode->getOrCreateStateSet()->setMode(GL_LIGHT0 + light, osg::StateAttribute::ON); osgNode->getOrCreateStateSet()->setMode(GL_RESCALE_NORMAL,osg::StateAttribute::ON); osgNode->getOrCreateStateSet()->setMode(GL_NORMALIZE,osg::StateAttribute::ON); if (reader.pAnimationManager.valid()) { if (osgNode->getUpdateCallback()) { osg::Group* osgGroup = new osg::Group; osgGroup->addChild(osgNode); osgNode = osgGroup; } //because the animations may be altered after registering reader.pAnimationManager->buildTargetReference(); osgNode->setUpdateCallback(reader.pAnimationManager.get()); } KFbxAxisSystem fbxAxis = pScene->GetGlobalSettings().GetAxisSystem(); if (fbxAxis != KFbxAxisSystem::OpenGL) { int upSign; KFbxAxisSystem::eUpVector eUp = fbxAxis.GetUpVector(upSign); bool bLeftHanded = fbxAxis.GetCoorSystem() == KFbxAxisSystem::LeftHanded; float fSign = upSign < 0 ? -1.0f : 1.0f; float zScale = bLeftHanded ? -1.0f : 1.0f; osg::Matrix mat; switch (eUp) { case KFbxAxisSystem::XAxis: mat.set(0,fSign,0,0,-fSign,0,0,0,0,0,zScale,0,0,0,0,1); break; case KFbxAxisSystem::YAxis: mat.set(1,0,0,0,0,fSign,0,0,0,0,fSign*zScale,0,0,0,0,1); break; case KFbxAxisSystem::ZAxis: mat.set(1,0,0,0,0,0,-fSign*zScale,0,0,fSign,0,0,0,0,0,1); break; } osg::Transform* pTransformTemp = osgNode->asTransform(); osg::MatrixTransform* pMatrixTransform = pTransformTemp ? pTransformTemp->asMatrixTransform() : NULL; if (pMatrixTransform) { pMatrixTransform->setMatrix(pMatrixTransform->getMatrix() * mat); } else { pMatrixTransform = new osg::MatrixTransform(mat); if (useFbxRoot && isBasicRootNode(*osgNode)) { // If root node is a simple group, put all FBX elements under the OSG root osg::Group* osgGroup = osgNode->asGroup(); for(unsigned int i = 0; i < osgGroup->getNumChildren(); ++i) { pMatrixTransform->addChild(osgGroup->getChild(i)); } pMatrixTransform->setName(osgGroup->getName()); } else { pMatrixTransform->addChild(osgNode); } } osgNode = pMatrixTransform; } osgNode->setName(filenameInit); return osgNode; } } } catch (...) { OSG_WARN << "Exception thrown while importing \"" << filenameInit << '\"' << std::endl; } return ReadResult::ERROR_IN_READING_FILE; } osgDB::ReaderWriter::WriteResult ReaderWriterFBX::writeNode( const osg::Node& node, const std::string& filename, const Options* options) const { try { std::string ext = osgDB::getLowerCaseFileExtension(filename); if (!acceptsExtension(ext)) return WriteResult::FILE_NOT_HANDLED; osg::ref_ptr localOptions = options ? static_cast(options->clone(osg::CopyOp::SHALLOW_COPY)) : new Options; localOptions->getDatabasePathList().push_front(osgDB::getFilePath(filename)); KFbxSdkManager* pSdkManager = KFbxSdkManager::Create(); if (!pSdkManager) { return WriteResult::ERROR_IN_WRITING_FILE; } CleanUpFbx cleanUpFbx(pSdkManager); pSdkManager->SetIOSettings(KFbxIOSettings::Create(pSdkManager, IOSROOT)); bool useFbxRoot = false; if (options) { std::istringstream iss(options->getOptionString()); std::string opt; while (iss >> opt) { if (opt == "Embedded") { pSdkManager->GetIOSettings()->SetBoolProp(EXP_FBX_EMBEDDED, true); } else if (opt == "UseFbxRoot") { useFbxRoot = true; } } } KFbxScene* pScene = KFbxScene::Create(pSdkManager, ""); pluginfbx::WriterNodeVisitor writerNodeVisitor(pScene, pSdkManager, filename, options, osgDB::getFilePath(node.getName().empty() ? filename : node.getName())); if (useFbxRoot && isBasicRootNode(node)) { // If root node is a simple group, put all elements under the FBX root const osg::Group * osgGroup = node.asGroup(); for (unsigned int child = 0; child < osgGroup->getNumChildren(); ++child) { const_cast(osgGroup->getChild(child))->accept(writerNodeVisitor); } } else { // Normal scene const_cast(node).accept(writerNodeVisitor); } KFbxDocumentInfo* pDocInfo = pScene->GetDocumentInfo(); bool needNewDocInfo = pDocInfo != NULL; if (needNewDocInfo) { pDocInfo = KFbxDocumentInfo::Create(pSdkManager, ""); } pDocInfo->LastSaved_ApplicationName.Set(fbxString("OpenSceneGraph")); pDocInfo->LastSaved_ApplicationVersion.Set(fbxString(osgGetVersion())); if (needNewDocInfo) { pScene->SetDocumentInfo(pDocInfo); } KFbxExporter* lExporter = KFbxExporter::Create(pSdkManager, ""); pScene->GetGlobalSettings().SetAxisSystem(KFbxAxisSystem::eOpenGL); // Ensure the directory exists or else the FBX SDK will fail if (!osgDB::makeDirectoryForFile(filename)) { OSG_NOTICE << "Can't create directory for file '" << filename << "'. FBX SDK may fail creating the file." << std::endl; } // The FBX SDK interprets the filename as UTF-8 #ifdef OSG_USE_UTF8_FILENAME const std::string& utf8filename(filename); #else std::string utf8filename(osgDB::convertStringFromCurrentCodePageToUTF8(filename)); #endif if (!lExporter->Initialize(utf8filename.c_str())) { return std::string(lExporter->GetLastErrorString()); } if (!lExporter->Export(pScene)) { return std::string(lExporter->GetLastErrorString()); } return WriteResult::FILE_SAVED; } catch (const std::string& s) { return s; } catch (const char* s) { return std::string(s); } catch (...) { } return WriteResult::ERROR_IN_WRITING_FILE; } /////////////////////////////////////////////////////////////////////////// // Add ourself to the Registry to instantiate the reader/writer. REGISTER_OSGPLUGIN(fbx, ReaderWriterFBX)