#include #include #include #include REGISTER_OBJECT_WRAPPER( PositionAttitudeTransform, new osg::PositionAttitudeTransform, osg::PositionAttitudeTransform, "osg::Object osg::Node osg::Group osg::Transform osg::PositionAttitudeTransform" ) { ADD_VEC3D_SERIALIZER( Position, osg::Vec3d() ); // _position ADD_QUAT_SERIALIZER( Attitude, osg::Quat() ); // _attitude ADD_VEC3D_SERIALIZER( Scale, osg::Vec3d() ); // _scale ADD_VEC3D_SERIALIZER( PivotPoint, osg::Vec3d() ); // _pivotPoint }