#ifndef __FTGLTextureFont__ #define __FTGLTextureFont__ #include "FTGL.h" #include "FTFont.h" class FTTextureGlyph; /** * FTGLTextureFont is a specialisation of the FTFont class for handling * Texture mapped fonts * * @see FTFont */ class FTGL_EXPORT FTGLTextureFont : public FTFont { public: /** * Default Constructor */ FTGLTextureFont(); FTGLTextureFont(int textureSize); /** * Destructor */ virtual ~FTGLTextureFont(); /** * Get the total width of the texture that holds this font */ virtual GLsizei TextureWidth() const { return textureWidth;} /** * Get the total height of the texture that holds this font */ virtual GLsizei TextureHeight() const { return textureHeight;} /** * Renders a string of characters * * @param string 'C' style string to be output. */ // mrn@changes virtual void render( const char* string, unsigned int renderContext=0); /** * Renders a string of characters * * @param string wchar_t string to be output. */ // mrn@changes virtual void render( const wchar_t* string, unsigned int renderContext=0); private: /** * Constructs the internal glyph cache. * * This a list of glyphs processed for openGL rendering NOT * freetype glyphs */ // mrn@changes bool MakeGlyphList( unsigned int renderContext=0); /** * Draw a series of glyphs into texture memory * * This function will start with glyph index glyphStart and draw each * glyph into the texture until it runs out of space in the current * texture. It will return the index of the last glyph it drew so * that if more textures are required, we know where to start from. * * @param glyphStart The index of the first glyph to be drawn * @param textID The index of the openGLtexture to draw glyphs into * @param textureWidth The texture width * @param textureHeight The texture height * @param textMem A pointer to the texture memory. */ // mrn@changes unsigned int FillGlyphs( unsigned int glyphStart, GLuint textID, GLsizei textureWidth, GLsizei textureHeight, unsigned char* textMem, unsigned int renderContext=0); /** * Get the size of a block of memory required to layout the glyphs * * Calculates a width and height based on the glyph sizes and the * number of glyphs. */ void GetSize(); /** * Creates an OpenGL texture object. * * The format is GL_ALPHA and the params are * GL_TEXTURE_WRAP_S = GL_CLAMP * GL_TEXTURE_WRAP_T = GL_CLAMP * GL_TEXTURE_MAG_FILTER = GL_LINEAR * GL_TEXTURE_MIN_FILTER = GL_LINEAR * Note that mipmapping is NOT used // mrn@changes // the glTexture id * @param id The index into an array of glTextureIDs. * @param width The width of the texture in bytes * @param height The number of rows of bytes. * @param data A pointer to the texture data */ void CreateTexture( GLuint id, GLsizei width, GLsizei height, unsigned char* data); /** * The maximum texture dimension on this OpenGL implemetation */ GLsizei maxTextSize; /** * The minimum texture width required to hold the glyphs */ GLsizei textureWidth; /** * The minimum texture height required to hold the glyphs */ GLsizei textureHeight; /** * An array of texture ids */ // mrn@changes // unsigned long glTextureID[16]; typedef std::vector< unsigned long* > ContextTextureId; ContextTextureId glContextTextureID; /** * The number of textures required to hold the glyphs */ int numTextures; /** * The memeory where the textures are built before beiing transferred * to OpenGL */ unsigned char* textMem; /** * The max height for glyphs in the current font */ int glyphHeight; /** * The max width for glyphs in the current font */ int glyphWidth; /** * A value to be added to the height and width to ensure that * glyphs don't overlap in the texture */ int padding; }; #endif // __FTGLTextureFont__