/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include #include #include using namespace osg; StencilTwoSided::StencilTwoSided() { // set up same defaults as glStencilFunc. _func[FRONT] = _func[BACK] = ALWAYS; _funcRef[FRONT] = _funcRef[BACK] = 0; _funcMask[FRONT] = _funcMask[BACK] = ~0u; // set up same defaults as glStencilOp. _sfail[FRONT] = _sfail[BACK] = KEEP; _zfail[FRONT] = _zfail[BACK] = KEEP; _zpass[FRONT] = _zpass[BACK] = KEEP; _writeMask[FRONT] = _writeMask[BACK] = ~0u; } StencilTwoSided::StencilTwoSided(const StencilTwoSided& stencil,const CopyOp& copyop): StateAttribute(stencil,copyop) { _func[FRONT] = stencil._func[FRONT]; _funcRef[FRONT] = stencil._funcRef[FRONT]; _funcMask[FRONT] = stencil._funcMask[FRONT]; _sfail[FRONT] = stencil._sfail[FRONT]; _zfail[FRONT] = stencil._zfail[FRONT]; _zpass[FRONT] = stencil._zpass[FRONT]; _writeMask[FRONT] = stencil._writeMask[FRONT]; _func[BACK] = stencil._func[BACK]; _funcRef[BACK] = stencil._funcRef[BACK]; _funcMask[BACK] = stencil._funcMask[BACK]; _sfail[BACK] = stencil._sfail[BACK]; _zfail[BACK] = stencil._zfail[BACK]; _zpass[BACK] = stencil._zpass[BACK]; _writeMask[BACK] = stencil._writeMask[BACK]; } StencilTwoSided::~StencilTwoSided() { } int StencilTwoSided::compare(const StateAttribute& sa) const { // check the types are equal and then create the rhs variable // used by the COMPARE_StateAttribute_Parameter macros below. COMPARE_StateAttribute_Types(StencilTwoSided,sa) // compare each parameter in turn against the rhs. COMPARE_StateAttribute_Parameter(_func[FRONT]) COMPARE_StateAttribute_Parameter(_funcRef[FRONT]) COMPARE_StateAttribute_Parameter(_funcMask[FRONT]) COMPARE_StateAttribute_Parameter(_sfail[FRONT]) COMPARE_StateAttribute_Parameter(_zfail[FRONT]) COMPARE_StateAttribute_Parameter(_zpass[FRONT]) COMPARE_StateAttribute_Parameter(_writeMask[FRONT]) COMPARE_StateAttribute_Parameter(_func[BACK]) COMPARE_StateAttribute_Parameter(_funcRef[BACK]) COMPARE_StateAttribute_Parameter(_funcMask[BACK]) COMPARE_StateAttribute_Parameter(_sfail[BACK]) COMPARE_StateAttribute_Parameter(_zfail[BACK]) COMPARE_StateAttribute_Parameter(_zpass[BACK]) COMPARE_StateAttribute_Parameter(_writeMask[BACK]) return 0; // passed all the above comparison macros, must be equal. } void StencilTwoSided::apply(State& state) const { // get "per-context" extensions const unsigned int contextID = state.getContextID(); const GLExtensions* extensions = state.get(); // use OpenGL 2.0 functions if available if (extensions->isOpenGL20Supported) { // front face extensions->glStencilOpSeparate(GL_FRONT, (GLenum)_sfail[FRONT],(GLenum)_zfail[FRONT],(GLenum)_zpass[FRONT]); extensions->glStencilMaskSeparate(GL_FRONT, _writeMask[FRONT]); extensions->glStencilFuncSeparate(GL_FRONT, (GLenum)_func[FRONT],_funcRef[FRONT],_funcMask[FRONT]); // back face extensions->glStencilOpSeparate(GL_BACK, (GLenum)_sfail[BACK],(GLenum)_zfail[BACK],(GLenum)_zpass[BACK]); extensions->glStencilMaskSeparate(GL_BACK, _writeMask[BACK]); extensions->glStencilFuncSeparate(GL_BACK, (GLenum)_func[BACK],_funcRef[BACK],_funcMask[BACK]); return; } // try to use GL_EXT_stencil_two_side extension if (extensions->isStencilTwoSidedSupported) { // enable two sided stenciling glEnable(GL_STENCIL_TEST_TWO_SIDE); // back face extensions->glActiveStencilFace(GL_BACK); glStencilOp((GLenum)_sfail[BACK],(GLenum)_zfail[BACK],(GLenum)_zpass[BACK]); glStencilMask(_writeMask[BACK]); glStencilFunc((GLenum)_func[BACK],_funcRef[BACK],_funcMask[BACK]); // front face extensions->glActiveStencilFace(GL_FRONT); glStencilOp((GLenum)_sfail[FRONT],(GLenum)_zfail[FRONT],(GLenum)_zpass[FRONT]); glStencilMask(_writeMask[FRONT]); glStencilFunc((GLenum)_func[FRONT],_funcRef[FRONT],_funcMask[FRONT]); return; } // try to use GL_ATI_separate_stencil extension if (extensions->isSeparateStencilSupported) { if( _writeMask[FRONT] != _writeMask[BACK] || _funcRef[FRONT] != _funcRef[BACK] || _funcMask[FRONT] != _funcMask[BACK] ) { OSG_WARN << "StencilTwoSided uses GL_ATI_separate_stencil and there are different\n" " write mask, functionRef or functionMask values for the front and back\n" " faces. This is not supported by the extension. Using front values only." << std::endl; } glStencilMask(_writeMask[FRONT]); // front face extensions->glStencilOpSeparate(GL_FRONT, (GLenum)_sfail[FRONT], (GLenum)_zfail[FRONT], (GLenum)_zpass[FRONT]); extensions->glStencilFuncSeparateATI((GLenum)_func[FRONT], (GLenum)_func[BACK], _funcRef[FRONT], _funcMask[FRONT]); // back face extensions->glStencilOpSeparate(GL_BACK, (GLenum)_sfail[BACK], (GLenum)_zfail[BACK], (GLenum)_zpass[BACK]); extensions->glStencilFuncSeparateATI((GLenum)_func[FRONT], (GLenum)_func[BACK], _funcRef[FRONT], _funcMask[FRONT]); return; } OSG_WARN << "StencilTwoSided failed as the required graphics capabilities were\n" " not found (contextID " << contextID << "). OpenGL 2.0 or one of extensions\n" " GL_EXT_stencil_two_side or GL_ATI_separate_stencil is required." << std::endl; }