#include using namespace osg; LightSource::LightSource(): _value(StateAttribute::ON) { // switch off culling of light source nodes by default. setCullingActive(false); _stateset = osgNew StateSet; _light = osgNew Light; } LightSource::~LightSource() { // ref_ptr<> automactially decrements the reference count of attached lights. } void LightSource::setLight(StateAttribute* light) { _light = light; setLocalStateSetModes(_value); } // Set the GLModes on StateSet associated with the ClipPlanes. void LightSource::setStateSetModes(StateSet& stateset,StateAttribute::GLModeValue value) const { if (_light.valid()) { stateset.setAssociatedModes(_light.get(),value); } } void LightSource::setLocalStateSetModes(StateAttribute::GLModeValue value) { if (!_stateset) _stateset = osgNew StateSet; _stateset->setAllToInherit(); setStateSetModes(*_stateset,value); } bool LightSource::computeBound() const { Group::computeBound(); if (_light.valid()) { const Light* light = dynamic_cast(_light.get()); if (light) { const Vec4& pos = light->getPosition(); if (pos[3]!=0.0f) { float div = 1.0f/pos[3]; _bsphere.expandBy(Vec3(pos[0]*div,pos[1]*div,pos[2]*div)); } } } _bsphere_computed = true; return true; }