/* -*-c++-*- OpenThreads library, Copyright (C) 2002 - 2007 The Open Thread Group * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ // // Win32BarrierPrivateData.h - private data structure for barrier // ~~~~~~~~~~~~~~~~~~~~~~~~~~~ // #ifndef _Win32BARRIERPRIVATEDATA_H_ #define _Win32BARRIERPRIVATEDATA_H_ #include #include namespace OpenThreads { class Barrier; class Win32BarrierPrivateData { friend class Barrier; private: Win32BarrierPrivateData(int mc, int c, int p): maxcnt(mc), cnt(c), phase(p) {} ~Win32BarrierPrivateData(); Condition cond; // cv for waiters at barrier Mutex lock; // mutex for waiters at barrier volatile int maxcnt; // number of threads to wait for volatile int cnt; // number of waiting threads volatile int phase; // flag to separate two barriers }; } #endif //_Win32BARRIERPRIVATEDATA_H_