/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace osg; unsigned int Drawable::s_numberDrawablesReusedLastInLastFrame = 0; unsigned int Drawable::s_numberNewDrawablesInLastFrame = 0; unsigned int Drawable::s_numberDeletedDrawablesInLastFrame = 0; // static cache of deleted display lists which can only // by completely deleted once the appropriate OpenGL context // is set. Used osg::Drawable::deleteDisplayList(..) and flushDeletedDisplayLists(..) below. typedef std::multimap DisplayListMap; typedef osg::buffered_object DeletedDisplayListCache; static OpenThreads::Mutex s_mutex_deletedDisplayListCache; static DeletedDisplayListCache s_deletedDisplayListCache; GLuint Drawable::generateDisplayList(unsigned int contextID, unsigned int sizeHint) { #ifdef OSG_GL_DISPLAYLISTS_AVAILABLE OpenThreads::ScopedLock lock(s_mutex_deletedDisplayListCache); DisplayListMap& dll = s_deletedDisplayListCache[contextID]; if (dll.empty()) { ++s_numberNewDrawablesInLastFrame; return glGenLists( 1 ); } else { DisplayListMap::iterator itr = dll.lower_bound(sizeHint); if (itr!=dll.end()) { // OSG_NOTICE<<"Reusing a display list of size = "<first<<" for requested size = "<second; dll.erase(itr); return globj; } else { // OSG_NOTICE<<"Creating a new display list of size = "< lock(s_mutex_deletedDisplayListCache); // insert the globj into the cache for the appropriate context. s_deletedDisplayListCache[contextID].insert(DisplayListMap::value_type(sizeHint,globj)); } #else OSG_NOTICE<<"Warning: Drawable::deleteDisplayList(..) - not supported."< lock(s_mutex_deletedDisplayListCache); DisplayListMap& dll = s_deletedDisplayListCache[contextID]; for(DisplayListMap::iterator ditr=dll.begin(); ditr!=dll.end(); ++ditr) { glDeleteLists(ditr->second,1); } dll.clear(); #else OSG_NOTICE<<"Warning: Drawable::deleteDisplayList(..) - not supported."< lock(s_mutex_deletedDisplayListCache); DisplayListMap& dll = s_deletedDisplayListCache[contextID]; dll.clear(); } void Drawable::flushDeletedDisplayLists(unsigned int contextID, double& availableTime) { #ifdef OSG_GL_DISPLAYLISTS_AVAILABLE // if no time available don't try to flush objects. if (availableTime<=0.0) return; const osg::Timer& timer = *osg::Timer::instance(); osg::Timer_t start_tick = timer.tick(); double elapsedTime = 0.0; unsigned int noDeleted = 0; { OpenThreads::ScopedLock lock(s_mutex_deletedDisplayListCache); DisplayListMap& dll = s_deletedDisplayListCache[contextID]; bool trimFromFront = true; if (trimFromFront) { unsigned int prev_size = dll.size(); DisplayListMap::iterator ditr=dll.begin(); unsigned int maxNumToDelete = (dll.size() > s_minimumNumberOfDisplayListsToRetainInCache) ? dll.size()-s_minimumNumberOfDisplayListsToRetainInCache : 0; for(; ditr!=dll.end() && elapsedTimesecond,1); elapsedTime = timer.delta_s(start_tick,timer.tick()); ++noDeleted; ++Drawable::s_numberDeletedDrawablesInLastFrame; } if (ditr!=dll.begin()) dll.erase(dll.begin(),ditr); if (noDeleted+dll.size() != prev_size) { OSG_WARN<<"Error in delete"< s_minimumNumberOfDisplayListsToRetainInCache) ? dll.size()-s_minimumNumberOfDisplayListsToRetainInCache : 0; for(; ditr!=dll.rend() && elapsedTimesecond,1); elapsedTime = timer.delta_s(start_tick,timer.tick()); ++noDeleted; ++Drawable::s_numberDeletedDrawablesInLastFrame; } if (ditr!=dll.rbegin()) dll.erase(ditr.base(),dll.end()); if (noDeleted+dll.size() != prev_size) { OSG_WARN<<"Error in delete"<(object); osg::NodeVisitor* nv = dynamic_cast(data); if (drawable && nv) { update(nv, drawable); return true; } else { return traverse(object, data); } } bool Drawable::EventCallback::run(osg::Object* object, osg::Object* data) { osg::Drawable* drawable = dynamic_cast(object); osg::NodeVisitor* nv = dynamic_cast(data); if (drawable && nv) { event(nv, drawable); return true; } else { return traverse(object, data); } } Drawable::Drawable() { _boundingBoxComputed = false; // Note, if your are defining a subclass from drawable which is // dynamically updated then you should set both the following to // to false in your constructor. This will prevent any display // lists from being automatically created and safeguard the // dynamic updating of data. #ifdef OSG_GL_DISPLAYLISTS_AVAILABLE _supportsDisplayList = true; _useDisplayList = true; #else _supportsDisplayList = false; _useDisplayList = false; #endif _supportsVertexBufferObjects = false; _useVertexBufferObjects = false; // _useVertexBufferObjects = true; } Drawable::Drawable(const Drawable& drawable,const CopyOp& copyop): Node(drawable,copyop), _initialBound(drawable._initialBound), _computeBoundCallback(drawable._computeBoundCallback), _boundingBox(drawable._boundingBox), _boundingBoxComputed(drawable._boundingBoxComputed), _shape(copyop(drawable._shape.get())), _supportsDisplayList(drawable._supportsDisplayList), _useDisplayList(drawable._useDisplayList), _supportsVertexBufferObjects(drawable._supportsVertexBufferObjects), _useVertexBufferObjects(drawable._useVertexBufferObjects), _drawableUpdateCallback(drawable._drawableUpdateCallback), _drawableEventCallback(drawable._drawableEventCallback), _drawableCullCallback(drawable._drawableCullCallback), _drawCallback(drawable._drawCallback) { setStateSet(copyop(drawable._stateset.get())); } Drawable::~Drawable() { dirtyDisplayList(); } osg::MatrixList Drawable::getWorldMatrices(const osg::Node* haltTraversalAtNode) const { osg::MatrixList matrices; for(ParentList::const_iterator itr = _parents.begin(); itr != _parents.end(); ++itr) { osg::MatrixList localMatrices = (*itr)->getWorldMatrices(haltTraversalAtNode); matrices.insert(matrices.end(), localMatrices.begin(), localMatrices.end()); } return matrices; } void Drawable::computeDataVariance() { if (getDataVariance() != UNSPECIFIED) return; bool dynamic = false; if (getUpdateCallback() || getEventCallback() || getCullCallback()) { dynamic = true; } setDataVariance(dynamic ? DYNAMIC : STATIC); } void Drawable::compileGLObjects(RenderInfo& renderInfo) const { if (!_useDisplayList) return; #ifdef OSG_GL_DISPLAYLISTS_AVAILABLE // get the contextID (user defined ID of 0 upwards) for the // current OpenGL context. unsigned int contextID = renderInfo.getContextID(); // get the globj for the current contextID. GLuint& globj = _globjList[contextID]; // call the globj if already set otherwise compile and execute. if( globj != 0 ) { glDeleteLists( globj, 1 ); } globj = generateDisplayList(contextID, getGLObjectSizeHint()); glNewList( globj, GL_COMPILE ); if (_drawCallback.valid()) _drawCallback->drawImplementation(renderInfo,this); else drawImplementation(renderInfo); glEndList(); #else OSG_NOTICE<<"Warning: Drawable::compileGLObjects(RenderInfo&) - not supported."<setThreadSafeRefUnref(threadSafe); if (_drawableUpdateCallback.valid()) _drawableUpdateCallback->setThreadSafeRefUnref(threadSafe); if (_drawableEventCallback.valid()) _drawableEventCallback->setThreadSafeRefUnref(threadSafe); if (_drawableCullCallback.valid()) _drawableCullCallback->setThreadSafeRefUnref(threadSafe); if (_drawCallback.valid()) _drawCallback->setThreadSafeRefUnref(threadSafe); } void Drawable::resizeGLObjectBuffers(unsigned int maxSize) { if (_stateset.valid()) _stateset->resizeGLObjectBuffers(maxSize); if (_drawCallback.valid()) _drawCallback->resizeGLObjectBuffers(maxSize); _globjList.resize(maxSize); } void Drawable::releaseGLObjects(State* state) const { if (_stateset.valid()) _stateset->releaseGLObjects(state); if (_drawCallback.valid()) _drawCallback->releaseGLObjects(state); if (!_useDisplayList) return; if (state) { // get the contextID (user defined ID of 0 upwards) for the // current OpenGL context. unsigned int contextID = state->getContextID(); // get the globj for the current contextID. GLuint& globj = _globjList[contextID]; // call the globj if already set otherwise compile and execute. if( globj != 0 ) { Drawable::deleteDisplayList(contextID,globj, getGLObjectSizeHint()); globj = 0; } } else { const_cast(this)->dirtyDisplayList(); } } void Drawable::setSupportsDisplayList(bool flag) { // if value unchanged simply return. if (_supportsDisplayList==flag) return; #ifdef OSG_GL_DISPLAYLISTS_AVAILABLE // if previously set to true then need to check about display lists. if (_supportsDisplayList) { if (_useDisplayList) { // used to support display lists and display lists switched // on so now delete them and turn useDisplayList off. dirtyDisplayList(); _useDisplayList = false; } } // set with new value. _supportsDisplayList=flag; #else _supportsDisplayList=false; #endif } void Drawable::setUseDisplayList(bool flag) { // if value unchanged simply return. if (_useDisplayList==flag) return; #ifdef OSG_GL_DISPLAYLISTS_AVAILABLE // if was previously set to true, remove display list. if (_useDisplayList) { dirtyDisplayList(); } if (_supportsDisplayList) { // set with new value. _useDisplayList = flag; } else // does not support display lists. { if (flag) { OSG_WARN<<"Warning: attempt to setUseDisplayList(true) on a drawable with does not support display lists."< void _drawArrays(T* vert, T* end) { for(;vert void _drawElements(T* vert, I* indices, I* end) { for(;indices(this); non_const_this->accept(cb); #if 0 OSG_NOTICE<<"computeBound() "<