#include #include #include #include #include #include #include #include #include #include bool ShadowTexture_readLocalData(osg::Object &obj, osgDB::Input &fr); bool ShadowTexture_writeLocalData(const osg::Object &obj, osgDB::Output &fw); osgDB::RegisterDotOsgWrapperProxy ShadowTexture_Proxy ( new osgShadow::ShadowTexture, "ShadowTexture", "Object ShadowTechnique ShadowTexture", ShadowTexture_readLocalData, ShadowTexture_writeLocalData ); bool ShadowTexture_readLocalData(osg::Object& obj, osgDB::Input &fr) { osgShadow::ShadowTexture& ss = static_cast(obj); bool itAdvanced = false; return itAdvanced; } bool ShadowTexture_writeLocalData(const osg::Object& obj, osgDB::Output& fw) { const osgShadow::ShadowTexture& ss = static_cast(obj); return true; }