// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_OBJECT_REFLECTOR(osgParticle::ModularEmitter) I_BaseType(osgParticle::Emitter); I_Constructor0(); I_ConstructorWithDefaults2(IN, const osgParticle::ModularEmitter &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY); I_Method0(osg::Object *, cloneType); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj); I_Method0(const char *, className); I_Method0(const char *, libraryName); I_Method1(void, accept, IN, osg::NodeVisitor &, nv); I_Method0(osgParticle::Counter *, getCounter); I_Method0(const osgParticle::Counter *, getCounter); I_Method1(void, setCounter, IN, osgParticle::Counter *, c); I_Method0(float, getNumParticlesToCreateMovementCompenstationRatio); I_Method1(void, setNumParticlesToCreateMovementCompenstationRatio, IN, float, r); I_Method0(osgParticle::Placer *, getPlacer); I_Method0(const osgParticle::Placer *, getPlacer); I_Method1(void, setPlacer, IN, osgParticle::Placer *, p); I_Method0(osgParticle::Shooter *, getShooter); I_Method0(const osgParticle::Shooter *, getShooter); I_Method1(void, setShooter, IN, osgParticle::Shooter *, s); I_Property(osgParticle::Counter *, Counter); I_WriteOnlyProperty(float, NumParticlesToCreateMovementCompenstationRatio); I_Property(osgParticle::Placer *, Placer); I_Property(osgParticle::Shooter *, Shooter); END_REFLECTOR