// -*-c++-*- /* * Copyright (C) 2001 Ulrich Hertlein * * Uses libmpeg3 by Adam Williams * See http://www.heroinewarrior.com * * The Open Scene Graph (OSG) is a cross platform C++/OpenGL library for * real-time rendering of large 3D photo-realistic models. * The OSG homepage is http://www.openscenegraph.org/ * * This software is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "MpegImageStream.h" #include #include #include #include #include "libmpeg3/libmpeg3.h" using namespace osg; #define IDLE_TIMEOUT 150000L // Constructor: setup and start thread MpegImageStream::MpegImageStream(const char* fileName) : ImageStream() { _useMMX = true; _fps = 0.0f; _frames = 0; _len = 0; for (int i = 0; i < NUM_CMD_INDEX; i++) _cmd[i] = THREAD_IDLE; _wrIndex = _rdIndex = 0; ::pthread_mutex_init(&_mutex, NULL); ::pthread_create(&_id, NULL, MpegImageStream::s_decode, this); if (fileName) setFileName(fileName); } // Deconstructor: stop and terminate thread MpegImageStream::~MpegImageStream() { stop(); setCmd(THREAD_QUIT); ::pthread_join(_id, NULL); ::pthread_mutex_destroy(&_mutex); } // Set command void MpegImageStream::setCmd(ThreadCommand cmd) { lock(); _cmd[_wrIndex] = cmd; _wrIndex = (_wrIndex + 1) % NUM_CMD_INDEX; unlock(); } // Get command MpegImageStream::ThreadCommand MpegImageStream::getCmd() { ThreadCommand cmd = THREAD_IDLE; lock(); if (_rdIndex != _wrIndex) { cmd = _cmd[_rdIndex]; _rdIndex = (_rdIndex + 1) % NUM_CMD_INDEX; } unlock(); return cmd; } /* * Decoder thread */ void* MpegImageStream::s_decode(void* vp) { return ((MpegImageStream*) vp)->decode(vp); } void* MpegImageStream::decode(void*) { bool playing = false; mpeg3_t* mpg = NULL; int str = 0; float t0 = 0.0f; unsigned long delay = 0; unsigned char** rows = NULL; bool done = false; while (!done) { // Handle commands ThreadCommand cmd = getCmd(); if (cmd != THREAD_IDLE) { switch (cmd) { case THREAD_START: // Start or continue stream playing = false; if (!mpg) { mpg = mpeg3_open((char*) _fileName.c_str()); if (!mpg) { osg::notify(WARN) << "Unable to open " << _fileName << std::endl; continue; } if (!mpeg3_has_video(mpg)) { osg::notify(WARN) << "No video streams in" << _fileName << std::endl; continue; } if (mpeg3_has_audio(mpg)) { std::cerr << "Stream has audio" << std::endl; } mpeg3_set_cpus(mpg, 1); mpeg3_set_mmx(mpg, _useMMX); str = 0; //mpeg3_total_vstreams(mpg) - 1; _fps = mpeg3_frame_rate(mpg, str); _frames = mpeg3_video_frames(mpg, str); _len = (float) _frames / _fps; t0 = 0.0f; delay = (unsigned long) ((1.0f / _fps) * 1000L); int s = mpeg3_video_width(mpg, str); int t = mpeg3_video_height(mpg, str); // Calculate texture size // these are also calculated and stored within osg::Texture but // too late (on the first apply) to be of any use... int texWidth = 1; for (; texWidth < s; texWidth <<= 1) ; int texHeight = 1; for (; texHeight < t; texHeight <<= 1) ; // Allocate image data // maybe use BGR888 and save some conversion somewhere? unsigned char* data = (unsigned char*) ::malloc(s * t * 3); setImage(s, t, 0, GL_RGB, GL_RGB, GL_UNSIGNED_BYTE, data, osg::Image::USE_MALLOC_FREE); // Allocate decoder rows // documentation says we need add'l bytes at the end of each // row for MMX but this is more efficient and works so far. rows = (unsigned char**) ::malloc(t * sizeof(unsigned char*)); unsigned char* dp = data; for (int i = 0; i < t; i++) { rows[i] = dp; dp += (s * 3); } #if 0 // Setup texture matrix Matrix mat; mat.makeScale((float) s / (float) texWidth, ((float) t / (float) texHeight) * -1.0f, 1.0f); mat = mat * Matrix::translate(0.0f, (float) t / (float) texHeight, 0.0f); _texMat->setMatrix(mat); #else _texMat->setMatrix(osg::Matrix::scale(s,-t,1.0f)*osg::Matrix::translate(0.0f,t,0.0f)); #endif // XXX std::cerr << _frames << " @ " << _fps << " " << _len << "s" << std::endl; std::cerr << "img " << s << "x" << t << std::endl; std::cerr << "tex " << texWidth << "x" << texHeight << std::endl; std::cerr << "delay " << delay << "ms" << std::endl; } playing = true; break; case THREAD_STOP: // XXX std::cerr << "stop at " << t0 << std::endl; playing = false; break; case THREAD_REWIND: // XXX t0 = 0.0; mpeg3_seek_percentage(mpg, 0.0); break; case THREAD_CLOSE: // Stop and close playing = false; if (mpg) { mpeg3_close(mpg); mpg = NULL; } break; case THREAD_QUIT: // XXX std::cerr << "quit" << std::endl; done = true; break; default: osg::notify(osg::WARN) << "Unknown command " << cmd << std::endl; break; } } if (playing) { // XXX needs more work to be real-time mpeg3_read_frame(mpg, rows, 0, 0, _s, _t, _s, _t, MPEG3_RGB888, str); dirty(); //Image(); if (mpeg3_get_time(mpg) > _len) { rewind(); //stop(); } else ::usleep(delay); } else { ::usleep(IDLE_TIMEOUT); } } // Cleanup decoder if (mpg) { mpeg3_close(mpg); mpg = NULL; } if (rows) { ::free(rows); rows = NULL; } return NULL; }