// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_OBJECT_REFLECTOR(osg::ClusterCullingCallback) I_DeclaringFile("osg/ClusterCullingCallback"); I_BaseType(osg::Drawable::CullCallback); I_BaseType(osg::NodeCallback); I_Constructor0(____ClusterCullingCallback, "", ""); I_Constructor2(IN, const osg::ClusterCullingCallback &, ccc, IN, const osg::CopyOp &, copyop, ____ClusterCullingCallback__C5_ClusterCullingCallback_R1__C5_CopyOp_R1, "", ""); I_Constructor3(IN, const osg::Vec3 &, controlPoint, IN, const osg::Vec3 &, normal, IN, float, deviation, ____ClusterCullingCallback__C5_osg_Vec3_R1__C5_osg_Vec3_R1__float, "", ""); I_Constructor1(IN, const osg::Drawable *, drawable, Properties::NON_EXPLICIT, ____ClusterCullingCallback__C5_osg_Drawable_P1, "", ""); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __osg_Object_P1__cloneType, "Clone the type of an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, x, Properties::VIRTUAL, __osg_Object_P1__clone__C5_osg_CopyOp_R1, "Clone an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the name of the object's library. ", "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. "); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the object's class type. ", "Must be defined by derived classes. "); I_Method1(void, computeFrom, IN, const osg::Drawable *, drawable, Properties::NON_VIRTUAL, __void__computeFrom__C5_osg_Drawable_P1, "Computes the control point, normal, and deviation from the given drawable contents. ", ""); I_Method1(void, transform, IN, const osg::Matrixd &, matrix, Properties::NON_VIRTUAL, __void__transform__C5_osg_Matrixd_R1, "Transform the ClusterCullingCallback's positional members to a new coordinate frame. ", ""); I_Method4(void, set, IN, const osg::Vec3 &, controlPoint, IN, const osg::Vec3 &, normal, IN, float, deviation, IN, float, radius, Properties::NON_VIRTUAL, __void__set__C5_osg_Vec3_R1__C5_osg_Vec3_R1__float__float, "", ""); I_Method1(void, setControlPoint, IN, const osg::Vec3 &, controlPoint, Properties::NON_VIRTUAL, __void__setControlPoint__C5_osg_Vec3_R1, "", ""); I_Method0(const osg::Vec3 &, getControlPoint, Properties::NON_VIRTUAL, __C5_osg_Vec3_R1__getControlPoint, "", ""); I_Method1(void, setNormal, IN, const osg::Vec3 &, normal, Properties::NON_VIRTUAL, __void__setNormal__C5_osg_Vec3_R1, "", ""); I_Method0(const osg::Vec3 &, getNormal, Properties::NON_VIRTUAL, __C5_osg_Vec3_R1__getNormal, "", ""); I_Method1(void, setRadius, IN, float, radius, Properties::NON_VIRTUAL, __void__setRadius__float, "", ""); I_Method0(float, getRadius, Properties::NON_VIRTUAL, __float__getRadius, "", ""); I_Method1(void, setDeviation, IN, float, deviation, Properties::NON_VIRTUAL, __void__setDeviation__float, "", ""); I_Method0(float, getDeviation, Properties::NON_VIRTUAL, __float__getDeviation, "", ""); I_Method3(bool, cull, IN, osg::NodeVisitor *, x, IN, osg::Drawable *, x, IN, osg::State *, x, Properties::VIRTUAL, __bool__cull__osg_NodeVisitor_P1__osg_Drawable_P1__osg_State_P1, "deprecated. ", ""); I_SimpleProperty(const osg::Vec3 &, ControlPoint, __C5_osg_Vec3_R1__getControlPoint, __void__setControlPoint__C5_osg_Vec3_R1); I_SimpleProperty(float, Deviation, __float__getDeviation, __void__setDeviation__float); I_SimpleProperty(const osg::Vec3 &, Normal, __C5_osg_Vec3_R1__getNormal, __void__setNormal__C5_osg_Vec3_R1); I_SimpleProperty(float, Radius, __float__getRadius, __void__setRadius__float); END_REFLECTOR