/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGSIM_LIGHTPOINTSPRITEDRAWABLE #define OSGSIM_LIGHTPOINTSPRITEDRAWABLE 1 #include #include #include "LightPointDrawable.h" #include namespace osgSim { class OSGSIM_EXPORT LightPointSpriteDrawable : public osgSim::LightPointDrawable { public : LightPointSpriteDrawable(); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ LightPointSpriteDrawable(const LightPointSpriteDrawable&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); virtual osg::Object* cloneType() const { return new LightPointSpriteDrawable(); } virtual osg::Object* clone(const osg::CopyOp&) const { return new LightPointSpriteDrawable(); } virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast(obj)!=NULL; } virtual const char* className() const { return "LightPointSpriteDrawable"; } /** draw LightPoints. */ virtual void drawImplementation(osg::RenderInfo& renderInfo) const; protected: virtual ~LightPointSpriteDrawable() {} osg::ref_ptr _sprite; }; } #endif