/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include using namespace osgTerrain; ///////////////////////////////////////////////////////////////////////////////////// // // TerrainNeighbours // TerrainNeighbours::TerrainNeighbours() { } TerrainNeighbours::~TerrainNeighbours() { clear(); } void TerrainNeighbours::addNeighbour(TerrainTile* tile) { OpenThreads::ScopedLock lock(_neighboursMutex); _neighbours.insert(tile); } void TerrainNeighbours::removeNeighbour(TerrainTile* tile) { OpenThreads::ScopedLock lock(_neighboursMutex); _neighbours.erase(tile); } void TerrainNeighbours::clear() { OpenThreads::ScopedLock lock(_neighboursMutex); _neighbours.clear(); } bool TerrainNeighbours::containsNeighbour(TerrainTile* tile) const { OpenThreads::ScopedLock lock(_neighboursMutex); return _neighbours.count(tile)!=0; } ///////////////////////////////////////////////////////////////////////////////////// // // TerrainTechnique // TerrainTechnique::TerrainTechnique(): _terrainTile(0) { setThreadSafeRefUnref(true); } TerrainTechnique::TerrainTechnique(const TerrainTechnique& tt,const osg::CopyOp& copyop): osg::Object(tt,copyop), _terrainTile(0) { } TerrainTechnique::~TerrainTechnique() { } void TerrainTechnique::setTerrainTile(TerrainTile* tile) { if (_terrainTile==tile) return; _neighbours.clear(); _terrainTile = tile; } void TerrainTechnique::init(int /*dirtyMask*/, bool /*assumeMultiThreaded*/) { OSG_NOTICE<osg::Group::traverse(*uv); } void TerrainTechnique::cull(osgUtil::CullVisitor* cv) { OSG_NOTICE<osg::Group::traverse(*cv); } void TerrainTechnique::cleanSceneGraph() { OSG_NOTICE<getDirty()) _terrainTile->init(_terrainTile->getDirtyMask(), false); osgUtil::UpdateVisitor* uv = nv.asUpdateVisitor(); if (uv) { update(uv); return; } } else if (nv.getVisitorType()==osg::NodeVisitor::CULL_VISITOR) { osgUtil::CullVisitor* cv = nv.asCullVisitor(); if (cv) { cull(cv); return; } } if (_terrainTile->getDirty()) { _terrainTile->init(_terrainTile->getDirtyMask(), false); } // otherwise fallback to the Group::traverse() _terrainTile->osg::Group::traverse(nv); }