// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif TYPE_NAME_ALIAS(std::list< osg::ref_ptr< osgGA::GUIEventHandler > >, osgViewer::View::EventHandlers); BEGIN_OBJECT_REFLECTOR(osgViewer::View) I_BaseType(osg::View); I_Constructor0(____View, "", ""); I_Method1(void, setSceneData, IN, osg::Node *, node, __void__setSceneData__osg_Node_P1, "", ""); I_Method0(osg::Node *, getSceneData, __osg_Node_P1__getSceneData, "", ""); I_Method0(const osg::Node *, getSceneData, __C5_osg_Node_P1__getSceneData, "", ""); I_Method1(void, setEventQueue, IN, osgGA::EventQueue *, eventQueue, __void__setEventQueue__osgGA_EventQueue_P1, "", ""); I_Method0(osgGA::EventQueue *, getEventQueue, __osgGA_EventQueue_P1__getEventQueue, "", ""); I_Method0(const osgGA::EventQueue *, getEventQueue, __C5_osgGA_EventQueue_P1__getEventQueue, "", ""); I_Method1(void, setCameraManipulator, IN, osgGA::MatrixManipulator *, manipulator, __void__setCameraManipulator__osgGA_MatrixManipulator_P1, "", ""); I_Method0(osgGA::MatrixManipulator *, getCameraManipulator, __osgGA_MatrixManipulator_P1__getCameraManipulator, "", ""); I_Method0(const osgGA::MatrixManipulator *, getCameraManipulator, __C5_osgGA_MatrixManipulator_P1__getCameraManipulator, "", ""); I_Method1(void, addEventHandler, IN, osgGA::GUIEventHandler *, eventHandler, __void__addEventHandler__osgGA_GUIEventHandler_P1, "", ""); I_Method0(osgViewer::View::EventHandlers &, getEventHandlers, __EventHandlers_R1__getEventHandlers, "", ""); I_Method0(const osgViewer::View::EventHandlers &, getEventHandlers, __C5_EventHandlers_R1__getEventHandlers, "", ""); I_Method0(void, setUpViewAcrossAllScreens, __void__setUpViewAcrossAllScreens, "Convinience method for creating slave Cameras and associated GraphicsWindows across all screens. ", ""); I_Method0(void, setUpRenderingSupport, __void__setUpRenderingSupport, "", ""); I_Method0(void, assignSceneDataToCameras, __void__assignSceneDataToCameras, "", ""); I_SimpleProperty(osgGA::MatrixManipulator *, CameraManipulator, __osgGA_MatrixManipulator_P1__getCameraManipulator, __void__setCameraManipulator__osgGA_MatrixManipulator_P1); I_SimpleProperty(osgViewer::View::EventHandlers &, EventHandlers, __EventHandlers_R1__getEventHandlers, 0); I_SimpleProperty(osgGA::EventQueue *, EventQueue, __osgGA_EventQueue_P1__getEventQueue, __void__setEventQueue__osgGA_EventQueue_P1); I_SimpleProperty(osg::Node *, SceneData, __osg_Node_P1__getSceneData, __void__setSceneData__osg_Node_P1); END_REFLECTOR