// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif TYPE_NAME_ALIAS(osg::Matrix, osgAnimation::TransformVertexFunctor::MatrixType) TYPE_NAME_ALIAS(osgAnimation::Bone, osgAnimation::TransformVertexFunctor::BoneType) TYPE_NAME_ALIAS(osgAnimation::Bone::BoneMap, osgAnimation::TransformVertexFunctor::BoneMap) TYPE_NAME_ALIAS(std::vector< osgAnimation::TransformVertexFunctor::BoneWeight >, osgAnimation::TransformVertexFunctor::BoneWeightList) TYPE_NAME_ALIAS(std::vector< int >, osgAnimation::TransformVertexFunctor::VertexList) BEGIN_VALUE_REFLECTOR(osgAnimation::TransformVertexFunctor) I_DeclaringFile("osgAnimation/Skinning"); I_Constructor0(____TransformVertexFunctor, "", ""); I_Method2(void, init, IN, const osgAnimation::TransformVertexFunctor::BoneMap &, map, IN, const osgAnimation::VertexInfluenceSet::UniqVertexSetToBoneSetList &, influence, Properties::NON_VIRTUAL, __void__init__C5_BoneMap_R1__C5_osgAnimation_VertexInfluenceSet_UniqVertexSetToBoneSetList_R1, "", ""); END_REFLECTOR BEGIN_VALUE_REFLECTOR(osgAnimation::TransformVertexFunctor::BoneWeight) I_DeclaringFile("osgAnimation/Skinning"); I_Constructor2(IN, osgAnimation::TransformVertexFunctor::BoneType *, bone, IN, float, weight, ____BoneWeight__BoneType_P1__float, "", ""); I_Method0(const osgAnimation::TransformVertexFunctor::BoneType *, getBone, Properties::NON_VIRTUAL, __C5_BoneType_P1__getBone, "", ""); I_Method0(float, getWeight, Properties::NON_VIRTUAL, __float__getWeight, "", ""); I_Method1(void, setWeight, IN, float, w, Properties::NON_VIRTUAL, __void__setWeight__float, "", ""); I_SimpleProperty(const osgAnimation::TransformVertexFunctor::BoneType *, Bone, __C5_BoneType_P1__getBone, 0); I_SimpleProperty(float, Weight, __float__getWeight, __void__setWeight__float); END_REFLECTOR BEGIN_VALUE_REFLECTOR(osgAnimation::TransformVertexFunctor::UniqBoneSetVertexSet) I_DeclaringFile("osgAnimation/Skinning"); I_Constructor0(____UniqBoneSetVertexSet, "", ""); I_Method0(osgAnimation::TransformVertexFunctor::BoneWeightList &, getBones, Properties::NON_VIRTUAL, __BoneWeightList_R1__getBones, "", ""); I_Method0(osgAnimation::TransformVertexFunctor::VertexList &, getVertexes, Properties::NON_VIRTUAL, __VertexList_R1__getVertexes, "", ""); I_Method0(void, resetMatrix, Properties::NON_VIRTUAL, __void__resetMatrix, "", ""); I_Method3(void, accummulateMatrix, IN, const osg::Matrix &, invBindMatrix, IN, const osg::Matrix &, matrix, IN, osg::Matrix::value_type, weight, Properties::NON_VIRTUAL, __void__accummulateMatrix__C5_osg_Matrix_R1__C5_osg_Matrix_R1__osg_Matrix_value_type, "", ""); I_Method0(void, computeMatrixForVertexSet, Properties::NON_VIRTUAL, __void__computeMatrixForVertexSet, "", ""); I_Method0(const osgAnimation::TransformVertexFunctor::MatrixType &, getMatrix, Properties::NON_VIRTUAL, __C5_MatrixType_R1__getMatrix, "", ""); I_SimpleProperty(osgAnimation::TransformVertexFunctor::BoneWeightList &, Bones, __BoneWeightList_R1__getBones, 0); I_SimpleProperty(const osgAnimation::TransformVertexFunctor::MatrixType &, Matrix, __C5_MatrixType_R1__getMatrix, 0); I_SimpleProperty(osgAnimation::TransformVertexFunctor::VertexList &, Vertexes, __VertexList_R1__getVertexes, 0); END_REFLECTOR STD_VECTOR_REFLECTOR(std::vector< osgAnimation::TransformVertexFunctor::BoneWeight >)