#include "MDLRoot.h" using namespace mdl; MDLRoot::MDLRoot() { } MDLRoot::~MDLRoot() { } void MDLRoot::addBodyPart(BodyPart * newPart) { // Add the new part to our list body_parts.push_back(newPart); } int MDLRoot::getNumBodyParts() { return body_parts.size(); } BodyPart * MDLRoot::getBodyPart(int partIndex) { if ((partIndex < 0) || (partIndex >= body_parts.size())) return NULL; else return body_parts[partIndex]; }