/* * The 3D Studio File Format Library * Copyright (C) 1996-2001 by J.E. Hoffmann * All rights reserved. * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2.1 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public * License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * $Id$ */ #define LIB3DS_EXPORT #include #include #include #include #include #include #include #ifdef WITH_DMALLOC #include #endif /*! * \defgroup material Materials * * \author J.E. Hoffmann */ /*! * \ingroup material */ Lib3dsMaterial* lib3ds_material_new() { Lib3dsMaterial *material; material=(Lib3dsMaterial*)calloc(sizeof(Lib3dsMaterial), 1); if (!material) { return(0); } return(material); } /*! * \ingroup material */ void lib3ds_material_free(Lib3dsMaterial *material) { memset(material, 0, sizeof(Lib3dsMaterial)); free(material); } static Lib3dsBool color_read(Lib3dsRgba rgb, FILE *f) { Lib3dsChunk c; Lib3dsWord chunk; Lib3dsBool have_lin=LIB3DS_FALSE; if (!lib3ds_chunk_read_start(&c, 0, f)) { return(LIB3DS_FALSE); } while ((chunk=lib3ds_chunk_read_next(&c, f))!=0) { switch (chunk) { case LIB3DS_LIN_COLOR_24: { int i; for (i=0; i<3; ++i) { rgb[i]=1.0f*lib3ds_byte_read(f)/255.0f; } rgb[3]=1.0f; } have_lin=LIB3DS_TRUE; break; case LIB3DS_COLOR_24: /* gamma corrected color chunk replaced in 3ds R3 by LIN_COLOR_24 */ if (!have_lin) { int i; for (i=0; i<3; ++i) { rgb[i]=1.0f*lib3ds_byte_read(f)/255.0f; } rgb[3]=1.0f; } break; default: lib3ds_chunk_unknown(chunk); } } lib3ds_chunk_read_end(&c, f); return(LIB3DS_TRUE); } static Lib3dsBool int_percentage_read(Lib3dsFloat *p, FILE *f) { Lib3dsChunk c; Lib3dsWord chunk; if (!lib3ds_chunk_read_start(&c, 0, f)) { return(LIB3DS_FALSE); } while ((chunk=lib3ds_chunk_read_next(&c, f))!=0) { switch (chunk) { case LIB3DS_INT_PERCENTAGE: { Lib3dsIntw i=lib3ds_intw_read(f); *p=(Lib3dsFloat)(1.0*i/100.0); } break; default: lib3ds_chunk_unknown(chunk); } } lib3ds_chunk_read_end(&c, f); return(LIB3DS_TRUE); } static Lib3dsBool texture_map_read(Lib3dsTextureMap *map, FILE *f) { Lib3dsChunk c; Lib3dsWord chunk; if (!lib3ds_chunk_read_start(&c, 0, f)) { return(LIB3DS_FALSE); } while ((chunk=lib3ds_chunk_read_next(&c, f))!=0) { switch (chunk) { case LIB3DS_INT_PERCENTAGE: { map->percent=1.0f*lib3ds_intw_read(f)/100.0f; } break; case LIB3DS_MAT_MAPNAME: { if (!lib3ds_string_read(map->name, 64, f)) { return(LIB3DS_FALSE); } lib3ds_chunk_dump_info(" NAME=%s", map->name); } break; case LIB3DS_MAT_MAP_TILING: { map->flags=lib3ds_word_read(f); } break; case LIB3DS_MAT_MAP_TEXBLUR: { map->blur=lib3ds_float_read(f); } break; case LIB3DS_MAT_MAP_USCALE: { map->scale[0]=lib3ds_float_read(f); } break; case LIB3DS_MAT_MAP_VSCALE: { map->scale[1]=lib3ds_float_read(f); } break; case LIB3DS_MAT_MAP_UOFFSET: { map->offset[0]=lib3ds_float_read(f); } break; case LIB3DS_MAT_MAP_VOFFSET: { map->offset[1]=lib3ds_float_read(f); } break; case LIB3DS_MAT_MAP_ANG: { map->rotation=lib3ds_float_read(f); } break; case LIB3DS_MAT_MAP_COL1: { map->tint_1[0]=1.0f*lib3ds_byte_read(f)/255.0f; map->tint_1[1]=1.0f*lib3ds_byte_read(f)/255.0f; map->tint_1[2]=1.0f*lib3ds_byte_read(f)/255.0f; } break; case LIB3DS_MAT_MAP_COL2: { map->tint_2[0]=1.0f*lib3ds_byte_read(f)/255.0f; map->tint_2[1]=1.0f*lib3ds_byte_read(f)/255.0f; map->tint_2[2]=1.0f*lib3ds_byte_read(f)/255.0f; } break; case LIB3DS_MAT_MAP_RCOL: { map->tint_r[0]=1.0f*lib3ds_byte_read(f)/255.0f; map->tint_r[1]=1.0f*lib3ds_byte_read(f)/255.0f; map->tint_r[2]=1.0f*lib3ds_byte_read(f)/255.0f; } break; case LIB3DS_MAT_MAP_GCOL: { map->tint_g[0]=1.0f*lib3ds_byte_read(f)/255.0f; map->tint_g[1]=1.0f*lib3ds_byte_read(f)/255.0f; map->tint_g[2]=1.0f*lib3ds_byte_read(f)/255.0f; } break; case LIB3DS_MAT_MAP_BCOL: { map->tint_b[0]=1.0f*lib3ds_byte_read(f)/255.0f; map->tint_b[1]=1.0f*lib3ds_byte_read(f)/255.0f; map->tint_b[2]=1.0f*lib3ds_byte_read(f)/255.0f; } break; default: lib3ds_chunk_unknown(chunk); } } lib3ds_chunk_read_end(&c, f); return(LIB3DS_TRUE); } /*! * \ingroup material */ static void texture_dump(const char *maptype, Lib3dsTextureMap *texture) { ASSERT(texture); if (strlen(texture->name)==0) { return; } printf(" %s:\n", maptype); printf(" name: %s\n", texture->name); printf(" flags: %ii\n", static_cast(texture->flags)); printf(" percent: %f\n", texture->percent); printf(" blur: %f\n", texture->blur); printf(" scale: (%f, %f)\n", texture->scale[0], texture->scale[1]); printf(" offset: (%f, %f)\n", texture->offset[0], texture->offset[1]); printf(" rotation: %f\n", texture->rotation); printf(" tint_1: (%f, %f, %f)\n", texture->tint_1[0], texture->tint_1[1], texture->tint_1[2]); printf(" tint_2: (%f, %f, %f)\n", texture->tint_2[0], texture->tint_2[1], texture->tint_2[2]); printf(" tint_r: (%f, %f, %f)\n", texture->tint_r[0], texture->tint_r[1], texture->tint_r[2]); printf(" tint_g: (%f, %f, %f)\n", texture->tint_g[0], texture->tint_g[1], texture->tint_g[2]); printf(" tint_b: (%f, %f, %f)\n", texture->tint_b[0], texture->tint_b[1], texture->tint_b[2]); } /*! * \ingroup material */ void lib3ds_material_dump(Lib3dsMaterial *material) { ASSERT(material); printf(" name: %s\n", material->name); printf(" ambient: (%f, %f, %f)\n", material->ambient[0], material->ambient[1], material->ambient[2]); printf(" diffuse: (%f, %f, %f)\n", material->diffuse[0], material->diffuse[1], material->diffuse[2]); printf(" specular: (%f, %f, %f)\n", material->specular[0], material->specular[1], material->specular[2]); printf(" shininess: %f\n", material->shininess); printf(" shin_strength: %f\n", material->shin_strength); printf(" use_blur: %s\n", material->use_blur ? "yes" : "no"); printf(" blur: %f\n", material->blur); printf(" falloff: %f\n", material->falloff); printf(" additive: %s\n", material->additive ? "yes" : "no"); printf(" use_falloff: %s\n", material->use_falloff ? "yes" : "no"); printf(" self_illum: %s\n", material->self_illum ? "yes" : "no"); printf(" shading: %d\n", material->shading); printf(" soften: %s\n", material->soften ? "yes" : "no"); printf(" face_map: %s\n", material->face_map ? "yes" : "no"); printf(" two_sided: %s\n", material->two_sided ? "yes" : "no"); printf(" map_decal: %s\n", material->map_decal ? "yes" : "no"); printf(" use_wire: %s\n", material->use_wire ? "yes" : "no"); printf(" use_wire_abs: %s\n", material->use_wire_abs ? "yes" : "no"); printf(" wire_size: %f\n", material->wire_size); texture_dump("texture1_map", &material->texture1_map); texture_dump("texture1_mask", &material->texture1_mask); texture_dump("texture2_map", &material->texture2_map); texture_dump("texture2_mask", &material->texture2_mask); texture_dump("opacity_map", &material->opacity_map); texture_dump("opacity_mask", &material->opacity_mask); texture_dump("bump_map", &material->bump_map); texture_dump("bump_mask", &material->bump_mask); texture_dump("specular_map", &material->specular_map); texture_dump("specular_mask", &material->specular_mask); texture_dump("shininess_map", &material->shininess_map); texture_dump("shininess_mask", &material->shininess_mask); texture_dump("self_illum_map", &material->self_illum_map); texture_dump("self_illum_mask", &material->self_illum_mask); texture_dump("reflection_map", &material->reflection_map); texture_dump("reflection_mask", &material->reflection_mask); printf(" autorefl_map:\n"); printf(" flags %X\n", static_cast(material->autorefl_map.flags)); printf(" level %X\n", static_cast(material->autorefl_map.level)); printf(" size %X\n", static_cast(material->autorefl_map.size)); printf(" frame_step %d\n", static_cast(material->autorefl_map.frame_step)); printf("\n"); } /*! * \ingroup material */ Lib3dsBool lib3ds_material_read(Lib3dsMaterial *material, FILE *f) { Lib3dsChunk c; Lib3dsWord chunk; ASSERT(material); if (!lib3ds_chunk_read_start(&c, LIB3DS_MAT_ENTRY, f)) { return(LIB3DS_FALSE); } while ((chunk=lib3ds_chunk_read_next(&c, f))!=0) { switch (chunk) { case LIB3DS_MAT_NAME: { if (!lib3ds_string_read(material->name, 64, f)) { return(LIB3DS_FALSE); } lib3ds_chunk_dump_info(" NAME=%s", material->name); } break; case LIB3DS_MAT_AMBIENT: { lib3ds_chunk_read_reset(&c, f); if (!color_read(material->ambient, f)) { return(LIB3DS_FALSE); } } break; case LIB3DS_MAT_DIFFUSE: { lib3ds_chunk_read_reset(&c, f); if (!color_read(material->diffuse, f)) { return(LIB3DS_FALSE); } } break; case LIB3DS_MAT_SPECULAR: { lib3ds_chunk_read_reset(&c, f); if (!color_read(material->specular, f)) { return(LIB3DS_FALSE); } } break; case LIB3DS_MAT_SHININESS: { lib3ds_chunk_read_reset(&c, f); if (!int_percentage_read(&material->shininess, f)) { return(LIB3DS_FALSE); } } break; case LIB3DS_MAT_SHIN2PCT: { lib3ds_chunk_read_reset(&c, f); if (!int_percentage_read(&material->shin_strength, f)) { return(LIB3DS_FALSE); } } break; case LIB3DS_MAT_TRANSPARENCY: { lib3ds_chunk_read_reset(&c, f); if (!int_percentage_read(&material->transparency, f)) { return(LIB3DS_FALSE); } } break; case LIB3DS_MAT_XPFALL: { lib3ds_chunk_read_reset(&c, f); if (!int_percentage_read(&material->falloff, f)) { return(LIB3DS_FALSE); } } break; case LIB3DS_MAT_USE_XPFALL: { material->use_falloff=LIB3DS_TRUE; } break; case LIB3DS_MAT_REFBLUR: { lib3ds_chunk_read_reset(&c, f); if (!int_percentage_read(&material->blur, f)) { return(LIB3DS_FALSE); } } break; case LIB3DS_MAT_USE_REFBLUR: { material->use_blur=LIB3DS_TRUE; } break; case LIB3DS_MAT_SHADING: { material->shading=lib3ds_intw_read(f); } break; case LIB3DS_MAT_SELF_ILLUM: { material->self_illum=LIB3DS_TRUE; } break; case LIB3DS_MAT_TWO_SIDE: { material->two_sided=LIB3DS_TRUE; } break; case LIB3DS_MAT_DECAL: { material->map_decal=LIB3DS_TRUE; } break; case LIB3DS_MAT_ADDITIVE: { material->additive=LIB3DS_TRUE; } break; case LIB3DS_MAT_FACEMAP: { material->face_map=LIB3DS_TRUE; } break; case LIB3DS_MAT_PHONGSOFT: { material->soften=LIB3DS_TRUE; } break; case LIB3DS_MAT_WIRE: { material->use_wire=LIB3DS_TRUE; } break; case LIB3DS_MAT_WIREABS: { material->use_wire_abs=LIB3DS_TRUE; } break; case LIB3DS_MAT_WIRE_SIZE: { material->wire_size=lib3ds_float_read(f); } break; case LIB3DS_MAT_TEXMAP: { lib3ds_chunk_read_reset(&c, f); if (!texture_map_read(&material->texture1_map, f)) { return(LIB3DS_FALSE); } } break; case LIB3DS_MAT_TEXMASK: { lib3ds_chunk_read_reset(&c, f); if (!texture_map_read(&material->texture1_mask, f)) { return(LIB3DS_FALSE); } } break; case LIB3DS_MAT_TEX2MAP: { lib3ds_chunk_read_reset(&c, f); if (!texture_map_read(&material->texture2_map, f)) { return(LIB3DS_FALSE); } } break; case LIB3DS_MAT_TEX2MASK: { lib3ds_chunk_read_reset(&c, f); if (!texture_map_read(&material->texture2_mask, f)) { return(LIB3DS_FALSE); } } break; case LIB3DS_MAT_OPACMAP: { lib3ds_chunk_read_reset(&c, f); if (!texture_map_read(&material->opacity_map, f)) { return(LIB3DS_FALSE); } } break; case LIB3DS_MAT_OPACMASK: { lib3ds_chunk_read_reset(&c, f); if (!texture_map_read(&material->opacity_mask, f)) { return(LIB3DS_FALSE); } } break; case LIB3DS_MAT_BUMPMAP: { lib3ds_chunk_read_reset(&c, f); if (!texture_map_read(&material->bump_map, f)) { return(LIB3DS_FALSE); } } break; case LIB3DS_MAT_BUMPMASK: { lib3ds_chunk_read_reset(&c, f); if (!texture_map_read(&material->bump_mask, f)) { return(LIB3DS_FALSE); } } break; case LIB3DS_MAT_SPECMAP: { lib3ds_chunk_read_reset(&c, f); if (!texture_map_read(&material->specular_map, f)) { return(LIB3DS_FALSE); } } break; case LIB3DS_MAT_SPECMASK: { lib3ds_chunk_read_reset(&c, f); if (!texture_map_read(&material->specular_mask, f)) { return(LIB3DS_FALSE); } } break; case LIB3DS_MAT_SHINMAP: { lib3ds_chunk_read_reset(&c, f); if (!texture_map_read(&material->shininess_map, f)) { return(LIB3DS_FALSE); } } break; case LIB3DS_MAT_SHINMASK: { lib3ds_chunk_read_reset(&c, f); if (!texture_map_read(&material->shininess_mask, f)) { return(LIB3DS_FALSE); } } break; case LIB3DS_MAT_SELFIMAP: { lib3ds_chunk_read_reset(&c, f); if (!texture_map_read(&material->self_illum_map, f)) { return(LIB3DS_FALSE); } } break; case LIB3DS_MAT_SELFIMASK: { lib3ds_chunk_read_reset(&c, f); if (!texture_map_read(&material->self_illum_mask, f)) { return(LIB3DS_FALSE); } } break; case LIB3DS_MAT_REFLMAP: { lib3ds_chunk_read_reset(&c, f); if (!texture_map_read(&material->reflection_map, f)) { return(LIB3DS_FALSE); } } break; case LIB3DS_MAT_REFLMASK: { lib3ds_chunk_read_reset(&c, f); if (!texture_map_read(&material->reflection_mask, f)) { return(LIB3DS_FALSE); } } break; case LIB3DS_MAT_ACUBIC: { lib3ds_intb_read(f); material->autorefl_map.level=lib3ds_intb_read(f); material->autorefl_map.flags=lib3ds_intw_read(f); material->autorefl_map.size=lib3ds_intd_read(f); material->autorefl_map.frame_step=lib3ds_intd_read(f); } break; default: lib3ds_chunk_unknown(chunk); } } lib3ds_chunk_read_end(&c, f); return(LIB3DS_TRUE); } static Lib3dsBool color_write(Lib3dsRgba rgb, FILE *f) { Lib3dsChunk c; c.chunk=LIB3DS_COLOR_24; c.size=9; lib3ds_chunk_write(&c,f); lib3ds_byte_write((Lib3dsByte)floor(255.0*rgb[0]+0.5),f); lib3ds_byte_write((Lib3dsByte)floor(255.0*rgb[1]+0.5),f); lib3ds_byte_write((Lib3dsByte)floor(255.0*rgb[2]+0.5),f); c.chunk=LIB3DS_LIN_COLOR_24; c.size=9; lib3ds_chunk_write(&c,f); lib3ds_byte_write((Lib3dsByte)floor(255.0*rgb[0]+0.5),f); lib3ds_byte_write((Lib3dsByte)floor(255.0*rgb[1]+0.5),f); lib3ds_byte_write((Lib3dsByte)floor(255.0*rgb[2]+0.5),f); return(LIB3DS_TRUE); } static Lib3dsBool int_percentage_write(Lib3dsFloat p, FILE *f) { Lib3dsChunk c; c.chunk=LIB3DS_INT_PERCENTAGE; c.size=8; lib3ds_chunk_write(&c,f); lib3ds_intw_write((Lib3dsByte)floor(100.0*p+0.5),f); return(LIB3DS_TRUE); } static Lib3dsBool texture_map_write(Lib3dsWord chunk, Lib3dsTextureMap *map, FILE *f) { Lib3dsChunk c; if (strlen(map->name)==0) { return(LIB3DS_TRUE); } c.chunk=chunk; if (!lib3ds_chunk_write_start(&c,f)) { return(LIB3DS_FALSE); } int_percentage_write(map->percent,f); { /*---- LIB3DS_MAT_MAPNAME ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_MAPNAME; c.size=6+strlen(map->name)+1; lib3ds_chunk_write(&c,f); lib3ds_string_write(map->name,f); } { /*---- LIB3DS_MAT_MAP_TILING ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_MAP_TILING; c.size=8; lib3ds_chunk_write(&c,f); lib3ds_word_write((Lib3dsWord)map->flags,f); } { /*---- LIB3DS_MAT_MAP_TEXBLUR ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_MAP_TEXBLUR; c.size=10; lib3ds_chunk_write(&c,f); lib3ds_float_write(map->blur,f); } { /*---- LIB3DS_MAT_MAP_USCALE ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_MAP_USCALE; c.size=10; lib3ds_chunk_write(&c,f); lib3ds_float_write(map->scale[0],f); } { /*---- LIB3DS_MAT_MAP_VSCALE ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_MAP_VSCALE; c.size=10; lib3ds_chunk_write(&c,f); lib3ds_float_write(map->scale[1],f); } { /*---- LIB3DS_MAT_MAP_UOFFSET ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_MAP_UOFFSET; c.size=10; lib3ds_chunk_write(&c,f); lib3ds_float_write(map->offset[0],f); } { /*---- LIB3DS_MAT_MAP_VOFFSET ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_MAP_VOFFSET; c.size=10; lib3ds_chunk_write(&c,f); lib3ds_float_write(map->offset[1],f); } { /*---- LIB3DS_MAT_MAP_ANG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_MAP_ANG; c.size=10; lib3ds_chunk_write(&c,f); lib3ds_float_write(map->rotation,f); } { /*---- LIB3DS_MAT_MAP_COL1 ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_MAP_COL1; c.size=9; lib3ds_chunk_write(&c,f); lib3ds_byte_write((Lib3dsByte)floor(255.0*map->tint_1[0]+0.5), f); lib3ds_byte_write((Lib3dsByte)floor(255.0*map->tint_1[1]+0.5), f); lib3ds_byte_write((Lib3dsByte)floor(255.0*map->tint_1[2]+0.5), f); } { /*---- LIB3DS_MAT_MAP_COL2 ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_MAP_COL2; c.size=9; lib3ds_chunk_write(&c,f); lib3ds_byte_write((Lib3dsByte)floor(255.0*map->tint_2[0]+0.5), f); lib3ds_byte_write((Lib3dsByte)floor(255.0*map->tint_2[1]+0.5), f); lib3ds_byte_write((Lib3dsByte)floor(255.0*map->tint_2[2]+0.5), f); } { /*---- LIB3DS_MAT_MAP_RCOL ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_MAP_RCOL; c.size=9; lib3ds_chunk_write(&c,f); lib3ds_byte_write((Lib3dsByte)floor(255.0*map->tint_r[0]+0.5), f); lib3ds_byte_write((Lib3dsByte)floor(255.0*map->tint_r[1]+0.5), f); lib3ds_byte_write((Lib3dsByte)floor(255.0*map->tint_r[2]+0.5), f); } { /*---- LIB3DS_MAT_MAP_GCOL ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_MAP_GCOL; c.size=9; lib3ds_chunk_write(&c,f); lib3ds_byte_write((Lib3dsByte)floor(255.0*map->tint_g[0]+0.5), f); lib3ds_byte_write((Lib3dsByte)floor(255.0*map->tint_g[1]+0.5), f); lib3ds_byte_write((Lib3dsByte)floor(255.0*map->tint_g[2]+0.5), f); } { /*---- LIB3DS_MAT_MAP_BCOL ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_MAP_BCOL; c.size=9; lib3ds_chunk_write(&c,f); lib3ds_byte_write((Lib3dsByte)floor(255.0*map->tint_b[0]+0.5), f); lib3ds_byte_write((Lib3dsByte)floor(255.0*map->tint_b[1]+0.5), f); lib3ds_byte_write((Lib3dsByte)floor(255.0*map->tint_b[2]+0.5), f); } if (!lib3ds_chunk_write_end(&c,f)) { return(LIB3DS_FALSE); } return(LIB3DS_TRUE); } /*! * \ingroup material */ Lib3dsBool lib3ds_material_write(Lib3dsMaterial *material, FILE *f) { Lib3dsChunk c; c.chunk=LIB3DS_MAT_ENTRY; if (!lib3ds_chunk_write_start(&c,f)) { return(LIB3DS_FALSE); } { /*---- LIB3DS_MAT_NAME ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_NAME; c.size=6+strlen(material->name)+1; lib3ds_chunk_write(&c,f); lib3ds_string_write(material->name,f); } { /*---- LIB3DS_MAT_AMBIENT ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_AMBIENT; c.size=24; lib3ds_chunk_write(&c,f); color_write(material->ambient,f); } { /*---- LIB3DS_MAT_DIFFUSE ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_DIFFUSE; c.size=24; lib3ds_chunk_write(&c,f); color_write(material->diffuse,f); } { /*---- LIB3DS_MAT_SPECULAR ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_SPECULAR; c.size=24; lib3ds_chunk_write(&c,f); color_write(material->specular,f); } { /*---- LIB3DS_MAT_SHININESS ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_SHININESS; c.size=14; lib3ds_chunk_write(&c,f); int_percentage_write(material->shininess,f); } { /*---- LIB3DS_MAT_SHIN2PCT ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_SHIN2PCT; c.size=14; lib3ds_chunk_write(&c,f); int_percentage_write(material->shin_strength,f); } { /*---- LIB3DS_MAT_TRANSPARENCY ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_TRANSPARENCY; c.size=14; lib3ds_chunk_write(&c,f); int_percentage_write(material->transparency,f); } { /*---- LIB3DS_MAT_XPFALL ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_XPFALL; c.size=14; lib3ds_chunk_write(&c,f); int_percentage_write(material->falloff,f); } if (material->use_falloff) { /*---- LIB3DS_MAT_USE_XPFALL ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_USE_XPFALL; c.size=6; lib3ds_chunk_write(&c,f); } { /*---- LIB3DS_MAT_SHADING ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_SHADING; c.size=8; lib3ds_chunk_write(&c,f); lib3ds_intw_write(material->shading,f); } { /*---- LIB3DS_MAT_REFBLUR ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_REFBLUR; c.size=14; lib3ds_chunk_write(&c,f); int_percentage_write(material->blur,f); } if (material->use_blur) { /*---- LIB3DS_MAT_USE_REFBLUR ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_USE_REFBLUR; c.size=6; lib3ds_chunk_write(&c,f); } if (material->self_illum) { /*---- LIB3DS_MAT_SELF_ILLUM ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_SELF_ILLUM; c.size=6; lib3ds_chunk_write(&c,f); } if (material->two_sided) { /*---- LIB3DS_MAT_TWO_SIDE ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_TWO_SIDE; c.size=6; lib3ds_chunk_write(&c,f); } if (material->map_decal) { /*---- LIB3DS_MAT_DECAL ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_DECAL; c.size=6; lib3ds_chunk_write(&c,f); } if (material->additive) { /*---- LIB3DS_MAT_ADDITIVE ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_ADDITIVE; c.size=6; lib3ds_chunk_write(&c,f); } if (material->use_wire) { /*---- LIB3DS_MAT_WIRE ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_WIRE; c.size=6; lib3ds_chunk_write(&c,f); } if (material->use_wire_abs) { /*---- LIB3DS_MAT_WIREABS ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_WIREABS; c.size=6; lib3ds_chunk_write(&c,f); } { /*---- LIB3DS_MAT_WIRE_SIZE ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_WIRE_SIZE; c.size=10; lib3ds_chunk_write(&c,f); lib3ds_float_write(material->wire_size,f); } if (material->face_map) { /*---- LIB3DS_MAT_FACEMAP ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_FACEMAP; c.size=6; lib3ds_chunk_write(&c,f); } if (material->soften) { /*---- LIB3DS_MAT_PHONGSOFT ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_PHONGSOFT; c.size=6; lib3ds_chunk_write(&c,f); } if (!texture_map_write(LIB3DS_MAT_TEXMAP, &material->texture1_map, f)) { return(LIB3DS_FALSE); } if (!texture_map_write(LIB3DS_MAT_TEXMASK, &material->texture1_mask, f)) { return(LIB3DS_FALSE); } if (!texture_map_write(LIB3DS_MAT_TEX2MAP, &material->texture2_map, f)) { return(LIB3DS_FALSE); } if (!texture_map_write(LIB3DS_MAT_TEX2MASK, &material->texture2_mask, f)) { return(LIB3DS_FALSE); } if (!texture_map_write(LIB3DS_MAT_OPACMAP, &material->opacity_map, f)) { return(LIB3DS_FALSE); } if (!texture_map_write(LIB3DS_MAT_OPACMASK, &material->opacity_mask, f)) { return(LIB3DS_FALSE); } if (!texture_map_write(LIB3DS_MAT_BUMPMAP, &material->bump_map, f)) { return(LIB3DS_FALSE); } if (!texture_map_write(LIB3DS_MAT_BUMPMASK, &material->bump_mask, f)) { return(LIB3DS_FALSE); } if (!texture_map_write(LIB3DS_MAT_SPECMAP, &material->specular_map, f)) { return(LIB3DS_FALSE); } if (!texture_map_write(LIB3DS_MAT_SPECMASK, &material->specular_mask, f)) { return(LIB3DS_FALSE); } if (!texture_map_write(LIB3DS_MAT_SHINMAP, &material->shininess_map, f)) { return(LIB3DS_FALSE); } if (!texture_map_write(LIB3DS_MAT_SHINMASK, &material->shininess_mask, f)) { return(LIB3DS_FALSE); } if (!texture_map_write(LIB3DS_MAT_SELFIMAP, &material->self_illum_map, f)) { return(LIB3DS_FALSE); } if (!texture_map_write(LIB3DS_MAT_SELFIMASK, &material->self_illum_mask, f)) { return(LIB3DS_FALSE); } if (!texture_map_write(LIB3DS_MAT_REFLMAP, &material->reflection_map, f)) { return(LIB3DS_FALSE); } if (!texture_map_write(LIB3DS_MAT_REFLMASK, &material->reflection_mask, f)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,f)) { return(LIB3DS_FALSE); } return(LIB3DS_TRUE); } /*! \typedef Lib3dsMaterial \ingroup material \sa _Lib3dsMaterial */