/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_VEC3S #define OSG_VEC3S 1 namespace osg { class Vec3s { public: typedef short value_type; union { struct {value_type x,y,z;}; value_type _v[3]; }; Vec3s (){} Vec3s (value_type xx, value_type yy, value_type zz) { x = xx; y = yy; z = zz;} inline value_type* ptr() { return _v; } inline const value_type* ptr() const { return _v; } inline bool operator == (const Vec3s& v) const { return _v[0]==v._v[0] && _v[1]==v._v[1] && _v[2]==v._v[2]; } inline bool operator != (const Vec3s& v) const { return _v[0]!=v._v[0] || _v[1]!=v._v[1] || _v[2]!=v._v[2]; } inline bool operator < (const Vec3s& v) const { if (_v[0]v._v[0]) return false; else if (_v[1]v._v[1]) return false; else return (_v[2]