// -*-c++-*- osgWidget - Code by: Jeremy Moles (cubicool) 2007-2008 // $Id: ScriptEngine 2 2008-01-24 16:11:26Z cubicool $ #ifndef OSGWIDGET_SCRIPT_ENGINE #define OSGWIDGET_SCRIPT_ENGINE #include namespace osgWidget { // An interface for our scripting API so that we can have a unified way to talk to both // Lua and Python; perhaps even more! Furthermore, this will allow us to put the // entire implementation into a source file... class ScriptEngine: public osg::Referenced { protected: std::string _err; public: virtual bool initialize () { return false; } virtual bool close () { return false; } virtual bool eval (const std::string&) { return false; } virtual bool runFile (const std::string&) { return false; } virtual const std::string& getLastErrorText() const { return _err; } }; } #endif