/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGTerrain #define OSGTerrain 1 #include #include #include namespace osgTerrain { /** Terrain provides a framework for loosely coupling height field data with height rendering algorithms. * This allows TerrainTechnique's to be plugged in at runtime.*/ class OSGTERRAIN_EXPORT Terrain : public osg::Group { public: Terrain(); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ Terrain(const Terrain&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); META_Node(osgTerrain, Terrain); virtual void traverse(osg::NodeVisitor& nv); /** Set the TerrainTechnique that is used as the prototype for all Terrain below the Terrain. */ void setTerrainTechnique(osgTerrain::TerrainTechnique* TerrainTechnique); /** Get the TerrainTechnique*/ TerrainTechnique* getTerrainTechnique() { return _terrainTechnique.get(); } /** Get the const TerrainTechnique*/ const TerrainTechnique* getTerrainTechnique() const { return _terrainTechnique.get(); } protected: virtual ~Terrain(); osg::ref_ptr _terrainTechnique; }; } #endif