#include #include #include #include #include #include #include #include #include #include #include #include using namespace Producer; using namespace osgProducer; using namespace osg; ////////////////////////////////////////////////////////////////////////////// // // Picking intersection visitor. // class PickIntersectVisitor : public osgUtil::IntersectVisitor { public: PickIntersectVisitor() { } virtual ~PickIntersectVisitor() {} HitList& getIntersections(osg::Node *scene, osg::Vec3 nr, osg::Vec3 fr) { // option for non-sceneView users: you need to get the screen perp line and call getIntersections // if you are using Projection nodes you should also call setxy to define the xp,yp positions for use with // the ray transformed by Projection _lineSegment = new osg::LineSegment; _lineSegment->set(nr,fr); // make a line segment //std::cout<<"near "<accept(*this); return getHitList(_lineSegment.get()); } private: osg::ref_ptr _lineSegment; friend class osgUtil::IntersectVisitor; }; // PickVisitor traverses whole scene and checks below all Projection nodes class PickVisitor : public osg::NodeVisitor { public: PickVisitor() { xp=yp=0; setTraversalMode(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN); } ~PickVisitor() {} void setTraversalMask(osg::Node::NodeMask traversalMask) { NodeVisitor::setTraversalMask(traversalMask); _piv.setTraversalMask(traversalMask); } // Aug 2003 added to pass the nodemaskOverride to the PickIntersectVisitor // may be used make the visitor override the nodemask to visit invisible actions inline void setNodeMaskOverride(osg::Node::NodeMask mask) { _piv.setNodeMaskOverride(mask); _nodeMaskOverride = mask; } virtual void apply(osg::Projection& pr) { // stack the intersect rays, transform to new projection, traverse // Assumes that the Projection is an absolute projection osg::Matrixd mt; mt.invert(pr.getMatrix()); osg::Vec3 npt=osg::Vec3(xp,yp,-1.0f) * mt, farpt=osg::Vec3(xp,yp,1.0f) * mt; // traversing the nodes children, using the projection direction for (unsigned int i=0; i0;} private: PickIntersectVisitor _piv; float xp, yp; // start point in viewport fraction coordiantes osgUtil::IntersectVisitor::HitList _PIVsegHitList; }; class CollectedCoordinateSystemNodesVisitor : public osg::NodeVisitor { public: CollectedCoordinateSystemNodesVisitor(): NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) {} virtual void apply(osg::Node& node) { traverse(node); } virtual void apply(osg::CoordinateSystemNode& node) { if (_pathToCoordinateSystemNode.empty()) { osg::notify(osg::NOTICE)<<"Found CoordianteSystemNode node"<getCoordindateSystemNodePath(); if (!refNodePath.empty()) { osg::Matrixd coordinateFrame; // have to crete a copy of the RefNodePath to create an osg::NodePath // to allow it to be used along with the computeLocalToWorld call. osg::NodePath tmpPath; for(Viewer::RefNodePath::const_iterator itr=refNodePath.begin(); itr!=refNodePath.end(); ++itr) { tmpPath.push_back(const_cast(itr->get())); } osg::CoordinateSystemNode* csn = dynamic_cast(tmpPath.back()); if (csn) { coordinateFrame = csn->computeLocalCoordinateFrame(position)* osg::computeLocalToWorld(tmpPath); } else { coordinateFrame = osg::computeLocalToWorld(tmpPath); } return coordinateFrame; } else { osg::notify(osg::INFO)<<" no coordinate system found, using default orientation"<addCommandLineOption("-p ","Specify camera path file to animate the camera through the loaded scene"); } osg::DisplaySettings::instance()->readCommandLine(arguments); osgDB::readCommandLine(arguments); std::string pathfile; while (arguments.read("-p",pathfile)) { osg::ref_ptr apm = new osgGA::AnimationPathManipulator(pathfile); if( apm.valid() && apm->valid() ) { unsigned int num = addCameraManipulator(apm.get()); selectCameraManipulator(num); } } } Viewer::~Viewer() { // kill the DatabasePager and associated thread if one exists. osgDB::Registry::instance()->setDatabasePager(0); } void Viewer::setCoordindateSystemNodePath(const osg::NodePath& nodePath) { _coordinateSystemNodePath.clear(); std::copy(nodePath.begin(), nodePath.end(), std::back_inserter(_coordinateSystemNodePath)); } void Viewer::updatedSceneData() { OsgCameraGroup::updatedSceneData(); // now search for CoordinateSystemNode's for which we want to track. osg::Node* subgraph = getTopMostSceneData(); if (subgraph) { CollectedCoordinateSystemNodesVisitor ccsnv; subgraph->accept(ccsnv); if (!ccsnv._pathToCoordinateSystemNode.empty()) { setCoordindateSystemNodePath(ccsnv._pathToCoordinateSystemNode); } } } void Viewer::setKeyboardMouse(Producer::KeyboardMouse* kbm) { _kbm = kbm; if (_kbm.valid() && _kbmcb.valid()) _kbm->setCallback(_kbmcb.get()); } void Viewer::setKeyboardMouseCallback(osgProducer::KeyboardMouseCallback* kbmcb) { _kbmcb = kbmcb; if (_kbm.valid() && _kbmcb.valid()) _kbm->setCallback(_kbmcb.get()); } void Viewer::setUpViewer(unsigned int options) { // set up the keyboard and mouse handling. Producer::InputArea *ia = getCameraConfig()->getInputArea(); if (!_kbm) { _kbm = ia ? (new Producer::KeyboardMouse(ia)) : (new Producer::KeyboardMouse(getCamera(0)->getRenderSurface())); } // set the keyboard mouse callback to catch the events from the windows. if (!_kbmcb) _kbmcb = new osgProducer::KeyboardMouseCallback( _kbm.get(), _done, (options & ESCAPE_SETS_DONE)!=0 ); _kbmcb->setStartTick(_start_tick); // register the callback with the keyboard mouse manger. _kbm->setCallback( _kbmcb.get() ); //kbm->allowContinuousMouseMotionUpdate(true); // set the globa state osg::ref_ptr globalStateSet = new osg::StateSet; setGlobalStateSet(globalStateSet.get()); { globalStateSet->setGlobalDefaults(); // enable depth testing by default. globalStateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::ON); // enable lighting by default globalStateSet->setMode(GL_LIGHTING, osg::StateAttribute::ON); // set up an alphafunc by default to speed up blending operations. osg::AlphaFunc* alphafunc = new osg::AlphaFunc; alphafunc->setFunction(osg::AlphaFunc::GREATER,0.0f); globalStateSet->setAttributeAndModes(alphafunc, osg::StateAttribute::ON); } // add either a headlight or sun light to the scene. osg::LightSource* lightsource = new osg::LightSource; setSceneDecorator(lightsource); { osg::Light* light = new osg::Light; lightsource->setLight(light); lightsource->setReferenceFrame(osg::LightSource::RELATIVE_TO_ABSOLUTE); // headlight. lightsource->setLocalStateSetModes(osg::StateAttribute::ON); } if (!_updateVisitor) _updateVisitor = new osgUtil::UpdateVisitor; _updateVisitor->setFrameStamp(_frameStamp.get()); if (options&TRACKBALL_MANIPULATOR) addCameraManipulator(new osgGA::TrackballManipulator); if (options&FLIGHT_MANIPULATOR) addCameraManipulator(new osgGA::FlightManipulator); if (options&DRIVE_MANIPULATOR) addCameraManipulator(new osgGA::DriveManipulator); if (options&TERRAIN_MANIPULATOR) addCameraManipulator(new osgGA::TerrainManipulator); if (options&STATE_MANIPULATOR) { osg::ref_ptr statesetManipulator = new osgGA::StateSetManipulator; statesetManipulator->setStateSet(getGlobalStateSet()); _eventHandlerList.push_back(statesetManipulator.get()); } if (options&VIEWER_MANIPULATOR) { getEventHandlerList().push_back(new ViewerEventHandler(this)); } } unsigned int Viewer::addCameraManipulator(osgGA::MatrixManipulator* cm) { if (!cm) return 0xfffff; // create a key switch manipulator if one doesn't already exist. if (!_keyswitchManipulator) { _keyswitchManipulator = new osgGA::KeySwitchMatrixManipulator; _eventHandlerList.push_back(_keyswitchManipulator.get()); } unsigned int num = _keyswitchManipulator->getNumMatrixManipulators(); _keyswitchManipulator->addNumberedMatrixManipulator(cm); return num; } bool Viewer::done() const { return _done || !validForRendering(); } void Viewer::setViewByMatrix( const Producer::Matrix & pm) { CameraGroup::setViewByMatrix(pm); if (_keyswitchManipulator.valid()) { // now convert Producer matrix to an osg::Matrix so we can update // the internal camera... osg::Matrixd matrix(pm.ptr()); _keyswitchManipulator->setByInverseMatrix(matrix); } } bool Viewer::realize( ThreadingModel thread_model ) { if( _realized ) return _realized; _thread_model = thread_model; return realize(); } class DatabasePagerStartCullCallback : public OsgSceneHandler::Callback { public: DatabasePagerStartCullCallback() {} virtual void operator()(OsgSceneHandler& sh, Producer::Camera& camera) { osgDB::DatabasePager* dp = osgDB::Registry::instance()->getDatabasePager(); if (dp) dp->signalBeginFrame(sh.getSceneView()->getState()->getFrameStamp()); sh.cullImplementation(camera); } }; class DatabasePagerCompileCallback : public OsgSceneHandler::Callback { public: DatabasePagerCompileCallback() {} virtual void operator()(OsgSceneHandler& sh, Producer::Camera& camera) { sh.drawImplementation(camera); osgDB::DatabasePager* dp = osgDB::Registry::instance()->getDatabasePager(); #if 0 double availableTime = 0.0025; // 2.5 ms // flush deleted GL objects. sh.getSceneView()->flushDeletedGLObjects(availableTime); // compile any GL objects that are required. if (dp) dp->compileGLObjects(*(sh.getSceneView()->getState()),availableTime); #endif if (dp) dp->signalEndFrame(); } }; class PostSwapCompileCallback : public Producer::Camera::Callback { public: PostSwapCompileCallback(osgUtil::SceneView* sceneView): _sceneView(sceneView) {} virtual void operator()(const Producer::Camera&) { osgDB::DatabasePager* dp = osgDB::Registry::instance()->getDatabasePager(); double availableTime = 0.0025; // 2.5 ms // flush deleted GL objects. _sceneView->flushDeletedGLObjects(availableTime); // compile any GL objects that are required. if (dp) dp->compileGLObjects(*(_sceneView->getState()),availableTime); } osg::ref_ptr _sceneView; }; bool Viewer::realize() { if (_realized) return _realized; OsgCameraGroup::realize(); // kick start the keyboard mouse if needed. if (_kbm.valid() && !_kbm->isRunning()) _kbm->startThread(); // by default set up the DatabasePager. { osgDB::DatabasePager* databasePager = osgDB::Registry::instance()->getOrCreateDatabasePager(); databasePager->registerPagedLODs(getTopMostSceneData()); for(SceneHandlerList::iterator p=_shvec.begin(); p!=_shvec.end(); ++p) { // pass the database pager to the cull visitor so node can send requests to the pager. (*p)->getSceneView()->getCullVisitor()->setDatabaseRequestHandler(databasePager); (*p)->setCullCallback(new DatabasePagerStartCullCallback()); // set up a draw callback to pre compile any rendering object of database has loaded, // but not yet merged with the main scene graph. (*p)->setDrawCallback(new DatabasePagerCompileCallback()); // tell the database pager which graphic context the compile of rendering objexts is needed. databasePager->setCompileGLObjectsForContexID((*p)->getSceneView()->getState()->getContextID(),true); } // set up a post swap callback to flush deleted GL objects and compile new GL objects for(unsigned int cameraNum=0;cameraNumaddPostSwapCallback(new PostSwapCompileCallback(_shvec[cameraNum]->getSceneView())); } } // force a sync before we intialize the keyswitch manipulator to home // so that Producer has a chance to set up the windows before we do // any work on them. OsgCameraGroup::sync(); if (_keyswitchManipulator.valid() && _keyswitchManipulator->getCurrentMatrixManipulator()) { _keyswitchManipulator->setCoordinateFrameCallback(new ViewerCoordinateFrameCallback(this)); osg::ref_ptr init_event = _kbmcb->createEventAdapter(); init_event->adaptFrame(0.0); _keyswitchManipulator->setNode(getSceneDecorator()); _keyswitchManipulator->home(*init_event,*this); } // set up osg::State objects with the _done prt to allow early termination of // draw traversal. for(SceneHandlerList::iterator p=_shvec.begin(); p!=_shvec.end(); p++ ) { (*p)->getSceneView()->getState()->setAbortRenderingPtr(&_done); } return _realized; } void Viewer::update() { // get the event since the last frame. osgProducer::KeyboardMouseCallback::EventQueue queue; if (_kbmcb.valid()) _kbmcb->getEventQueue(queue); // create an event to signal the new frame. osg::ref_ptr frame_event = new osgProducer::EventAdapter; frame_event->adaptFrame(_frameStamp->getReferenceTime()); queue.push_back(frame_event); // dispatch the events in order of arrival. for(osgProducer::KeyboardMouseCallback::EventQueue::iterator event_itr=queue.begin(); event_itr!=queue.end(); ++event_itr) { bool handled = false; for(EventHandlerList::iterator handler_itr=_eventHandlerList.begin(); handler_itr!=_eventHandlerList.end() && !handled; ++handler_itr) { handled = (*handler_itr)->handle(*(*event_itr),*this); } } if (osgDB::Registry::instance()->getDatabasePager()) { // update the scene graph by remove expired subgraphs and merge newly loaded subgraphs osgDB::Registry::instance()->getDatabasePager()->updateSceneGraph(_frameStamp->getReferenceTime()); } if (_updateVisitor.valid()) { _updateVisitor->setTraversalNumber(_frameStamp->getFrameNumber()); // update the scene by traversing it with the the update visitor which will // call all node update callbacks and animations. getSceneData()->accept(*_updateVisitor); } // update the main producer camera if (_keyswitchManipulator.valid() && _keyswitchManipulator->getCurrentMatrixManipulator()) { osgGA::MatrixManipulator* mm = _keyswitchManipulator->getCurrentMatrixManipulator(); osg::Matrixd matrix = mm->getInverseMatrix(); CameraGroup::setViewByMatrix(Producer::Matrix(matrix.ptr())); setFusionDistance(mm->getFusionDistanceMode(),mm->getFusionDistanceValue()); } } void Viewer::frame() { // record the position of the view point. osg::Matrixd matrix; matrix.invert(getViewMatrix()); matrix.get(_orientation); double newPosition[3]; newPosition[0] = matrix(3,0); newPosition[1] = matrix(3,1); newPosition[2] = matrix(3,2); _speed = sqrtf(osg::square(newPosition[0]-_position[0])+osg::square(newPosition[1]-_position[1])+osg::square(newPosition[2]-_position[2])); _position[0] = newPosition[0]; _position[1] = newPosition[1]; _position[2] = newPosition[2]; #if 0 osg::Quat::value_type angle; osg::Vec3 axis; osg::Quat roll; roll.makeRotate(-osg::PI/2.0f,1,0,0); _orientation = roll*_orientation; _orientation.getRotate(angle,axis); std::cout<<"_position "<<_position[0]<<", "<<_position[1]<<", "<<_position[2]<<" speed "<<_speed<<" angle "<empty()) _recordingStartTime = _frameStamp->getReferenceTime(); getAnimationPath()->insert(_frameStamp->getReferenceTime()-_recordingStartTime,osg::AnimationPath::ControlPoint(osg::Vec3(_position[0],_position[1],_position[2]),_orientation)); } OsgCameraGroup::frame(); } bool Viewer::computePixelCoords(float x,float y,unsigned int cameraNum,float& pixel_x,float& pixel_y) { Producer::KeyboardMouse* km = getKeyboardMouse(); if (!km) return false; if (cameraNum>=getNumberOfCameras()) return false; Producer::Camera* camera=getCamera(cameraNum); Producer::RenderSurface* rs = camera->getRenderSurface(); //std::cout << "checking camara "<computePixelCoords(x,y,rs,pixel_x,pixel_y)) { //std::cout << " compute pixel coords "<getProjectionRectangle( pr_wx, pr_wy, pr_width, pr_height ); int rs_wx, rs_wy; unsigned int rs_width, rs_height; rs->getWindowRectangle( rs_wx, rs_wy, rs_width, rs_height ); pixel_x -= (float)rs_wx; pixel_y -= (float)rs_wy; //std::cout << " wx = "<(camera->getSceneHandler()); osgUtil::SceneView* sv = sh?sh->getSceneView():0; osg::Matrixd vum; if (sv!=0) { vum.set(sv->getViewMatrix() * sv->getProjectionMatrix()); } else { vum.set(osg::Matrixd(camera->getViewMatrix()) * osg::Matrixd(camera->getProjectionMatrix())); } PickVisitor iv; iv.setTraversalMask(traversalMask); osgUtil::IntersectVisitor::HitList localHits; localHits = iv.getHits(node, vum, rx,ry); if (localHits.empty()) return false; hits.insert(hits.begin(),localHits.begin(),localHits.end()); return true; } return false; } bool Viewer::computeIntersections(float x,float y,unsigned int cameraNum,osgUtil::IntersectVisitor::HitList& hits,osg::Node::NodeMask traversalMask) { return computeIntersections(x,y,cameraNum,getSceneData(),hits,traversalMask); } bool Viewer::computeIntersections(float x,float y,osg::Node *node,osgUtil::IntersectVisitor::HitList& hits,osg::Node::NodeMask traversalMask) { bool hitFound = false; osgUtil::IntersectVisitor::HitList hlist; for(unsigned int i=0;iselectMatrixManipulator(no); } void Viewer::requestRedraw() { osg::notify(osg::INFO)<<"Viewer::requestRedraw() called"<getUsage(usage); } }