/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include #include using namespace osg; using namespace osgUtil; GLObjectsVisitor::GLObjectsVisitor(Mode mode) { setTraversalMode(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN); _mode = mode; } void GLObjectsVisitor::apply(osg::Node& node) { if (node.getStateSet()) { apply(*(node.getStateSet())); } traverse(node); } void GLObjectsVisitor::apply(osg::Geode& node) { if (node.getStateSet()) { apply(*(node.getStateSet())); } for(unsigned int i=0;igetStateSet()) { apply(*(drawable->getStateSet())); } } } } void GLObjectsVisitor::apply(osg::Drawable& drawable) { if (_drawablesAppliedSet.count(&drawable)!=0) return; _drawablesAppliedSet.insert(&drawable); if (_mode&SWITCH_OFF_DISPLAY_LISTS) { drawable.setUseDisplayList(false); } if (_mode&SWITCH_ON_DISPLAY_LISTS) { drawable.setUseDisplayList(true); } if (_mode&COMPILE_DISPLAY_LISTS && _renderInfo.getState()) { drawable.compileGLObjects(_renderInfo); } if (_mode&RELEASE_DISPLAY_LISTS) { drawable.releaseGLObjects(_renderInfo.getState()); } if (_mode&SWITCH_ON_VERTEX_BUFFER_OBJECTS) { drawable.setUseVertexBufferObjects(true); } if (_mode&SWITCH_OFF_VERTEX_BUFFER_OBJECTS) { drawable.setUseVertexBufferObjects(false); } } void GLObjectsVisitor::apply(osg::StateSet& stateset) { if (_stateSetAppliedSet.count(&stateset)!=0) return; _stateSetAppliedSet.insert(&stateset); if (_mode & COMPILE_STATE_ATTRIBUTES && _renderInfo.getState()) { stateset.compileGLObjects(*_renderInfo.getState()); osg::Program* program = dynamic_cast(stateset.getAttribute(osg::StateAttribute::PROGRAM)); if (program) _lastCompiledProgram = program; if (_lastCompiledProgram.valid() && !stateset.getUniformList().empty()) { osg::Program::PerContextProgram* pcp = _lastCompiledProgram->getPCP(_renderInfo.getState()->getContextID()); if (pcp) { pcp->useProgram(); _renderInfo.getState()->setLastAppliedProgramObject(pcp); osg::StateSet::UniformList& ul = stateset.getUniformList(); for(osg::StateSet::UniformList::iterator itr = ul.begin(); itr != ul.end(); ++itr) { pcp->apply(*(itr->second.first)); } } } else if(_renderInfo.getState()->getLastAppliedProgramObject()){ GL2Extensions* extensions = GL2Extensions::Get(_renderInfo.getState()->getContextID(), true); extensions->glUseProgram(0); _renderInfo.getState()->setLastAppliedProgramObject(0); } } if (_mode & RELEASE_STATE_ATTRIBUTES) { stateset.releaseGLObjects(_renderInfo.getState()); } if (_mode & CHECK_BLACK_LISTED_MODES) { stateset.checkValidityOfAssociatedModes(*_renderInfo.getState()); } } GLObjectsOperation::GLObjectsOperation(GLObjectsVisitor::Mode mode): osg::GraphicsOperation("GLObjectOperation",false), _mode(mode) { } GLObjectsOperation::GLObjectsOperation(osg::Node* subgraph, GLObjectsVisitor::Mode mode): osg::GraphicsOperation("GLObjectOperation",false), _subgraph(subgraph), _mode(mode) { } void GLObjectsOperation::operator () (osg::GraphicsContext* context) { GLObjectsVisitor glObjectsVisitor(_mode); context->getState()->initializeExtensionProcs(); glObjectsVisitor.setState(context->getState()); // osg::notify(osg::NOTICE)<<"GLObjectsOperation::before <<<<<<<<<<<"<accept(glObjectsVisitor); } else { for(osg::GraphicsContext::Cameras::iterator itr = context->getCameras().begin(); itr != context->getCameras().end(); ++itr) { (*itr)->accept(glObjectsVisitor); } } // osg::notify(osg::NOTICE)<<"GLObjectsOperation::after >>>>>>>>>>> "<