/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include #include #include #include #include #include #include #include #include typedef std::vector FileList; class SlideEventHandler : public osgGA::GUIEventHandler, public osg::NodeCallback { public: SlideEventHandler(); META_Object(osgStereImageApp,SlideEventHandler); void set(osg::Switch* sw, osg::TexMat* texmat,float timePerSlide, bool autoSteppingActive); virtual void accept(osgGA::GUIEventHandlerVisitor& v) { v.visit(*this); } virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter&); virtual void getUsage(osg::ApplicationUsage& usage) const; virtual void operator()(osg::Node* node, osg::NodeVisitor* nv); void nextSlide(); void previousSlide(); void scaleImage(float s); void rotateImage(float rx,float ry); protected: ~SlideEventHandler() {} SlideEventHandler(const SlideEventHandler&,const osg::CopyOp&) {} osg::ref_ptr _switch; osg::ref_ptr _texmat; bool _firstTraversal; unsigned int _activeSlide; double _previousTime; double _timePerSlide; bool _autoSteppingActive; }; SlideEventHandler::SlideEventHandler(): _switch(0), _texmat(0), _firstTraversal(true), _activeSlide(0), _previousTime(-1.0f), _timePerSlide(5.0), _autoSteppingActive(false) { } void SlideEventHandler::set(osg::Switch* sw, osg::TexMat* texmat,float timePerSlide, bool autoSteppingActive) { _switch = sw; _switch->setUpdateCallback(this); _texmat = texmat; _timePerSlide = timePerSlide; _autoSteppingActive = autoSteppingActive; } bool SlideEventHandler::handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter&) { switch(ea.getEventType()) { case(osgGA::GUIEventAdapter::KEYDOWN): { if (ea.getKey()=='a') { _autoSteppingActive = !_autoSteppingActive; _previousTime = ea.time(); return true; } else if (ea.getKey()=='n') { nextSlide(); return true; } else if (ea.getKey()=='p') { previousSlide(); return true; } else if (ea.getKey()=='z') { scaleImage(0.99f); return true; } else if (ea.getKey()=='x') { scaleImage(1.01f); return true; } else if (ea.getKey()==' ') { if (_texmat.valid()) _texmat->setMatrix(osg::Matrix::identity()); return true; } return false; } case(osgGA::GUIEventAdapter::DRAG): case(osgGA::GUIEventAdapter::MOVE): { static int px = ea.getX(); static int py = ea.getY(); int dx = ea.getX()-px; int dy = ea.getY()-py; px = ea.getX(); py = ea.getY(); rotateImage((float)dx/(float)(ea.getXmax()-ea.getXmin()),(float)dy/(float)(ea.getYmax()-ea.getYmin())); return true; } default: return false; } } void SlideEventHandler::getUsage(osg::ApplicationUsage& usage) const { usage.addKeyboardMouseBinding("Space","Reset the image position to center"); usage.addKeyboardMouseBinding("a","Toggle on/off the automatic advancement for image to image"); usage.addKeyboardMouseBinding("n","Advance to next image"); usage.addKeyboardMouseBinding("p","Move to previous image"); usage.addKeyboardMouseBinding("z","Zoom into the image"); usage.addKeyboardMouseBinding("x","Zoom out of the image"); } void SlideEventHandler::operator()(osg::Node* node, osg::NodeVisitor* nv) { if (_autoSteppingActive && nv->getFrameStamp()) { double time = nv->getFrameStamp()->getReferenceTime(); if (_firstTraversal) { _firstTraversal = false; _previousTime = time; } else if (time-_previousTime>_timePerSlide) { _previousTime = time; nextSlide(); } } traverse(node,nv); } void SlideEventHandler::nextSlide() { if (_switch->getNumChildren()==0) return; ++_activeSlide; if (_activeSlide>=_switch->getNumChildren()) _activeSlide = 0; _switch->setSingleChildOn(_activeSlide); } void SlideEventHandler::previousSlide() { if (_switch->getNumChildren()==0) return; if (_activeSlide==0) _activeSlide = _switch->getNumChildren()-1; else --_activeSlide; _switch->setSingleChildOn(_activeSlide); } void SlideEventHandler::scaleImage(float s) { if (_texmat.valid()) { _texmat->setMatrix(_texmat->getMatrix()*osg::Matrix::translate(-0.5f,-0.5f,0.0f)*osg::Matrix::scale(s,s,1.0f)*osg::Matrix::translate(0.5f,0.5f,0.0f)); } } void SlideEventHandler::rotateImage(float rx,float ry) { if (_texmat.valid()) { const float scale = 0.5f; _texmat->setMatrix(_texmat->getMatrix()*osg::Matrix::translate(-rx*scale,ry*scale,0.0f)); } } osg::Geode* createSectorForImage(osg::Image* image,float s,float t, float radius, float height, float length) { int numSegments = 20; float Theta = length/radius; float dTheta = Theta/(float)(numSegments-1); float ThetaZero = height*s/(t*radius); // set up the texture. osg::Texture2D* texture = new osg::Texture2D; texture->setFilter(osg::Texture2D::MIN_FILTER,osg::Texture2D::LINEAR); texture->setFilter(osg::Texture2D::MAG_FILTER,osg::Texture2D::LINEAR); texture->setImage(image); // set up the drawstate. osg::StateSet* dstate = new osg::StateSet; dstate->setMode(GL_CULL_FACE,osg::StateAttribute::OFF); dstate->setMode(GL_LIGHTING,osg::StateAttribute::OFF); dstate->setTextureAttributeAndModes(0, texture,osg::StateAttribute::ON); // set up the geoset. osg::Geometry* geom = new osg::Geometry; geom->setStateSet(dstate); osg::Vec3Array* coords = new osg::Vec3Array(); osg::Vec2Array* tcoords = new osg::Vec2Array(); int i; float angle = -Theta/2.0f; for(i=0; ipush_back(osg::Vec3(sinf(angle)*radius,cosf(angle)*radius,height*0.5f)); // top coords->push_back(osg::Vec3(sinf(angle)*radius,cosf(angle)*radius,-height*0.5f)); // bottom. tcoords->push_back(osg::Vec2(angle/ThetaZero+0.5f,1.0f)); // top tcoords->push_back(osg::Vec2(angle/ThetaZero+0.5f,0.0f)); // bottom. } osg::Vec4Array* colors = new osg::Vec4Array(); colors->push_back(osg::Vec4(1.0f,1.0f,1.0f,1.0f)); osg::DrawArrays* elements = new osg::DrawArrays(osg::PrimitiveSet::QUAD_STRIP,0,coords->size()); geom->setVertexArray(coords); geom->setTexCoordArray(0,tcoords); geom->setColorArray(colors); geom->setColorBinding(osg::Geometry::BIND_OVERALL); geom->addPrimitiveSet(elements); // set up the geode. osg::Geode* geode = new osg::Geode; geode->addDrawable(geom); return geode; } // create a switch containing a set of child each containing a // stereo image pair. osg::Switch* createScene(const FileList& fileList, float radius, float height, float length) { osg::Switch* sw = new osg::Switch; // load the images. for(unsigned int i=0;i+1 imageLeft = osgDB::readImageFile(fileList[i]); osg::ref_ptr imageRight = osgDB::readImageFile(fileList[i+1]); if (imageLeft.valid() && imageRight.valid()) { float average_s = (imageLeft->s()+imageRight->s())*0.5f; float average_t = (imageLeft->t()+imageRight->t())*0.5f; osg::Geode* geodeLeft = createSectorForImage(imageLeft.get(),average_s,average_t, radius, height, length); geodeLeft->setNodeMask(0x01); osg::Geode* geodeRight = createSectorForImage(imageRight.get(),average_s,average_t, radius, height, length); geodeRight->setNodeMask(0x02); osg::ref_ptr imageGroup = new osg::Group; imageGroup->addChild(geodeLeft); imageGroup->addChild(geodeRight); sw->addChild(imageGroup.get()); } else { std::cout << "Warning: Unable to load both image files, '"<getNumChildren()>0) { // select first child. sw->setSingleChildOn(0); } return sw; } int main( int argc, char **argv ) { // use an ArgumentParser object to manage the program arguments. osg::ArgumentParser arguments(&argc,argv); // set up the usage document, in case we need to print out how to use this program. arguments.getApplicationUsage()->setCommandLineUsage(arguments.getProgramName()+" [options] image_file_left_eye image_file_right_eye"); arguments.getApplicationUsage()->addCommandLineOption("-d ","Time delay in sceonds between the display of successive image pairs when in auto advance mode."); arguments.getApplicationUsage()->addCommandLineOption("-a","Enter auto advance of image pairs on start up."); arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information"); // construct the viewer. osgProducer::Viewer viewer(arguments); // set up the value with sensible default event handlers. viewer.setUpViewer(osgProducer::Viewer::ESCAPE_SETS_DONE); // register the handler to add keyboard and mosue handling. SlideEventHandler* seh = new SlideEventHandler(); viewer.getEventHandlerList().push_front(seh); // get details on keyboard and mouse bindings used by the viewer. viewer.getUsage(*arguments.getApplicationUsage()); // read any time delay argument. float timeDelayBetweenSlides = 5.0f; while (arguments.read("-d",timeDelayBetweenSlides)) {} bool autoSteppingActive = false; while (arguments.read("-a")) autoSteppingActive = true; // if user request help write it out to cout. if (arguments.read("-h") || arguments.read("--help")) { arguments.getApplicationUsage()->write(std::cout); return 1; } // any option left unread are converted into errors to write out later. arguments.reportRemainingOptionsAsUnrecognized(); // report any errors if they have occured when parsing the program aguments. if (arguments.errors()) { arguments.writeErrorMessages(std::cout); return 1; } // extract the filenames from the arguments list. FileList fileList; for(int pos=1;possetStereo(true); // create the windows and run the threads. viewer.realize(Producer::CameraGroup::ThreadPerCamera); // now the windows have been realized we switch off the cursor to prevent it // distracting the people seeing the stereo images. float fovy = 1.0f; for( unsigned int i = 0; i < viewer.getCameraConfig()->getNumberOfCameras(); i++ ) { Producer::Camera* cam = viewer.getCameraConfig()->getCamera(i); Producer::RenderSurface* rs = cam->getRenderSurface(); rs->useCursor(false); fovy = cam->getLensVerticalFov(); } float radius = 1.0f; float height = 2*radius*tanf(fovy*0.5f); float length = osg::PI*radius; // half a cylinder. // creat the scene from the file list. osg::ref_ptr rootNode = createScene(fileList,radius,height,length); // use a texure matrix to control the placement of the image. osg::StateSet* stateset = rootNode->getOrCreateStateSet(); osg::TexMat* texmat = new osg::TexMat; stateset->setTextureAttribute(0,texmat); osgDB::writeNodeFile(*rootNode,"test.osg"); // set the scene to render viewer.setSceneData(rootNode.get()); // set all the sceneview's up so that their left and right add cull masks are set up. for(osgProducer::OsgCameraGroup::SceneHandlerList::iterator itr=viewer.getSceneHandlerList().begin(); itr!=viewer.getSceneHandlerList().end(); ++itr) { osgUtil::SceneView* sceneview = itr->get(); sceneview->setCullMask(0xffffffff); sceneview->setCullMaskLeft(0x00000001); sceneview->setCullMaskRight(0x00000002); sceneview->setFusionDistance(osgUtil::SceneView::USE_FUSION_DISTANCE_VALUE,radius); sceneview->setCamera(0); } // set up the SlideEventHandler. seh->set(rootNode.get(),texmat,timeDelayBetweenSlides,autoSteppingActive); osg::Matrix homePosition; homePosition.makeLookAt(osg::Vec3(0.0f,0.0f,0.0f),osg::Vec3(0.0f,1.0f,0.0f),osg::Vec3(0.0f,0.0f,1.0f)); while( !viewer.done() ) { // wait for all cull and draw threads to complete. viewer.sync(); // update the scene by traversing it with the the update visitor which will // call all node update callbacks and animations. viewer.update(); viewer.setView(homePosition.ptr()); // fire off the cull and draw traversals of the scene. viewer.frame(); } // wait for all cull and draw threads to complete before exit. viewer.sync(); return 0; }