/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_NODETRACKERCALLBACK #define OSG_NODETRACKERCALLBACK 1 #include #include #include namespace osg { class OSG_EXPORT NodeTrackerCallback : public NodeCallback { public: void setTrackNodePath(const osg::RefNodePath& nodePath) { _trackNodePath = nodePath; } void setTrackNodePath(const osg::NodePath& nodePath) { _trackNodePath = nodePath; } osg::RefNodePath& getTrackNodePath() { return _trackNodePath; } const osg::RefNodePath& getTrackNodePath() const { return _trackNodePath; } void setTrackNode(osg::Node* node); osg::Node* getTrackNode() { return _trackNodePath.empty() ? 0 : _trackNodePath.back().get(); } const osg::Node* getTrackNode() const { return _trackNodePath.empty() ? 0 : _trackNodePath.back().get(); } /** Implements the callback. */ virtual void operator()(Node* node, NodeVisitor* nv); /** Update the node to track the nodepath.*/ void update(osg::Node& node); /** Validate the NodePath by removing any unref'd nodes.*/ bool validateNodePath() const; protected: osg::RefNodePath _trackNodePath; }; } #endif