/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include #include using namespace osg; using namespace osgTerrain; TerrainTile::TerrainTile(): _terrain(0), _hasBeenTraversal(false), _requiresNormals(true), _treatBoundariesToValidDataAsDefaultValue(false), _dirty(false) { setThreadSafeRefUnref(true); } TerrainTile::TerrainTile(const TerrainTile& terrain,const osg::CopyOp& copyop): Group(terrain,copyop), _terrain(0), _hasBeenTraversal(false), _elevationLayer(terrain._elevationLayer), _colorLayers(terrain._colorLayers), _requiresNormals(terrain._requiresNormals), _treatBoundariesToValidDataAsDefaultValue(terrain._treatBoundariesToValidDataAsDefaultValue), _dirty(false) { if (terrain.getTerrainTechnique()) { setTerrainTechnique(dynamic_cast(terrain.getTerrainTechnique()->cloneType())); } } TerrainTile::~TerrainTile() { if (_terrain) setTerrain(0); } void TerrainTile::setTerrain(Terrain* ts) { if (_terrain == ts) return; if (_terrain) _terrain->unregisterTerrainTile(this); _terrain = ts; if (_terrain) _terrain->registerTerrainTile(this); } void TerrainTile::setTileID(const TileID& tileID) { if (_tileID == tileID) return; if (_terrain) _terrain->unregisterTerrainTile(this); _tileID = tileID; if (_terrain) _terrain->registerTerrainTile(this); } void TerrainTile::traverse(osg::NodeVisitor& nv) { if (!_hasBeenTraversal) { if (!_terrain) { osg::NodePath& nodePath = nv.getNodePath(); if (!nodePath.empty()) { for(osg::NodePath::reverse_iterator itr = nodePath.rbegin(); itr != nodePath.rend() && !_terrain; ++itr) { osgTerrain::Terrain* ts = dynamic_cast(*itr); if (ts) { osg::notify(osg::INFO)<<"Assigning terrain system "<(getCullCallback()); if (ccc) { if (ccc->cull(&nv,0,static_cast(0))) return; } } if (_terrainTechnique.valid()) { _terrainTechnique->traverse(nv); } else { osg::Group::traverse(nv); } } void TerrainTile::init() { if (_terrainTechnique.valid() && getDirty()) { _terrainTechnique->init(); setDirty(false); } } void TerrainTile::setTerrainTechnique(TerrainTechnique* terrainTechnique) { if (_terrainTechnique == terrainTechnique) return; int dirtyDelta = _dirty ? -1 : 0; if (_terrainTechnique.valid()) { _terrainTechnique->_terrainTile = 0; } _terrainTechnique = terrainTechnique; if (_terrainTechnique.valid()) { _terrainTechnique->_terrainTile = this; ++dirtyDelta; } if (dirtyDelta>0) setDirty(true); else if (dirtyDelta<0) setDirty(false); } void TerrainTile::setDirty(bool dirty) { if (_dirty==dirty) return; _dirty = dirty; if (_dirty) { setNumChildrenRequiringUpdateTraversal(getNumChildrenRequiringUpdateTraversal()+1); } else if (getNumChildrenRequiringUpdateTraversal()>0) { setNumChildrenRequiringUpdateTraversal(getNumChildrenRequiringUpdateTraversal()-1); } } void TerrainTile::setElevationLayer(Layer* layer) { _elevationLayer = layer; } void TerrainTile::setColorLayer(unsigned int i, Layer* layer) { if (_colorLayers.size() <= i) _colorLayers.resize(i+1); _colorLayers[i] = layer; } osg::BoundingSphere TerrainTile::computeBound() const { osg::BoundingSphere bs; if (_elevationLayer.valid()) { bs.expandBy(_elevationLayer->computeBound(true)); } else { for(Layers::const_iterator itr = _colorLayers.begin(); itr != _colorLayers.end(); ++itr) { if (itr->valid()) bs.expandBy((*itr)->computeBound(false)); } } return bs; }