// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_OBJECT_REFLECTOR(osgAnimation::StatsActionVisitor) I_DeclaringFile("osgAnimation/StatsVisitor"); I_BaseType(osgAnimation::UpdateActionVisitor); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "", ""); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "", ""); I_Constructor0(____StatsActionVisitor, "", ""); I_Constructor2(IN, osg::Stats *, stats, IN, unsigned int, frame, ____StatsActionVisitor__osg_Stats_P1__unsigned_int, "", ""); I_Method0(void, reset, Properties::NON_VIRTUAL, __void__reset, "", ""); I_Method0(const std::vector< std::string > &, getChannels, Properties::NON_VIRTUAL, __C5_std_vectorT1_std_string__R1__getChannels, "", ""); I_Method0(osg::Stats *, getStats, Properties::NON_VIRTUAL, __osg_Stats_P1__getStats, "", ""); I_Method1(void, setStats, IN, osg::Stats *, stats, Properties::NON_VIRTUAL, __void__setStats__osg_Stats_P1, "", ""); I_Method1(void, setFrame, IN, unsigned int, frame, Properties::NON_VIRTUAL, __void__setFrame__unsigned_int, "", ""); I_Method1(void, apply, IN, osgAnimation::Timeline &, action, Properties::VIRTUAL, __void__apply__Timeline_R1, "", ""); I_Method1(void, apply, IN, osgAnimation::Action &, action, Properties::VIRTUAL, __void__apply__Action_R1, "", ""); I_Method1(void, apply, IN, osgAnimation::BlendIn &, action, Properties::VIRTUAL, __void__apply__BlendIn_R1, "", ""); I_Method1(void, apply, IN, osgAnimation::BlendOut &, action, Properties::VIRTUAL, __void__apply__BlendOut_R1, "", ""); I_Method1(void, apply, IN, osgAnimation::ActionAnimation &, action, Properties::VIRTUAL, __void__apply__ActionAnimation_R1, "", ""); I_Method1(void, apply, IN, osgAnimation::StripAnimation &, action, Properties::VIRTUAL, __void__apply__StripAnimation_R1, "", ""); I_SimpleProperty(const std::vector< std::string > &, Channels, __C5_std_vectorT1_std_string__R1__getChannels, 0); I_SimpleProperty(unsigned int, Frame, 0, __void__setFrame__unsigned_int); I_SimpleProperty(osg::Stats *, Stats, __osg_Stats_P1__getStats, __void__setStats__osg_Stats_P1); END_REFLECTOR