// C++ source file - (C) 2003 Robert Osfield, released under the OSGPL. // (C) 2005 Mike Weiblen http://mew.cx/ released under the OSGPL. // Simple example using GLUT to create an OpenGL window and OSG for rendering. // Derived from osgGLUTsimple.cpp and osgkeyboardmouse.cpp #include #ifdef WIN32 #include #endif #ifdef __APPLE__ # include #else # include #endif #include #include #include #include osg::ref_ptr viewer; osg::observer_ptr window; void display(void) { // update and render the scene graph if (viewer.valid()) viewer->frame(); // Swap Buffers glutSwapBuffers(); glutPostRedisplay(); } void reshape( int w, int h ) { // update the window dimensions, in case the window has been resized. if (window.valid()) { window->resized(window->getTraits()->x, window->getTraits()->y, w, h); window->getEventQueue()->windowResize(window->getTraits()->x, window->getTraits()->y, w, h ); } } void mousebutton( int button, int state, int x, int y ) { if (window.valid()) { if (state==0) window->getEventQueue()->mouseButtonPress( x, y, button+1 ); else window->getEventQueue()->mouseButtonRelease( x, y, button+1 ); } } void mousemove( int x, int y ) { if (window.valid()) { window->getEventQueue()->mouseMotion( x, y ); } } void keyboard( unsigned char key, int /*x*/, int /*y*/ ) { switch( key ) { case 27: // clean up the viewer if (viewer.valid()) viewer = 0; glutDestroyWindow(glutGetWindow()); break; default: if (window.valid()) { window->getEventQueue()->keyPress( (osgGA::GUIEventAdapter::KeySymbol) key ); window->getEventQueue()->keyRelease( (osgGA::GUIEventAdapter::KeySymbol) key ); } break; } } int main( int argc, char **argv ) { glutInit(&argc, argv); if (argc<2) { std::cout << argv[0] <<": requires filename argument." << std::endl; return 1; } // load the scene. osg::ref_ptr loadedModel = osgDB::readNodeFile(argv[1]); if (!loadedModel) { std::cout << argv[0] <<": No data loaded." << std::endl; return 1; } glutInitDisplayMode( GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH | GLUT_ALPHA ); glutInitWindowPosition( 100, 100 ); glutInitWindowSize( 800, 600 ); glutCreateWindow( argv[0] ); glutDisplayFunc( display ); glutReshapeFunc( reshape ); glutMouseFunc( mousebutton ); glutMotionFunc( mousemove ); glutKeyboardFunc( keyboard ); // create the view of the scene. viewer = new osgViewer::Viewer; window = viewer->setUpViewerAsEmbeddedInWindow(100,100,800,600); viewer->setSceneData(loadedModel.get()); viewer->setCameraManipulator(new osgGA::TrackballManipulator); viewer->addEventHandler(new osgViewer::StatsHandler); viewer->realize(); glutMainLoop(); return 0; } /*EOF*/