#include #include #include #include REGISTER_OBJECT_WRAPPER( TexEnvCombine, new osg::TexEnvCombine, osg::TexEnvCombine, "osg::Object osg::StateAttribute osg::TexEnvCombine" ) { ADD_GLENUM_SERIALIZER( Combine_RGB, GLint, GL_NONE ); // _combine_RGB ADD_GLENUM_SERIALIZER( Combine_Alpha, GLint, GL_NONE ); // _combine_Alpha ADD_GLENUM_SERIALIZER( Source0_RGB, GLint, GL_NONE ); // _source0_RGB ADD_GLENUM_SERIALIZER( Source1_RGB, GLint, GL_NONE ); // _source1_RGB ADD_GLENUM_SERIALIZER( Source2_RGB, GLint, GL_NONE ); // _source2_RGB ADD_GLENUM_SERIALIZER( Source0_Alpha, GLint, GL_NONE ); // _source0_Alpha ADD_GLENUM_SERIALIZER( Source1_Alpha, GLint, GL_NONE ); // _source1_Alpha ADD_GLENUM_SERIALIZER( Source2_Alpha, GLint, GL_NONE ); // _source2_Alpha ADD_GLENUM_SERIALIZER( Operand0_RGB, GLint, GL_NONE ); // _operand0_RGB ADD_GLENUM_SERIALIZER( Operand1_RGB, GLint, GL_NONE ); // _operand1_RGB ADD_GLENUM_SERIALIZER( Operand2_RGB, GLint, GL_NONE ); // _operand2_RGB ADD_GLENUM_SERIALIZER( Operand0_Alpha, GLint, GL_NONE ); // _operand0_Alpha ADD_GLENUM_SERIALIZER( Operand1_Alpha, GLint, GL_NONE ); // _operand1_Alpha ADD_GLENUM_SERIALIZER( Operand2_Alpha, GLint, GL_NONE ); // _operand2_Alpha ADD_FLOAT_SERIALIZER( Scale_RGB, 1.0f ); // _scale_RGB ADD_FLOAT_SERIALIZER( Scale_Alpha, 1.0f ); // _scale_Alpha ADD_VEC4_SERIALIZER( ConstantColor, osg::Vec4() ); // _constantColor }