#undef OBJECT_CAST #define OBJECT_CAST dynamic_cast #include #include #include #include REGISTER_OBJECT_WRAPPER( osgAnimation_UpdateMorph, new osgAnimation::UpdateMorph, osgAnimation::UpdateMorph, "osg::Object osg::Callback osg::NodeCallback osgAnimation::UpdateMorph" ) { ADD_VECTOR_SERIALIZER( TargetNames, osgAnimation::UpdateMorph::TargetNames, osgDB::BaseSerializer::RW_STRING, 1 ); } #undef OBJECT_CAST #define OBJECT_CAST static_cast