#include "flt.h" #include "Registry.h" #include "LightPointSystemRecord.h" using namespace flt; //////////////////////////////////////////////////////////////////// // // LightPointSystemRecord // //////////////////////////////////////////////////////////////////// RegisterRecordProxy g_LightPointSystemProxy; LightPointSystemRecord::LightPointSystemRecord() { } // virtual LightPointSystemRecord::~LightPointSystemRecord() { } // virtual void LightPointSystemRecord::endian() { SLightPointSystem* ltPtSys = (SLightPointSystem*)getData(); ENDIAN( ltPtSys->intensity ); ENDIAN( ltPtSys->animationState ); ENDIAN( ltPtSys->flags ); }