/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include using namespace osgGA; Device::Device() : osg::Object() , _capabilities(UNKNOWN) { setEventQueue(new EventQueue); } Device::Device(const Device& es, const osg::CopyOp& copyop): osg::Object(es,copyop) { setEventQueue(new EventQueue); } void Device::sendEvent(const GUIEventAdapter& event) { OSG_WARN << "Device::sendEvent not implemented!" << std::endl; } void Device::sendEvents(const EventQueue::Events& events) { for(EventQueue::Events::const_iterator i = events.begin(); i != events.end(); i++) { sendEvent(**i); } } Device::~Device() { }