/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include using namespace osgGA; EventQueue::EventQueue(GUIEventAdapter::MouseYOrientation mouseYOrientation) { _useFixedMouseInputRange = false; _startTick = osg::Timer::instance()->getStartTick(); _accumulateEventState = new GUIEventAdapter(); _accumulateEventState->setMouseYOrientation(mouseYOrientation); _firstTouchEmulatesMouse = true; } EventQueue::~EventQueue() { } void EventQueue::clear() { OpenThreads::ScopedLock lock(_eventQueueMutex); _eventQueue.clear(); } void EventQueue::setEvents(Events& events) { OpenThreads::ScopedLock lock(_eventQueueMutex); _eventQueue = events; } void EventQueue::appendEvents(Events& events) { OpenThreads::ScopedLock lock(_eventQueueMutex); _eventQueue.insert(_eventQueue.end(), events.begin(), events.end()); } void EventQueue::addEvent(GUIEventAdapter* event) { OpenThreads::ScopedLock lock(_eventQueueMutex); _eventQueue.push_back(event); } bool EventQueue::takeEvents(Events& events) { OpenThreads::ScopedLock lock(_eventQueueMutex); if (!_eventQueue.empty()) { events.splice(events.end(), _eventQueue); return true; } else { return false; } } bool EventQueue::takeEvents(Events& events, double cutOffTime) { OpenThreads::ScopedLock lock(_eventQueueMutex); if (!_eventQueue.empty()) { // find last event if queue that came in before the cuttof. Events::reverse_iterator ritr = _eventQueue.rbegin(); for(; ritr != _eventQueue.rend() && ((*ritr)->getTime() > cutOffTime); ++ritr) {} if (ritr==_eventQueue.rend()) return false; for(Events::iterator itr = _eventQueue.begin(); itr != ritr.base(); ++itr) { events.push_back(*itr); } // make sure that the events are in ascending time order, and any out of out events // have their time reset to the next valid time after them in the events list. double previousTime = cutOffTime; for(Events::reverse_iterator itr = events.rbegin(); itr != events.rend(); ++itr) { if ((*itr)->getTime() > previousTime) { OSG_INFO<<"Reset event time from "<<(*itr)->getTime()<<" to "<setTime(previousTime); } else { previousTime = (*itr)->getTime(); } } // remove the events we are taking from the original event queue. _eventQueue.erase(_eventQueue.begin(), ritr.base()); return true; } else { return false; } } bool EventQueue::copyEvents(Events& events) const { OpenThreads::ScopedLock lock(_eventQueueMutex); if (!_eventQueue.empty()) { events.insert(events.end(),_eventQueue.begin(),_eventQueue.end()); return true; } else { return false; } } void EventQueue::syncWindowRectangleWithGraphcisContext() { const osg::GraphicsContext::Traits* traits = (getGraphicsContext()!=0) ? getGraphicsContext()->getTraits() : 0; if (traits) _accumulateEventState->setWindowRectangle(traits->x, traits->y, traits->width, traits->height, !_useFixedMouseInputRange); } void EventQueue::windowResize(int x, int y, int width, int height, double time) { _accumulateEventState->setWindowRectangle(x, y, width, height, !_useFixedMouseInputRange); GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState); event->setEventType(GUIEventAdapter::RESIZE); event->setTime(time); addEvent(event); } void EventQueue::penPressure(float pressure, double time) { GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState); event->setEventType(GUIEventAdapter::PEN_PRESSURE); event->setPenPressure(pressure); event->setTime(time); addEvent(event); } void EventQueue::penOrientation(float tiltX, float tiltY, float rotation, double time) { GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState); event->setEventType(GUIEventAdapter::PEN_ORIENTATION); event->setPenTiltX(tiltX); event->setPenTiltY(tiltY); event->setPenRotation(rotation); event->setTime(time); addEvent(event); } void EventQueue::penProximity(GUIEventAdapter::TabletPointerType pt, bool isEntering, double time) { GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState); event->setEventType( (isEntering) ? GUIEventAdapter::PEN_PROXIMITY_ENTER : GUIEventAdapter::PEN_PROXIMITY_LEAVE); event->setTabletPointerType(pt); event->setTime(time); addEvent(event); } void EventQueue::mouseScroll(GUIEventAdapter::ScrollingMotion sm, double time) { GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState); event->setEventType(GUIEventAdapter::SCROLL); event->setScrollingMotion(sm); event->setTime(time); addEvent(event); } void EventQueue::mouseScroll2D(float x, float y, double time) { GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState); event->setEventType(GUIEventAdapter::SCROLL); event->setScrollingMotionDelta(x,y); event->setTime(time); addEvent(event); } void EventQueue::mouseWarped(float x, float y) { _accumulateEventState->setX(x); _accumulateEventState->setY(y); } void EventQueue::mouseMotion(float x, float y, double time) { _accumulateEventState->setX(x); _accumulateEventState->setY(y); GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState); event->setEventType(event->getButtonMask() ? GUIEventAdapter::DRAG : GUIEventAdapter::MOVE); event->setTime(time); addEvent(event); } void EventQueue::mouseButtonPress(float x, float y, unsigned int button, double time) { _accumulateEventState->setX(x); _accumulateEventState->setY(y); switch(button) { case(1): _accumulateEventState->setButtonMask(GUIEventAdapter::LEFT_MOUSE_BUTTON | _accumulateEventState->getButtonMask()); break; case(2): _accumulateEventState->setButtonMask(GUIEventAdapter::MIDDLE_MOUSE_BUTTON | _accumulateEventState->getButtonMask()); break; case(3): _accumulateEventState->setButtonMask(GUIEventAdapter::RIGHT_MOUSE_BUTTON | _accumulateEventState->getButtonMask()); break; } GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState); event->setEventType(GUIEventAdapter::PUSH); event->setTime(time); switch(button) { case(1): event->setButton(GUIEventAdapter::LEFT_MOUSE_BUTTON); break; case(2): event->setButton(GUIEventAdapter::MIDDLE_MOUSE_BUTTON); break; case(3): event->setButton(GUIEventAdapter::RIGHT_MOUSE_BUTTON); break; } addEvent(event); } void EventQueue::mouseDoubleButtonPress(float x, float y, unsigned int button, double time) { _accumulateEventState->setX(x); _accumulateEventState->setY(y); switch(button) { case(1): _accumulateEventState->setButtonMask(GUIEventAdapter::LEFT_MOUSE_BUTTON | _accumulateEventState->getButtonMask()); break; case(2): _accumulateEventState->setButtonMask(GUIEventAdapter::MIDDLE_MOUSE_BUTTON | _accumulateEventState->getButtonMask()); break; case(3): _accumulateEventState->setButtonMask(GUIEventAdapter::RIGHT_MOUSE_BUTTON | _accumulateEventState->getButtonMask()); break; } GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState); event->setEventType(GUIEventAdapter::DOUBLECLICK); event->setTime(time); switch(button) { case(1): event->setButton(GUIEventAdapter::LEFT_MOUSE_BUTTON); break; case(2): event->setButton(GUIEventAdapter::MIDDLE_MOUSE_BUTTON); break; case(3): event->setButton(GUIEventAdapter::RIGHT_MOUSE_BUTTON); break; } addEvent(event); } void EventQueue::mouseButtonRelease(float x, float y, unsigned int button, double time) { _accumulateEventState->setX(x); _accumulateEventState->setY(y); switch(button) { case(1): _accumulateEventState->setButtonMask(~GUIEventAdapter::LEFT_MOUSE_BUTTON & _accumulateEventState->getButtonMask()); break; case(2): _accumulateEventState->setButtonMask(~GUIEventAdapter::MIDDLE_MOUSE_BUTTON & _accumulateEventState->getButtonMask()); break; case(3): _accumulateEventState->setButtonMask(~GUIEventAdapter::RIGHT_MOUSE_BUTTON & _accumulateEventState->getButtonMask()); break; } GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState); event->setEventType(GUIEventAdapter::RELEASE); event->setTime(time); switch(button) { case(1): event->setButton(GUIEventAdapter::LEFT_MOUSE_BUTTON); break; case(2): event->setButton(GUIEventAdapter::MIDDLE_MOUSE_BUTTON); break; case(3): event->setButton(GUIEventAdapter::RIGHT_MOUSE_BUTTON); break; } addEvent(event); } void EventQueue::keyPress(int key, double time, int unmodifiedKey) { switch(key) { case(GUIEventAdapter::KEY_Shift_L): _accumulateEventState->setModKeyMask(GUIEventAdapter::MODKEY_LEFT_SHIFT | _accumulateEventState->getModKeyMask()); break; case(GUIEventAdapter::KEY_Shift_R): _accumulateEventState->setModKeyMask(GUIEventAdapter::MODKEY_RIGHT_SHIFT | _accumulateEventState->getModKeyMask()); break; case(GUIEventAdapter::KEY_Control_L): _accumulateEventState->setModKeyMask(GUIEventAdapter::MODKEY_LEFT_CTRL | _accumulateEventState->getModKeyMask()); break; case(GUIEventAdapter::KEY_Control_R): _accumulateEventState->setModKeyMask(GUIEventAdapter::MODKEY_RIGHT_CTRL | _accumulateEventState->getModKeyMask()); break; case(GUIEventAdapter::KEY_Meta_L): _accumulateEventState->setModKeyMask(GUIEventAdapter::MODKEY_LEFT_META | _accumulateEventState->getModKeyMask()); break; case(GUIEventAdapter::KEY_Meta_R): _accumulateEventState->setModKeyMask(GUIEventAdapter::MODKEY_RIGHT_META | _accumulateEventState->getModKeyMask()); break; case(GUIEventAdapter::KEY_Alt_L): _accumulateEventState->setModKeyMask(GUIEventAdapter::MODKEY_LEFT_ALT | _accumulateEventState->getModKeyMask()); break; case(GUIEventAdapter::KEY_Alt_R): _accumulateEventState->setModKeyMask(GUIEventAdapter::MODKEY_RIGHT_ALT | _accumulateEventState->getModKeyMask()); break; case(GUIEventAdapter::KEY_Super_L): _accumulateEventState->setModKeyMask(GUIEventAdapter::MODKEY_LEFT_SUPER | _accumulateEventState->getModKeyMask()); break; case(GUIEventAdapter::KEY_Super_R): _accumulateEventState->setModKeyMask(GUIEventAdapter::MODKEY_RIGHT_SUPER | _accumulateEventState->getModKeyMask()); break; case(GUIEventAdapter::KEY_Hyper_L): _accumulateEventState->setModKeyMask(GUIEventAdapter::MODKEY_LEFT_HYPER | _accumulateEventState->getModKeyMask()); break; case(GUIEventAdapter::KEY_Hyper_R): _accumulateEventState->setModKeyMask(GUIEventAdapter::MODKEY_RIGHT_HYPER | _accumulateEventState->getModKeyMask()); break; case(GUIEventAdapter::KEY_Caps_Lock): { if ((_accumulateEventState->getModKeyMask() & GUIEventAdapter::MODKEY_CAPS_LOCK)!=0) _accumulateEventState->setModKeyMask(~GUIEventAdapter::MODKEY_CAPS_LOCK & _accumulateEventState->getModKeyMask()); else _accumulateEventState->setModKeyMask(GUIEventAdapter::MODKEY_CAPS_LOCK | _accumulateEventState->getModKeyMask()); break; } case(GUIEventAdapter::KEY_Num_Lock): { if ((_accumulateEventState->getModKeyMask() & GUIEventAdapter::MODKEY_NUM_LOCK)!=0) _accumulateEventState->setModKeyMask(~GUIEventAdapter::MODKEY_NUM_LOCK & _accumulateEventState->getModKeyMask()); else _accumulateEventState->setModKeyMask(GUIEventAdapter::MODKEY_NUM_LOCK | _accumulateEventState->getModKeyMask()); break; } default: break; } GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState); event->setEventType(GUIEventAdapter::KEYDOWN); event->setKey(key); event->setUnmodifiedKey(unmodifiedKey); event->setTime(time); addEvent(event); } void EventQueue::keyRelease(int key, double time, int unmodifiedKey) { switch(key) { case(GUIEventAdapter::KEY_Shift_L): _accumulateEventState->setModKeyMask(~GUIEventAdapter::MODKEY_LEFT_SHIFT & _accumulateEventState->getModKeyMask()); break; case(GUIEventAdapter::KEY_Shift_R): _accumulateEventState->setModKeyMask(~GUIEventAdapter::MODKEY_RIGHT_SHIFT & _accumulateEventState->getModKeyMask()); break; case(GUIEventAdapter::KEY_Control_L): _accumulateEventState->setModKeyMask(~GUIEventAdapter::MODKEY_LEFT_CTRL & _accumulateEventState->getModKeyMask()); break; case(GUIEventAdapter::KEY_Control_R): _accumulateEventState->setModKeyMask(~GUIEventAdapter::MODKEY_RIGHT_CTRL & _accumulateEventState->getModKeyMask()); break; case(GUIEventAdapter::KEY_Meta_L): _accumulateEventState->setModKeyMask(~GUIEventAdapter::MODKEY_LEFT_META & _accumulateEventState->getModKeyMask()); break; case(GUIEventAdapter::KEY_Meta_R): _accumulateEventState->setModKeyMask(~GUIEventAdapter::MODKEY_RIGHT_META & _accumulateEventState->getModKeyMask()); break; case(GUIEventAdapter::KEY_Alt_L): _accumulateEventState->setModKeyMask(~GUIEventAdapter::MODKEY_LEFT_ALT & _accumulateEventState->getModKeyMask()); break; case(GUIEventAdapter::KEY_Alt_R): _accumulateEventState->setModKeyMask(~GUIEventAdapter::MODKEY_RIGHT_ALT & _accumulateEventState->getModKeyMask()); break; case(GUIEventAdapter::KEY_Super_L): _accumulateEventState->setModKeyMask(~GUIEventAdapter::MODKEY_LEFT_SUPER & _accumulateEventState->getModKeyMask()); break; case(GUIEventAdapter::KEY_Super_R): _accumulateEventState->setModKeyMask(~GUIEventAdapter::MODKEY_RIGHT_SUPER & _accumulateEventState->getModKeyMask()); break; case(GUIEventAdapter::KEY_Hyper_L): _accumulateEventState->setModKeyMask(~GUIEventAdapter::MODKEY_LEFT_HYPER & _accumulateEventState->getModKeyMask()); break; case(GUIEventAdapter::KEY_Hyper_R): _accumulateEventState->setModKeyMask(~GUIEventAdapter::MODKEY_RIGHT_HYPER & _accumulateEventState->getModKeyMask()); break; default: break; } GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState); event->setEventType(GUIEventAdapter::KEYUP); event->setKey(key); event->setUnmodifiedKey(unmodifiedKey); event->setTime(time); addEvent(event); } GUIEventAdapter* EventQueue::touchBegan(unsigned int id, GUIEventAdapter::TouchPhase phase, float x, float y, double time) { if(_firstTouchEmulatesMouse) { // emulate left mouse button press _accumulateEventState->setButtonMask(GUIEventAdapter::LEFT_MOUSE_BUTTON | _accumulateEventState->getButtonMask()); _accumulateEventState->setX(x); _accumulateEventState->setY(y); } GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState); event->setEventType(GUIEventAdapter::PUSH); event->setTime(time); event->addTouchPoint(id, phase, x, y, 0); if(_firstTouchEmulatesMouse) event->setButton(GUIEventAdapter::LEFT_MOUSE_BUTTON); addEvent(event); return event; } GUIEventAdapter* EventQueue::touchMoved(unsigned int id, GUIEventAdapter::TouchPhase phase, float x, float y, double time) { if(_firstTouchEmulatesMouse) { _accumulateEventState->setX(x); _accumulateEventState->setY(y); } GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState); event->setEventType(GUIEventAdapter::DRAG); event->setTime(time); event->addTouchPoint(id, phase, x, y, 0); addEvent(event); return event; } GUIEventAdapter* EventQueue::touchEnded(unsigned int id, GUIEventAdapter::TouchPhase phase, float x, float y, unsigned int tap_count, double time) { if (_firstTouchEmulatesMouse) { _accumulateEventState->setButtonMask(~GUIEventAdapter::LEFT_MOUSE_BUTTON & _accumulateEventState->getButtonMask()); _accumulateEventState->setX(x); _accumulateEventState->setY(y); } GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState); event->setEventType(GUIEventAdapter::RELEASE); event->setTime(time); event->addTouchPoint(id, phase, x, y, tap_count); if(_firstTouchEmulatesMouse) event->setButton(GUIEventAdapter::LEFT_MOUSE_BUTTON); addEvent(event); return event; } void EventQueue::closeWindow(double time) { GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState); event->setEventType(GUIEventAdapter::CLOSE_WINDOW); event->setTime(time); addEvent(event); } void EventQueue::quitApplication(double time) { GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState); event->setEventType(GUIEventAdapter::QUIT_APPLICATION); event->setTime(time); addEvent(event); } void EventQueue::frame(double time) { GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState); event->setEventType(GUIEventAdapter::FRAME); event->setTime(time); // OSG_NOTICE<<"frame("<getX()="<getX()<<", event->getY()="<getY()<<", event->getXmin()="<getXmin()<<", event->getYmin()="<getYmin()<<", event->getXmax()="<getXmax()<<", event->getYmax()="<getYmax()<setEventType(GUIEventAdapter::USER); event->setUserData(userEventData); event->setTime(time); addEvent(event); }