// VertexPoolRecords.cpp #include "flt.h" #include "Registry.h" #include "VertexPoolRecords.h" using namespace flt; //////////////////////////////////////////////////////////////////// // // VertexPaletteRecord // //////////////////////////////////////////////////////////////////// RegisterRecordProxy g_VertexPaletteProxy; VertexPaletteRecord::VertexPaletteRecord() { } // virtual VertexPaletteRecord::~VertexPaletteRecord() { } // virtual void VertexPaletteRecord::endian() { SVertexTableHeader *pVertexTableHeader = (SVertexTableHeader*)getData(); ENDIAN( pVertexTableHeader->diVertexTableLength ); } std::ostream& operator << (std::ostream& output, const VertexPaletteRecord& rec) { output << rec.className(); return output; // to enable cascading } //////////////////////////////////////////////////////////////////// // // VertexRecord // //////////////////////////////////////////////////////////////////// RegisterRecordProxy g_VertexProxy; VertexRecord::VertexRecord() { } // virtual VertexRecord::~VertexRecord() { } // virtual void VertexRecord::endian() { SVertex *pVertex = (SVertex*)getData(); ENDIAN( pVertex->swColor ); ENDIAN( pVertex->swFlags ); pVertex->Coord.endian(); ENDIAN( pVertex->dwVertexColorIndex ); } std::ostream& operator << (std::ostream& output, const VertexRecord& rec) { output << rec.className() << " " << rec.getData()->swFlags << " " << rec.getData()->Coord; return output; // to enable cascading } //////////////////////////////////////////////////////////////////// // // NormalVertexRecord // //////////////////////////////////////////////////////////////////// RegisterRecordProxy g_NormalVertexProxy; NormalVertexRecord::NormalVertexRecord() { } // virtual NormalVertexRecord::~NormalVertexRecord() { } // virtual void NormalVertexRecord::endian() { SNormalVertex *pVertex = (SNormalVertex*)getData(); ENDIAN( pVertex->swColor ); ENDIAN( pVertex->swFlags ); pVertex->Coord.endian(); pVertex->Normal.endian(); // ENDIAN( pVertex->PackedColor ); ENDIAN( pVertex->dwVertexColorIndex ); } std::ostream& operator << (std::ostream& output, const NormalVertexRecord& rec) { output << rec.className() << " " << rec.getData()->swFlags << " " << rec.getData()->Coord; return output; // to enable cascading } //////////////////////////////////////////////////////////////////// // // TextureVertexRecord // //////////////////////////////////////////////////////////////////// RegisterRecordProxy g_TextureVertexProxy; TextureVertexRecord::TextureVertexRecord() { } // virtual TextureVertexRecord::~TextureVertexRecord() { } // virtual void TextureVertexRecord::endian() { STextureVertex *pVertex = (STextureVertex*)getData(); ENDIAN( pVertex->swColor ); ENDIAN( pVertex->swFlags ); pVertex->Coord.endian(); pVertex->Texture.endian(); // ENDIAN( pVertex->PackedColor ); ENDIAN( pVertex->dwVertexColorIndex ); } std::ostream& operator << (std::ostream& output, const TextureVertexRecord& rec) { output << rec.className() << " " << rec.getData()->swFlags << " " << rec.getData()->Coord; return output; // to enable cascading } //////////////////////////////////////////////////////////////////// // // NormalTextureVertexRecord // //////////////////////////////////////////////////////////////////// RegisterRecordProxy g_NormalTextureVertexProxy; NormalTextureVertexRecord::NormalTextureVertexRecord() { } // virtual NormalTextureVertexRecord::~NormalTextureVertexRecord() { } // virtual void NormalTextureVertexRecord::endian() { SNormalTextureVertex *pVertex = (SNormalTextureVertex*)getData(); ENDIAN( pVertex->swColor ); ENDIAN( pVertex->swFlags ); pVertex->Coord.endian(); pVertex->Normal.endian(); pVertex->Texture.endian(); // ENDIAN( pVertex->PackedColor ); ENDIAN( pVertex->dwVertexColorIndex ); } std::ostream& operator << (std::ostream& output, const NormalTextureVertexRecord& rec) { output << rec.className() << " " << rec.getData()->swFlags << " " << rec.getData()->Coord; return output; // to enable cascading }