#include #include #include #include REGISTER_OBJECT_WRAPPER( osgAnimation_Bone, new osgAnimation::Bone, osgAnimation::Bone, "osg::Object osg::Node osg::Group osg::Transform osg::MatrixTransform osgAnimation::Bone" ) { ADD_MATRIX_SERIALIZER( InvBindMatrixInSkeletonSpace, osg::Matrix() ); // _invBindInSkeletonSpace ADD_MATRIX_SERIALIZER( MatrixInSkeletonSpace, osg::Matrix() ); // _boneInSkeletonSpace }