#undef OBJECT_CAST #define OBJECT_CAST dynamic_cast #include #include #include #include REGISTER_OBJECT_WRAPPER2( osgAnimation_UpdateSkeleton, new osgAnimation::Skeleton::UpdateSkeleton, osgAnimation::Skeleton::UpdateSkeleton, "osgAnimation::UpdateSkeleton", "osg::Object osg::NodeCallback osgAnimation::UpdateSkeleton" ) { } #undef OBJECT_CAST #define OBJECT_CAST static_cast