/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2009 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace osgVolume { MultipassTechnique::MultipassTechnique() { } MultipassTechnique::MultipassTechnique(const MultipassTechnique& fft,const osg::CopyOp& copyop): VolumeTechnique(fft,copyop) { } MultipassTechnique::~MultipassTechnique() { } void MultipassTechnique::init() { OSG_INFO<<"MultipassTechnique::init()"<getLayer()==0) { OSG_NOTICE<<"MultipassTechnique::init(), error no layer assigend to volume tile."<getLayer()->getImage()==0) { OSG_NOTICE<<"MultipassTechnique::init(), error no image assigned to layer."<getLayer()->getProperty()) { _volumeTile->getLayer()->getProperty()->accept(cpv); } osg::ref_ptr geode = new osg::Geode; { osg::Geometry* geom = new osg::Geometry; osg::Vec3Array* coords = new osg::Vec3Array(8); (*coords)[0] = osg::Vec3d(0.0,0.0,0.0); (*coords)[1] = osg::Vec3d(1.0,0.0,0.0); (*coords)[2] = osg::Vec3d(1.0,1.0,0.0); (*coords)[3] = osg::Vec3d(0.0,1.0,0.0); (*coords)[4] = osg::Vec3d(0.0,0.0,1.0); (*coords)[5] = osg::Vec3d(1.0,0.0,1.0); (*coords)[6] = osg::Vec3d(1.0,1.0,1.0); (*coords)[7] = osg::Vec3d(0.0,1.0,1.0); geom->setVertexArray(coords); osg::Vec4Array* colours = new osg::Vec4Array(1); (*colours)[0].set(1.0f,1.0f,1.0,1.0f); geom->setColorArray(colours, osg::Array::BIND_OVERALL); osg::DrawElementsUShort* drawElements = new osg::DrawElementsUShort(GL_QUADS); // bottom drawElements->push_back(3); drawElements->push_back(2); drawElements->push_back(1); drawElements->push_back(0); // bottom drawElements->push_back(7);//7623 drawElements->push_back(6); drawElements->push_back(2); drawElements->push_back(3); // left drawElements->push_back(4);//4730 drawElements->push_back(7); drawElements->push_back(3); drawElements->push_back(0); // right drawElements->push_back(1);//1265 drawElements->push_back(2); drawElements->push_back(6); drawElements->push_back(5); // front drawElements->push_back(5);//5401 drawElements->push_back(4); drawElements->push_back(0); drawElements->push_back(1); // top drawElements->push_back(4);//4567 drawElements->push_back(5); drawElements->push_back(6); drawElements->push_back(7); geom->addPrimitiveSet(drawElements); geode->addDrawable(geom); } _transform = new osg::MatrixTransform; // handle locators Locator* masterLocator = _volumeTile->getLocator(); Locator* layerLocator = _volumeTile->getLayer()->getLocator(); if (!masterLocator && layerLocator) masterLocator = layerLocator; if (!layerLocator && masterLocator) layerLocator = masterLocator; osg::Matrix geometryMatrix; if (masterLocator) { geometryMatrix = masterLocator->getTransform(); _transform->setMatrix(geometryMatrix); masterLocator->addCallback(new TransformLocatorCallback(_transform.get())); } osg::Matrix imageMatrix; if (layerLocator) { imageMatrix = layerLocator->getTransform(); } OSG_NOTICE<<"MultipassTechnique::init() : geometryMatrix = "<addUniform(new osg::Uniform("depthTexture",1)); stateset->setMode(GL_ALPHA_TEST,osg::StateAttribute::ON); float alphaFuncValue = 0.1; if (cpv._isoProperty.valid()) { alphaFuncValue = cpv._isoProperty->getValue(); } if (cpv._sampleDensityProperty.valid()) stateset->addUniform(cpv._sampleDensityProperty->getUniform()); else stateset->addUniform(new osg::Uniform("SampleDensityValue",0.0005f)); if (cpv._transparencyProperty.valid()) stateset->addUniform(cpv._transparencyProperty->getUniform()); else stateset->addUniform(new osg::Uniform("TransparencyValue",1.0f)); if (cpv._afProperty.valid()) stateset->addUniform(cpv._afProperty->getUniform()); else stateset->addUniform(new osg::Uniform("AlphaFuncValue",alphaFuncValue)); #if 1 osg::ref_ptr texgen = new osg::TexGen; texgen->setMode(osg::TexGen::OBJECT_LINEAR); texgen->setPlanesFromMatrix( geometryMatrix * osg::Matrix::inverse(imageMatrix)); if (masterLocator) { osg::ref_ptr locatorCallback = new TexGenLocatorCallback(texgen, masterLocator, layerLocator); masterLocator->addCallback(locatorCallback.get()); if (masterLocator != layerLocator) { if (layerLocator) layerLocator->addCallback(locatorCallback.get()); } } stateset->setTextureAttributeAndModes(texgenTextureUnit, texgen.get(), osg::StateAttribute::ON); #endif } // set up 3D texture osg::ref_ptr image_3d = _volumeTile->getLayer()->getImage(); osg::ref_ptr texture3D = new osg::Texture3D; { osg::Texture::InternalFormatMode internalFormatMode = osg::Texture::USE_IMAGE_DATA_FORMAT; #if 1 osg::Texture::FilterMode minFilter = osg::Texture::LINEAR; osg::Texture::FilterMode magFilter = osg::Texture::LINEAR; #else osg::Texture::FilterMode minFilter = osg::Texture::NEAREST; osg::Texture::FilterMode magFilter = osg::Texture::NEAREST; #endif // set up the 3d texture itself, // note, well set the filtering up so that mip mapping is disabled, // gluBuild3DMipsmaps doesn't do a very good job of handled the // imbalanced dimensions of the 256x256x4 texture. texture3D->setResizeNonPowerOfTwoHint(false); texture3D->setFilter(osg::Texture3D::MIN_FILTER,minFilter); texture3D->setFilter(osg::Texture3D::MAG_FILTER, magFilter); texture3D->setWrap(osg::Texture3D::WRAP_R,osg::Texture3D::CLAMP_TO_BORDER); texture3D->setWrap(osg::Texture3D::WRAP_S,osg::Texture3D::CLAMP_TO_BORDER); texture3D->setWrap(osg::Texture3D::WRAP_T,osg::Texture3D::CLAMP_TO_BORDER); texture3D->setBorderColor(osg::Vec4(0.0,0.0,0.0,0.0)); if (image_3d->getPixelFormat()==GL_ALPHA || image_3d->getPixelFormat()==GL_LUMINANCE) { texture3D->setInternalFormatMode(osg::Texture3D::USE_USER_DEFINED_FORMAT); texture3D->setInternalFormat(GL_INTENSITY); } else { texture3D->setInternalFormatMode(internalFormatMode); } texture3D->setImage(image_3d); stateset->setTextureAttributeAndModes(volumeTextureUnit, texture3D, osg::StateAttribute::ON); osg::ref_ptr baseTextureSampler = new osg::Uniform("volumeTexture", int(volumeTextureUnit)); stateset->addUniform(baseTextureSampler.get()); osg::ref_ptr volumeCellSize = new osg::Uniform("volumeCellSize", osg::Vec3(1.0f/static_cast(image_3d->s()),1.0f/static_cast(image_3d->t()),1.0f/static_cast(image_3d->r()))); stateset->addUniform(volumeCellSize.get()); } osg::ref_ptr computeRayColorShader = osgDB::readRefShaderFile(osg::Shader::FRAGMENT, "shaders/volume_compute_ray_color.frag"); #if 0 if (!computeRayColorShader) { #include "Shaders/volume_compute_ray_color_frag.cpp"; computeRayColorShader = new osg::Shader(osg::Shader::FRAGMENT, volume_compute_ray_color_frag); } #endif // set up the renderin of the front faces { osg::ref_ptr front_face_group = new osg::Group; front_face_group->addChild(geode.get()); _transform->addChild(front_face_group.get()); osg::ref_ptr front_face_stateset = front_face_group->getOrCreateStateSet(); front_face_stateset->setAttributeAndModes(new osg::CullFace(osg::CullFace::BACK), osg::StateAttribute::ON); osg::ref_ptr program = new osg::Program; front_face_stateset->setAttribute(program); // get vertex shaders from source osg::ref_ptr vertexShader = osgDB::readRefShaderFile(osg::Shader::VERTEX, "shaders/volume_multipass_front.vert"); if (vertexShader.valid()) { program->addShader(vertexShader.get()); } #if 0 else { #include "Shaders/volume_color_depth_vert.cpp" program->addShader(new osg::Shader(osg::Shader::VERTEX, volume_color_depth_vert)); } #endif // get fragment shaders from source osg::ref_ptr fragmentShader = osgDB::readRefShaderFile(osg::Shader::FRAGMENT, "shaders/volume_multipass_front.frag"); if (fragmentShader.valid()) { program->addShader(fragmentShader.get()); } #if 0 else { #include "Shaders/volume_color_depth_frag.cpp" program->addShader(new osg::Shader(osg::Shader::FRAGMENT, volume_color_depth_frag)); } #endif if (computeRayColorShader.valid()) { program->addShader(computeRayColorShader.get()); } } // set up the rendering of the back faces { osg::ref_ptr back_face_group = new osg::Group; back_face_group->addChild(geode.get()); _transform->addChild(back_face_group.get()); osg::ref_ptr back_face_stateset = back_face_group->getOrCreateStateSet(); back_face_stateset->setAttributeAndModes(new osg::CullFace(osg::CullFace::FRONT), osg::StateAttribute::ON); osg::ref_ptr program = new osg::Program; back_face_stateset->setAttribute(program); // get vertex shaders from source osg::ref_ptr vertexShader = osgDB::readRefShaderFile(osg::Shader::VERTEX, "shaders/volume_multipass_back.vert"); if (vertexShader.valid()) { program->addShader(vertexShader.get()); } #if 0 else { #include "Shaders/volume_color_depth_vert.cpp" program->addShader(new osg::Shader(osg::Shader::VERTEX, volume_color_depth_vert)); } #endif // get fragment shaders from source osg::ref_ptr fragmentShader = osgDB::readRefShaderFile(osg::Shader::FRAGMENT, "shaders/volume_multipass_back.frag"); if (fragmentShader.valid()) { program->addShader(fragmentShader.get()); } #if 0 else { #include "Shaders/volume_color_depth_frag.cpp" program->addShader(new osg::Shader(osg::Shader::FRAGMENT, volume_color_depth_frag)); } #endif if (computeRayColorShader.valid()) { program->addShader(computeRayColorShader.get()); } } } void MultipassTechnique::update(osgUtil::UpdateVisitor* /*uv*/) { // OSG_NOTICE<<"MultipassTechnique:update(osgUtil::UpdateVisitor* nv):"<getUserValue("VolumeSceneTraversal", traversalPass) && traversalPass=="Post"; // OSG_NOTICE<<"MultipassTechnique::cull() traversalPass="<accept(*cv); } else { osg::NodePath& nodePath = cv->getNodePath(); for(osg::NodePath::reverse_iterator itr = nodePath.rbegin(); itr != nodePath.rend(); ++itr) { osgVolume::VolumeScene* vs = dynamic_cast(*itr); if (vs) { vs->tileVisited(cv, getVolumeTile()); break; } } } } void MultipassTechnique::cleanSceneGraph() { OSG_NOTICE<<"MultipassTechnique::cleanSceneGraph()"<getDirty()) _volumeTile->init(); osgUtil::UpdateVisitor* uv = dynamic_cast(&nv); if (uv) { update(uv); return; } } else if (nv.getVisitorType()==osg::NodeVisitor::CULL_VISITOR) { osgUtil::CullVisitor* cv = dynamic_cast(&nv); if (cv) { cull(cv); return; } } if (_volumeTile->getDirty()) { OSG_INFO<<"******* Doing init ***********"<init(); } } } // end of osgVolume namespace